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[PS3] PlayStation 3 Discussion Thread
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Inhert
The body may heal, the mind is not always so resilient.


Member 225

Level 35.92

Mar 2006


Old Jul 26, 2007, 10:34 PM #3326 of 3592
the PAL ps3 already have the software emulation and the emulation is already 10 time better then the 360 one. It's really not as bad as everyone is thinking and in the long run like megalith said, software emulation has the potential to be really better than hardware.

As for heavenly sword demo, I was yes disappointed by the length of it, but after playing it a few time and really master the combat system, I have to say that this game is just amazing ^^

and yes if your in the right position and in the right stance, she automatically block attack and when she block you can counter attack with triangle. When the enemy is flashing blue you have to be in speed stance and when they glow orange you have to be in power stance (hold R1) and red attack are unblockable you evade them with the right stick. Like Slayer X said, this game is more like DMC where you evade attack and counter them.

What kind of toxic man-thing is happening now?
eprox1
The Year 20XX


Member 1977

Level 20.96

Mar 2006


Old Jul 26, 2007, 11:02 PM Local time: Jul 26, 2007, 11:02 PM #3327 of 3592
Ok. Is the PSN Store going really slow, or is something wrong with my internet. The HS demo download has been going for the past 8 hours while I was at work, and it's only at 6%. Maybe I should put all of my porn torrents on hold for a night...

FELIPE NO
Megalith
24-bit/48kHz


Member 23132

Level 28.40

Mar 2006


Old Jul 26, 2007, 11:07 PM #3328 of 3592
I downloaded it in less than 20 minutes.

Just pause Cum In My Asshole 9.

What, you don't want my bikini-clad body?
Iwata
Jaysis


Member 205

Level 22.32

Mar 2006


Old Jul 26, 2007, 11:16 PM #3329 of 3592
I almost wish the dev's didn't release a Heavenly sword demo as it was so underwhelming that i've cancelled my pre-order and instead of it being a must-buy game it is now a wait-till-reviews roll in and maybe i'll buy.

The controls were horribly sluggish and at numerous occasions it was plagued by framerate slowdown. Which is something that shouldn't occur due to the ability to install supposedly " essential " files onto the HDD to alleviate such things according to Sony. Given that the demo was running purely off your HDD, i shutter to think about how bad the framerate slowdown can get when th full game is released. Also before any of you come out with the lame excuse " it's just a demo ". Given that the game is 2 months away from release, the demo is most likely a fine replica of the final build.

The Rope running part was pretty sweet lookin, but they really needed to throw in some variety instead of press left/right and tap X as fast as possible.

The Moveset was pretty fuckin gay except for the counter moves which were downright sweet and jaw-droppingly awesome. Although the awesomeness of these counter moves is somewhat dwindled by the fact that the game for some reason has a random off/on switch for blood that you can't control.

Hit a enemy with your sword and you see some blood gush, do it again, you don't see any and the killer being that you do a counter move on an enemy that culminates in him taking your two swords to the crotch and when his crotch finally has that dreadful meeting with your swords; their is nary a drop of blood in sight. Lame.

Overall, i'm extremely disappointed with the demo.

Most amazing jew boots

Last edited by Iwata; Jul 26, 2007 at 11:19 PM.
Slayer X
Why do you not draw your sword?


Member 1205

Level 33.36

Mar 2006


Old Jul 26, 2007, 11:31 PM #3330 of 3592
I'll agree that it wasn't the best demo that they could've released since it from a LOOOONG time ago. Actually I believe that it was the first playable demo of the game for the press, but I could be wrong. Point is that the demo is like a 60 - 70% completed build of the game and therefore you shouldn't take too much of it other then the concept of the game from the demo.

That said, this demo should have been the E3 '07 build or nothing to avoid reactions like Megalith's and Iwata's. Meh, guess time will tell the true damage or gain this demo has caused when the game comes out.

There's nowhere I can't reach.
Forsety
Now with 50% less Fors


Member 812

Level 22.90

Mar 2006


Old Jul 26, 2007, 11:56 PM #3331 of 3592
No, you are right. This demo is from very early this year. People say the E3 one was much better. I have no idea why they would release this one over that one... filesize is all I can think of.

