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[DnD] Tomb of Horrors (GFF D&D Adventure X)
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Fluffykitten McGrundlepuss
Motherfucking Chocobo


Member 589

Level 64.55

Mar 2006


Old Jan 8, 2011, 10:13 AM Local time: Jan 8, 2011, 04:13 PM #176 of 436
2 Dice Rolls
 Description
Dice
Result
*Damage
2d12
6
Chop chop chop
1d20
15
Beefi Kertanz was slightly confused. He had lowered his head and charged, as he had to countless foes in countless battles but unlike most of his opponents, this impudent deadite remained standing. This was a situation that needed remedying and quickly.

The minotaur moved with a grace that belied his massive frame, ducking beneath the whirling blades of the Skeleton and the Elemental before bunching his shoulders, performing a neat pirouette and aiming a mighty blow at the creature's midrift.


Graceful Manouver three squares north to BL-1, Brutal Slam against Skeleton (+12 vs Fort, 7+ to hit)

The blow connected, smashing into the walking pile of bones and sending it sprawling back across the room, over the chest and into the mummy behind. Beefi smiled as once again, all was made right with the world.

Skeleton takes 2D12+7 (13) damage, is pushed to BP-5:BO-4 and knocked prone. Mummy at BP-5 is probably hit by a massive, flying skeleton and hopefully dies as a result.

What, you don't want my bikini-clad body?

Last edited by Fluffykitten McGrundlepuss; Jan 8, 2011 at 10:54 AM.
A4: IN THE DUNGEONS OF THE SLAVE LORDS
6C. Kobold's Kitchen


Member 773

Level 21.70

Mar 2006


Old Jan 9, 2011, 08:05 PM Local time: Jan 9, 2011, 08:05 PM #177 of 436
1 Dice Roll
 Description
Dice
Result
*bonus healing
3d6
8
Slim rushed towards his foes only to find pot roast and unpleasantly squishy man blocking his path. The watery fellow wasn't looking so he good so he lent a helping hand in hopes of getting him to step the hell out of the way.


move to Bo0


Use Rune of Mending and Inspiring Word on Gra-fa-zut He spends two surges +8 and everyone within 5 squares gains +1 to all defenses. (I think that's everyone but maybe Garold)



Most amazing jew boots
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 10, 2011, 11:02 PM 1 #178 of 436
3 Dice Rolls
 Description
Dice
Result
clutch of the dead (attempt 3)
1d20
2
clutch of the dead (attempt 2)
1d20
2
clutch of the dead (attempt 1)
1d20
11
The skeleton goes flying, pulverizing the dusty carcass unlucky enough to be standing behind it. As the mummy collapses, it too levels upon its killer a most sinister curse indeed. It's hard to make out what he's saying... is it just a grocery list?

"...lettuce, cheese.... pickles, onions... sesame seed... bun..."

Beefi also receives Final Curse (1/2 off next surge)

The few remaining mummies converge on Slim, as he is small and easy to manhandle. The motives of mummies are simple and kind of disgusting to think about. A rotting arm locks around Slim's neck, choking him and filling his nostrils with the stench of decay.

11 damage, and Uxig is grabbed (escape DC 18). It's the mummy at BO-1 that has you grabbed if it matters.)

Gra-fa-zut 5, Sam 23, Garold 23, Skeleton 19, Uxig 14, Beefi 14, Mummies 11




There's nowhere I can't reach.

Last edited by The unmovable stubborn; Jan 10, 2011 at 11:21 PM.
wvlfpvp
I'm going to write the most erotic, graphic, freakiest friend fiction ever


Member 122

Level 55.02

Mar 2006


Old Jan 11, 2011, 01:54 PM #179 of 436
3 Dice Rolls
 Description
Dice
Result
WHIRLIE BIRD
1d20
6
B0-1
1d20
17
B0-2
1d20
16
Sword Burst to Mummies
Boomdead.
Minor to Attack; Whirling Blade on Skeleton I MISSED DAMMIT DAMMIT DAMMIT
Move to BK0


