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[:plant:] "If _I_ were a game designer"
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Crash "Long-Winded Wrong Answer" Landon
Zeio Nut


Member 14

Level 54.72

Feb 2006


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Old Dec 6, 2009, 05:16 PM 1 #1 of 24
I'd kill the hero off halfway through the story.

Wouldn't that knock you fuckers for a loop?

Jam it back in, in the dark.
Crash "Long-Winded Wrong Answer" Landon
Zeio Nut


Member 14

Level 54.72

Feb 2006


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Old Dec 6, 2009, 06:06 PM #2 of 24
I'm fully aware that it'd be a dick move. Especially for anal-retentive grinders who like to be ludicrously beefed in order to avoid any true challenge.

But it'd also be kind of an epic move since nobody's actually permanently killed off the main hero before the game's conclusion. At least not that I can currently think of.

I'd handle it tastefully. You know, have the protagonist's younger brother - or something like that - step in to fill the shoes, make his motivation revenge and show him becoming increasingly twisted and merciless as the story draws to a close, until finally, right after defeating the end boss, the new hero shows his true colors and steals all the power of the fallen enemy for himself. You'd only have the rest of the party to fight him in one last battle. So if you used all the stat-boost items on the hero, sucker.

I would never claim that it'd sell like hotcakes but it sure would break as many conventions as I could.

There's nowhere I can't reach.
Crash "Long-Winded Wrong Answer" Landon
Zeio Nut


Member 14

Level 54.72

Feb 2006


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Old Dec 6, 2009, 06:34 PM #3 of 24
I never played Eternal Sonata to know if it's used my mean ideas already. But if someone else has done it already, bravo!

This thing is sticky, and I don't like it. I don't appreciate it.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [:plant:] "If _I_ were a game designer"

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