This thing is sticky, and I don't like it. I don't appreciate it.
Romhacking.net PSN: Kyuuen XBL: Kyuuen
Aardark
Combustion or something and so on, fuck it


Member 10

Level 40.02

Feb 2006


Old Jul 27, 2007, 01:41 AM Local time: Jul 27, 2007, 08:41 AM #3332 of 3592
It takes time for a demo to go through all the quality checks to be released on a console. It's not really a simple and fast process. Not that it's an excuse for releasing an inferior demo, but it's most likely the reason.

I am a dolphin, do you want me on your body?
Nothing wrong with not being strong
Nothing says we need to beat what's wrong
Nothing manmade remains made long
That's a debt we can't back out of
SouthJag
Gold Chocobo


Member 1189

Level 30.45

Mar 2006


Old Jul 27, 2007, 02:11 AM Local time: Jul 27, 2007, 02:11 AM #3333 of 3592
Agreed. This is likely very different from the final build. However, I didn't notice the slowdown Iwata claims to have seen after I stopped downloading other movies from the store.

I was downloading the MGS4 gameplay trailer, which was unbelievable and jaw-dropping, during my first playthrough of the demo, and after it finished any slowdown or frame skips were non-existent.

In any case, I'm going in to work tomorrow and since I've got it pre-ordered at my own store, I'll being paying it off in full.

I was speaking idiomatically.

Reading --
Bleach, Claymore, Chun Rhang Yhur Jhun, NOW,
Zero: Beginning of the Coffin, Black God,
Twelve Kingdoms (novels), History's Strongest Disciple Kenichi
Watching --
Bleach
Playing --
Fable II, Valkyria Chronicles, Guitar Hero: World Tour,
Star Ocean: First Departure, LittleBigPlanet,
MegaMan 9, Mirror's Edge
Kairi Li
Misuzu


Member 1088

Level 32.83

Mar 2006


Old Jul 27, 2007, 04:47 AM Local time: Jul 27, 2007, 01:47 AM 1 #3334 of 3592
I'll agree that it wasn't the best demo that they could've released since it from a LOOOONG time ago. Actually I believe that it was the first playable demo of the game for the press, but I could be wrong. Point is that the demo is like a 60 - 70% completed build of the game and therefore you shouldn't take too much of it other then the concept of the game from the demo.

That said, this demo should have been the E3 '07 build or nothing to avoid reactions like Megalith's and Iwata's. Meh, guess time will tell the true damage or gain this demo has caused when the game comes out.
Let me get this straight, they released a OLDER version of the demo as oppose to the up to date one?

Isn't this kinda retarded? What kind of marketing is this?

Does no one know how to make a good impression anymore?

What kind of toxic man-thing is happening now?


{ :: ~ Air - the 1000th Summer ~ :: }

:: That sea went on forever, into the blue distance ::
* That road went on forever, continuing straight ahead *

~ : Summer comes again, shining silver : ~
: When I close my eyes, suddenly I can see that day's blue sky :
Musharraf
So Call Me Maybe


Member 20

Level 52.53

Feb 2006


Old Jul 27, 2007, 06:48 AM Local time: Jul 27, 2007, 12:48 PM #3335 of 3592
Don't worry about the PAL PS3, it's doing fine

FELIPE NO
map car man words telling me to do things
find animals!


Member 16

Level 47.67

Feb 2006


Old Jul 27, 2007, 10:34 AM Local time: Jul 27, 2007, 06:34 PM #3336 of 3592
I'm pretty certain the DEMO is new, the content isn't.

That is to say, this was the same level I played in internal code months ago, but this one let you select a multitude of different audio and menu/subtitle languages (including Finnish for both ). Obviously, the sequences were the same, but the code itself is probably newer and more stable. I'm really not surprised they're not keen on giving out any more playable material when the point is to get people to buy the game.

That said, this means I need to go play the other playable code at work as that really does have more content.