This thing is sticky, and I don't like it. I don't appreciate it.
It was lunchtime at Wagstaff.
Touching butts had been banned by the evil Headmaster Frond.
Suddenly, Tina Belcher appeared in the doorway.
She knew what she had to do.
She touched Jimmy Jr's butt and changed the world.
No. Hard Pass.
Salty for Salt's Sake


Member 27

Level 61.14

Mar 2006


Old Jan 12, 2011, 06:00 PM Local time: Jan 12, 2011, 05:00 PM #180 of 436
5 Dice Rolls
 Description
Dice
Result
*sneak attack
2d6
6
Damage 2
1d8
7
Low Slash
1d20
12
damage
1d8
8
sneak in the attack
1d20
7
I dropped the crossbow, waiting for the skeleton to slide up closer to me. Playing dumb had drawn him in. I'd set a few mummies free to get my hands on that monstrosity all day every day. As soon as he was close enough, my blade flicked out with all the force and lethality of a viper. The initial attack flying under what was left of his jaw, I followed it up with a spinning strike to what was left of his knees. I'd hoped to unbalance him over the chest, sending him splaying out on the ground for my allies. I'd settle for a good thrashing a few times in this fight. I felt solid bone under my blade, a little smirk coming to my lips as I added in a small slap to his face as he went past. Sure, I could have stabbed him for more damage, but that lacked a certain... style. I adjusted my hat as the creature stumbled towards the chest.

"When this is done, boy, I'm keeping your skull and turning it into an ash tray."


Draw sword free action.
Sneak in the attack connects. 8 + 5 = 13 damage.
Low Slash connects. 7 + 5 = 12 damage.
Slide one square towards B0-3. Hopefully knock prone over the chest.
Shift BM-5
Sneak attack damage = 6
TOTAL DAMAGE = 31.

NEXT ALLY CAN ADD SNEAK ATTACK DAMAGE TO SKELETON.


I am a dolphin, do you want me on your body?


John Mayer just asked me, personally, through an assistant, to sing backup on his new CD.

Animechanic
whipping boy


Member 1106

Level 23.57

Mar 2006


Old Jan 12, 2011, 08:35 PM Local time: Jan 12, 2011, 05:35 PM #181 of 436
5 Dice Rolls
 Description
Dice
Result
*sneak attack damage
2d6
4
Bat impact damage
1d8
2
Mummy BO-1
1d20
17
Mummy BO-2
1d20
20
skeletor
1d20
10
Garold smiled a sinister smile as the large skeleton was repeatedly knocked to the ground and bounced around like a child's kickball. The bats seemed to distressing the big bag of bones as well. But Garold was not done ruining skeletor's day just yet. If there is one thing worse than a swarming colony of angry bats, it was a swarming colony of angry bats propelled at you with hurricane gale force.

Minor Action - sustain swarming bats.
Standard Action - Windstorm Strike. Area Burst 1 centered on BO-2

All hit! Mummies at BO-1 and BO-2 both die.

8 + 4 sneak attack damage from Sam = 12 damage to Skeleton, and it is pushed 4 squares to SW corner of room.


At this point Garold begins laughing maniacally as he takes in the chaos he has unleashed and the misery he has inflicted on the skeleton. He was supposed to be serious about his duties as a sage of Melora's wrath, but damn this was hilarious to watch.

Most amazing jew boots

Last edited by Animechanic; Jan 13, 2011 at 08:28 AM. Reason: reading comprehension roll failed.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 13, 2011, 05:37 AM #182 of 436
7 Dice Rolls
 Description
Dice
Result
second chance reroll
1d20
6
scimitar vs gfz again
1d20
5
*stangg
3d10
23
preemptive vs Low Slash
1d20
16
STEELY RAAAAIN
1d6
2
wall-smackin' bonus
1d6
5
whirling blade has miss effect
1d20
3
Gra-fa-zut effortlessly destroys the two mummies adjacent, freeing his kobold ally from their grip. With a wheeze, the mummies deliver another of their enigmatic curses.

"A handsome prince from exotic Nyambe will contact you in the hopes that you will aid him in recovering his fortune! He promises to split his inheritance with you, if you will only lend him 500 platinum pieces! After months of waiting, you will eventually learn that he was merely a mid-level functionary, and Nyambean inflation has reduced your award to a pittance! Oh ho ho ho ho ahahahahah heh, heh... SO IT SHALL BE."

