Gamingforce Interactive Forums
85239 35211

Go Back   Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming

Notices

Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis.
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).


[:plant:] "If _I_ were a game designer"
Reply
 
Thread Tools
MTGNecro
A family man: Be one.


Member 3730

Level 13.52

Mar 2006


Reply With Quote
Old Dec 3, 2009, 05:02 PM Local time: Dec 3, 2009, 03:02 PM #1 of 24
Rocket/grenade splash in recent games, especially halo, are a joke. Players can just spam them in close range without consequence. I would like to see a return to the splash size in the original Halo. There would also have to be less availability of grenades in general since grenade spammers would reap more rewards with bigger splash zones.
To go a little further with that, I feel that grenade damage should actually be amplified if it is in an enclosed space, i.e. a small room. Aside from that though, I do agree that unless it is in said small room, the damage it does should be greatly reduced.

My pet peeve is with games' stories. I believe that they should have less deus ex machina and more of characters actually succumbing to fate. If a character gets stuck in a situation where he/she should die, then they should die.

I play games for their stories more often than not, and I have problems getting into the stories because of characters getting out of impossible situations. It is okay, but when the entire friggen story is filled with this kind of thing....come on...

George R.R. Martin has no problems killing off main characters. Niether should Bioware.

Jam it back in, in the dark.
I forgot my old sig...
MTGNecro
A family man: Be one.


Member 3730

Level 13.52

Mar 2006


Reply With Quote
Old Dec 6, 2009, 07:12 PM Local time: Dec 6, 2009, 05:12 PM #2 of 24
Isn't the Warhammer game, Tides of War or something, supposed to be more like that? Less resource management, more killing shit, like the much older PS games Shadow of the Horned Rat and the other one.
That was Warhammer 40kk: Dawn of War, and for the most part it was okay, but some serious balance issued messed it up last time I played it, but it was a step in the right direction.

Ground Control was a decent RTS that had a unique concept: you pick your assets prior to the level and then that is all you get. But still maintaining itself as an RTS.

And Eternal Sonata was pretty damned amazing as far as plot twists go. The plot summary gives it away on wikipedia for those who are interested.

There's nowhere I can't reach.
I forgot my old sig...
Reply

Thread Tools

Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [:plant:] "If _I_ were a game designer"

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Xenosaga II: Jenseits von Gut und Bose Peter Front Page Articles 8 May 23, 2007 02:18 AM
Xenosaga III: Also Sprach Zarathustra Peter Front Page Articles 0 May 22, 2007 04:56 AM
Super Mario Advance 2 Review speculative Front Page Articles 2 May 21, 2007 08:56 AM


All times are GMT -5. The time now is 12:54 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.