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Silent Hill movie
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SketchTheArtist
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Old Mar 15, 2006, 03:39 AM Local time: Mar 15, 2006, 05:39 AM #1 of 608
Originally Posted by Da Joker
I wonder what other property they offered to Gans. Maybe MGS, or better yet a epic dark fantasy Castlevania!
He said in an interview that the 'Game to Movie' project he was offered was NOT from Konami and that it's very 'Japanese'. Whatever that means.

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Old Apr 7, 2006, 05:45 PM Local time: Apr 7, 2006, 07:45 PM #2 of 608
Yeah, I've watched it this afternoon and I came to the conclusion that this movie CANNOT fail. It has to, simply. Nothing seems overplayed, everything seems just right.

I like the fact that she just breaks down at one point, she just can't take anymore input but his still forced to continue, not by love, but by fear.

There's nowhere I can't reach.
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Old Apr 9, 2006, 02:01 PM Local time: Apr 9, 2006, 04:01 PM #3 of 608
Originally Posted by Mobius One
I found it at my Blockbuster AND on DVD. That's where I was able to rip the scene that Mr. shakey head was in. That's the best scene in the movie, and it's ALOT like SH. The rest of the movie isn't so much like Silent Hill in terms of visual style. Really memorable part:

(Fastened to operating table)
Jacob: "Get me outa here"
Doctor: "Where do you want to go?"
"Home"
"This is your home. You're dead"
"I'm not dead"
"What are you then?"
"I'm ALIVE!"
*NEEDLE!*

Infact I still have that scene. I'll upload it to Rapidshare for anyone that's interested:

Jacob's Ladder insane hospital scene

(sorry for the long file name, I converted it in a program that gave it a long name. It's a 50 mb quicktime .mov)
It's just the insane hospital scene. If you haven't seen the movie it may or may not be considered a spoiler. It's not so much a plot spoiler as you will have no idea what's going on (and everything leading up to it has nothing to do with it), but it's a sort of spoiler in the sense that it's the best part of the movie and the rest of the movie might seem a little boring or mild in comparison.

Could you spoiler that? This is the main surprise of the movie.

And I rented that movie at my Blockbuster a few years ago.

How ya doing, buddy?

Last edited by SketchTheArtist; Apr 9, 2006 at 02:37 PM.
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Old Apr 10, 2006, 12:50 AM Local time: Apr 10, 2006, 02:50 AM #4 of 608
Originally Posted by Casual_Otaku
Now that I've found out there's very little CGI in this film and that it's mostly make-up and prosthetics, my expectations have increased ten fold! Anyone know what the running length for this thing is? I'm hoping that it's around about the two hour mark...
Two hours and five minutes if I recall. Also, Gans has said that there won't be any Director's Cut since the movie is exactly what he wanted. Tristar is happy with it and since the movie will be rated R, the nazis...I mean, the MPAA won't cut anything out.

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Old Apr 11, 2006, 01:54 PM Local time: Apr 11, 2006, 03:54 PM #5 of 608
For those who played the first game...

Spoiler:
It was a theory which was never really explained but it seems it will FINALLY be real in the movie. Most of the 'Hell-ish' version of Silent Hill with monsters is part of Cheryl / Alessa / Sharon's depiction of her own private hell. So that's pretty good news.

It's from a badly translated French interview.


I was speaking idiomatically.
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Old Apr 12, 2006, 02:24 PM Local time: Apr 12, 2006, 04:24 PM #6 of 608
Yeah, I saw of them on another site. I think it's hilarious!

What kind of toxic man-thing is happening now?
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Old Apr 12, 2006, 03:35 PM Local time: Apr 12, 2006, 05:35 PM #7 of 608
I liked DOOM, effective and fun.

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Old Apr 13, 2006, 09:10 PM Local time: Apr 13, 2006, 11:10 PM #8 of 608
The fact that they are using canaries to announce the coming of the dark side is just fantastic! Next Thursday can't come any faster!!

