|
|
Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
|
|
Thread Tools |
Lunar: Harmony of the Silver Star
LunarNET
Lunar: Harmony of Silver Star, for the PSP Posted on Wednesday, May 13, 2009 at 12:26 AM. According to Famitsu, GungHo Works is producing a new Lunar game for the PSP! Called "Lunar: Harmony of Silver Star", the game is another handheld remake of Lunar: Silver Star Story. However, it appears to be a fuller remake of the game. In all, this is what we know thus far: L:HSS will take advantage of the PSP's graphic capabilities in battle and town screens, and uses an isometric view for towns (similar to Lunar: Dragon Song) L:HSS uses the point-and-click interface in the overworld map (similar to Lunar: Legend) L:HSS will include voice acting, although it's unclear if the same voice samples will be used from SSS, or if they'll re-record. They are listing the same voice actors for the main characters, however (Shou Ishida for Alex, Kyoko Hikami for Luna, Daisuke Sakaguchi for Nash, Yasuhiro Takato for Ramus) L:HSS is due to be released in Japan in Fall 2009. No word on an American release yet. LunarNET will continue to bring you more news as it breaks. Check back with us throughout the week. And, many thanks goes to Nobuyuki of Zel Studios (The Official Site of Studio ZEL Artworks) for breaking this story! Sure its another remake of Lunar: The Silver Star... but I'm stoked. I hope Atlus (or hell even Vic/Gaijinworks) gets ahold of this title instead of Ubisoft who raped the GBA port. Jam it back in, in the dark. |
Yeah, we were talking about it in the gaming news thread. I find this pseudo-press release thing from LunarNet funny, though.
Very meh as details continue to be released. Seems like a half-assed remake with the bulk of the change coming in added voicework. Good job, Japan, what a classic RPG already remade three times over really needed was more voices. There's nowhere I can't reach. |
I'm not too optimistic. Working Designs made the two games absolute gold given the dialogue choice :V Even if they re-use the same voice actors, the humor would probably be missing entirely.
Picture from magazine. Looks alright. I'd prefer a direct overhead view in-town as opposed to isometric. Looks... Odd :x Even if they fuck with it much, I guarantee you that given the fan-base, a re-dub (to WD) and a text swap (with the PS1 version) probably wouldn't be ruled out. GB -- As a fan of the original and its remake, I'd prefer Lunar sticks to 2D entirely. This thing is sticky, and I don't like it. I don't appreciate it.
Hey, maybe you should try that thing Chie was talking about.
Last edited by Gechmir; May 13, 2009 at 11:47 AM.
|
Personally I never finished the game. It looked interesting to me, and I was enjoying it up to a point, but I got distracted. As a result I'm interested in this new version, but I have no emotional ties to the old version. I felt the same about the Dragon Quest games which were remade for the DS. I know a few people who are horrified because things like spell names have been changed... but for me, approaching the game relatively fresh, having never completed a DQ game before, I'm enjoying the DS versions. Additional Spam:
If that did happen, you'd have this weird mishmash of old content with old text and voices, and new content with new text and voices. It wouldn't exactly be harmonious. I understand your love for the original version, although... I can't claim to share it. I just can't help but think that it's better to just stick to the original if you want Working Designs' unique touches, and play the new version for whatever take on it that game can offer. It's not like the requirement for buying the new game is to hand over your old copy of the game to be incinerated or anything. I am a dolphin, do you want me on your body?
Last edited by Soluzar; May 13, 2009 at 08:01 PM.
Reason: This member got a little too post happy.
|
You have to admit, WD's work is at least...unique. It would be unlikely for another company to both attempt and capture a similar style and be successful with it. There's no telling if it would be good or bad at this early point, but in the case of some nostalgia faggots, different already is bad, so.
Most amazing jew boots |
It also doesn't help that Lunar has a ho-hum storyline (like every other jrpg, amirite) and characters whose personalities are hardly passable-- that is, if you take away their Working Designs-inspired dialogue. Ireland may have butchered it, but he made it more colorful than it would have been otherwise.
Working Designs and their translations are a prickly issue with Soluzar, as I recall. His post was originally two sentences. What kind of toxic man-thing is happening now? |
I just refuse to countenance the idea that different is bad in this instance. FELIPE NO |
I think there's potential there, yeah, but like GB said, the original source material would need some serious sprucing up to be as engaging as it was thanks to WD. Alex is not at all an interesting hero no matter what way you slice it, so here's hoping they do something interesting with it.
