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[360] Halo Reach: Ghosts of GFF
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SailorDaravon
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Old May 21, 2010, 07:13 PM #226 of 1108
Pretty much.

Being able to use AA's while carrying the flag would be hilariously broken. They've said you'll have a lot of toggles in custom games (even over whether or not flag "bouncing" works or not), I wonder if that'll be an option or not. It pretty much breaks 1-Flag, but Stockpile with AA's being able to carry flags could potentially be crazy.

Additional Spam:
Hacker video showing all of the Elite armors that were in the Beta files. It shows the Spartan ones briefly as well, but those had previously been leaked. Most of the Elite armors look fucking crazy.

YouTube Video


There's nowhere I can't reach.

Last edited by SailorDaravon; May 22, 2010 at 05:10 PM. Reason: This member got a little too post happy.
SailorDaravon
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Old May 24, 2010, 08:35 AM #227 of 1108
According to AP through Yahoo Reach is releasing on September 14th. Also the Beta had 2.7 million players; for comparison, the Halo 3 Beta had 800,000.

This thing is sticky, and I don't like it. I don't appreciate it.
SailorDaravon
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Old May 25, 2010, 05:02 PM #228 of 1108
Day 1 freebie Spartan helmet:



According to urk it comes with all US day 1 copies, and outside of the US it is a pre-order bonus at certain retailers. A "while supplies last" thing, apparently in the US it will be a code card packed into first run copies (a la Sgt. Johnson from ODST). I guess in Europe the card will not be in the case for whatever reason, which is why it's only a pre-order bonus there.

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Shake Appeal
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Old May 29, 2010, 06:51 AM Local time: May 29, 2010, 12:51 PM #229 of 1108
Europe can suck this dicc.

I was speaking idiomatically.
SailorDaravon
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Old May 29, 2010, 08:24 AM #230 of 1108
What.

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SailorDaravon
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Old Jun 3, 2010, 08:19 PM #231 of 1108
Major update time, Beta to Final game changes!

-Bungie just posted a new podcast which details many changes being made to the final game from the Beta. I haven't had a chance to listen it yet, but my man Dani over on GAF has, and was kind enough to post this listing of changes from the podcast. They're for the most part all pretty major, but I'll bold a few of the more interesting/significant ones. I did do some paraphrasing/editing from his original post.

Quote:
-Speed and jumping - Looked into it. Sage has adjusted it. Faster movement, higher jump. Game feels different from Beta.
-New Aim assist prioritizes targets. Proximity doesn't always equal most valuable target.
-Previously mentioned issue with the headshot hitbox being slightly off in the Beta has been fixed, is a "great improvement."
-Also as previously stated by Bungie, melee was "broken" in Beta. Has now been corrected; 5 frames added to animation (30 total), which is the same as Halo 3 melee.
-Vehicles are being worked on, are no longer "fragile" like they were in the Beta.
-Getting the Scorpion away from spawn in Boneyard was difficult and if you succeeded, it was too powerful. Will be "improved upon."
-Grenades; people initially perceived them as "mini-nukes" but got used to them, similar to Halo CE (I don't personally recall this one way or the other). Grenade "power" was lowered by 1 point during the Beta, has been changed again with another point removed. Also has a smaller radius and the timer reduced by 0.1 seconds.
-Issue fixed where Shield wasn't reporting damage correctly during Beta.
-Single DMR shot takes 25 points from shields. (I'm guessing you have a 100 points in shields?)
-Maps and game types tweaked.
-Reticule fixed: brighter/fancier/crisp/clear.
-Which direction you are taking fire/damage from is much clearer/more apparent now.
-Swordbase changes: Weapon spawns changed, currently no Plasma Launcher on default settings. Flag removed from Beta yellow lift room on 1 Flag (Battle over lift) and moved to 2 story room with glassy balcony, top of the ramp. Plays better.
-Powerhouse change: Flag moved away due to Rocket Launcher, now on rooftop of one of the buildings.
-Stockpile changes: UI being redone, UI was carried over from Halo 3 - not suitable for Reach and confusing. Much clearer now. Flag spawn locations kept the same. On Powerhouse the return zones have been moved.

