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[Multiplatform] SONIC UNLEASHED - FURFAG FANSERVICE
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Infernal Monkey
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Old Apr 14, 2008, 06:58 AM Local time: Apr 14, 2008, 09:58 PM #101 of 181
Know those impressions I posted earlier? NOW THEY COME WITH SCANS
http://i242.photobucket.com/albums/f...scan0011-2.jpg


Haha, I get the quote at the bottom.

It's sarcasm!

That's clever, I like it!

I was speaking idiomatically.
value tart
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Old Apr 15, 2008, 05:26 PM 1 #102 of 181
Don't you get it, Infernal? That's not sarcasm. The only criticism that Sega actually read was on ILoveSonicFarTooMuch.com, and they said he needed to be more furry!

What kind of toxic man-thing is happening now?
SuperSonic
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Old Apr 15, 2008, 08:57 PM #103 of 181
I can't remember a time when Nintendo Power had the word "damn" in it before this article. Well, I stopped subscribing to Nintendo Power back when the N64 was around so maybe it's happened plenty of times after that.

By the way Sin, those screens are pretty good. Since they said it originally started off planning to create Sonic Adventure 3, then this can't be bad.

FELIPE NO
Old Apr 16, 2008, 02:50 AM #104 of 181
Well I read some bits of the article and it seems that Were-Sonic is being handled well enough. He'll control like Tarzan/The Incredible Hulk and the levels which will be set at night will match his gameplay. It's shaping up to be way better than the last two games at least although I did enjoy Secret Rings a bit of what I played up to.

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FatsDomino
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Miles
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Old Jun 16, 2008, 11:27 PM Local time: Jun 16, 2008, 09:27 PM #105 of 181
New gameplay video:

IGN Video: Sonic Unleashed Xbox 360 Gameplay - High Europe

If this game plays as good as this trailer looks I'll forgive Sega for Sonic 06.

Jam it back in, in the dark.
Infernal Monkey
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Old Jun 17, 2008, 01:00 AM Local time: Jun 17, 2008, 04:00 PM #106 of 181
Ooooh, I see multiple paths. That's a plus. But I bet the stupid 3D sections will still have gigantic clipping problems (I'm looking forward to falling straight through rails Sonic Heroes style! )

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SuperSonic
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Old Jun 17, 2008, 01:34 AM #107 of 181
The video looks pretty good, but the gameplay seems to be heading where the player doesn't really control Sonic. I know in Sonic 06 where you had the hi speed parts, the controls were the same way and they look to be the same in the 3D parts of Unleashed minus the "hit the correct button" parts.

However, if the game controls are like that of Sonic Rush/Sonic Rivals then it shouldn't be as bad.

How ya doing, buddy?
Sin Ansem
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Old Jun 18, 2008, 10:14 PM #108 of 181
More gameplay which is nice... but this looks like the bastard child of Secret Rings and Sonic Rush, and I don't know if that's a good thing.

Kotaku posted some article about it, and there was so much goddamn ignorance I wanted to reach into my computer and smash somebody's balls.

The hype, especially from NON-Sonic fans, stuns me. Where did all the equally asinine naysaying go? Why is everyone ignoring his 2-D games post 1994?

I am a dolphin, do you want me on your body?
ApOkwARG
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Old Jun 20, 2008, 08:52 AM Local time: Jun 20, 2008, 03:52 PM #109 of 181
This Sonic does look much improved over the previous nexgen Sonic's but in the end it still looks like a failed concept to me. I mean WTF, a "Were-sonic"? Sorry, but did they just go bonkers or something? It's like they aren't even trying to come up with something original anymore. Also, the gameplay looks rather simple in my opinion. The latest video's show how easily Sonic manages to connect with masses of rings just because they happen to be in his path... where's the challenge? Ofcourse, there must be a way to lose them but i'm sure Sonic can pretty much sleep himself rich with the way this game plays, kind of like Twilight Princess and the infinite rupee syndrome. Enemies don't really look like much of a challenge either but I can't really comment on that, they haven't shown much of the combat yet. I did like the level where he falls down and has to manoeuvre himself through rings of spiky balls, maybe it's a bonus level? Looked somewhat like a classic Sonic level which is nice.