Also to Ultima, we got a new preview version of Lair at the office. Going to try it out next week~

What, you don't want my bikini-clad body?

eprox1
The Year 20XX


Member 1977

Level 20.96

Mar 2006


Old Jul 27, 2007, 12:07 PM Local time: Jul 27, 2007, 12:07 PM #3337 of 3592
Oh wow. You guys weren't kidding when you said it's about 2 minutes of gameplay. I'm kind of surprised by the low framerate as well...for some reason I thought it would be a little better than that...

I'll have to look at the finished product before I give a final verdict, I guess.

Jam it back in, in the dark.
Slayer X
Why do you not draw your sword?


Member 1205

Level 33.36

Mar 2006


Old Jul 27, 2007, 12:09 PM #3338 of 3592
I don't have anything else to base this off other then that the performance of the HS demo sounds more like what has been described in previews of the Gamer's Day demo, and noth the latest build. Things like frame rates (this demo was definately around the 30fps and not 60) and some other smaller glitches all connect with that of the Gamer's Day version.

I'll give you that they most definately localized the demo a lot more to make it multi region friendly, but that doesn't mean that it's a newer build of the game of it's own, it just means that they were actually doing something during all that time of waiting.

"According to Sony, the demo is the same as that shown during Sony's Gamer Day earlier this year." -IGN

Also in this week's Beyond IGN podcast, the crew say that the Gamer's Day demo is no where near as good as the E3 '07 demo. If you want to hear more on it, check out the podcast.

P.S.
More on framerate. This is usually the last thing they fix in games for any added or removed content changes the performance. And I'm not just making this up. You can check dev notes for 70% of games and they'll same the same thing. Especially Capcom games, which is why they hardly ever do demos.

There's nowhere I can't reach.

Last edited by Slayer X; Jul 27, 2007 at 12:14 PM.
Kairi Li
Misuzu


Member 1088

Level 32.83

Mar 2006


Old Jul 27, 2007, 12:19 PM Local time: Jul 27, 2007, 09:19 AM #3339 of 3592
While I'm glad the final product will improve in quality like framerates, I still don't understand the mentality of releasing an obviously older and less stable demo to a nation wide audience. Its ASKING for a bad impression and people WILL decide not to get the game based on the demo. To a regular person, a demo is suppose to be a taste tester. If it tastes like crap already, fat chance they wanna try it again, with a price. Not all of them are gonna be all "Well its just a demo, I'm sure it will improve." nor will they research why the demo sucked.

This thing is sticky, and I don't like it. I don't appreciate it.


{ :: ~ Air - the 1000th Summer ~ :: }

:: That sea went on forever, into the blue distance ::
* That road went on forever, continuing straight ahead *

~ : Summer comes again, shining silver : ~
: When I close my eyes, suddenly I can see that day's blue sky :

Last edited by Kairi Li; Jul 27, 2007 at 12:22 PM.
Slayer X
Why do you not draw your sword?


Member 1205

Level 33.36

Mar 2006


Old Jul 27, 2007, 12:23 PM #3340 of 3592
If I had to guess the E3 demo was most likely their latest build with the entire beta game on it with only the first 2 or 3 levels unlocked and not an actual demo. Therefore since the Gamer's Day demo was already standalone code, instead of taking people off the actual game to make a newer demo they took the demo they already had, put three or so people on it to make the menues all nice and shinny and then they threw it out the door.

From a development standpoint it makes perfect sencse. From a PR side of things it's a disaster.

Most amazing jew boots
SouthJag
Gold Chocobo


Member 1189

Level 30.45

Mar 2006


Old Jul 27, 2007, 12:56 PM Local time: Jul 27, 2007, 12:56 PM #3341 of 3592
If it tastes like crap already, fat chance they wanna try it again, with a price. Not all of them are gonna be all "Well its just a demo, I'm sure it will improve." nor will they research why the demo sucked.
This line of logic is based on whether or not the demo actually sucked, which quite frankly it didn't. Just because it's a demo from a previous build and not the latest one doesn't mean the demo was horrible.

I was speaking idiomatically.

