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[Wii] Smash Bros. Brawl
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Lizardcommando
WHAT?!


Member 1286

Level 18.96

Mar 2006


Old May 24, 2006, 11:57 PM Local time: May 24, 2006, 09:57 PM #601 of 1323
Originally Posted by shadowlink56
His speedball could work like Yoshi's egg roll, he could punch and kick like everyone else, and maybe even change to hyper mode to do some more damage. It could work. At least I can imagine it more than Snake.
I can see this working for Sonic. Normal attacks being a Punch - Punch - Kick type combo, his Up + B attack could be his homing charge attack, his Down + B could be his Super Sonic transformation that could last for a certain amount of time. Not too sure what his other attacks could be...

Jam it back in, in the dark.
J-Man
Taller than a tree


Member 102

Level 23.11

Mar 2006


Old May 25, 2006, 12:05 AM Local time: May 24, 2006, 10:05 PM #602 of 1323
Originally Posted by SuperSonic
Homing attack, speed dash, spinball...those could work.

There's also the 3 shield attacks he had in Sonic 3.

This is why I don't think Sonic would be very good, and I don't mean to offend by the way, sorry if it came off that way. Anyways, so far the only attacks we have thought of are spinning/ other methods of smashing into things, and kicking. That's what Sonic's good at, but it would be pretty lame in a game like Smash. I guess they could throw him in (they being the mighty powers who make this descision) but he would probably just be unwieldly and chaotic, and suicidal. I forsee bad things for Sonic if he ventures into Smash.

There's nowhere I can't reach.
shadowlink56
Wii came, We saw, Wii kicked our ASS!


Member 2235

Level 20.07

Mar 2006


Old May 25, 2006, 12:44 AM Local time: May 24, 2006, 11:44 PM #603 of 1323
Originally Posted by J-Man
This is why I don't think Sonic would be very good, and I don't mean to offend by the way, sorry if it came off that way. Anyways, so far the only attacks we have thought of are spinning/ other methods of smashing into things, and kicking. That's what Sonic's good at, but it would be pretty lame in a game like Smash. I guess they could throw him in (they being the mighty powers who make this descision) but he would probably just be unwieldly and chaotic, and suicidal. I forsee bad things for Sonic if he ventures into Smash.
Well then, if nothing else it would be funny.
I do agree though. It would be very difficult to translate his speed to SSB. The fastest character currently is Falco, and we don't need to make THAT any faster. Also, he would be a lemming most of the time, constantly killing himself trying to speed and bash.
Hmm. We'll see.

This thing is sticky, and I don't like it. I don't appreciate it.
scotty
I'm not your friend, buddy...


Member 649

Level 24.90

Mar 2006


Old May 25, 2006, 12:57 AM Local time: May 24, 2006, 09:57 PM #604 of 1323
Maybe he could just be a chaotic spining miniboss type character that could be playable in multiplayer by spending $60 on an action replay!

I am a dolphin, do you want me on your body?
Nintendo 4 life
sword master


Member 6938

Level 2.97

May 2006


Old May 25, 2006, 12:58 AM Local time: May 25, 2006, 03:58 PM #605 of 1323
How about Oni Link he would would be a geat addition to the game. He has stacks of moves they can put in, he also has all the assists needed.

I was speaking idiomatically.
zelda genaration
+ nintendo = unstopable!
Omnislash124
Currently Playing: Phantom Brave


Member 2043

Level 29.93

Mar 2006


Old May 25, 2006, 04:38 AM #606 of 1323
Originally Posted by Kaleb.G
I hope the physics are more like those in SSB than SSBM. SSB has a great feeling of free movement, which allows for a lot of aerial combat. SSBM seems to have more gravity, and the fighting takes place mostly on the ground, with characters grouped more closely together.

Double Post:
I don't know if this has been posted, but:
http://www.smashboards.com/showthrea...2&page=1&pp=15

The director says that some SSBM characters will definitely be cut. I say, as long as he goes after the worthless clones, more power to him.
Yeah.....I'm somewhat disappointed with that decision. While I don't use all those characters anyway, I still would recommend them against removing old characters because I'm sure at least a few people used them.

What kind of toxic man-thing is happening now?
shadowlink56
Wii came, We saw, Wii kicked our ASS!


Member 2235

Level 20.07

Mar 2006


Old May 25, 2006, 04:31 PM Local time: May 25, 2006, 03:31 PM #607 of 1323
He also mentioned that he'll only add about 1-2 characters, maybe. That's sad news. At least he'll adapt some of the clones into their own style. I bet Ganondorf's first.

FELIPE NO
J-Man
Taller than a tree


Member 102

Level 23.11

Mar 2006


Old May 25, 2006, 06:21 PM Local time: May 25, 2006, 04:21 PM #608 of 1323
What the game ends up as isn't nesessarily (sp?) set in stone either. They did mention something about online upadtes at E3 I believe. Theres always time to add new characters, if indeed you can update games online.