And I didn't mean to imply you thought that way, just that some people strongly attached to the WD original translation might. (As much as I love 'em, I want to see what can be done via another take here.) What, you don't want my bikini-clad body? |
I'll look in to it in hopes that they make Ghaleon as he was in the Sega CD version: Spoiler:
Anyhow, Soluzar (spoiler-free paraphrasing here), the PSX and Sega CD games are top-notch to me, but the PSX took a liberty or two that I did not prefer and deviated a tad from the original. Since this looks to base itself off the PSX version from what I saw (same cutscenes and pictures of sorts), it'll probably follow it just the same. I'll look in to it also because, well, there might be more added content. A few more dungeons or mini-games of sorts. Jam it back in, in the dark.
Hey, maybe you should try that thing Chie was talking about.
|
I just don't comprehend the adulation this company gets. I really don't see it. Sure they brought over some great games, our collective videogaming memories wouldn't be the same without 'em, but what really bugs me is the concept that nobody else could deliver a reasonable localisation for Lunar other than Working Designs. Gech pretty much wrote it off already, and so did you. Additional Spam:
You should understand, my basic position here in this thread is that the new version could be awesome. That's not because I loathe and detest Vic Ireland and his band of men, it's because I think the new version could be awesome. I don't hate (or even dislike) the Working Designs version that much, I just don't think it's the 8th wonder of the world. Maybe I would if I finished the game, but I doubt it.
There's nowhere I can't reach.
Last edited by Soluzar; May 13, 2009 at 08:39 PM.
Reason: This member got a little too post happy.
|
For the record, I have no real opinion on Working Designs' localizations, nor do I hold any loyalty to their games. I just know Lunar was boring-ass shit like every other contemporary.
The only difference between you and Gech right now is that you've gone and swung in the opposite direction of his statement. You've written me off despite the fact that I said none of those things, and in reality all I said is that the game needs to be spruced up to be entertaining and unique. If Alexander O. Smith wants to take a stab at it, fuck yeah, hand the man the goddamn script. I'd go for some olde english in my Lunar, just for kicks. Most amazing jew boots |
If you want to turn the question back on me, I'll tell you right now that my main interest is in the variations on the battle systems. A good story can compensate for a boring battle system, and vice-versa. That's why I like a lot of RPGs many people really don't like. Although... God alone knows why I enjoyed Eternal Sonata.
I don't even have such strong feelings about Working Designs, I just refuse to believe they were as wonderful as many people seem to think. That seems to give entirely the wrong impression. I'm writing lots in response to this thread primarily because I have the (perhaps mistaken) impression that some people are writing off the new localization even before it is written. Well... that doesn't sit well with me.
For that I do apologise, again. I am however sincerely curious as to the statement that the game would require to be 'spruced up' in order to be entertaining. I'm willing to accept the statement on face value, in order to further a discussion. I just want to know exactly how you're aware of this? I'm personally not familiar with any version of the game other than the Working Designs version, and only the first.... I dunno, say 40% of it at that. I'm not trying to argue with you, I'm asking you how you know what was the content of the script prior to the involvement of Working Designs.
I don't mean to seem so... what was it...? Batshit Insane. :P I'm just frustrated by the prejudice of nostalgia. I am a dolphin, do you want me on your body? |
Batshit loco, actually! I removed it (and only that) since I was choosing to antagonize you while simultaneously telling you it'd be better to chill out. I apologize.