-Magnum slowed down fractionally to make it fairer against AR users.
-AR is slightly buffed.
-Plasma Repeater kept in line with AR
-Sniper Rifle made a bit more "idiot-proof."
-Plasma Launcher "getting nerfed a hair." Changing time it takes to lock on to make it slightly more fair for infantry. Tracking also reduced slightly. Fire rate slightly longer/slower. "Not quite good as it used to be but still pretty awesome"
-DMR: Rounds in magazine changed, 12 in Beta now increased to 15 rounds.
-Needle Rifle: Rounds in magazine changed, 16 in Beta now increased to 21 rounds.
-Magnum NOT getting more rounds for certain, no chance.
-Elite shield regen time increased from 3 seconds to 4 seconds (not final).
-Reticule bloom stays. They admit 50/50 from fans loving it/hating it but think that's expected and won't remove it or modify it. Might consider removing the "random element" but won't prioritize above anything else. Bloom makes Halo "play better". They say that people exaggerate the amount of random kills they see compared to expect kills.
-From the Weekly Update last week, they posted the new hi-res versions of some medals, apparently most/all of the medal images in the Beta were placeholder and/or carryovers. I've resized these because they were huuuuge in the update, also some of them are unannounced/seem new based on the image and the filenames.

Hammer Riot - Appears to be new, get a Running Riot with a Hammer?

Headcase - Getting a headshot on someone who's Sprinting, big improvement over what it looked like in the Beta

Pull - I believe this is the one for getting a headshot on someone using a jetpack

Laser Kill

Wheelman Spree - Appears to be new, NOT be a redesign/rename of Splatter Spree

Yoink - I think the was the medal for jacking a vehicle after it had been jacked from you?

Zombie Frenzy - Infection!


-Last week's update also showed some the appearance of some of the different Commendation rank appearances. You can see what backgrounds of the five different levels of Commendations look like, and there's icons shown for some different ones as well.

Steel level Assist Commendation

Bronze level Sniper Commendation

Silver level Technician Commendation

Gold level Assassin Commendation

Onyx level "Stars" Commendation (possibly placeholder/means nothing?)


After I make this post I'll get the above integrated into the OP as necessary. Also I took a week off for this game's release, lol!

Edit: OP updated. Whew!

FELIPE NO
Shake Appeal
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Old Jun 4, 2010, 04:09 AM Local time: Jun 4, 2010, 10:09 AM #232 of 1108
That week of release is going to be wild times.

What, you don't want my bikini-clad body?
Tails
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Old Jun 4, 2010, 05:23 AM #233 of 1108
Also I took a week off for this game's release, lol!
LMAO are you fucking serious. I was just going to take off for release night because midnight launch holla holla get dollas, but lord knows I don't have shit better to do with my current get out of work free hours. Maybe I'll do the same.

Jam it back in, in the dark.

#654: Braixen
SailorDaravon
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Old Jun 4, 2010, 06:29 AM #234 of 1108
That's pretty much why I took the week, I have hours I have to use and didn't have a better purpose for it. I actually need to use more than that up by November, but meh.

There's nowhere I can't reach.
SailorDaravon
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Old Jun 5, 2010, 07:39 AM #235 of 1108
Two updates from the Weekly Update:


-First screenshot of the Commendations as they show in your Service Record in-game. It filters the ones you have the highest first, and you can see that you're able to scroll down. They did also mention that the Commendations show here are all multiplayer only, and don't show any from "other modes" which will also be reflected here as well.


-First screenshot showing full Armory options (albeit mosiac'd out), which seems to confirm 10 customizable armor pieces (at least for Spartans).

Also got (obvious) confirmation that we'll be seeing a bunch of new stuff at E3, which runs the week of the 14th. Like I said before, my personal guess is we'll get confirmation on Firefight, number of players for co-op and Firefight (rumored to be 6), as well as new Campaign and Multiplayer stuff (but largely focused on Campaign). Next Friday's weekly update will be the last before E3.

This thing is sticky, and I don't like it. I don't appreciate it.
Ramenbetsu
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Old Jun 5, 2010, 09:10 AM #236 of 1108
Am I the only one noticing something pretty going on with the visor there? I know they're going to be doing graphic tweaks before launch (duh) but that just popped for me.

I am a dolphin, do you want me on your body?
SailorDaravon
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Old Jun 5, 2010, 09:35 AM #237 of 1108
You mean with the reflection on it? Nah, I've seen multiplayer shots from the Beta and if you actually look you see pretty clear reflections on the visors. I just don't think before it was visible on the Armory screen before, or we just never noticed it maybe.

I was speaking idiomatically.
Shake Appeal
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Old Jun 7, 2010, 10:06 PM Local time: Jun 8, 2010, 04:06 AM #238 of 1108
There's speculation on GAF that you can change the colour/tint of the visor in the full game.

