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[Multiplatform] Devil May Cry 4
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Inhert
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Old Mar 20, 2007, 12:46 PM #176 of 321
the only thing that bothers me in this is yeah Sony losing some good exclusive but still we are still in the first years of the next-gen console... let's just wait a little and everything will come in their place. The things is now multi-platform seem the way to go for most game since you can reach more gamer so make more money...

I don't really care since I'll still get it on ps3, but like already said, I prefer to have it on the console it was originally made for...

oh and for the chronology, i think they are just skipping dmc2 or acting like it never existed XD

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Last edited by Inhert; Mar 20, 2007 at 12:48 PM.
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Old Mar 20, 2007, 03:18 PM Local time: Mar 20, 2007, 02:18 PM #177 of 321
the only thing that bothers me in this is yeah Sony losing some good exclusive but still we are still in the first years of the next-gen console... let's just wait a little and everything will come in their place. The things is now multi-platform seem the way to go for most game since you can reach more gamer so make more money...

I don't really care since I'll still get it on ps3, but like already said, I prefer to have it on the console it was originally made for...

oh and for the chronology, i think they are just skipping dmc2 or acting like it never existed XD

Hrm. If you recall, Phil Harrison sort of gives us the idea of that most games of this year will more than likely be multiplat. Specific on GTA4. Can you blame a company right now for making PS3 games multiplat this early in the game though? I have no doubts that by the next year or two, we'll be seeing game named games going back to exclusive only to a console.

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Old Mar 20, 2007, 04:58 PM Local time: Mar 21, 2007, 07:58 AM #178 of 321
Guuuuys, this is still a Devil May Cry thread. High profile third party games switching or going multiplatform is nothing new. Keep the console exclusive list warzzz out of here. Please!

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Old Mar 22, 2007, 05:05 PM Local time: Mar 22, 2007, 04:05 PM #179 of 321
New scans from the latest Famitsu!

Some of Nero's moves are named/listed such as Snatch, Charge Shot, Exceed, and Hellbound. Oh and it looks like the Frost mosters from DMC1 is back for DMC4.

Dante is playable (should be no surprise, but a relief to hear)! Plus it looks like there's real time Style switching now too! Also a look at the snowy castle local. Oh and little note, looks like they've changed the "Do it!" on the style meter to "Deadly." Which is a relief, as the other one was stupid.



http://www.playsyde.com/news_4126_en.html

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Old Apr 21, 2007, 09:05 PM Local time: Apr 21, 2007, 08:05 PM #180 of 321
There was a Q&A session with Reuben Langdon (Dante), Dan Southworth (Vergil), and Johnny Yong Bosch (Nero) at ToA (Tales of Anime, it's a convention). Link to the footage of the 31 question session below.

http://www.livevideo.com/DivineDescendant

Heh, it's pretty entertaining (Southworth is a real goofball, heh), some of the stories they have were great. Plus incite on their experiences on making the games. Oh and Bosch revealed that his character, Nero, is actually in love with Kyrie (the heroine), which was something he might not have been supposed to have revealed given Southworth and Langdon's reactions.


Also here's a bit of transcript of another session they held, with more info on the making of DMC3. Interesting to note is that, contrary to popular belief, Stephanie Cheeva did not voice Lady whom she motion captured for. Though, the writer said they forgot who Langdon/Southworth said it was.

Quote:
1. