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GFF Risk 9: It's About Time
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nuttyturnip
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Old Feb 26, 2009, 11:20 AM #1 of 79
GFF Risk 9: It's About Time

2 Dice Rolls
 Description
Dice
Result
Atomic Bomb on Montana
1d4
3
Kansas
1d10
1
Game over, Tritoch wins!

GFF Risk 9 is now underway. Quick notes:

-Each player starts with 20 gil, 1 Tank, and 1 Energy Boost (see Arms Dealer list below for descriptions).
-You may annex 3 additional states anywhere on the map this round (this does not count as an attack, it’s a freebie)
-Each player gets 4 attacks per day, and unlimited item usage.
-You may only attack states adjacent to your territory (Alaska is adjacent to Washington, Hawaii is adjacent to California)
-When attacking, label your dice roll with the state (see example roll in first post). Roll a 1d10; 1-5 means you fail, 6-10 means you are successful.
-Items can be used to attack anywhere (doesn’t have to touch your states).
-Not counting the first round, everyone gets 5 gil added to their account at the beginning of each round.
-Warlord status is achieved if you begin your turn in ownership of 9 adjoining states. If by some miracle you obtain this, you may take 5 gil from each player that touches your Warlord states.
-No one can be wiped out on the first round. If someone enters the second round with no territory, they may still have a turn.

Since we have a couple of new players, here’s an overview of the rules. If you have any questions, don’t hesitate to ask.

Other Rules:
-You may do any or all of the follow during your turn, in any order:
1. Attack neighboring states using dice up to 4 times
2. Purchase and use items as many times as you want, until you run out of money
3. Annex 3 unowned states (first day only)
4. Trade states with another player (with their posted agreement)
-You gain 1 gil for each territory acquired (by annexing, attack, or item use), and 1 gil each time an attack against you fails.
-If you deal a killing blow to an opponent (take their last territory), except in the first round, you acquire all of their remaining gil and items.
-Alliances with other players (secret or not) are perfectly fine (and often the key to victory)
-States may be traded with other players (both must post in the thread, and the trade takes place during one of their turns).


I can only update the map when I’m at home, so your best tool for keeping track of who owns what is by using the linked spreadsheet. I’ll try to update that after each turn, unless it’s the middle of the night.

Arms Dealer List:
(15) Tanks: Take over one state on the map.
(15) Energy Boost: Gain 2 extra attacks for the day.
(25) Blitzkrieg: Conquer 2 adjoining territories.
(30) Atomic Bomb: Take over at least 1 state, with the possibility of taking up to 4 adjoining states. When using this item, roll a 1d4 die; the number you roll is the number of states you take over.
(35) Death Ray: Conquer 3 adjoining territories at once.


Turn order: Rockgamer, Tritoch

Chart of who owns what, gil, and items

Last updated after Tritoch's turn


Jam it back in, in the dark.

Last edited by nuttyturnip; Mar 2, 2009 at 12:54 PM. Reason: Game over
Zergrinch
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Old Feb 26, 2009, 11:30 AM Local time: Feb 27, 2009, 12:30 AM #2 of 79
Assuming that annexing empty states isn't considered attacking out of turn, I hereby annex Maine, Florida, and South Carolina.

There's nowhere I can't reach.
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nuttyturnip
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Old Feb 26, 2009, 11:44 AM #3 of 79
Assuming that annexing empty states isn't considered attacking out of turn, I hereby annex Maine, Florida, and South Carolina.
Sorry, all actions are done during your turn. You'll have to wait.

This thing is sticky, and I don't like it. I don't appreciate it.
Scent of a Grundle
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Old Feb 26, 2009, 10:22 PM Local time: Feb 26, 2009, 09:22 PM #4 of 79
AND THEY'RE OFF!!!!



.... like a herd of turtles...

I am a dolphin, do you want me on your body?
The Plane Is A Tiger
Time Traveling Consequences


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Old Feb 27, 2009, 12:02 AM #5 of 79
Wow, I came here ready to apologize for neglecting the thread all day and holding up the game (I didn't realize I was turn #2). Then it turns out Rock still hasn't taken his first turn. What the hell, Rock? Stop watching 24 reruns and annex someone already.

I was speaking idiomatically.
nuttyturnip
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Old Feb 27, 2009, 08:38 AM #6 of 79
Rock has until 11:30 (my time) to do something, then Tritoch can play. Rock said something in the Testing Forum about having a paper due yesterday, but he knew the game started today and could have at least checked in.

