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[360] Halo Kitty
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evilboris
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Old Dec 6, 2006, 06:30 AM Local time: Dec 6, 2006, 12:30 PM #276 of 748
Sooo anyone has a 5.1 720p download link for this new trailer? Or is it not released in hd quality yet?

I am a dolphin, do you want me on your body?
Pokey
killhouse


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Old Dec 6, 2006, 11:43 AM Local time: Dec 6, 2006, 10:43 AM #277 of 748
Quote:
Just need some clarification need anyone else hear Cortana's voice, just after the girl finishes talking and MC is putting back his helmet. The first voice that comes on the radio, followed then the commander's, then a solider's!?!!? All I hear is "Chief..."
It's "Chief, leave me.." you just have to listen very closely and with the volume turned up. I'm certain.

High Definition Trailers are here, but I think thats already been linked to in this thread.

Quote:
Charging for a demo? How incredibly lame.
Yeah, but they know they can make shitloads of money this way.

I was speaking idiomatically.
Furby
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Old Dec 6, 2006, 01:42 PM #278 of 748
Yeah, I thought I heard Cortana's voice but how are they going to involve her in the storyline.. I mean, she's w/ Gravemind and MC is on earth.. I guess we'll have to wait and see

Also if you listen carefully as well, you hear Serge Johnson's voice on the Comm.

What kind of toxic man-thing is happening now?

Last edited by Furby; Dec 6, 2006 at 01:44 PM.
Zip
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Old Dec 6, 2006, 05:32 PM Local time: Dec 7, 2006, 12:32 AM #279 of 748
those shield things probably have a timer, so it's a last-bet thing to help you run away.

no homo
Furby
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Old Dec 6, 2006, 09:08 PM #280 of 748
Originally Posted by Zip
those shield things probably have a timer, so it's a last-bet thing to help you run away.

I was thinking that maybe it's a certain number of hits/damage or I was thinking that it might be like the Overshield where it's a combination of both.

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Fluffykitten McGrundlepuss
Motherfucking Chocobo


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Old Dec 7, 2006, 06:02 AM Local time: Dec 7, 2006, 12:02 PM #281 of 748
Would someone like to post the links to the trailer in the Halo 3 update thread? I don't want to be taking credit for something I didn't originally post...

Jam it back in, in the dark.
Furby
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Old Dec 17, 2006, 04:34 AM #282 of 748
http://www.gamespot.com/news/show_bl...ic_id=25228145

I just read this on IGN and I thought I would share this w/ the rest of yall...

Brutes a playable and a new trailer coming out on the 20th w/ gameplay??

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Vampiro
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Old Dec 17, 2006, 08:45 AM #283 of 748
Don't hold your breath for that supposed two minutes of gameplay. And I just highly doubt the Brutes will be playable. If a video does come out, I bet it will be based on the Brutes... but mainly for single player.

How ya doing, buddy?
Kilroy
Mountain Chocobo


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Old Dec 17, 2006, 11:25 AM Local time: Dec 17, 2006, 06:25 PM #284 of 748
When I talked to Jaime Greissmer (or whatever the producer is called) he said that Brutes are absolutely a nono, seeing as they are too big to make the game balanced. Than God, says I..

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*AkirA*
Now you're king of the mountain, but it's all garbage!


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Old Dec 17, 2006, 03:57 PM #285 of 748
I would love to see some close to finished in game videos. I wanna see what the game will look like with a near finished or finished coat of paint.

I was speaking idiomatically.
Vampiro
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Old Dec 20, 2006, 07:20 AM #286 of 748
I have a feeling, if the shield grenades were just originally intended for teaser eye-candy, after the reception it got they might just try really damn hard to include it now.


Though I doubt there will be a sprint function. Halo has always been a "slower" game (as in walking speed before anyone says "ZOMG NUH-UH!")

Double Post:
Oh and here's the Brute documentary: http://www.gamevideos.com/video/id/8082

Enjoy.

What kind of toxic man-thing is happening now?

Last edited by Vampiro; Dec 20, 2006 at 10:48 AM. Reason: Automerged additional post.
*AkirA*
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Old Dec 20, 2006, 09:45 PM #287 of 748
Originally Posted by Vampiro
Though I doubt there will be a sprint function. Halo has always been a "slower" game (as in walking speed before anyone says "ZOMG NUH-UH!")
I agree about the slower pacing in Halo (It's no Unreal Tournament), but a sprint option with the same feel as the "roadie run" in Gears of War would work great on larger maps. It would help even things out when someones heading off with your flag.

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Vampiro
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Old Dec 21, 2006, 01:26 AM #288 of 748
Quote:
I agree about the slower pacing in Halo (It's no Unreal Tournament), but a sprint option with the same feel as the "roadie run" in Gears of War would work great on larger maps. It would help even things out when someones heading off with your flag.
What's up, Mongoose/Spartan Laser. Or if they added a mobility rating to guns and whatnot, you could do away with the need for a sprint function, while adding depth and strategy. Got some bitch running away with your flag? Do you drop the sniper rifle, pull out your pistol and run, or keep it and hope for a decent shot?

