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[Burger] The Ultra Street Fighter 4 Burger Challenge
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SailorDaravon
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Old Dec 11, 2014, 06:29 PM #76 of 90
Holy shit.

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I am a dolphin, do you want me on your body?
SailorDaravon
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Old Dec 13, 2014, 11:18 PM #77 of 90
MOM'S SPAGHETTI

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For a game that is probably at an absolute minimum 10 months out looking pretty good (most are speculating it'll be 1st quarter 2016). Still completely dying at the noodles. Also the new longer cut of the original gameplay trailer looks like Charlie is going to be in??

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And $500,000 prize pool for Capcom Cup 2015? Daaaaaaaaaaaaamn.

I was speaking idiomatically.
SailorDaravon
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Old Dec 17, 2014, 08:31 PM #78 of 90
Someone on r/kappa uploaded pics of the new furry DLC for all characters and colors:

All Costumes and Colors for the USF4 Wild DLC : Kappa

I have to admit some of them are actually pretty rad.

What kind of toxic man-thing is happening now?
Little Brenty Brent Brent
Bulk's not everything. You need constant effort, too.


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Old Jan 3, 2015, 03:11 PM Local time: Jan 3, 2015, 01:11 PM 2 #79 of 90
Greetings, Burgerfriends. Since I like math, I have taken it upon myself to examine our burger numbers in more detail in an attempt to see what would happen if everyone had identical play times. Obviously this is not the case and those who play more tend to accrue more burgers just by the increased probability of a burger match coming up, and so on.

What I first attempted was to normalize burgers according to hours played as recorded by Steam. This, of course, was problematic as Steam hours don't take into account time actually spent burger punching, as leaving the game open, waiting in lobbies, spectating, and training all contribute to this value. As a result, this is probably not a reliable metric to use.

What I decided upon was reconstructing, as best I could, people's actual time spent punching, which is why I asked all of you for the data that I did. Obviously there are many assumptions made necessarily that will increase the error of the results, but what can you do?

Here are the input numbers as recorded at the time of analysis. Note that special burgers are the sum total of a player's earned non-normal burgers. If a player had earned a perfect burger and an angry burger, his special burger value would be 2.
Input:
Code:
Name  Normal Burgers    Special Burgers    Total Burgers
Pang          9                 2                 11
Diss          8                 1                 9
Term          6                 0                 6
Acer          5                 0                 5
Shade         2                 2                 4
Garr          4                 0                 4
Mo0           3                 0                 3
Erik          2                 0                 2
Sonic         2                 0                 2
Face          1                 0                 1
Capo          1                 0                 1
Juan          0                 1                 1

My methodology is as follows, using my own data as an example.

Using your round victory data (perfect, normal, time, etc.) it's easy to sum them to determine the total number of rounds that you have won. In my case:
Example data:
Code:
Perfect 15
Normal  1872
Ultra   344
Super   162
Chip    101
Time    19

Total  2513

Since I also have data for number of fights and wins, I can calculate losses. Given a regular first-to-two match format, I can estimate the number of rounds won in wins (at 2 rounds per win) which leaves the rest of the rounds won as rounds won in a match that was ultimately lost (e.g. winning a round and then losing the next two).
Example data:
RdW-W: Rounds won in matches that were won
RdW-L: Rounds won in matches that were lost
RdW-T: Total rounds won
RdL-T: Total rounds lost
Rd-T: Total rounds played
Code:
Fights 1709
Wins   947
RdW-W  1894
RdW-L  619
RdW-T  2513
RdL-T  2143
Rd-T   4656


Assuming a standard round duration (e.g. 65 seconds) with the exception of time wins (99 seconds) it is possible to estimate each player's total time spent in actual burger-eligible combat. Note that Pang's numbers are inaccurate and I have not yet attempted to control for that. The round time doesn't really matter a lot, as it is applied consistently for each player, but I thought it would be interesting to see how long actual fight time measured.
Time data:
The last column represents the ratio between the preceding two columns. Basically the percentage of your time played that is potentially in burger combat.
Code:
Name    Steam hours    Fight hours     Fight/Steam (%)
Pang       260             16.9              6.5
Diss       454             84.2             18.6
Term       103             24.2             23.5
Acer        64             17.3             27.1
Shade       34             10.5             30.9
Garr        89             30.1             33.9
Mo0          4              1.0             26.2
Erik       150             40.8             27.2
Sonic       49             14.3             29.2
Face        22              5.0             22.9
Capo        26              8.2             31.6
Juan        45              9.7             21.6


I then took the player's fight time (again, 84.2 hours to use myself as an example) and divided that by the average communal fight time (21.9 hours) in order to calculate each individual's Burger Factor, and divided their earned burgers by that value.
Burger normalization:
Code:
Name    Burger factor    Normal burgers     Special burgers
Pang        0.77             12                      3
Diss        3.85              3                      1
Term        1.11              5                      0
Acer        0.79              7                      0
Shade       0.48              5                      5
Garr        1.34              3                      0
Mo0         0.05             63                      0
Erik        1.86              2                      0
Sonic       0.65              4                      0
Face        0.23              5                      0
Capo        0.38              3                      0
Juan        0.44              0                      3


I have taken the liberty of rounding up to the next whole burger in these data, but actual numbers are available if you are legitimately curious. I'll just upload the spreadsheet or something if anyone besides Skills cares enough to see it.