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Old Apr 13, 2006, 09:18 PM Local time: Apr 13, 2006, 11:18 PM #9 of 608
Also, I heard that Yamaoka only composed one new track for the movie, the rest will be taken from the other OSTs. Well, no complaints there. ;-)

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Old Apr 13, 2006, 09:32 PM Local time: Apr 13, 2006, 11:32 PM #10 of 608
That'd be a good idea, but they're probably Cult Members or simply monsters dressed as miners, since this was a mining town.

Also, there were three of them.

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Old Apr 19, 2006, 11:32 PM Local time: Apr 20, 2006, 01:32 AM #11 of 608
New and fun interview with ROGER AVARY, Silent Hill's main writer!

JoBlo's interview with ROGER AVARY

Well, gotta sleep soon so I can get all my energy up for the Silent Hill Advance Screening tomorrow! :biggrin:

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Old Apr 20, 2006, 02:44 AM Local time: Apr 20, 2006, 04:44 AM #12 of 608
Don't expect the game to be filled with answers since it wasn't tought-out to be a series at this point. Also, the movie's scenario is compromised of the the 'Questions' from the first game and the 'Answers' from the third game.

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Old Apr 20, 2006, 12:48 PM Local time: Apr 20, 2006, 02:48 PM #13 of 608
Originally Posted by sprouticus

So fucking pumped to see it tonight!
You think YOU'RE the only one excited about tonight?! Man, feel those nipples!

I was speaking idiomatically.
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Old Apr 20, 2006, 01:02 PM Local time: Apr 20, 2006, 03:02 PM #14 of 608
Stop worrying about the reviews, man. Most of them are biased. There's one that came out from an England newspaper and the woman gave it two stars saying she didn't understand the story because 'there were too many plot-holes'. ;-)

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Old Apr 20, 2006, 11:08 PM Local time: Apr 21, 2006, 01:08 AM #15 of 608
Hey there!

Just came back from my screening of Silent Hill! I'm pretty speechless right now since this is one of the first Horror movie in a long time that doesn't take the viewer for dumb-bells.

I must warn EVERYONE who's planning on watching it that they need to understand the mythology of the town of Silent Hill to understand the movie and ESPECIALLY the ending (which, by the way, has nothing to do with the many endings of the original game). I'm a hardcore SH fan and even I had to pop the pieces back together during the amazing credits.

So, if you have ANY questions, fire away!

FELIPE NO
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Old Apr 21, 2006, 12:07 PM Local time: Apr 21, 2006, 02:07 PM #16 of 608
Yeah, what Sprouticus said is kinda true. Gans made the movie like a game; he didn't explain that the Town is alive, it has a past. If Alessa story was the 'fire' then the Town itself was the 'fuel'. Like Pyramid Head for exemple wasn't part of THIS specific story, they are part of the Town's history.

Spoiler:
Somebody asked about the ending.

'Dark Alessa' took over Sharon, which was her own self and decided to continue on with Rose since Dahlia hadn't tried to stop the 'Cult' thirty years ago. 'Mother is God in the eyes of a child.' So Alessa and Sharon never left Silent Hill so to speak. They are in their own private Heaven now.


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Old Apr 21, 2006, 03:34 PM Local time: Apr 21, 2006, 05:34 PM #17 of 608
Originally Posted by a_jazzman
I saw it.

Pretty good, maybe an 8/10.

The only problem was that it fell out of the "silent hill" style at the end, it kinda lost its way. Too much standard human gore, the atmosphere was gone, it just seemed like an emo kid's sketchbook (or Johnny the Homicidal Maniac by Jhonen Vasquez).

However, the first 2/3rds felt SO MUCH like the games, it was incredible. Gans matched the camera movements of SH1 (game) perfectly. Like how you run down the alleys in the beginning of the game and the camera follows you from on top of a building.

The characters followed clues just like you would in the game.

In essence, I don't consider it a good "movie," but as a recreation of the game, the first 2/3 were spot-on fantastic.