Gra-fa-zut also Final Cursed (1/2 value from next surge)

Even sprawled over the chest, the skeleton remains a formidable threat. Even as Sam hacks into its bony legs, the whirling scimitars graze him with dozens of painful — no, Sam was completely unharmed. The wall took quite a beating, though.

Preemptive Slash: 28 damage to Sam (bloodied)
SECOND CHANCE! Reroll misses.
Sneak In The Attack has attack roll or damage, where are you getting that 1d8+5?


Determined to give his allies some breathing room, Garold summons up a mighty wind and hurls the skeletal guardian into the corner; its bones crunch noisily as it collides with the far wall. Despite all the abuse, it doesn't seem to be slowing down. With an irritated grunt, the skeleton lunges up out of the corner and flings itself at Uxig: the kobold fends off the guardian's retaliatory assault, for now.

Those mummies were already killed by wvlf, Chanic. Read your allies' posts guys geez
Skeleton stands up
Action Point! Move to BN-3, BO-2
Slash up Slim (Failure)

Uxig 14, Beefi 14, Mummy 11, Gra-fa-zut 5, Sam 23, Garold 23, Skeleton 19




What kind of toxic man-thing is happening now?

Last edited by The unmovable stubborn; Jan 13, 2011 at 08:19 PM.
Fluffykitten McGrundlepuss
Motherfucking Chocobo


Member 589

Level 64.55

Mar 2006


Old Jan 13, 2011, 01:31 PM Local time: Jan 13, 2011, 07:31 PM #183 of 436
1 Die Roll
 Description
Die
Result
Chaaaarge
1d20
1
The skeleton was certainly a tenacious opponent; the minotaur would enjoy destroying this one. Despite his less than successful initial charge, Beefi was loathe to give up on the idea. Plotting a route that would take him via murdering the remaining mummy, the mighty half-cow lowered his head and set off at a run across the room

Charge attack on remaining mummy via squares that don't provoke OAs, end in square BO1

That his final intended target was not the first thing he was aiming at caused sufficient distraction that Beefi once again completely failed to impale anything on his mighty horns and he stopped short next to the mummy with a slightly bemused look on his face. He stepped backwards, glaring at the impudent creature that steadfastly refused to explode into interesting shaped chunks.

Boots power, shift to BN2

FELIPE NO

Last edited by Fluffykitten McGrundlepuss; Jan 13, 2011 at 01:38 PM.
A4: IN THE DUNGEONS OF THE SLAVE LORDS
6C. Kobold's Kitchen


Member 773

Level 21.70

Mar 2006


Old Jan 13, 2011, 01:51 PM Local time: Jan 13, 2011, 01:51 PM #184 of 436
4 Dice Rolls
 Description
Dice
Result
*crush and burn not retarded ed
4d6
17
*crush and burn
5d6
16
grrrrr
1d20
18
fiery snashy
1d20
18
With everyone finally out of his way and no more undead hugs seeming to be forthcoming it was time for Slime to kick it into high gear. If the furry fellows hurricane bats were proving so effective then why not further make them flaming phoenix hurricane bats?

As the strike connects it covers both the skeleton and slim in in shining silver fire.

OOOOOOHHH TINGLY!

Feeling suitably manly after effectively doing damage for the first time in this fight Slim finishes off by pointing at his eyes then at the remaining mummies eyes and then giving it a severe thumbs down.

Shift to BN0

Use Silver Phoenix Rage 17+8=25 damage plus 5 ongoing save ends Also I regen 3 for the rest of the fight. I put the wrong number of dice in first damage roll. Also regen applies at the end of each turn correct?

Try to intimidate Mummy into gouging it's own eyes out 18+14=32 to intimidate. My sheet's missing a couple of modifiers on that should I go ahead and fix it?


What, you don't want my bikini-clad body?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 15, 2011, 03:17 AM #185 of 436
1 Die Roll
 Description
Die
Result
flame jet initiative
1d20
11
The skeletal guardian staggers backward under the force of Slim's luminous fury, wreathed in silvery flames. Their attacks were taking a toll at last — one of the skeleton's four arms hangs limply at its side, and more than a few of its smaller bones were badly cracked.

