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PiccoloNamek
Lunar Delta Cybernetics


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Old Oct 4, 2007, 11:44 PM Local time: Oct 4, 2007, 09:44 PM #201 of 252
The sendspace link works for me. I'd really like some feedback on it. Being a professional audio editor, I certainly hope my work is up to par...

I'd also like to say that if anyone has any questions or problems concerning waveform audio editing in particular, feel free to ask me, I'm always willing to help. (And always looking for a challenge, too.)

Most amazing jew boots




Last edited by PiccoloNamek; Oct 5, 2007 at 03:19 AM.
Spikey
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Old Oct 7, 2007, 02:36 AM Local time: Oct 7, 2007, 06:06 PM #202 of 252
PN: It wasn't actually 'down', it said something like 'this sendspace link is inaccessible for the moment', probably maintenance or something.

And wow, a pro audio editor huh? Makes me jealous

Here's a few questions off the top of my head:
1. What plugins do you use for noise reduction (actual reduction based on samples, not just transforms that use defaults and destroy audio)?
2. What are some good methods to enhance the stereo field of tracks (such as making a stereo file where most things are clustered in the centre pan a bit more or at least have a wider field)?
3. Are there any good reverb effects you know of that don't stop the audio sounding crisp (as in, don't saturate the audio)?
4. Is there a real reason to use 'floats' (32-bit) when applying effects to 16-bit audio, or when copying/pasting into a new waveform?

I'm sure there's more, but that'll do for now

- Spike

There's nowhere I can't reach.
PiccoloNamek
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Old Oct 7, 2007, 03:00 AM Local time: Oct 7, 2007, 01:00 AM #203 of 252
Heh. "Professional" as in I earn 100% of my income from audio editing. People tell me that my work is also professional quality, but I'm not sure if I think so. Perhaps that's just my insecurity showing.

There's something I should clarify. I very rarely work on music. Most of my work is done with vocal and spoken tracks, and a lot of my expertise centers on precise manipulation of the waveform to correct speech errors and whatnot. For example, I was working on a radio advertisement recently, and the person who was speaking screwed up and said "cylinder block" instead of "cinder block". I seamlessly edited it to say "cinder block". (You can listen to that here). I also fixed the timing of his speech and removed any unnecessary vocal tract noises. My of my work consists of stuff like this. Basically, I am more of a dialogue editor, rather than an effects editor.

Some of these skills can be used for editing music as well (mixing, splicing, correcting errors, etc) but I'm not involved in making music or in the process of creatively applying special effects.

To answer some of your questions, I don't normally perform noise reduction on the tracks that I work with because our equipment has a very low noise floor. When I absolutely need to reduce the noise level, I use Cool Edit's built-in noise reduction, which samples the noise and has many adjustable parameters.



In the case of your second question, unless you have access to the original multi-track layout, there is no way to selectively move things within the stereo image, although you can expand the width of the whole stereo image. Cool Edit and similar programs have dedicated tools for manipulating the stereo image of a file, including special effects like making a rotating stereo field or doppler effects.



As for questions three and four, I really don't know. I'm afraid they are beyond my range of experience.

This thing is sticky, and I don't like it. I don't appreciate it.




Last edited by PiccoloNamek; Oct 7, 2007 at 03:34 AM.
Drakken
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Old Oct 20, 2007, 10:52 PM #204 of 252
Hey, that's pretty good. Thanks.

I am a dolphin, do you want me on your body?
Check out my original music at my Soundcloud page!

Latest music rips (updated January 10, 2012):

SimCity DS - Jazz/ambient/electronic music including interesting reworkings of songs from the fantastic SimCity 3000 soundtrack
Cold Winter Original Game Music Score - Really cool; dark, full, emotional strings mixed with drums, piano, choir. Kind of like Furious Angels?

Play-Asia - Japanese CDs, game soundtracks, game imports, & more

MysteryRidah
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Old Oct 31, 2007, 02:12 AM Local time: Oct 30, 2007, 11:12 PM #205 of 252
Do anyone know to rip 3do music?

I was speaking idiomatically.
Spikey
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Old Nov 5, 2007, 04:00 AM Local time: Nov 5, 2007, 07:30 PM #206 of 252
Heh, glad I read this thread! I'm currently doing just that.