I'm still waiting for Sega to make new Sonic games that return to the original, consisting of speed similar to the first games, decent exploration possibilities and a healthy dose of psychedelic music (checker patterns also go great in my book). I'm afraid this will never happen with the key members being gone for years but they can always try, though. I won't mind.

I was speaking idiomatically.

Last edited by ApOkwARG; Jun 20, 2008 at 08:54 AM.
Josh_1
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Old Jun 23, 2008, 01:33 AM #110 of 181
The music in the trailers doesn't sound as bad as some of that emo rock nonsense from Sonic Heroes, Adventures, and Sonic 06. It actually has a catchy melody which is what made the Genesis installments so great.

The gameplay in the new video leaves me hoping that the game will be that great when I play it. I'm ashamed to admit, but I bought Sonic 06. My main reasons for not liking it were the obnoxious camera angles and the story missions. It's Sonic. All I want to do is run really fast and play stages. I couldn't care less about exploring a town and doing silly missions. Just let me run through stages!

But with my dislike of the recent nonsense that was Sonic 06 aside, I think that Unleashed is what Sega should have done a while ago. If the game is more stage based like in the videos, then it should be anywhere between decent and awesome. However, I won't get my hopes up...yet .

What kind of toxic man-thing is happening now?

Last edited by Josh_1; Jun 23, 2008 at 01:36 AM.
Sin Ansem
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Old Jul 12, 2008, 08:50 AM #111 of 181
G4 - The Feed

Teaser trailer.

I was impressed somewhat, but now we see how the game PLAYS come E3. GAMEPLAY IMPRESSIONS, LET US HAVE THEM.

FELIPE NO
Infernal Monkey
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Old Jul 14, 2008, 03:19 AM Local time: Jul 14, 2008, 06:19 PM 1 #112 of 181
Quote:
As well as the action stages, Sonic Unleashed will also feature nine hub-world, themed around real geographical locations…
Fail.

Quote:
…Like the hub world from the original Sonic Adventure, these areas can be roamed freely and feature human NPC’s with which to converse.
Fail.

Quote:
“There are a couple of guidelines we followed in designing the levels,” explains Hashimoto. “The first is that each 2D or 3D section should last around 15-30 seconds. We try to switch between 2D and 3D as often as possible so that no one sequence lasts too long.
Fail.

Quote:
For anyone worried that the 3D sections might be those most likely to let the side down, fear not. Sonic Team has retained the parts that always work - rail grinding from Sonic Adventure, lane switching from Sonic And The Secret Rings - and added a few new touches to capitalise on the perspective.
Since when has the rail grinding ever worked in a 3D Sonic? He's been clipping straight through them and spazzing out since 2001. Fail.

New Sonic Unleashed Details in Games TM | Camp Sonic

Game's fucking doomed as usual. :]

What, you don't want my bikini-clad body?
Kilroy
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Old Jul 14, 2008, 06:45 AM Local time: Jul 14, 2008, 01:45 PM 1 #113 of 181
The next thing they'll boast about, is something like "A new character, with a dark past" and "a very shitty camera which enables you to see the worst possible angle of the action. ALL THE TIME".
I can't wait!

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SuperSonic
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Old Jul 14, 2008, 12:08 PM #114 of 181
This is the only part that made me cringe:

Quote:
lane switching from Sonic And The Secret Rings
However, I'm willing to overlook that and give this game a chance...unlike the rest of you who are already saying "OMG, teh suxorz!!" without even playing the game yet.