"Blunt trauma", the skeleton mutters. "My one weakness. Also, apparently fire. I assumed I was more or less fireproof, but live and learn. Or... not... live? You people are confusing."

Skeleton bloodied

Having scored such a telling blow, Slim does his best to make it clear to the lone remaining mummy that further resistance would be futile. Alas, the leathery revenant isn't quite persuaded. With a low murmur of contempt, the mummy takes a step forward and opens the silver chest. A grimy mechanism rises from the strongbox, stinking of oil and soot. It resembles nothing more than a small, particularly ornate cannon, though the muzzle seems far too narrow to pass a projectile of any threatening size.

The mechanism begins to issue a low hiss. Two mechanical limbs rise on either side of the muzzle; one holding a small steel dagger, the other a well-worn chunk of flint.

Gra-fa-zut 5, Sam 23, Garold 23, Skeleton 19, Silver Chest Trap 16, Uxig 14, Beefi 14, Mummy 11



Most amazing jew boots

Last edited by The unmovable stubborn; Jan 15, 2011 at 04:00 AM.
Animechanic
whipping boy


Member 1106

Level 23.57

Mar 2006


Old Jan 15, 2011, 07:16 PM Local time: Jan 15, 2011, 04:16 PM #186 of 436
3 Dice Rolls
 Description
Dice
Result
damage part 2
1d6
5
damage part 1
1d8
3
stampede!
1d20
6
Larger animals seemed to be getting better results, and breaking the skeleton's bones seemed to be the most effective way to bring him down. Before that though, Garold didn't want to be anywhere near the mechanism that had popped out of the silver chest. He had seen demonstrations of these new technological marvels the gnomes were so proud of, and nomatter their intended function they most often seemed to light on fire or explode. Sometimes both in that order.

Move to BM-4
Minor sustain Bat Zone
Standard - Stampede shot


Garold hurls his spear at the Skeleton once again, and spectral Bison appear and follow it to the target. Time to see how much destruction a few tons of bovine can manage.

Skeleton takes 14 damage and is pushed into mummy and trap. If mummy is still alive it gets pushed another 2 squares, also into the trap I guess

There's nowhere I can't reach.
wvlfpvp
I'm going to write the most erotic, graphic, freakiest friend fiction ever


Member 122

Level 55.02

Mar 2006


Old Jan 16, 2011, 01:59 PM #187 of 436
2 Dice Rolls
 Description
Dice
Result
GRA-FRA-ZUT ANGRY
1d20
14
BOOMSHAKA
1d20
3
Hah. Apparently bones can burn. Who knew? I stepped back in, adding what I could to the skeleton. My sword slipped through the things ribs, causing no damage... This fucking thing just wouldn't die. Fuck everything in this room. I screamed, and fire burst out of the air around me.

Move to BM-1
Booming Blade on Skeleton MISS YAY!
Blades of Firey Wrath on Skeleton 14 + 9 = 23 I JUST CAN'T FUCKING HIT ANYTHING DAMMIT.


Most amazing jew boots
It was lunchtime at Wagstaff.
Touching butts had been banned by the evil Headmaster Frond.
Suddenly, Tina Belcher appeared in the doorway.
She knew what she had to do.
She touched Jimmy Jr's butt and changed the world.
No. Hard Pass.
Salty for Salt's Sake


Member 27

Level 61.14

Mar 2006


Old Jan 16, 2011, 06:28 PM Local time: Jan 16, 2011, 05:28 PM #188 of 436
3 Dice Rolls
 Description
Dice
Result
*sneak attack
2d6
7
*Damage
2d8
11
Opening Move
1d20
10
Murray the sarcastic talking skull seemed momentarily distracted by the fray around him. I took the opportunity to slide around behind him, launching myself upwards and drawing my blade severely down across the back of his spine. As I saw him arch painfully, I added a quick, but solid, slam of an elbow into the back of his knee. I slid back, coiling myself, ready for the return salvo that was sure to be coming. I used the handguard of my rapier to nudge the brim of my hat upwards, smirking quietly.

Easy there, Jack. You're looking a little wobbly on your toothpicks.