I've found it impossible to extract/rip the music, but you can get the sound by using an emulator and simply recording with your sound card ('what u hear' or 'stereo mix' or whatever records digitally for your card).

Since the emulator was messing the sound up, I found a workaround- I started recording, then minimised it and it played fine- might not apply to you though.

Which game you doing, out of interest?

- Spike

How ya doing, buddy?
Basil
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Old Dec 1, 2007, 06:26 PM Local time: Dec 1, 2007, 05:26 PM #207 of 252
Just a simple question.

Is m4a lossy or lossless? I got an iTunes exclusive track that I want to convert to mp3, though if m4a is lossy I probably won't do so and I'll just convert it to WAV or FLAC.

FELIPE NO

Last edited by Basil; Dec 1, 2007 at 06:29 PM.
LiquidAcid
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Old Dec 1, 2007, 06:36 PM Local time: Dec 2, 2007, 12:36 AM #208 of 252
Depends, m4a indicates only an MPEG4-style container. Could contains audio encoded in AAC (lossly) or MPEG-4 ALS (audio lossless coding) material. You should check this with foobar2k, usually it displays the compression type in the preferences. Or try VLC with verbose messages activated, should also give you a clue what type the audio is.

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Audiophile
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Old Dec 2, 2007, 12:43 AM Local time: Dec 1, 2007, 11:43 PM #209 of 252
iTunes tracks are all lossy. Unless you just want to remove the DRM, and have a useable m4a file, the only way not to lose quality is to convert to lossless. Probably the easiest (and only) way I know of is to burn it to a CD, and then rip it to FLAC (which is better than WAV; same quality, less size). I think there used to be a program to strip off the DRM, but it's pretty old, and I don't think it's been updated for the new scheme. Hope this helps!

Jam it back in, in the dark.
Basil
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Old Dec 2, 2007, 01:39 AM Local time: Dec 2, 2007, 12:39 AM #210 of 252
Yeah, this track I'm looking at is lossy. Crap. I guess I'll never get an authentic lossless version of the exclusive iTunes track from The Simpsons Movie.

iTunes tracks are all lossy. Unless you just want to remove the DRM, and have a useable m4a file, the only way not to lose quality is to convert to lossless. Probably the easiest (and only) way I know of is to burn it to a CD, and then rip it to FLAC (which is better than WAV; same quality, less size). I think there used to be a program to strip off the DRM, but it's pretty old, and I don't think it's been updated for the new scheme. Hope this helps!
I don't exactly know what DRM is, but I usually convert lossy files to WAV with dBpowerAMP, and then recompress to FLAC with EAC.

Thanks, guys~

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LiquidAcid
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Old Dec 2, 2007, 07:00 AM Local time: Dec 2, 2007, 01:00 PM #211 of 252
iTunes tracks are all lossy. Unless you just want to remove the DRM, and have a useable m4a file, the only way not to lose quality is to convert to lossless. Probably the easiest (and only) way I know of is to burn it to a CD, and then rip it to FLAC (which is better than WAV; same quality, less size). I think there used to be a program to strip off the DRM, but it's pretty old, and I don't think it's been updated for the new scheme. Hope this helps!
Wrong, there are a multitude of projects that can strip the DRM encapsulation of the audio file if you provide a key to do the decryption.
One example is this project:
hymn -- decrypt iTunes and iPod music / unprotect AAC files (m4p --> m4a)

If you know the key and algorithm to the problem then the only problem left is obfuscation.

This thing is sticky, and I don't like it. I don't appreciate it.
Audiophile
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Old Dec 2, 2007, 09:51 AM Local time: Dec 2, 2007, 08:51 AM #212 of 252
Whoops! I knew about hymn, I just didn't know that it was working with the newest form of the protection on iTunes. The last time I had checked, it hadn't been updated for a while.

Also, DRM is an acronym for "Digital Rights Managment". It's basically the copy-protection that's on most online music download services. There are some websites that don't have this, but most do.

I am a dolphin, do you want me on your body?
LiquidAcid
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Old Dec 2, 2007, 10:03 AM Local time: Dec 2, 2007, 04:03 PM #213 of 252
Whoops! I knew about hymn, I just didn't know that it was working with the newest form of the protection on iTunes. The last time I had checked, it hadn't been updated for a while.
It was only an example. Like the cracking/reverse engineering community is always lagging behind the copy-protection industry, it's the same here. You just have to wait, or start hacking yourself.