There's nowhere I can't reach.
Kilroy
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Old Jul 14, 2008, 12:13 PM Local time: Jul 14, 2008, 07:13 PM #115 of 181
That's the brilliant part about pessimism. You can only be surprised in a positiv manner!

This thing is sticky, and I don't like it. I don't appreciate it.

Old Jul 14, 2008, 01:03 PM #116 of 181
I don't know about you but I'm definitely buying a copy for every system! =D

I am a dolphin, do you want me on your body?
FatsDomino
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Sin Ansem
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Old Jul 15, 2008, 06:40 PM 1 #117 of 181
Nostalgiafaggotry, I'm drowning in it!

That being said, WereSonic gameplay is uhh... what now?

YouTube - Sonic Unleashed: E3 '08

I was speaking idiomatically.
SuperSonic
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Old Jul 15, 2008, 06:49 PM #118 of 181
The Were-Sonic gameplay looks like the hack and slash we're used to seeing from God of War or Dynasty Warriors. I should be able to get used to that. Unlike others who will probably start bitching about, "OMG, Sega! Why can't you have Sonic remain fast all the time?! Why did you have to make the Were-Sonic gameplay slow?!"

By the way, that song...no. Just no.

What kind of toxic man-thing is happening now?

Last edited by SuperSonic; Jul 15, 2008 at 06:52 PM.
Old Jul 15, 2008, 06:57 PM 1 #119 of 181
Game looks alright. I really wish they would just go back to classic Sonic music. Whoever decided Sonic needed an EA trax album in all his new games should be shot. No seriously.

FELIPE NO
FatsDomino
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Sin Ansem
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Old Jul 15, 2008, 08:00 PM #120 of 181
I think they should reuse the Sonic 06 soundtrack. It's great, nobody played that piece of shit and I think such epic music shouldn't go to waste.

What, you don't want my bikini-clad body?
Infernal Monkey
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Old Jul 15, 2008, 08:12 PM Local time: Jul 16, 2008, 11:12 AM 1 #121 of 181


Alrighty then!

Samba de Amigo on Wii looks like a better Sonic game.



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Last edited by Infernal Monkey; Jul 15, 2008 at 08:14 PM.
Tails
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Old Jul 15, 2008, 08:20 PM #122 of 181
Nostalgiafaggotry, I'm drowning in it!
I like how you insist upon using that word.

"Man these game play impressions sound exactly like the kind of shit that's killing the franchise."
"OMG Nostalgiafagn00b stfu!!!"

Care to get a new gimmick yet, you fucking troll?

Also, lol'd heartily at Infernals post. "Here we're going to bring back all the shit you guys didn't like from the previous games, so enjoy that." Excellent!

There's nowhere I can't reach.

#654: Braixen
Sin Ansem
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Old Jul 15, 2008, 09:03 PM #123 of 181
You should know the difference between "troll" and "extremely bitter". I am the latter.

Of course before we even saw WereSonic's gameplay, nearly everyone was all "lol I expect shitty camera angles and gameplay I don't like". Nobody was even talking about gameplay impressions, all you have to go on is the usual "LOL Sega Hype" and "LOL this doesn't even vaguely resemble S3&K in the third dimension, I'm going home" which pisses me off. I wouldn't be as nearly as disagreeable if we actually HAD any gameplay impressions at this point.

This thing is sticky, and I don't like it. I don't appreciate it.
Josh_1
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Old Jul 15, 2008, 09:14 PM #124 of 181
I like the music from the very first trailer which was a few months back. I really dislike the emo rock music... actually I abhor it.

I am a dolphin, do you want me on your body?
Old Jul 15, 2008, 09:20 PM #125 of 181
Nobody was even talking about gameplay impressions, all you have to go on is the usual "LOL Sega Hype" and "LOL this doesn't even vaguely resemble S3&K in the third dimension, I'm going home" which pisses me off.
Whatever. Nobody even likes Knuckles unless he's PUMPKIN HILL.

I was speaking idiomatically.
FatsDomino
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