People always told me there was something wrong with a man who only really enjoyed himself when his life was being spilled, but I always thought there was something wrong with a man who could get excited about anything less. Maybe it was the halfling thing. We were known for being a little... different. Or maybe I was just a twisted son of a bitch. Either way, my brain was already floating towards the joy of disarming that trap. The next thrill. The next high.


Move to skeleton. Keeping it between Sam and trap.
Opening Move hits. 25 damage total including sneak attack.
My AC and Ref defenses are +5 until end of next turn.


I am a dolphin, do you want me on your body?


John Mayer just asked me, personally, through an assistant, to sing backup on his new CD.

The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 17, 2011, 01:53 PM #189 of 436
17 Dice Rolls
 Description
Dice
Result
ah but gfz's AOO
1d20
7
aegis attack
1d20
10
beefi did hit yes
1d12
3
*flame jet damage
3d8
22
flame jet vs Sam
1d20
13
flame jet vs g-f-z
1d20
18
flame jet vs Uxig
1d20
19
Sam AOO vs Skel
1d20
11
Uxig AOO vs Skel
1d20
5
beefi aoo vs skel
1d20
10
save vs MY FLESH IT BURNS
1d20
14
*crunch
3d10
11
scimitar vs um Beefi?
1d20
14
gimme rain of steel plzkthx
1d6
1
preemptive slash (opening move
1d20
12
my SPINE
1d6
4
*uh yeah
2d6
2
The skeleton looked down in dismay as the genasi's blade ignited the few non-flaming ribs it had remaining.

"Oh, come on. That's just gratuitous."

Blades of Fiery Wrath does hit; you have advantage thanks to the bats, remember? 8 damage.

The bats, useful as they are, no longer serve to intimidate the skeleton. It's time to pull out the really big guns. To its credit, the skeletal guardian takes a buffalo to the chest with considerable aplomb — or as much aplomb as one could have after their ribcage had been reduced to a 2-dimensional plane.

Under the circumstances, "any" is still a considerable amount. The skeleton sprawls backwards, smashing into the apparatus — despite already being thoroughly engulfed in flames, it seems rather alarmed by this development.

The remaining mummy is flattened between the bony giant and the machine. No one will miss him. Sam darts in from the sidelines, harrying the bony thing from several angles. If nothing else, the skeleton would provide an unwilling shield against whatever the device was preparing to do — though a hollow bag of bones was clumsy armor at best. The retort he expects comes immediately, but he's ready for it.

The skeleton casts about for a target. The hated genasi and his lovely, lovely sword are out of reach. He could strike at the halfling again, but the rotten little bastard was moving around too quickly to follow. The kobold's wounds were knitting as he watched; no sense in swimming upstream. Only one thing for it. The minotaur scarcely seemed to notice the wound. The telltale click of the machine signaled that it was high time to move. The rotten bastards all took a swing at him (the damned cow finally hacked off one of his arms), but no matter. He was more concerned with extinguishing the wildfire that was rapidly approaching his cranium.

Beginning of Skeleton's turn: 5 ongoing damage
Scimitars vs Beefi: 16 damage (ugh)
Scarper off out of the way. 10 damage from Beefi's AOO.


The flint and steel finally spark, and the jet of invisible gas pouring out of the machine ignites as the muzzle rotates to the northwest. Only Sam is spry enough to crouch under the superheated blast, and even then he can feel the blisters forming on the arm he's used to shield his face. The kobold and the genasi are less lucky, catching the blast head-on and bursting into flames.

With the fuel consumed, the muzzle begins to rotate around the center of the machine again; preparing for the next blast.

26 fire damage to Uxig; 5 ongoing fire damage (save ends)
26 fire damage to Gra-fa-zut; 5 ongoing fire damage (save ends)
13 fire damage to Sam.
All three bloodied.