What, you don't want my bikini-clad body?
Darkcomet72
NO ESCAPE


Member 1216

Level 44.27

Mar 2006


Old May 25, 2006, 06:31 PM #609 of 1323
Originally Posted by shadowlink56
He also mentioned that he'll only add about 1-2 characters, maybe. That's sad news.
I read the whole topic on Smashboards (Please... don't link there ever again) and here is what SamuraiPanda got out of the same message from Sakurai:

Originally Posted by SamuraiPanda
Sakurai starts by saying there wont be any manga characters. Then he starts talking about other companies characters to appear in the game. Among other things, Sakurai says that the character MUST have appeared on a Nintendo platform before. And to literally translate the last sentence (keep in mind this is in reference to the characters from other companies): "Anyways, at most we'll add another 1-2 characters, maybe?"

Sakurai said it as a question, so it could still change. But at least we have a ballpark of how many non-Nintendo chars will be added.
Breath easy.

Most amazing jew boots
sbean
Newbie


Member 5610

Level 2.00

Apr 2006


Old May 25, 2006, 08:23 PM Local time: May 25, 2006, 06:23 PM #610 of 1323
Since I am a big fan of the Zelda series I would love to see more characters from Hyrule make an appearance in the game. How about a Goron, a Zora, or a Deku. Any one of the Sages would be a good as well. Haven't given much thought as to the moves each would have, but it would be interesting if any of them made the cut. Not holding my breath, however.

There's nowhere I can't reach.
Free.User
See You, Space Cowboy


Member 62

Level 32.80

Mar 2006


Old May 25, 2006, 09:03 PM Local time: May 25, 2006, 06:03 PM #611 of 1323
Originally Posted by sbean
Since I am a big fan of the Zelda series I would love to see more characters from Hyrule make an appearance in the game. How about a Goron, a Zora, or a Deku.
How about the FUCKING MOON!

lol@Infernal Monkey

This thing is sticky, and I don't like it. I don't appreciate it.




Mario Kart DS: 498293-921939____
Star Fox Command: 155-576-696-451____
Metroid Prime Hunters: 4854-1233-4943____
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Xfire: freuser____
Steam: Free.User
____
Sin Ansem
Miyamoto digs Negi Springfield


Member 1148

Level 21.64

Mar 2006


Old May 25, 2006, 10:58 PM #612 of 1323
Originally Posted by J-Man
This is why I don't think Sonic would be very good, and I don't mean to offend by the way, sorry if it came off that way. Anyways, so far the only attacks we have thought of are spinning/ other methods of smashing into things, and kicking. That's what Sonic's good at, but it would be pretty lame in a game like Smash. I guess they could throw him in (they being the mighty powers who make this descision) but he would probably just be unwieldly and chaotic, and suicidal. I forsee bad things for Sonic if he ventures into Smash.

*looks at Captain Falcon*

*points and laughs*

Movepool arguments and size are irrelevant to SSB. Bowser and CF are prime examples.

Out of control speed, I see your point (especially with comps being godly with that type of thing), but lame moves? Come on, you gotta do better than that. Sonic's style of fighting won't be any more out of place than Pika's attacks.

I am a dolphin, do you want me on your body?
shadowlink56
Wii came, We saw, Wii kicked our ASS!


Member 2235

Level 20.07

Mar 2006


Old May 26, 2006, 01:46 AM Local time: May 26, 2006, 12:46 AM #613 of 1323
Originally Posted by Darkcomet72
I read the whole topic on Smashboards (Please... don't link there ever again) and here is what SamuraiPanda got out of the same message from Sakurai:


Breath easy.
I've tried to avoid their site as much as possible, but occasionally they have people there that pop on to give good info. Luckily I wasn't the one that linked!
Oh well.

I was speaking idiomatically.
Zippy
Larry Oji, Super Moderator, Judge, "Dirge for the Follin" Project Director, VG Frequency Creator


Member 4208

Level 1.73

Mar 2006


Old May 26, 2006, 03:34 AM Local time: May 26, 2006, 06:34 PM #614 of 1323
No one's mentioned super powers yet(either that or i haven't read all the pages yet-which i'm not going to do)

If they're going to put sonic in his super move should be a super sonic based attack

What kind of toxic man-thing is happening now?
For a successful beef stew, add a little ryhme & a few bay leaves.
shadowlink56
Wii came, We saw, Wii kicked our ASS!


Member 2235

Level 20.07

Mar 2006


Old May 26, 2006, 03:57 AM Local time: May 26, 2006, 02:57 AM #615 of 1323
It's also been hypothesized that there will be team attacks, and when thinking about the amount of combinations with all of the old and now new characters, that's a shit-ton of moves to devise and create!
Anybody up on their counting principles? Permutations and combinations? Anyone?

:biggrin:

FELIPE NO
PsychoJosh
Banned


Member 1511

Level 18.37

Mar 2006


Old May 27, 2006, 07:36 PM Local time: May 27, 2006, 06:36 PM #616 of 1323
Originally Posted by shadowlink56
Well then, if nothing else it would be funny.
I do agree though. It would be very difficult to translate his speed to SSB. The fastest character currently is Falco, and we don't need to make THAT any faster. Also, he would be a lemming most of the time, constantly killing himself trying to speed and bash.
Hmm. We'll see.
I think he only runs fast when you dash, otherwise when he's walking he only moves slightly faster than most characters. Also, as for his moves, the super peel-out will definitely be in there, but as for his other moves... well, they'll just make stuff up to suit the game. How do you think they came up with moves for the other characters? Spinning Kong, Super Jump Punch, Fire Fox? Obviously they'll make some up for him in the same way...

