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Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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No Mass Effect? No Bioshock? No Call of Duty 4 (The story seems worth a nomination at least)? ...NO ACE COMBAT 6?!
Whoever picked some of these needs to get beat down with an ugly stick. Most amazing jew boots |
If anything but The Witcher wins, the judges were flying incredibly high. Also, AC6's story is hilariously bad and I'm a member of AC Weeks.
This thing is sticky, and I don't like it. I don't appreciate it. |
Has no-one but Slayer X played Dead Head Fred? Gosh, the writing in that is priceless.
I am a dolphin, do you want me on your body? |
And I imagine the WGA is trying to unionize the video game writers so that they'll gain even more power in a steadily growing field of entertainment. I was speaking idiomatically. |
AC6's story isn't the greatest, but its certainly better then Crash's. What kind of toxic man-thing is happening now? |
It's not about quality though, it's about trying to woo over some game writers in this massive union. The WGA would want nothing more than to be able to tie up even MORE entertainment than it's currently able to. Considering many people said "Well, fuck it, I'm gonna go play WoW/Halo/Mario" instead of giving half a shit that boring as fuck Leno is on repeat for a month and a half, they want to be able to get as good a bargaining position as possible. It's an easier battle for them if they tie up as many entertainment channels as they can get their dirty mitts on. This has nothing to do with recognizing a damn thing. It's dirty politics.
Edit: On a side note, some of you people need to realize the difference between quality writing and a good story. One can EASILY exist without the other, and vice versa. Most amazing jew boots |
What, you don't want my bikini-clad body?
Last edited by Rotorblade; Jan 16, 2008 at 09:39 PM.
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"Why am I lining up these Tetris blocks again?" "Because if you don't, the dark TetLord will use them to forge the great TetFortress, which will lead to the great Tet... Offensive that will surely destroy the whole of Blocktopia." "Oh that guy is going down!" And no, not all games could necessarily make good stories, at least not without some embellishment. Some, though, with pre-established characters and setting could make for exciting or interesting fairy tales if nothing else. That's why we enjoy them as game stories, they accomplish the same goal of the games themselves by giving us feelings of excitement and get our adrenaline and emotions pumping as they both build toward a mutual climax. They could absolutely work as genuine stories, and be considered just as prolific of a medium of expression, RPGs or any text-based game especially, but I'm just saying that the standards have to be different given the way they're portrayed on-screen. Are the games listed here considered good stories game-wise or universally? Or even both? I can't really say because I haven't played them, but they have to at least be entertaining to have been considered, and that's the heart of storytelling anyway.
Jam it back in, in the dark. |
Just because a game has a story doesn't make it better. It all depends on how it's implemented, so why would we put so much weight on it? Seems like a conflict of interest. Telling someone they're playing a game and lining out the rules of that game, the objectives, is just as clear as putting a story behind it. If anything, "story" can cloud objectives. The idea of giving story to a game where the objectives are transparent to the player, like it could make it clearer what to do, just doesn't make sense: Line up geometric shapes in full lines to make them disappear and score points. Eat the dots in the level, larger dots in the corners let you eat the ghosts that are trying to eliminate you and give you a higher score. Shoot things and don't touch them in the process. What more do you need to know? A story can turn all that into an escape, but why would one need a story to give you the basic rules of the game? I imagine we'd want our instructions to be as clear and concise as possible. Again, I agree that it could make a game better in certain instances and genres, but not in every single instance or facet of a game and it certainly isn't a requirement.
Exposition can be long forgotten in certain titles. I can't tell you how many times I would like to skip the cinema scenes in Gradius V. There are times where a game outshines its story. Yes, I like Street Fighter's story... but it certainly gets in the way when I just want to hammer someone in Alpha 3. Story is a shoe that just isn't always going to fit. You can say you could tailor it to a game... but it isn't always required and it isn't always needed and it doesn't always help the game.
There's nowhere I can't reach. |
Bitches be hatin' on Crash for no reason. It's a good game!