Uxig 14, Beefi 14, Gra-fa-zut 5, Sam 23, Garold 23, Skeleton 19, Flame Jet Trap 16




Most amazing jew boots

Last edited by The unmovable stubborn; Jan 18, 2011 at 06:47 AM.
Fluffykitten McGrundlepuss
Motherfucking Chocobo


Member 589

Level 64.55

Mar 2006


Old Jan 17, 2011, 06:18 PM Local time: Jan 18, 2011, 12:18 AM #190 of 436
2 Dice Rolls
 Description
Dice
Result
PRES BUTAN
1d20
8
IRON CURTAIN
1d20
2
Much to the minotaur's surprise, the swirling melee deposited the big skeleton at his feet, precisely where he wanted it to be. Without a second's hesitation, he swung his axe at the monster's face, the edge of the weapon carving through the air with a loud booming sound.

Curtain of Steel in response to Skeleton's attack (10+ to hit)

The living corpse ducked at the last moment and the axe buried itself an inch in the side of the trap machine. As he struggled to wrench his weapon free, the skeleton slashed at the Barbarian, causing a fine red line to appear on his mighty bicep. The wound served only to enrage the Minotaur, not from the pain for one such as he pays no heed to anything less than a permanently crippling injury, but from the impudence of his enemy and from his own frustration that he had still not managed to remove the skeleton's head.

Beefi would not be denied his trophy. He set off after his quarry, ducking past the spluttering end of the weird contraption in the chest, focussed entirely on the lumbering pile of bones in front of him. Using his momentum, the minotaur swung as he moved, a wide, sweeping strike, such as a lesser mortal might use to swat away a fly.


Pressing Strike on skeleton, starting with shift to BP1 (10+ to hit)

Again a swing and a miss. Beefi's eyes rolled back into his head and he vented his rage in a fearsome roar.

"MMMMOOOOOOOOOOOOOOOOO"

Following through from his missed attack, Beefi ducked to where he hoped he'd be out of the firing line of the flame cannon. He did not fear the machine's wrath but there was no point in getting your clothes burnt if you could avoid it.


Shift to BQ1

What kind of toxic man-thing is happening now?

Last edited by Fluffykitten McGrundlepuss; Jan 18, 2011 at 12:38 PM.
A4: IN THE DUNGEONS OF THE SLAVE LORDS
6C. Kobold's Kitchen


Member 773

Level 21.70

Mar 2006


Old Jan 17, 2011, 10:18 PM Local time: Jan 17, 2011, 10:18 PM 1 #191 of 436
2 Dice Rolls
 Description
Dice
Result
remove burning sensation?
1d20
12
*arrrgh
4d6
12
Slim is suddenly startled to find that not only is he wreathed in no less than two types of fire but good fire + bad fire does not cancel itself out. His world now nothing but burning and disappointment he flails girlishly at the hateful box letting out a earsplitting scream.

EEEEEEEEEEEEEEEEEEEEEEEEEEKKKKKKK

Activate Stonebreaker for double damage vs objects

Move to BO1 Use Great shout on trap 12+8X2 for stonebreaker 40 Damage +6 or not depending on if a trap counts as an enemy to trap and -2 to hit for the skeleton

burn for -5 regen 3 hp net loss -2 hp saved successfully against further burning


Most amazing jew boots
wvlfpvp
I'm going to write the most erotic, graphic, freakiest friend fiction ever


Member 122

Level 55.02

Mar 2006


Old Jan 19, 2011, 10:24 AM #192 of 436
1 Die Roll
 Description
Die
Result
Hit Skeleton?
1d20
5
OW DAMMIT. Still burning, I ran over to the skeleton & machine to thwack them with my blade.

Move to BQ1
Sword Burst on Skeleton & Trap DAMMIT FUCK DAMMIT


What, you don't want my bikini-clad body?
It was lunchtime at Wagstaff.
Touching butts had been banned by the evil Headmaster Frond.
Suddenly, Tina Belcher appeared in the doorway.
She knew what she had to do.
She touched Jimmy Jr's butt and changed the world.
No. Hard Pass.
Salty for Salt's Sake


Member 27

Level 61.14

Mar 2006


Old Jan 19, 2011, 06:53 PM Local time: Jan 19, 2011, 05:53 PM 2 #193 of 436
1 Die Roll
 Description
Die
Result
disarrrrrrrrm
1d20
17
I casually patted out the last few remnants of flame from my shoulder as I glanced over at my screaming allies.

"Stop being such a pussy. It's just a little fire."