I was speaking idiomatically.
Megalith
24-bit/48kHz


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Old Dec 3, 2007, 02:11 AM #214 of 252
I probably already know the answer to this, but does increasing the latency of a sound card have any possible effect on output quality?

I only use my Audiophile 192 to listen to music, so I bumped up the DMA Buffer to 2048 samples to reduce any likelihood of pops and other artifacts. Sometimes, I get the impression that the music is more forward-sounding and cleaner if I reduce the latency, but it's probably my imagination.

What kind of toxic man-thing is happening now?
LiquidAcid
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Old Dec 3, 2007, 12:58 PM Local time: Dec 3, 2007, 06:58 PM #215 of 252
No, it won't affect audio quality. A larger buffer does not modify the digital data that resides inside. Latency is only interesting when dealing with both recording and playback where it matters if you hear the incoming audio data some hundreds of ms later.

FELIPE NO
Fireman Joe
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Old Dec 8, 2007, 09:46 PM Local time: Dec 9, 2007, 01:46 PM #216 of 252
I'm using EAC to rip my CDs. I've noticed two of my CDs have the first track title in red, rather than black, indicating a 'track 0'.
(Hybrid - I Choose Noise and Queens of the Stone Age - Songs for the Deaf)
How do I rip these hidden tracks?

EDIT: Problem solved!
Action> Copy Range
Move the sliders to the appropriate time on the cd, then extract!

What, you don't want my bikini-clad body?

Last edited by Fireman Joe; Dec 11, 2007 at 02:20 AM.
Cal
_


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Old Dec 20, 2007, 01:10 AM Local time: Dec 20, 2007, 04:10 PM #217 of 252
How can I make a cue file for individual ape files? Never sussed out how to do it in foobar, nor dbPA.

How ya doing, buddy?
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Syklis Green


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Old Dec 27, 2007, 03:50 PM #219 of 252
I don't know if this is the right place for this question, but here goes:

Are there any Gameshark codes that mute sound effects in N64 games?

This thing is sticky, and I don't like it. I don't appreciate it.
Exarvus
Larry Oji, Super Moderator, Judge, "Dirge for the Follin" Project Director, VG Frequency Creator


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Old Jan 1, 2008, 07:10 PM #220 of 252
Help...

Okay. I just can't do it. I would like to convert .minisgf files to .mP3 format. I have used Winamp, gone through numerous extentions and such. It's really starting to eat me up. I was wondering if there was someone who could convert for me.

I am a dolphin, do you want me on your body?
LiquidAcid
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Old Jan 2, 2008, 05:45 AM Local time: Jan 2, 2008, 11:45 AM #221 of 252
Try using playgsf-0.7.1 with WAVE output and then feed the result into LAME.

I was speaking idiomatically.
Exarvus
Larry Oji, Super Moderator, Judge, "Dirge for the Follin" Project Director, VG Frequency Creator


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Old Jan 2, 2008, 08:02 AM #222 of 252
-_-;

I got it now. Thanks anyways. I figured out how to do it.

What kind of toxic man-thing is happening now?
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Syklis Green


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Old Jan 2, 2008, 11:45 AM #223 of 252
And does anyone yet know if there exist Gameshark codes to mute sound effects in N64 games (for clean music rips)?

FELIPE NO
LiquidAcid
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Old Jan 2, 2008, 06:56 PM Local time: Jan 3, 2008, 12:56 AM #224 of 252
You may want to read this:
USF Central

Extracting audio from N64 catridges is even harder than extraction from Playstation ISOs.

What, you don't want my bikini-clad body?
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Syklis Green


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Old Jan 6, 2008, 05:51 PM #225 of 252
You may want to read this:
USF Central

Extracting audio from N64 catridges is even harder than extraction from Playstation ISOs.
Hmm...I'm not sure if that was directed toward my post, but the main thing a friend and I were wondering was whether there existed Gameshark codes to mute N64 sound effects, so that recording music from the games can be cleaner.

Jam it back in, in the dark.
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