Originally Posted by Free.User
How about the FUCKING MOON!

lol@Infernal Monkey
Uh... doesn't it already appear in SSBM's Termina stage?

Originally Posted by shadowlink56
It's also been hypothesized that there will be team attacks, and when thinking about the amount of combinations with all of the old and now new characters, that's a shit-ton of moves to devise and create!
Anybody up on their counting principles? Permutations and combinations? Anyone?

:biggrin:
Hell no, I'd hate this. This isn't that lame Teen Titans crap. It should remain as every man for himself.

What, you don't want my bikini-clad body?
Free.User
See You, Space Cowboy


Member 62

Level 32.80

Mar 2006


Old May 27, 2006, 07:54 PM Local time: May 27, 2006, 04:54 PM #617 of 1323
Originally Posted by PsychoJosh
Uh... doesn't it already appear in SSBM's Termina stage?
Not as a playable character.

Jam it back in, in the dark.




Mario Kart DS: 498293-921939____
Star Fox Command: 155-576-696-451____
Metroid Prime Hunters: 4854-1233-4943____
Final Fantasy III: 506891214495____
Xfire: freuser____
Steam: Free.User
____
PsychoJosh
Banned


Member 1511

Level 18.37

Mar 2006


Old May 27, 2006, 08:52 PM Local time: May 27, 2006, 07:52 PM #618 of 1323
Well, I suppose that could work if you made it into a silly happy face drawing... and made it only as big as Giga Bowser.

Still I don't like the idea of playing as a celestial body.

There's nowhere I can't reach.

Last edited by PsychoJosh; May 27, 2006 at 08:57 PM.
Acro-nym
Holy Chocobo


Member 635

Level 32.46

Mar 2006


Old May 28, 2006, 07:40 PM #619 of 1323
I said a while ago they should replace Pichu with a better Pokémon. I've determined that this should be Ditto. Think about. A bouncing blob that, when he touches an opponent, he becomes a duplicate of that character. By my logic, he could be able to do this multiple times in one fight (I mean without dying first). Think of the four-player magic!

This thing is sticky, and I don't like it. I don't appreciate it.
Inhert
The body may heal, the mind is not always so resilient.


Member 225

Level 35.92

Mar 2006


Old May 28, 2006, 07:55 PM #620 of 1323
we almost already have that and his name is kirby (note that I said almost)

I am a dolphin, do you want me on your body?
Lizardcommando
WHAT?!


Member 1286

Level 18.96

Mar 2006


Old May 28, 2006, 07:56 PM Local time: May 28, 2006, 05:56 PM #621 of 1323
Ehh, to me, if Ditto was to be included in this game, it would most likely function like one of those characters that would mimic a random characters' move, something like Charade from Soul Caliber 2. Except with Ditto, it would have the same model as that character, except he'd still have that Ditto face.

Meh, seems pretty useless to have Ditto.

I was speaking idiomatically.
SuperSonic
True_Blue


Member 163

Level 40.01

Mar 2006


Old May 28, 2006, 08:52 PM #622 of 1323
If they put another Pokemon in there, I'd be willing to bet on Meowth.

Not a regular one, the one from Team Rocket that talks.

What kind of toxic man-thing is happening now?
Dalkaen
hi i want to creat a 21 songs


Member 829

Level 16.35

Mar 2006


Old May 28, 2006, 09:05 PM Local time: May 28, 2006, 09:05 PM #623 of 1323
Originally Posted by shadowlink56
Well then, if nothing else it would be funny.
I do agree though. It would be very difficult to translate his speed to SSB. The fastest character currently is Falco, and we don't need to make THAT any faster.
Er, Fox is clearly faster than Falco in running speed. It's just sometimes more difficult to control Falco due to the height of his jumps.

FELIPE NO
The_Griffin
Nostalgia and Crossovers


Member 266

Level 32.27

Mar 2006


Old May 28, 2006, 09:30 PM Local time: May 28, 2006, 07:30 PM #624 of 1323
About Ditto:

What I think would be really awesome is if, when he gets hit, he becomes that character with a different moveset. He'd have his own movelist, granted, but he'd copy the movelist of the last character he was hit by, minus one (like the down+b) to revert to himself. I think that'd actually be pretty cool. <3

What, you don't want my bikini-clad body?
Helloween
aguywholikestovideogames


Member 607

Level 33.17

Mar 2006


Old May 28, 2006, 10:12 PM Local time: May 28, 2006, 09:12 PM #625 of 1323
Originally Posted by Dalkaen
Er, Fox is clearly faster than Falco in running speed. It's just sometimes more difficult to control Falco due to the height of his jumps.
I believe Falco was supposed to be Falcon, as in Cpt. Falcon in the post you quoted.

Jam it back in, in the dark.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Wii] Smash Bros. Brawl

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