I sighed and then looked up, rolling my eyes as I noticed no one had thought of the obvious given the current situation. So I sauntered over to the trap, adjusted my cap, licked my lips, and flicked the switch on the side to the "off" position.

"Seriously. No one but me thought of that?"

I might be a tough as nails fantasy detective, but man. Sometimes you just had to laugh. In a hard boiled fashion. Probably choking back a bit of anger over some dame who broke your ticker. Women.

second wind. Move adjacent to trap. ACTION POOOOOOOINT. attempt to disarm trap.

DISARRRRRRRRMED.


Jam it back in, in the dark.


John Mayer just asked me, personally, through an assistant, to sing backup on his new CD.

Animechanic
whipping boy


Member 1106

Level 23.57

Mar 2006


Old Jan 19, 2011, 11:08 PM Local time: Jan 19, 2011, 08:08 PM #194 of 436
3 Dice Rolls
 Description
Dice
Result
crunchy
1d6
1
constriction
1d8
1
attack roll
1d20
16
Garold was glad his first impression of the trap chest had been correct. The creator of this particular mechanical menace must have observed the same tendencies as Garold and had the worst best idea ever of creating a machine designed to light on fire. Garold felt sorry for his engulfed friends, but at the same time was very glad he managed to escape the gadget's fiery wrath. No one likes the smell of burning dog hair, especially the dog.

The skeleton also seemed rather relieved to have escaped the fire blast. The bats, meanwhile, appeared to be somewhat irritated at their lack of enemies to harass. That was easily solved.

Garold shouted to the skeleton: "You can't stop here, this is bat country!" With a wave of a hand the colony swooped to the other end of the room and continued their campaign of annoyance against the skeleton. Garold wished he could slam the skeleton into another wall, as it was starting to sound more like a xylophone as its joints loosened, but instead had to settle for crushing force.

Minor sustain bat zone
Move bat zone 4 squares east and 1 square south
Standard action - Serpent Arrow
Hit! 8 damage to skeleton.


Garold's spear transforms into a giant spectral snake, which sets about constricting the skeleton. Sadly, the skeleton's lack of internal organs to crush seems to limit the damage done. Either that or the snake just isn't that interested in eating the fleshless pile of bones.

There's nowhere I can't reach.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 20, 2011, 03:23 PM #195 of 436
2 Dice Rolls
 Description
Dice
Result
RECHARGE
1d6
5
gfz's save vs burnin'
1d20
2
With the flamethrower disarmed all too easily, the skeletal guardian has nowhere left to hide. Backed into a corner and assailed by bats, Garold's mighty anaconda is too much to endure. The massive snake easily snaps the brittle bones, and the skeleton's torso collapses into broken fragments. With nothing to hold them together, the four scimitar-swinging arms tumble to the floor — swiftly followed by everything else. The guardian was vanquished.

"You assholes", the now-immobile skull bitterly mutters. "The repair spell reagents come out of my paycheck, you know." Though clearly unhappy, the skull makes no further move to interfere with the adventurers — well, not that it could.

Victory! 3200 XP (640 each)



This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by The unmovable stubborn; Jan 20, 2011 at 04:08 PM.
A4: IN THE DUNGEONS OF THE SLAVE LORDS
6C. Kobold's Kitchen


Member 773

Level 21.70

Mar 2006


Old Jan 20, 2011, 04:39 PM Local time: Jan 20, 2011, 04:39 PM #196 of 436
Slim promptly flops face first onto the ground and takes a five minute nap.

short rest Burn 3 surges

Properly recovered he then proceeds to wipe the drool from his face and check the area for loot and attempt to detach the flamethrower to make it portable. If that's not possible I at least try to take it's fuel tanks.

I am a dolphin, do you want me on your body?
No. Hard Pass.
Salty for Salt's Sake


Member 27

Level 61.14

Mar 2006


Old Jan 20, 2011, 05:32 PM Local time: Jan 20, 2011, 04:32 PM #197 of 436
I had one thing I wanted from this battle. One very important thing. I picked up the skull and asked it:

"S'allright?"

I flapped its dead jaws.

"S'allright."

I attached the new trophy to my belt via a leather strap from my pack. Murray and I were going to be the best of friends.

