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Street Fighter X Mega Man
Now from what I've been reading this is a bit misleading. This is a fan-made game which Capcom didn't work on, they're just putting some support behind it. The trailer from the source is worth watching, it got a few chuckles out of me. I'll definitely be giving this one a try, it's just a little disappointing that Capcom still hasn't made any other plans for a new Mega Man game (not counting the iOS one). Eh, whatever it's free. How ya doing, buddy? |
Since when is Rolento a popular Street Fighter character?
There's nowhere I can't reach. |
Yeah, out of those six names given that was the only one I had never heard of.
Most amazing jew boots |
He's in SF Alpha 2 so probably the other Alpha games. Some kind of military police type, does lots of rolling around. A poor man's Vega really.
I am a dolphin, do you want me on your body? |
Street Fighter X Mega Man first impressions:
The 360 controllers do not work well at all on this game, mostly because it automatically uses the joystick. When I'm moving right, I try to jump and it slides instead. It needs to use the D-Pad. Thankfully I still have my Super Joy Box 5 Pro, so I hooked up a Playstation 2 controller with it...and it still tries to use the joystick. Fine, JoyToKey will save the day. So yeah, first off...WE NEED THE ABILITY TO SWITCH TO THE D-PAD!! Now once I got this game working with the D-Pad, I was getting my ass destroyed. Out of the 3 boss rooms I was able to make it to, I could only defeat one thus far. Some of the boss patterns are crazy, they're flying all over the freakin screen. Yeah, I find this game to be difficult...like Megaman 1 difficult. I was speaking idiomatically. |
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