People keep forgetting that Metal Gear was originally designed for MSX2.
Originally Posted by Wikipedia
# July 7, 1987 — MSX2 (Japan)
# 1987 — MSX2 (Europe)
# December 22, 1987 — Nintendo Family Computer (Japan)
# June, 1988 — Nintendo Entertainment System (North America)
# 1989 — Nintendo Entertainment System (Europe)
# August 30, 1990 — IBM PC (North America)
# 1990 — Commodore 64 (North America)
There were two main versions of Metal Gear initially produced: the original MSX2 version and the Famicom/NES version. The MSX2 version was the first version of the game, designed by Hideo Kojima and his team, while the NES version was a port, developed by a different team within Konami. The NES version was the more well-known version, being released for a mainstream platform. It was also the only one of the two versions released in North America, in addition to Japan and Europe.
The game went through numerous changes and compromises when it was ported to the NES. Konami produced the NES version without Kojima's direct involvement and several changes and compromises were made without his supervision as a result. Kojima has often stated that he did not like the NES version and found the game too hard.
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Oh, and in addition to this, I think some of you are fantasising too much. I at least wouldn't be happy with playing characters like Jak, Crash or Sly, since I still prefer the original Nintendo characters and see everything else just as nice rare addition, which should stay rare.
Jam it back in, in the dark.