@Mo0
I can't really comment un-biasly about LAIR. I will say that it's not for everyone. There are a LOT of controls and actions to memerise. And without a real lock on system or HUD map you can't just pick it up and play thinking it's going to be like an Ace Combat or Rogue Squadron (most reviewers were relying WAY to heavily on the lock-on). The game is something on it's own, everything is manual. So while the game isn't as broken as a lot of reviewers are making it out to be, it does take a lot to get the hang of it, but once you do you can do anything you could possibly want to be able to do.
But yeah, I was skeptical after seeing the reviews too so I rented it. After 4 missions I was hooked and had to go and buy the game.
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I've gotten the impression from the reviews that "everything is manual" is far from the intent of the game. Good on you for skipping the lock on system and killing shit the old-fashioned way, but the way I see it, if a game has a feature in there, it'd better either work or not be there at all.
Additional Spam:
Well I suppose it can be abused. However I played it chaining combos together and countering. And then countering into combos, I found it quite deep. It may not require the use of all the depth to win, but you can't say that it doesn't have depth (even if it's not to the extent of NG or DMC).
As for Gaiden, I pretty much played it in a similar way. I used the bowstaff 70% of the time, and performed counter -> combo. Or you can just spam the jump+heavy attack combination. It's definately harder then HS, but... in the end fun factor is the main goal, so if you don't always need difficulty to have a good time then HS is still an experiance to be had I'd say. Maybe not a system seller, that has yet to be seen, but still worth checking out.
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Well, at least now I can see how you can claim pretty much any game has depth. Anyone who ignores all of the hundreds of viable strategies in Ninja Gaiden and instead cheeses the same weapon and skill combination is right up, say, Dynasty Warriors' alley.
Additional Spam:
There's nothing wrong with a game having shallow gameplay, so there's no need to defend it. If a game makes up for shallow or easy gameplay with a story that ties in well to the experience (See BioShock, which had deep but difficulty-free gameplay) it can be as much fun to play or more.
But it doesn't justify putting Heavenly Sword on, say, the same pedestal as Devil May Cry.
This thing is sticky, and I don't like it. I don't appreciate it.