Reading --
Bleach, Claymore, Chun Rhang Yhur Jhun, NOW,
Zero: Beginning of the Coffin, Black God,
Twelve Kingdoms (novels), History's Strongest Disciple Kenichi
Watching --
Bleach
Playing --
Fable II, Valkyria Chronicles, Guitar Hero: World Tour,
Star Ocean: First Departure, LittleBigPlanet,
MegaMan 9, Mirror's Edge
eprox1
The Year 20XX


Member 1977

Level 20.96

Mar 2006


Old Jul 27, 2007, 01:17 PM Local time: Jul 27, 2007, 01:17 PM #3342 of 3592
Oh, yeah. By all means, the demo was good - I didn't intend to give the impression that it sucked at all. I just don't think it was "OMFG THIS GAME TOTALLY PWNZ" like I thought it would be from all of the reviews I've been reading from people who had played the game at E3 and stuff.

If the framerate can be increased, that would be awesome. I think that was the biggest flaw of the demo, and it wasn't even that big of a deal.

What kind of toxic man-thing is happening now?
Aardark
Combustion or something and so on, fuck it


Member 10

Level 40.02

Feb 2006


Old Jul 27, 2007, 02:08 PM Local time: Jul 27, 2007, 09:08 PM #3343 of 3592
Demos to consoles are a new thing, and I'm sure folks cried up a storm just to get said demos.
They are? I remember when I bought a PSX some... eight years ago, I didn't have any games at first, so I just played a demo disc from Official PlayStation Magazine. Same with Dreamcast, played a demo disc that came with the console.

Also, Kojima? What? The topic is Heavenly Sword, and it's one and a half month away, not six to nine.

FELIPE NO
Nothing wrong with not being strong
Nothing says we need to beat what's wrong
Nothing manmade remains made long
That's a debt we can't back out of

Last edited by Aardark; Jul 27, 2007 at 02:22 PM.
Megalith
24-bit/48kHz


Member 23132

Level 28.40

Mar 2006


Old Jul 27, 2007, 03:47 PM #3344 of 3592
I played the demo again. I had no idea that the control screen elaborated on the counter system and other things, which was practically hidden in the menu.

If this is truly an older build with a slower framerate, then I will likely be very impressed with the final product. I'll get the game, based on the counter system alone....the counters were arguably the best aspect of the Ninja Gaiden games, and Heavenly Sword seems to completely revolve around it, which makes it fun.

I'll probably get sick of the damn thing after the fifth enemy wave, but at least I'll have something other than VF5.

What, you don't want my bikini-clad body?
Kairi Li
Misuzu


Member 1088

Level 32.83

Mar 2006


Old Jul 27, 2007, 08:05 PM Local time: Jul 27, 2007, 05:05 PM #3345 of 3592
Oh, yeah. By all means, the demo was good - I didn't intend to give the impression that it sucked at all. I just don't think it was "OMFG THIS GAME TOTALLY PWNZ" like I thought it would be from all of the reviews I've been reading from people who had played the game at E3 and stuff.

If the framerate can be increased, that would be awesome. I think that was the biggest flaw of the demo, and it wasn't even that big of a deal.
Perhaps I threw in the word "suck" prematurly, but my point is that the older demo has a technical problem which was erased in a later demo, and that I didn't understand why they chose the one with a tech problem that WAS fixed later on and show it to the public, the people that will determine the sales.

Which I now understand the development reasoning behind it thanks to Slayer X. But its still a PR's nightmare. You guys are aware that the framerate problem is already fixed, while others would think the framerate is gonna be present in the final version, especially if they're ignorant of game development what not.

Espcially since the game will be out in a month or 2, the demo that is released would give the impression that THIS is close to the final build. WE know thats not true, but the broad audience dunno what "research" means, and probably will never know and assume this is it.

Jam it back in, in the dark.


{ :: ~ Air - the 1000th Summer ~ :: }

:: That sea went on forever, into the blue distance ::
* That road went on forever, continuing straight ahead *

~ : Summer comes again, shining silver : ~
: When I close my eyes, suddenly I can see that day's blue sky :

Last edited by Kairi Li; Jul 27, 2007 at 08:09 PM.
Gechmir
Did you see anything last night?


