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Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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Dual HDMI was one feature I was sad to see go. I had every intention of sitting my 24-inch PC monitor next to my HDTV if developers would have made use of such a feature.
There's nowhere I can't reach. |
I don't know about you guys, but I think having 40 GB of storage space in console that outputs in high definition happens to be a good idea. A few developers have already expressed their displeasure with working with the XBox 360 and it's standard DVD-9 discs. Most of the DOA4 endings were cut short because the developers didn't want you to have to put a new disc in to watch various endings for each character.
I think we already went over this, but using FMV is still cheaper and easier than using your ingame engine even if the engine can make things look as good as the FMV. I think most developers will be VERY appreciative of the 40 GB of storage space they have to work with. Of course the Wii is a different matter as it will not support high definition output so DVD-9 is sufficient for that console.
This thing is sticky, and I don't like it. I don't appreciate it.
Last edited by Cetra; May 16, 2006 at 01:41 AM.
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I have to agree that Sony is pretty much clueless when it comes to the online connectivity realm. You're going to get what you pay for with the Sony service. Unlike Microsoft, who uses the XBox Live fees to maintain, upgrade and add features to the Live network, Sony won't have this income. Don't expect anything but some sort of very basic connectivity features with the PS3.
How ya doing, buddy? |
Uh a 1080p picture does not offer enough bandwidth to saturate a analog connection. 1080p pictures are only downscaled though non-HDMI connections if there is some type of ACSS protection on the data stream. This encryption is employed though the software, though it looks like movie companies don't even plan on making use of ACSS protection until at least 2010, if ever due to many HDTVs being sold today without HDMI inputs. This HDMI issue is blow way out of perspective by people that don't even understand what HDMI is. HDMI does not offer higher resolutions compared to analog connections and the picture quality difference between component and HDMI is minimal to non-existent unless you are using a TV with really shit Digital-Analog converter circuitry. I was speaking idiomatically.
Last edited by Cetra; May 22, 2006 at 05:17 PM.
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And this is all assuming Sony doesn't offer a DVI solution for the multi-out which is entirely possible and would result in picture quality identical to HDMI output. It would just lack the ability to decrypt a ACSS stream. What kind of toxic man-thing is happening now? |
It's a false rumor which shouldn't be a surprise to most. Direct response to the latest rumor:
FELIPE NO |
How ya doing, buddy?
Last edited by Cetra; May 27, 2006 at 04:19 PM.
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PS3 is pretty much the same situation. I don't see anything being added to the box that would not be used for the gaming aspect of the system. Personally I think it is stupid not to include things such as DVD playback and web browsing when the hardware is already there to support it. Jam it back in, in the dark. |
And yes I do have a computer, but I imagine it would be very nice to pull up for example, a GameFAQs page, once and a while from a browser dashboard from your TV rather than having to go to your computer. Most amazing jew boots
Last edited by Cetra; Jun 15, 2006 at 12:43 PM.
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This thing is sticky, and I don't like it. I don't appreciate it. |
There is nothing in the PS3 that is adding to costs that is not being used by games. That's what I've been getting at here. It's a trivial matter in cost and effort to add Blu-Ray movie playback when all of the required hardware and software is already there for FMV playback in games. We've already gone over web browsing. The Cell and RSX are obviously in there to support gaming. Every console need an OS, so why not just use Linux and while at it offer more applications with it besides basic hardware to software translation especially considering Linux is opensource.
Most amazing jew boots
Last edited by Cetra; Jun 16, 2006 at 01:29 PM.
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There is no infinity symbol in the ASCII or UNICODE standard. Whoever filed to patent decided oo looks similar to the infinity symbol. The Internet got ahold of a patent and decided PooS sounded funny and then made stupid links to the two ii used in Wii. It's not PooS it is P-infinity-S. Don't ask me what this means either. I was speaking idiomatically. |
Someone already decompiled the flash file. Seems they used an iPod box to disperse the smoke when filming the effect. The PS3 picture didn't quite mask the bright white Apple logo on the iPod box and thus the Apple logo flashes though during a few frames of the animation.