What kind of toxic man-thing is happening now?
Rockgamer
(OH CRAP. IT'S THE DUKE)


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Old Feb 27, 2009, 12:54 PM Local time: Feb 27, 2009, 11:54 AM #7 of 79
4 Dice Rolls
 Description
Dice
Result
New Jersey
1d10
7
Tennessee
1d10
4
Colorado
1d10
5
Arizona
1d10
7
I'm really sorry everyone, this game totally slipped my mind. I was up all night finishing a paper and other work for school, and then I was at school all day, and when I got home I was so tired I just hit the hay (slept for like 10 hours). No excuse though, so I'll take any consequences for my actions.

If it is still my turn though, I'll annex Oklahoma, Arkansas, and New Mexico, and I'll attack Arizona, Colorado, Tennessee, and New Jersey (don't know if we need to announce the attacks since they'll be seen in the dice roller, but why not).

FELIPE NO
nuttyturnip
Soggy


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Old Feb 27, 2009, 01:08 PM #8 of 79
Still your turn Rock, yes. I'll update the chart when I get back from lunch, and Tritoch is ready to go whenever he feels like it.

What, you don't want my bikini-clad body?
Plarom
 
I'm too busy being delicious.


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Old Feb 27, 2009, 01:28 PM #9 of 79
GFF Risk 9: It's about time

Jam it back in, in the dark.

Observant Provisions | [adult swim]
"Dude, this is gonna.. Man, this is gonna wicked, like, really hurt."
The Plane Is A Tiger
Time Traveling Consequences


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Old Feb 27, 2009, 02:59 PM #10 of 79
5 Dice Rolls
 Description
Dice
Result
Chance to Win the Game
1d100
76
Washington
1d10
3
Colorado
1d10
2
Nevada
1d10
1
Rhode Island
1d10
7
All goes according to plan. My forces shall annex Oregon, Florida, and Massachusetts.

Then I'll move in for the kill on Rhode Island, Nevada, Colorado, and Washington. Spreading the love around.

How ya doing, buddy?
nuttyturnip
Soggy


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Old Feb 27, 2009, 03:14 PM #11 of 79
4 Dice Rolls
 Description
Dice
Result
South Dakota
1d10
7
New Jersey
1d10
1
New York
1d10
3
Illinois
1d10
6
I shall annex North Carolina, Missouri, and Pennsylvania.

It's too soon to try to wipe anyone out, so I'll try to spread the love around by attacking Illinois, New York, New Jersey, and South Dakota.

EDIT: Rockstopped

This thing is sticky, and I don't like it. I don't appreciate it.
Plarom
 
I'm too busy being delicious.


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Old Feb 27, 2009, 03:43 PM #12 of 79
4 Dice Rolls
 Description
Dice
Result
Utah
1d10
5
Idaho
1d10
4
California
1d10
8
New York
1d10
1
Alright. I'll be annexing Kansas, Alabama, and Ohio.

I'd also like to attack New York, California, Idaho, and Utah.

I am a dolphin, do you want me on your body?

Observant Provisions | [adult swim]
"Dude, this is gonna.. Man, this is gonna wicked, like, really hurt."
Rockgamer
(OH CRAP. IT'S THE DUKE)


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Old Feb 27, 2009, 06:03 PM Local time: Feb 27, 2009, 05:03 PM #13 of 79
And deservedly so, because I don't see how attacking two of my states is spreading the love around.

I was speaking idiomatically.
Scent of a Grundle
Mountain Chocobo


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Old Feb 27, 2009, 07:16 PM Local time: Feb 27, 2009, 06:16 PM #14 of 79
4 Dice Rolls
 Description
Dice
Result
michigan
1d10
7
idaho
1d10
1
alaska
1d10
1
texas
1d10
3
I'll take Wisconsin, Louisiana, and Montana.

attacking Texas, Alaska, Idaho, and Michigan

edit: that went well [/sarcasm]

What kind of toxic man-thing is happening now?
Dullenplain
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Old Feb 27, 2009, 08:45 PM Local time: Feb 27, 2009, 07:45 PM #15 of 79
4 Dice Rolls
 Description
Dice
Result
Utah
1d10
6
New York
1d10
1
North Carolina
1d10
5
Illinois
1d10
1
Alright, I'll annex Wyoming, South Carolina, and Vermont.