This is what we discuss now on forums..

Visor tint.

What kind of toxic man-thing is happening now?
SailorDaravon
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Old Jun 7, 2010, 11:21 PM #239 of 1108
I wouldn't know, haven't looked in that thread since I posted at the end of the beta. I've never seen a bunch of manbabies with so much sand in a vagina. Also most of the people in there should know better but continue to take troll bait.

On the topic of the visor tint, while that would be cool, I'm ultimately starting to 2nd guess the customization a bit. In-game you only see what you look like when you're dead, and usually when you're dead you're frantically waiting on a respawn, looking at the scoreboard, etc. I'm not saying it's bad that it's there, but I ceased to give a shit about what I looked like about 10 matches into the Beta.

FELIPE NO
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Reactor online.
Sensors online.
Weapons online.
All systems nominal.



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Old Jun 7, 2010, 11:34 PM Local time: Jun 7, 2010, 10:34 PM #240 of 1108
The real trick would be customizing what your crotch looked like so that each teabagging was unique.

What, you don't want my bikini-clad body?
SailorDaravon
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Old Jun 7, 2010, 11:51 PM #241 of 1108
Or maybe if you could customize the sound the other player heard when you teabagged them.

I also like that your first contribution to this thread in god knows how long is immediately about crotches.

Jam it back in, in the dark.
Jurassic Park Chocolate Raptor
Reactor online.
Sensors online.
Weapons online.
All systems nominal.



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Old Jun 8, 2010, 02:04 AM Local time: Jun 8, 2010, 01:04 AM #242 of 1108
That's just how I roll son, don't be jealous.

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Shake Appeal
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Old Jun 9, 2010, 07:26 PM Local time: Jun 10, 2010, 01:26 AM #243 of 1108
In-game you only see what you look like when you're dead, and usually when you're dead you're frantically waiting on a respawn, looking at the scoreboard, etc. I'm not saying it's bad that it's there, but I ceased to give a shit about what I looked like about 10 matches into the Beta.
Fair enough, though you will also get to see what you look like in campaign cutscenes.

This thing is sticky, and I don't like it. I don't appreciate it.
SailorDaravon
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Old Jun 10, 2010, 06:46 AM #244 of 1108
That's true, but campaign is not what 99% of people will be doing more than a couple weeks after release.

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Fluffykitten McGrundlepuss
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Old Jun 10, 2010, 03:47 PM Local time: Jun 10, 2010, 09:47 PM #245 of 1108
Maybe changing your visor tint would change the colour of the HUD. Not that I don't like blue but a bit of variety is nice from time to time.

I was speaking idiomatically.
SailorDaravon
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Old Jun 10, 2010, 07:25 PM #246 of 1108
That would be interesting.

Edit: Interesting, someone over on CAG noticed that the Gamestop pre-order Recon helmet appears to be different. It looks like the same helmet, but the visor is flipped. I don't know if this means you can change that, or if they're two separate helmets, which is going to piss me off because I'll have to somehow snag the Gamestop one as well.

For reference, Amazon pre-order Recon helmet:


Gamestop pre-order Recon helmet:


What kind of toxic man-thing is happening now?
urk
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Old Jun 11, 2010, 04:56 PM Local time: Jun 11, 2010, 02:56 PM #247 of 1108
The helmet variant was modified after the initial shots went out. This is the same offer with the updated look. Early adopters get a sweet Recon helmet variant and you won't have to run to multiple retailers to collect slightly different permutations.

Also, please say hello to your wife for me.

FELIPE NO
Fluffykitten McGrundlepuss
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Old Jun 11, 2010, 05:40 PM Local time: Jun 11, 2010, 11:40 PM #248 of 1108
And say hello to your mum from me.

What, you don't want my bikini-clad body?
urk
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Old Jun 11, 2010, 06:01 PM Local time: Jun 11, 2010, 04:01 PM #249 of 1108
She's dead. (Not really, but it's a sweet comeback.)

Jam it back in, in the dark.
SailorDaravon
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Old Jun 11, 2010, 06:23 PM #250 of 1108
I didn't mean literally comment on this here urk, but I appreciate the effort. Hugz!

My wife saw this and just shook her head. Just to be clear Shin, I know urk and him asking about my wife is a running joke.

Edit: I just realized I can't wait to tell Shimms how you I inadvertently got you to register at a completely different forum to answer a question I asked, but you don't post at the SC. Sooooooo good.

There's nowhere I can't reach.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [360] Halo Reach: Ghosts of GFF

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