It was just an oversight and you can't even see it with a properly configured monitor and color profile which whoever at Sony made this most likely has. If you can see that logo flash you need to reconfigure your monitor. :P What kind of toxic man-thing is happening now? |
FELIPE NO |
The loss of the rumble feature is something that really bothers me. I've been playing my PS2 games with them off after the announcement and you really don't appreciate what the feature does until it's gone. I'm really going to miss it. What, you don't want my bikini-clad body? |
Not to mention Sony interfaces for cameras, DVRs, TVs, etc have won countless awards and are regarded by many to be the best offerings out there. I can't believe I just read "Sony has never had a decent interface". Sony might suck at a lot of things, but user interfaces are not one of them. The only company I would put ahead of Sony in the interface department is Apple. Jam it back in, in the dark.
Last edited by Cetra; Aug 14, 2006 at 06:05 PM.
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There's nowhere I can't reach. |
This thing is sticky, and I don't like it. I don't appreciate it. |
I am a dolphin, do you want me on your body? |
I was speaking idiomatically. |
The Blu-Ray packaging is actually pretty high quality. What kind of toxic man-thing is happening now?
Last edited by Cetra; Sep 9, 2006 at 06:08 PM.
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Sony just sold me a PS3 with White Knight Story. Level 5 has easily become my most watched game developer and they just get better with every game they make.
FELIPE NO |
Another option is LCD monitors. You can get a 20-inch widescreen from Dell for about $370 and can pick up a HDMI-to-DVI cable for ~$10. As for getting an idea on the boost in quality, play a modern PC game at 640x480 resolution then kick it up to 1280x1024. That's pretty much the difference in quality between a SD and HD signal. What, you don't want my bikini-clad body? |
Oh, sorry for my misunderstanding. But yes you'll still see a substantial increase in quality going from a PS2 to a PS3 while using the same screen. The much higher polygon count, sharper textures, far draw distances, smoother animation and higher frame rates the PS3 offers over the PS2 will still be highly noticeable especially on a CRT that can support resolutions above 640x480. You may lose a bit of sharpness having to covert from HDMI to DVI then from DVI to VGA but it wouldn't be a huge loss of quality. This is assuming the CRT does not have a DVI cable, which most do not. Again, considering PC games try playing Morrowind at say 800x600 at max detail then move to Oblivion using 800x600 max detail. Even at the same resolution, Oblivion is obviously going to look far better thanks to higher capabilities of the Oblivion engine. Jam it back in, in the dark.
Last edited by Cetra; Sep 22, 2006 at 12:30 PM.
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The uncompressed argument is stupid because developers are well aware uncompressed textures will take a long time to load, plus we aren't dealing with large backbuffers or texture memory on the PS3. Simply put textures aren't uncompressed. The PS3 simply does not have the Blu-Ray-to-memory bandwidth or the memory capacity to deal with uncompressed 1500x1500+ textures. Same deal with uncompressed sound. I'm willing to bet they don't have the optical disc bandwidth leftover to be streaming 3Mpbs for 7.1 uncompressed audio, and they sure as hell don't have the system memory to be loading that kind of audio in memory. What is most likely is eating up the space is texture variety. Normally we are used to seeing developers re-use textures. For example the rock texture in level 1, 3 and 10 are really just the same texture being reused. With these larger games I imagine the rock textures for level 1, 3, and 10 will all be different. Another example is enemy textures. Games have a tendency to just reuse the same models for the same enemies in each level. I'm willing to bet the enemy soldiers in level 1 of Lair will be using a completely different texture set from the enemy soldiers in level 2 of lair. Give them the space and developers will use it. No doubt we will see a nice variety of different looking areas in most PS3 games since developers can afford to create a completely new texture set for each area with the capacity Blu-Ray offers. There's nowhere I can't reach.
Last edited by Cetra; Oct 1, 2006 at 11:52 PM.
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