I will be attacking Utah, New York, North Carolina, and Illinois.

Luck be with me!

EDIT: Well, I'll be . . .

FELIPE NO

Classic J-Pop Volume 31
Add your location here at the ------> GFF Members Geographic Database
nuttyturnip
Soggy


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Old Feb 27, 2009, 08:54 PM #16 of 79
I feel it prudent to point out that no one has successfully taken any of Rockgamer's states, though many have tried. Not that I'm suggesting anything...

On a serious note, after this round, there will be 2 unoccupied states left, and we need to get them in play somehow. In games past, it was first come, first served, but that won't work here (let's not give Rock more land). I have 2 proposals:

1. Each territory costs 20 gil, and can be purchased when your turn comes around (if it's still available).
2. The territories would be given free of charge to whichever player finishes last at the end of the first round.

I'm leaning towards option 2; what do you guys think?

How ya doing, buddy?
The Plane Is A Tiger
Time Traveling Consequences


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Old Feb 27, 2009, 09:01 PM #17 of 79
Option 2 works for me. It'll help prolong the game, rather than playing straight into whatever crazy scheme Zerg has cooked up.

Jam it back in, in the dark.
nuttyturnip
Soggy


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Old Feb 27, 2009, 09:03 PM #18 of 79
Or I suppose I'm overlooking the obvious Option 3, which is to have people roll dice for them like any other state. I still like Option 2 better, though.

Most amazing jew boots
Rockgamer
(OH CRAP. IT'S THE DUKE)


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Old Feb 27, 2009, 09:13 PM Local time: Feb 27, 2009, 08:13 PM #19 of 79
The key to victory: delay the game by over a day so the dice roller will love you.

And yeah, I'll go with option 2. Of course, if that person ultimately ends up winning the game, they'll have to be marred with a huge asterisk by their name.

This thing is sticky, and I don't like it. I don't appreciate it.
Scent of a Grundle
Mountain Chocobo


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Old Feb 27, 2009, 09:28 PM Local time: Feb 27, 2009, 08:28 PM #20 of 79
then give 1 state to the two people furthest behind. Spread things out.

I am a dolphin, do you want me on your body?
Zergrinch
Evil Grinch


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Old Feb 27, 2009, 11:04 PM Local time: Feb 28, 2009, 12:04 PM #21 of 79
4 Dice Rolls
 Description
Dice
Result
Rhode Island
1d10
7
Massachusetts
1d10
9
New York
1d10
1
Arkansas
1d10
3
Annexing Georgia, New Hampshire, and Maine.

I am distributing my attacks on the people who attacked my states, namely Rockgamer and Tritoch. So, here we go, and hope Rock's defenses isn't as rock-solid as is the case previously!

Arkansas
New York City
Massachusetts
Rhode Island

I hate you dice

I was speaking idiomatically.
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nuttyturnip
Soggy


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Old Feb 27, 2009, 11:33 PM #22 of 79
I can't count. I just realized there will be three states free tomorrow (I forgot to list Virginia as free). At this point, Tritoch is guaranteed to be last with 3 states (and KrelEN can't attack him directly), with KrelEN most likely with 5-6. How about Tritoch gets 2 states, and KrelEN gets the last one, unless he does spectacularly well tonight?

What kind of toxic man-thing is happening now?
Zergrinch
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Old Feb 28, 2009, 12:33 AM Local time: Feb 28, 2009, 01:33 PM #23 of 79
Let's make the decision after KrelEN takes his turn.

FELIPE NO
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nuttyturnip
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Old Feb 28, 2009, 01:03 AM #24 of 79
Let's make the decision after KrelEN takes his turn.
Definitely.

What, you don't want my bikini-clad body?
Krelian
everything is moving


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Old Feb 28, 2009, 10:45 AM Local time: Feb 28, 2009, 03:45 PM #25 of 79
1 Die Roll
 Description
Die
Result
DIE WASHINGTON DIE
1d10
8
Apologies; I was sleeping. Just pretend I live on the east coast of the US. That way my daily routine makes me look like a sane person.

Woo, last turn in a round I'll annex Minnesota, Nebraska and Mississippi.

And I'll attack Washington as there's NOT MUCH ELSE I CAN DO LOL GUYS!

e: Victory. Washington state has fallen to the red menace.

Jam it back in, in the dark.
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