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Like people have said before, I'd like to see an RTS game where winning isn't memorizing the tech-tree and all of the hot-keys but instead involves troop placement and, you know...strategy! I guess that's why people play Civ IV instead of Starcraft but I'd like to see the story and the pacing of an RTS game like Starcraft with more strategy-minded combat (kind of what the Total War games tried to do with varying degrees of success).
And as much as I love RPGs, the stories do get a bit predictable on occasion and I would like to see more gameplay-story interaction in less arbitrary ways than "Choose to kill/save this character, go down left/right path". Jam it back in, in the dark. |
I like this idea. I suppose making a game with this in mind is a bit of a cop out though There's nowhere I can't reach. |
It's a good point about COD4, it was kind of shocking, but because I didn't really get a great sense of character development in Call of Duty other than "you are a soldier, and your name is this...now go do this stuff. KILL THAT GUY!" the death of the main character just means that eventually I'll be stepping into some new drone's shoes to go shoot terrorists, it doesn't fundamentally change the way I play or perceive the game. This thing is sticky, and I don't like it. I don't appreciate it. |
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