Cortex shows up. Crash beats Cortex. PANCAKES. A++ any story that includes pancakes is award winning indeed. Most amazing jew boots #654: Braixen |
I am a dolphin, do you want me on your body? |
I was speaking idiomatically. |
What kind of toxic man-thing is happening now? |
Rotor, do you think a game like Phoenix Wright is completely dependent upon the quality of its writing? Stop being such a whiny bitch about just story and think about all the ways writing can be important. I mean, the story of History of the World Part I is ridiculous, but it's the quality of the writing that makes it a classic movie.
Also, would your panties in as big of a bunch of there was some sort of award given by some ridiculous group of movie CG people for best graphics in a game? Most amazing jew boots |
First of all, thanks for propping my post, Rotor, that was very mature of you.
What, you don't want my bikini-clad body? |
I think writing is a big part for visual novels, yes. Exception, not the rule. Conversely, how about you list all the ways writing could be important to games? Universally to all types of games. Because I can't really think of too many and that seems to be the issue at hand here, I don't have a problem with accolades, but it's already been pointed out that this all seems pretty opportunistic. I mean, great point about movies... but different medium, chief. I realize that "writing" and "story" can be separate, especially given how most people love the plot of Final Fantasy VI but I would also realize that it isn't exactly Shakespeare. But that's why I was wondering what the criteria was. Again, the award says "Best Video Game Story" by the Writer's Guild of America. How else am I suppose to infer it, especially when I've admitted I don't quite know everything about what they're going off of.
If anything, the idea that "Game Writing" is special and different from any other kind of writing is pretty stupid to me. But... hey, whatever.
I feel we have nothing to prove to people who haven't taken the time to discover the medium for themselves, and that pandering to them (not to say you were implying that) only hurts the developers and the people concerned about their craft. Jam it back in, in the dark.
Last edited by Rotorblade; Jan 16, 2008 at 07:41 PM.
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Guess I must have missed it where I mentioned it two posts before him.
There's nowhere I can't reach.
Last edited by RacinReaver; Jan 16, 2008 at 07:51 PM.
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Also, he told me the reason the games nominated were the final ones offered. Almost no games were nominated. Most of the studios didn't bother, because I doubt they want their writers unionised, given that as it stands, they can treat them like, well... how pretty much everyone in the game industry is treated. And most of the outsiders in the industry couldn't be bothered to go through the hoops of getting something recognised. If there was ever a decent set of awards for the gaming industry, then maybe people would bother. How ya doing, buddy? John Mayer just asked me, personally, through an assistant, to sing backup on his new CD. |
I am a dolphin, do you want me on your body? |
Like several of us said earlier. It's the WGA trying to drum up support for their guild during the strike. But don't tell them I said so.
I was speaking idiomatically. John Mayer just asked me, personally, through an assistant, to sing backup on his new CD. |
If it IS, I think you've got it twisted. If you strip away all the art, all the story, and all the voice acting and everything else that isn't the objective. The game itself remains. You don't need a story to create an FPS. It's nice. You don't need a story to create an RPG, though it's nice to have. You don't need a story for a puzzle game, a fighting game, a shooting game. No game absolutely needs a story unless it's designed to have story as critical, unless it plays it into the fold. That would still make it an optional ingredient to designers. Story is supplemental to video games. Writing, scripting events... it all depends on how you want to use it. Writing -- or as I think I understand it at the moment, story -- can enrich the experience, but you can still have a video game without it.
I think it is safe to say that video games are all universally different, because barring same genre, similar elements, no game is played the same way. That said, no 2 games in different genres would need the same things, so I find it hard that just one element can completely enrich a game. Granted basic writing factors in the same way math probably would in game creation. You still need to dream up scenarios, script, all that fun stuff that goes into the infrastructure of a game.
I think that narrows it down to a personal problem until I can argue otherwise... and I don't think I can at the moment. Most amazing jew boots
Last edited by Rotorblade; Jan 16, 2008 at 09:14 PM.
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