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Silent Hill movie
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Aardark
Combustion or something and so on, fuck it


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Feb 2006


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Old Apr 22, 2006, 12:58 PM Local time: Apr 22, 2006, 07:58 PM #1 of 608
Originally Posted by LeHah
This makes it an exceptionally well-done game. The main characters are suppose to be plain, boring, nondescript people so the player can emote and interact with the game.

While Silent Hill 4 does take this a bit far, the rule stands for all games. You can't attach a gamer to a character they cannot understand.
I would not say that it is a 'rule'. I mean, okay, you prefer it to be that way, but I personally can't stand games that have bland protagonists. Almost all my favourite games have very distinct main characters with their own 'personalities', and I don't necessarily identify myself with them in any way.

Jam it back in, in the dark.
Nothing wrong with not being strong
Nothing says we need to beat what's wrong
Nothing manmade remains made long
That's a debt we can't back out of
Aardark
Combustion or something and so on, fuck it


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Old Apr 22, 2006, 01:35 PM Local time: Apr 22, 2006, 08:35 PM #2 of 608
It was very well done in Half-life, yes. I'm just saying that it's not a universal rule, is all.

There's nowhere I can't reach.
Nothing wrong with not being strong
Nothing says we need to beat what's wrong
Nothing manmade remains made long
That's a debt we can't back out of
Aardark
Combustion or something and so on, fuck it


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Feb 2006


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Old Apr 23, 2006, 06:10 AM Local time: Apr 23, 2006, 01:10 PM #3 of 608
Originally Posted by LeHah
Care to name a couple?
Discworld Noir, Grandia, Shenmue, Grim Fandango, Metal Gear Solid, Leisure Suit Larry, Psyhconauts.

Also Teenage Mutant Ninja Turtles 3 on NES...

Quote:
Main characters HAVE to be static. A player has to be able to emote themselves through the character - otherwise you're just watching something. You can't play a game where the player is Jack Nance in Eraserhead though I'd love to see the attempt.
Yes, I am just watching something. The games that I like mostly have pretty strict plot boundaries; I don't have much freedom at all. I prefer it that way, and that's also probably why I prefer console RPGs over PC ones (though Planescape: Torment and Fallout are great). I don't need my games to be terribly intricate, I don't want them to be my second life where I make my own choices. It's more fun to just follow an interesting story for a couple of hours, with higher level of interactivity than if I were to just watch a movie.

This thing is sticky, and I don't like it. I don't appreciate it.
Nothing wrong with not being strong
Nothing says we need to beat what's wrong
Nothing manmade remains made long
That's a debt we can't back out of
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Media Centre > Silent Hill movie

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