Anywho, dodge seems to be solved with some of the new maps. Instead of wide open fields, you have a ton of rocks to hide behind. And with a possible inclusion of a shield-grenade... well, there you go.

What, you don't want my bikini-clad body?
*AkirA*
Now you're king of the mountain, but it's all garbage!


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Old Dec 21, 2006, 05:48 AM #289 of 748
Originally Posted by Vampiro
Or if they added a mobility rating to guns and whatnot, you could do away with the need for a sprint function, while adding depth and strategy. Got some bitch running away with your flag? Do you drop the sniper rifle, pull out your pistol and run, or keep it and hope for a decent shot?
This is a great idea, but Halo is a weird game to tweak when it comes to mobility. You say make the sniper user in Halo slower, but how many times do you actually stand still while sniping in Halo? If anything your point blank dodging and no scoping.

Im not sure how the new weapons and vehicles will change gameplay, and how abundant they will be on the maps, but I hate being the guy out in no mans land without a vehicle, or sniper watching the guy get away with your flag.

This is more noticable with 8 vs 8 games on massive maps. Theres so many people, and so much map to cover, that you find yourself saying fuck it when people get your flag, and head over the hill in the distance.

Jam it back in, in the dark.
Vampiro
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Old Dec 21, 2006, 01:26 PM #290 of 748
Quote:
This is a great idea, but Halo is a weird game to tweak when it comes to mobility. You say make the sniper user in Halo slower, but how many times do you actually stand still while sniping in Halo? If anything your point blank dodging and no scoping.
Exactly. You don't stand still and basically treat the thing like an one-shot-kill battle rifle. If you slow them down and force them to act like snipers, then you actually have to consider and think about what to do.

There's nowhere I can't reach.
*AkirA*
Now you're king of the mountain, but it's all garbage!


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Old Dec 21, 2006, 02:38 PM #291 of 748
That would be the way to go if this was a new game, but its Halo, and to do that would completely change the Halo combat formula. Something you dont wanna do when it comes to a game of this magnitude.

Sounding like a fanboy right now, but Im just trying to look at it from the hardcore players point of view.

This thing is sticky, and I don't like it. I don't appreciate it.
Vampiro
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Old Dec 21, 2006, 03:06 PM #292 of 748
Yeah, I figured as much. But any addition can potentially have quite a substantive impact on the game, even a new grenade type, weapon, or whatever the X button does. Implemented correctly though, it could be an excellent addition which hardcore gamers might grow to appreciate.

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Furby
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Old Dec 21, 2006, 03:08 PM #293 of 748
By the mobility rating, you're basically saying... "Make it CS, where the knife/pistol let you run fast but the heavier guns slow you down?"

Personally, I wouldn't like that I think it's fine the way it is.

I was speaking idiomatically.
Vampiro
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Old Dec 21, 2006, 03:39 PM #294 of 748
Originally Posted by Furby
By the mobility rating, you're basically saying... "Make it CS, where the knife/pistol let you run fast but the heavier guns slow you down?"

Personally, I wouldn't like that I think it's fine the way it is.
Pretty much. Personally I don't see why people would take issue with it *shrugs*

What kind of toxic man-thing is happening now?
Furby
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Old Dec 21, 2006, 07:09 PM #295 of 748
I guess some people want it more realistic but in all honesty.. It's a video game.. it's not meant to be full realistic.

FELIPE NO
*AkirA*
Now you're king of the mountain, but it's all garbage!


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Old Dec 21, 2006, 11:39 PM #296 of 748
It would also sort of clash plot wise. Master Chief flips tanks like it ain't no thang, so carrying a large weapon shouldnt hinder him at all.

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Furby
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Old Dec 21, 2006, 11:47 PM #297 of 748
Good point on that one, I didn't even think of that point.

Jam it back in, in the dark.
Vampiro
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Old Dec 22, 2006, 07:51 PM #298 of 748
Quote:
I guess some people want it more realistic but in all honesty.. It's a video game.. it's not meant to be full realistic.
Good lord I don't want it realistic. Actually, maybe lessen the overshield affect a bit, but not actually realistic. It's just a simple mechanic that adds a bit more depth to gameplay.

There's nowhere I can't reach.
Vampiro
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Old Dec 23, 2006, 01:17 PM #299 of 748
Overshield + shield grenade + new terrain not good enough? Also, that's where the strategy would come in. With a pistol you'd be faster than usual but near defenseless, and with a rocket launcher you'd be bogged down but really powerful. idk maybe I expect too much from Halo.

How ya doing, buddy?
Vampiro
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Old Dec 24, 2006, 12:54 PM #300 of 748
No kidding he can't dodge, that's what his overshield is for. Either way, just a suggestion I found to be personally interesting. If you don't want to be bogged down in the middle of nowhere, toss away the spartan laser and pull out your assault rifle. Or use team work to run to somewhere safe and start blasting away the other team. I mean, really only the sniper rifle and rocket launcher/spartan laser would really weigh you down anyways *shrugs*

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