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Chocorific |
Use a non-broken recording software that supports user-specified pre-gap length.
Most amazing jew boots |
Chocorific |
Depends, m4a indicates only an MPEG4-style container. Could contains audio encoded in AAC (lossly) or MPEG-4 ALS (audio lossless coding) material. You should check this with foobar2k, usually it displays the compression type in the preferences. Or try VLC with verbose messages activated, should also give you a clue what type the audio is.
There's nowhere I can't reach. |
Chocorific |
One example is this project: hymn -- decrypt iTunes and iPod music / unprotect AAC files (m4p --> m4a) If you know the key and algorithm to the problem then the only problem left is obfuscation. This thing is sticky, and I don't like it. I don't appreciate it. |
Chocorific |
I am a dolphin, do you want me on your body? |
Chocorific |
No, it won't affect audio quality. A larger buffer does not modify the digital data that resides inside. Latency is only interesting when dealing with both recording and playback where it matters if you hear the incoming audio data some hundreds of ms later.
I was speaking idiomatically. |
Chocorific |
Try using playgsf-0.7.1 with WAVE output and then feed the result into LAME.
What kind of toxic man-thing is happening now? |
Chocorific |
You may want to read this:
USF Central Extracting audio from N64 catridges is even harder than extraction from Playstation ISOs. FELIPE NO |
Chocorific |
You repeat yourself...
The Gameshark does nothing more than to modify memory location, either manipulating game code or game data (or both, as we know that a lot of N64 catridges do run-time code transformation). If you have read the link I gave you, you now know that the N64 has no standard way of playing back SFX and music data, that's the main reason why it's so hard to rip music. Should be clear by now why no universal memory hack exists for disable SFX playback. You would have to figure out (by disassembling and tracing) for each game which part of the gamecode generates SFX and passes it to the DSP of the N64. Then you patch that part of the code and make a diff, resulting in your gameshark code. That's not easier than creating a USF. Most amazing jew boots |
Chocorific |
Or enable C2 with secure mode (usually most guides advice you to disable it), if the drive logic correctly implements C2 error reporting and there are any (which can't be detected through C1), then EAC should provide a more precise report of possible error positions.
@sup!: I would advice against cutting out frames, which results in audible dropouts. Filtering the frames plus surrounding frames should be better. Jam it back in, in the dark. |
Chocorific |
Never transcode lossy -> lossy
There's nowhere I can't reach. |
Chocorific |
Well, the problem with your question is that you can't really answer it.
Plus: the question is incomplete. "ideal bitrate" <- ideal for WHAT? To retain perceived audio quality? To retain previous filesize? So what you should ask yourself is: why do I even need to reencode? And if it's absolutely necessary, why isn't there no (uncompressed) source material available? Additionaly the answer to the question also depends on more than just the source bitrate of the file. What encoder was used? Which version, what options, and so on. And keep in mind that Ogg Vorbis is inherently VBR. Some GUIs displays something like a target bitrate, but that's purely based on some test encodes. If you just need to transcode to give someone a demo of Vorbis I'd say: use quality level 5.0 and hope that the source material was properly encoded. If you're up to transcode some music collection -> JUST DON'T DO IT This thing is sticky, and I don't like it. I don't appreciate it. |
Chocorific |
So you assume you have source material in lossless form. What exactly is your question? What the target format should be, or is it about the source format? I am a dolphin, do you want me on your body? |
Chocorific |
Like AVI and WAV also OGG is only a container format, so it can contain various formats. Most of the time it contains Vorbis data (and Vorbis is NOT lossless), but can also contain FLAC (which IS lossless).
I was speaking idiomatically. |
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