HERE'S SOMETHING THAT'S KINDA MEAN:

In the credits at the end, they credit ONLY Jeff Danna for the "music," while the entire soundtrack was essentially Akira Yamaoka's work. The only credit for Yamaoka was as "Executive Producer" and they list some of his individual songs at the very, very, very end of the credits.

He gets credit for all the pieces at the end. Stay through the whole credits.

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Old Apr 21, 2006, 04:03 PM Local time: Apr 21, 2006, 06:03 PM #18 of 608
Originally Posted by a_jazzman
Didn't you read what I posted?

I know, he gets credit for the individual songs. All the way at the end.

Also, I was the only person left in the theater during the second credits. At least some people (like, 5 people) stayed for the first group of credits. This is out of a crowd of 30+ people.
Oopsie! Yeah, Jeff Dana was the one who 'created' the musical cues and arranged the already completed pieces, hence he got that credit.

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Old Apr 21, 2006, 06:22 PM Local time: Apr 21, 2006, 08:22 PM #19 of 608
Originally Posted by chato
just saw the movie today (yes early) . I thought it was alright. It needed a more Pyramid Head appearances but i was still happy for the movie.

Few things though..

Spoiler:
Any idea what's going on with Lisa Garland? Is that why she was saying that she wouldn't "tell a soul" in the first game? When i saw her face.. I was wondering wtf was going on. Did Alessa do that to her?


Spoiler:
Are Rose and Sharon trapped in another Dimension? or are they dead ?
Spoiler:
Gans said that if a TV series would be created, that he would do an episode entirely for Lisa, so, I don't know what her story was in the movie. But in the game, she was an image of what Alessa remembered of her, one of the only being that cared for her.

As for the ending, the town pretty much swallowed them up and they probably live in their little 'heaven' now.


This thing is sticky, and I don't like it. I don't appreciate it.
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Old Apr 22, 2006, 01:30 PM Local time: Apr 22, 2006, 03:30 PM #20 of 608
Originally Posted by Aardark
I would not say that it is a 'rule'. I mean, okay, you prefer it to be that way, but I personally can't stand games that have bland protagonists. Almost all my favourite games have very distinct main characters with their own 'personalities', and I don't necessarily identify myself with them in any way.
Well, it's cool once in a while to have a character that doesn't say or do much. You are the one in control of doing stuff and interacting verbally to the screen like in Silent Hill 4, Half-Life, Breakdown, etc.

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Old Apr 22, 2006, 02:04 PM Local time: Apr 22, 2006, 04:04 PM #21 of 608
Originally Posted by Aardark
It was very well done in Half-life, yes. I'm just saying that it's not a universal rule, is all.
Oh definitely, but it gets to a point of being over-saturated with games featuring 'bad-asses' with horribly written dialogue where you just want to turn the volume down.

I was speaking idiomatically.
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Old Apr 22, 2006, 04:24 PM Local time: Apr 22, 2006, 06:24 PM #22 of 608
Originally Posted by BZ
Yeah it was alright. Should have just stuck with the original story really. And I agree with Megalith, why couldn't they have used some of the better Silent Hill music instead of the same thing 900 times.
They used one song as a sort of 'theme' for the picture. That's why this specific track came more often.

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Old Apr 22, 2006, 07:46 PM Local time: Apr 22, 2006, 09:46 PM #23 of 608
It's a joke.

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Old Apr 22, 2006, 09:18 PM Local time: Apr 22, 2006, 11:18 PM #24 of 608
Originally Posted by SemperFidelis
The only thing I recognized from the game in the movie were the MAPS....
You lose all credibility.

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Old Apr 22, 2006, 10:12 PM Local time: Apr 23, 2006, 12:12 AM #25 of 608
Originally Posted by SemperFidelis
yeah it's been a while since I played silent hill on the playstation. Probably around 2000. However, it doesn't take away the fact that the movie was sacrilege to silent hill fans.
How can you say that when you only played the first one a few years ago and barely remember it. You're a farce.

Jam it back in, in the dark.
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