I'm a big importer-- or rather, I was one back in the day. My Japanese was good enough to have a preeetty decent understanding of everything going on in the game, and it was... straightforward. It wasn't bad, but the characters and plot fell into the typical. The stalwart, lovesick hero (who couldn't even be saved by copious amounts of dialogue tweaking); the frilly girly-girl in need of saving; the cocky douchebag villain; etcetera. A story about dragons and powerful magic, blah blah. That stuff never changed, but the game is remembered fondly for its quotability and unusual sense of humor-- something not in the original (believe me, I'd remember the thespian/lesbian joke if I saw it). I also happen to have a strong distaste for Working Designs worship, but I also think they made some interesting contributions to the localization process. I was speaking idiomatically. |
When I refer to NIS America as "the new Working Designs" it is by way of acknowledging all the qualities, both good and bad that the two share. What kind of toxic man-thing is happening now? |
More news from LunarNET:
A few more tidbits of information to throw up about Lunar: Harmony of Silver Star... There will apparently be new events to the story. Looking at the scan that's been floating around, we can already assume Nash doesn't show up in Burg quite as early as he did in Lunar Legend. One of the screenshots shows Alex, Luna and Ramus in the White Dragon cave, but no Nash. It should be interesting to see which of the Lunar 1 storylines they follow the closest. It should also be mentioned that the developer is GameArts. This would actually make it the first remake GameArts themselves have done (as the Saturn/Playstation remake and Lunar Legend on the GBA were both done by outside developers for the most part). And with the official Japanese site going live Friday, we're going to try and have a new section on the site for the game by Saturday. This is certainly some unexpected, but very good news about GameArts. It seems they haven't forgotten their old franchises. With Grandia Online to be revealed next week, and now a new remake of Lunar 1, things are looking good for us GameArts fans. And in regards to a possible North America release? There's a few thoughts floating around the 'net. First, a post on NeoGAF forums by Victor Ireland making his interest in the title known. Also of note, an interview with XSEED at RPGamer earlier this month hints at the possibility of a LUNAR localization. The final question of the interview posed this question: I know that E3 is just around the corner, but could you give us some idea of what might be around the corner for XSEED or the XSEED/Marvelous alliance? Any other secrets you can share with your buddies at RPGamer? Ken: We have tons of titles that we'll be announcing between now and E3 for various platforms. Though I can't quite spell out any titles yet, I will say that we listen to the requests we get from the gaming community and we've tried very hard to secure some of the games that have been requested. We also have an enhanced remake of a classic PSone RPG in North America that we'll be announcing soon which I think the RPGamer audience will be very interested in... Lunar would certainly fit the bill of a classic PSone RPG. Obviously we'll continue to update with even the slightest bits of news about this re-re-remake. I'm wondering if we will indeed see More info supposed to be released Friday and even more at E3 in a couple weeks. FELIPE NO |
What, you don't want my bikini-clad body? |
lol XSEED Expect ear-bleedingly bad voice acting.
Jam it back in, in the dark.
Hey, maybe you should try that thing Chie was talking about.
|
In before the story of "finding Nall in some cave" would be boring at best.
Lmao at XSEED though. I wonder how bad (or relatively annoying) this would turn out. Also the endearing thing about Lunar: SSSC is the voice acting. Nothing very serious (for a lot of the parts). Hell, I approve of what they do and it provided a bit of "what the fuck" moments instead of a tired, totally serious story with way too serious voice acting. There's nowhere I can't reach. |
In before hilariously bad redub of the boat song.
Most amazing jew boots |
BAD BOAT SONG.
In all seriousness though, I wouldn't mind playing this. Waiting for US release date.. I am a dolphin, do you want me on your body? WALK WITH THE DREAMERS,
THE BELIEVERS, THE COURAGEOUS, THE CHEERFUL, THE PLANNERS, THE DOERS, THE SUCCESSFUL PEOPLE WITH THEIR HEADS IN THE CLOUDS AND THEIR FEET ON THE GROUND. LET THEIR SPIRIT IGNITE A FIRE WITHIN YOU TO LEAVE THIS WORLD BETTER THAN WHEN YOU FOUND IT. |
LUNAR HARMONY of SILVER STAR
Official Site went live. Nothing fancy on it yet, though. I was speaking idiomatically. |
lewl XSEED got the rights to bring it over.
XSEED Games Ah well, was hoping for GW but its scheduled for fall release. RPGamer had an interview with XSEED/Game Arts about Lunar: Harmony of the Silver Star:
How ya doing, buddy? |
I think without the brilliant dialogue that WD was responsible for, this game will be severely lacking. The game worked before because of the humorous jokes throughout the game, you take that out and focus more on the plot and it will be terrible. Probably will be weird getting used to new VA too.
FELIPE NO |
What, you don't want my bikini-clad body?
"We are all the sum of our tears. Too little, and the ground is not fertile and nothing can grow there. Too much – the best of us is washed away…" - G'Kar
|
Yeah, Lunar is way past it's prime. All you get are either remakes or crappy spinoffs.
Jam it back in, in the dark. |