Member 629

Level 46.64

Mar 2006


Old Jul 27, 2007, 08:57 PM Local time: Jul 27, 2007, 08:57 PM #3346 of 3592
They are? I remember when I bought a PSX some... eight years ago, I didn't have any games at first, so I just played a demo disc from Official PlayStation Magazine. Same with Dreamcast, played a demo disc that came with the console.

Also, Kojima? What? The topic is Heavenly Sword, and it's one and a half month away, not six to nine.
For some reason I thought this was referring to MGS4... o_o Don't ask. I think I had my tagged topics confused...

DISREGARD MY POST =( And regarding demos, I had it more clarified before I wiped and restarted the post. Demos on a large scale are new. They used to be confined to big-name companies mostly (ie: Square). This nextgen stuff makes downloadable demos very doable.

Either way. Disregard my post. Very stupidly done on my part.

How ya doing, buddy?
Hey, maybe you should try that thing Chie was talking about.


Last edited by Gechmir; Jul 27, 2007 at 09:00 PM.
SouthJag
Gold Chocobo


Member 1189

Level 30.45

Mar 2006


Old Jul 27, 2007, 10:14 PM Local time: Jul 27, 2007, 10:14 PM #3347 of 3592
I played the demo again. I had no idea that the control screen elaborated on the counter system and other things, which was practically hidden in the menu.

If this is truly an older build with a slower framerate, then I will likely be very impressed with the final product. I'll get the game, based on the counter system alone....the counters were arguably the best aspect of the Ninja Gaiden games, and Heavenly Sword seems to completely revolve around it, which makes it fun.
Oh hell yeah. It took me a couple playthroughs (15 minutes max lolin') but I finally got the counter system nailed down. Are the cinematic ones just kinda...picked at random? I mean, sometimes the camera would zoom in and you'd get this nice close-up death scene and other times it would happen from the normal perspective. Either way, bonus.

This thing is sticky, and I don't like it. I don't appreciate it.

Reading --
Bleach, Claymore, Chun Rhang Yhur Jhun, NOW,
Zero: Beginning of the Coffin, Black God,
Twelve Kingdoms (novels), History's Strongest Disciple Kenichi
Watching --
Bleach
Playing --
Fable II, Valkyria Chronicles, Guitar Hero: World Tour,
Star Ocean: First Departure, LittleBigPlanet,
MegaMan 9, Mirror's Edge
Skexis
Beyond


Member 770

Level 34.03

Mar 2006


Old Jul 27, 2007, 10:58 PM Local time: Jul 27, 2007, 10:58 PM #3348 of 3592
Oh hell yeah. It took me a couple playthroughs (15 minutes max lolin') but I finally got the counter system nailed down. Are the cinematic ones just kinda...picked at random? I mean, sometimes the camera would zoom in and you'd get this nice close-up death scene and other times it would happen from the normal perspective. Either way, bonus.
I think that's the aftertouch, isn't it? I remember seeing something about using the sixaxis to control the camera during the aftertouch segments.

I am a dolphin, do you want me on your body?
Jurassic Park Chocolate Raptor
Reactor online.
Sensors online.
Weapons online.
All systems nominal.



Member 80

Level 56.91

Mar 2006


Old Jul 27, 2007, 11:25 PM Local time: Jul 27, 2007, 10:25 PM #3349 of 3592
Sorry to derail this a bit from the current Heavenly Sword discussion, but since this thread is monstrous, I'd figure I'd ask.

What is GFF's thoughts on the Warhawk beta, for those who got in? I know Iwata's already, but what about everyone else's? I'm not even sure who got in and who didn't, to be honest.

I was speaking idiomatically.
Inhert
The body may heal, the mind is not always so resilient.


Member 225

Level 35.92

Mar 2006


Old Jul 27, 2007, 11:36 PM #3350 of 3592
I was in for the last week and honestly it's a good game but I'm not sure if I'll buy it. It doesn't offer more then any fps like battlefield :\

I got interested in this game before they announced the drop of the single player and I wish they didn't drop it but the aircraft was the best part of the beta for me and I wish they would have kept the single player around that :\

but it's a very good game for people who like this genre ^^

What kind of toxic man-thing is happening now?
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