When I sum these adjusted burgers, the total is 115.6, far higher than our total Actual Burger value of 49. I took the calculated value and divided by the actual value to get a Burger Inflation Factor, which was 2.36. I then divided all previously stated Adjusted Burger Values (raw, not rounded, obvs) to get a final burger score for each individual.
Burger de-inflation:
Code:
Name    Normal burgers     Special burgers
Pang        5                      2
Diss        1                      1
Term        3                      0
Acer        3                      0
Shade       2                      2
Garr        2                      0
Mo0         27                     0
Erik        1                      0
Sonic       2                      0
Face        2                      0
Capo        2                      0
Juan        0                      1


The only problem with this is that since this creates a zero-sum burger relationship, Mo0 has taken the majority of the burgers (as you might expect) so everyone else's totals are proportionally deflated. I have not removed Mo0 as an outlier, but I will update this after doing so.


If I just delete Mo0 outright, a desire with which we can all relate, then burgers are distributed as follows:
Zoom out:
Code:
Name    Normal burgers     Special burgers
Pang        11                     3
Diss        2                      1
Term        5                      0
Acer        6                      0
Shade       4                      4
Garr        3                      0
Erik        1                      0
Sonic       3                      0
Face        4                      0
Capo        3                      0
Juan        0                      2


FELIPE NO

Last edited by Little Brenty Brent Brent; Jan 4, 2015 at 02:12 PM.
Congle line of abuse. Or is that conga-line. Or congaline.
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Old Jan 3, 2015, 03:17 PM Local time: Jan 3, 2015, 01:17 PM #80 of 90
Diss down to one burger. Of course.

What, you don't want my bikini-clad body?
Little Brenty Brent Brent
Bulk's not everything. You need constant effort, too.


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Old Jan 3, 2015, 03:22 PM Local time: Jan 3, 2015, 01:22 PM 1 #81 of 90
CAN YOU FUCKING READ

How ya doing, buddy?
Congle line of abuse. Or is that conga-line. Or congaline.
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Old Jan 3, 2015, 03:36 PM Local time: Jan 3, 2015, 01:36 PM 1 #82 of 90
OK, two burgers then?

There's nowhere I can't reach.
LIAR
AND ITS-A ME, WA WA WAAAAAAAAAAAAAAAH


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Old Jan 5, 2015, 10:49 AM Local time: Jan 5, 2015, 07:49 AM #83 of 90
In all examples, Pang eats all the burgers. This has gone well.

This thing is sticky, and I don't like it. I don't appreciate it.
Wakka wakka wakka wakka wakka
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Old Jan 6, 2015, 12:41 AM #84 of 90
It is expected that a LIAR should support a system built on incomplete data.

To avoid excessive burger concentrations, I thought it best to cap the total possible burgers in order to avoid anyone having to eat 40 burgers. However, 50 burgers might theoretically result in a too-shallow burger pool if a few more people burger-earn. After some discussion in chat wherein Skills attempted to foul up Burger Business with dumb convoluted bullshit, we arrived at a Burger Comfort Coefficient of 4, whereas the average person can eat 3-4 burgers before wishing he or she was no longer eating burgers (as always, we round up).

Therefore, assuming a cap of 4 burgers per person, the burger cap should be 4 times the number of burger-holding punchers. The current number of burger-holders is 13, placing us at a current cap of 52; conveniently close to the current burger total of 51. While punching when the burger cap has been reached, burgers will not be created instead simply transferred from the match winner to the match loser, retaining the burger quality whenever possible.

SO IT IS.

I am a dolphin, do you want me on your body?
Little Brenty Brent Brent
Bulk's not everything. You need constant effort, too.


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Old Jan 6, 2015, 12:57 AM Local time: Jan 5, 2015, 10:57 PM #85 of 90
If only someone did not throw out half their data!

Most amazing jew boots
Little Brenty Brent Brent
Bulk's not everything. You need constant effort, too.


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Old Jan 8, 2015, 01:04 AM Local time: Jan 7, 2015, 11:04 PM #86 of 90
If I attempt to extrapolate Pang's numbers over a longer time period to compensate for his data being incomplete, the following results are achieved. I have also elected to delete Mo0, because why would you not do that

Pang math:
Code:
Name    Normal burgers     Special burgers
Pang        4                      1
Diss        2                      1
Term        6                      0
Acer        7                      0
Shade       4                      4
Garr        3                      0
Erik        1                      0
Sonic       3                      0
Face        5                      0
Capo        3                      0
Juan        0                      2


If Mo0 is included, he still has to eat 29 burgers.

What kind of toxic man-thing is happening now?
Fluffykitten McGrundlepuss
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Old Jan 8, 2015, 03:26 PM Local time: Jan 8, 2015, 09:26 PM #87 of 90
If Mo0 is included, he still has to eat 29 burgers.
Is that in addition to the 29 burgers he would have eaten for dinner anyway?

FELIPE NO
Little Brenty Brent Brent
Bulk's not everything. You need constant effort, too.


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Old Jan 8, 2015, 08:39 PM Local time: Jan 8, 2015, 06:39 PM #88 of 90
I believe that counting the allotted burgers as a meal is acceptable practice.

What, you don't want my bikini-clad body?
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Pang's Violence Basement > [Burger] The Ultra Street Fighter 4 Burger Challenge

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