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Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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Jump! Superstars
I'm seriously considering getting this game. I've heard mixed reviews due to the lack of multiplayer, but I'm a fan of singleplayer SSBM. Although I'm not one for cliches (or anime whatsoever, for that matter), this looks promising. Unfortunately the chances of this game coming out of japan are extremely low due to copyright issues with the characters. Different companies have the import rights to games based on the different manga series, making it hard to license all of them. Regardless of this fact, the game's still import friendly. What fighting game exists that isn't? The cluster of anime characters is interesting, if only for a select few I'd use, such as Bobo-bobobo, Roronoa Zoro, Train Hearnet and Taki Suzuna. Especially Taki Suzuna, from Eyeshield 21, a japanese take on american football. There's a japanese football game in Eyeshield 21's name where you use the touchscreen only, but that's another story. In total there's 160 characters with 34 battle characters, 47 support characters, 76 help characters, and 3 special koma characters. I'd probably never get through the entire 160, but the variety in this game is huge. Owners of this game, speak up. I'd like to know what your impressions of this game are. Jam it back in, in the dark. |
Last Star |
The game has some power balance problems, some characters are so overpowered that you can come out of stages unharmed... nevertheless, it is fun to play and it is indeed one of the good fighting games on DS.
There's nowhere I can't reach. |
I've had it for a few months. It's really fun, but honestly, I haven't put too much time to it. It wasn't as enticing as I hoped as I kind of over-hyped it up myself. Now with the recent onslaught of DS games, this game's been pushed further down the line of games to play. It is, however, the only fighting game on the DS I enjoy/know of... (don't say DBZ).
This thing is sticky, and I don't like it. I don't appreciate it. |
Sup GFF faggots, who can't handle shit? |
Hm... damn this game... it never reached North America because of gay lience thingy.
I am a dolphin, do you want me on your body? |
Well, to compare it to Smash Brothers would make you disappointed in this game...
If you can get past the language barrier and love fightings more than I, then Jump is one of the better games you'll invest in for your DS. Ouendan stays unbeaten for both normal and import games, though. The sheer amount of characters and WERID ASS cameos are the elements that make this game great, somewhat similar to Kingdom Hearts' drawcard (Disney characters mixed with SquareEnix characters!!). Most amazing jew boots |
I'm assuming there's difficulty levels in this, right? Because if it's just straight out plain unbalanced, then it really isn't going to be worth importing at all. I'd like a portable Smash Bros, but the "portable" aspect of it is irrelevant. This looks appealing because of the absurd amount of characters available, along with the combos and levels that I've seen.
...but there's no real point if I'm not going to play the game a week after I've purchased it. I'm not made of money. The problem here is that it'll never be released into america due to all of the different characters being owned by specific companies in america, so it's really a one-off kind of thing. I don't want to miss out on the opportunity of buying this game, but I don't want to make the mistake of buying something I'm not going to get value for money out of. The amount of characters is absurd, and I'm curious to know if the characters are very developed, or whether they only have a couple of moves each. How ya doing, buddy?
Last edited by Elixir; Apr 15, 2006 at 04:16 AM.
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I have my own copy and I unlocked all of the characters in about two and a half weeks after starting. The actual fighting is more like a standard 2D brawler, so there isn't much depth but you do have to keep in mind certain things like recovering from a double or triple jump will take longer than just one jump. After you unlock all the komas the replay value is almost gone unless you have a friend with a copy to do any multiplayer battles. You can do VS. Computer matches but even on the hardest difficulty setting it's still kinda easy because the AI still runs at you while you ready your special move but they can be kinda tricky if you mess up in anyway. I can only advise getting this only if you have a friend who has it or will get it because the fun will last almost forever if you have a friend to fight with.
FELIPE NO |
Yeah, I agree. This game is excellent IF you know at least one other person who has it. It really shines in multiplayer. You can play the game multiplayer with a single cart, but you can't use your own decks then, and that's not really all that fun.
The single player part of the game IS fun and there are excellent GameFAQs that allow you to play the game even if you don't know Japanese (Koma unlocking guide (JIS), Mission translation guide). But it's quite easy, and for the long-term enjoyment, a friend to challenge is almost mandatory. What, you don't want my bikini-clad body? |
Well, I definitely know for a fact that I don't have anyone with a cartridge of this, or any interest in this game, but I know someone with a DS. So yeah, basically single cart is the only option I'll have if I decide to import this, and I can't even guarantee I'll be using single cart with the person I know who owns the DS.
It really isn't sounding that promising now. If there isn't any replay value then it's pretty much a useless SSBM attempt. The language barrier isn't really the concern here, but it sounds like the rest of the game is. Jam it back in, in the dark. |
w00t! Fans are attempting to translate Jump! Superstars into English, probably because a release outside Japan is most unlikely to happen. They aren't far yet but give it some time and we can finally understand the Japanese blabber
More screens here There's nowhere I can't reach. |
impressive.. but i dont really have mucht o say about it. I completed all missions.. it was fun but im not playing it that much like i used to. i only wish the music was alot better.
This thing is sticky, and I don't like it. I don't appreciate it. |
How exactlywould the translation work? Do you have to download something, or they have to hack into the actual cart or something? I wasn't really considering importing this game, but this may change my mind.
I am a dolphin, do you want me on your body? |
You'd have to download the game and burn it to a flash card after patching the rom, or use the rom in a non-existant DS emulator. Basically, it would really only benefit evil pirates like myself atm.
I was speaking idiomatically. |
Oh, that wouldn't help me then. I'm not that willing to play it in English.
How ya doing, buddy? |
I've decided not to buy this, simply because the replay value just isn't there. I guess I'll have to wait awhile before a proper SSBM game and/or multiplayer brawler clone comes to the DS. FELIPE NO |
You burn/write/"flash" them to the cart and load it through a passme/passkey device. It's not as complicated as it comes across at first glance... but it is a little more difficult than GBA flashing. Of course I didn't mean burn with nero or anything, but with the correct hardware and software that comes with the cart. I figured this was a given to anyone who owns one already.
gbatemp.net has some decent tutorials on how to use them correctly and reviews on which cards are worth your time and which are simply expensive piles of trash. What, you don't want my bikini-clad body?
Last edited by Forsety; Apr 23, 2006 at 02:18 AM.
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