Most amazing jew boots


John Mayer just asked me, personally, through an assistant, to sing backup on his new CD.

Fluffykitten McGrundlepuss
Motherfucking Chocobo


Member 589

Level 64.55

Mar 2006


Old Jan 21, 2011, 04:58 AM Local time: Jan 21, 2011, 10:58 AM 3 #198 of 436
The minotaur raised his axe once more, ready to deliver a final, killing blow to the animated skeleton. His swing was interupted however by the spectral snake launched by his companion which smashed the monster to pieces.

Beefi had been denied his kill and he was furious. He rounded on the Shifter, with murder in his eyes. Something was going to die this day and the barbarian cared not what it was. He took a slow, meaningful step towards his erstwhile companion, hefting his axe menacingly. His second step was less impressive however as he stepped into the gunk left behind by the flame trap, slipped and fell heavily, knocking himself out in the process.


I awoke to myself lying on the floor. I was still in the room with the chests only there were now bones scattered about the floor and my new friends all had a slightly scorched look about them. I hoped I hadn't missed anything important while I was passed out and made a pretence of examining the floor for pressure pads in the hopes that nobody would notice I'd been unconcious.

Hopping to my feet, I noticed that the chests had all been opened and ever being a keen student of chest design, I peered into each in turn to see if there were any interesting nuances of their construction.

It had been bugging me since we entered this tomb that although we were growing closer as a team, there was still no central unifying factor binding us together and I decided that we needed a name for our merry band. My companions were all certainly the violent type but having encountered no enemies since entering the place, they were all starting to look a little frustrated, even angry in the case of Slim the lizardman.

Inspiration hit me, given our number and demeanour, it seemed only fitting that henceforth our group shall be known as The Furious Five.

Spend a surge, examine chests for goodies, check the room for secret panels and shit, propose that we should officially be named the Furious Five.

What kind of toxic man-thing is happening now?
Animechanic
whipping boy


Member 1106

Level 23.57

Mar 2006


Old Jan 21, 2011, 08:22 AM Local time: Jan 21, 2011, 05:22 AM #199 of 436
The cowman was starting to freak Garold out a bit. For a minute there before he conked himself on the head, he seemed like he was ready to bring some severe hurt Garold's way. Garold decided it might be best to give him some space while he and his mystical zoo rested up.

Move to north wall and take a break. Spend a healing surge.

FELIPE NO
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 22, 2011, 07:42 PM 1 #200 of 436
Slim seizes hold of the flamethrower before the automated platform on which it sat could sink back into the floor. 'twas an abominably heavy thing, but Slim's disproportionately mighty strength is more than adequate to haul it out of the chest. The operation of the thing seemed simple enough — as Samwise had discovered, it was enabled by use of a simple switch — but aiming the damned thing, when its muzzle tended to rotate uncontrollably 'round... this would be more problematic. If nothing else, the fuel tanks would make a serviceable explosive if the device did prove too onerous to control.

Whole thing weighs about 80 lb, the two fuel tanks weigh 25 each. You'll need both hands to carry it, and you'll need to put it down before turning it on. Your call whether to bother dragging it around or not.

The giant skull dangles heavily from Sam's belt, muttering darkly as his companions poke at the chests and the fire apparatus.

"You won't get away with this, you scum. I'll find a new body, so I will. A bigger one! With even more arms! Like, 16 arms. Can you deal with that many arms! Can you possibly defend against that much sword?! I think not, sir. I think not. Whatcha gonna do, brother, when Swordamania runs wild on you? Grrrrrr."

The rewards of the battle are fine indeed. Each of the four scimitars the skeleton had been wielding is imbued with a unique enchantment (though in some cases it's hard to say that the enchantments were really appropriate to the skeleton's responsibilities. Regardless, there's a small fortune in magic steel strewn about the floor.









The gold chest is utterly empty, as is the silver chest once Uxig has removed the machine contained within. Inside the oak chest, however, a gleaming obsidian ring glitters in the corner, under a drift of ancient dust.



What, you don't want my bikini-clad body?
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Pang's Violence Basement > [DnD] Tomb of Horrors (GFF D&D Adventure X)

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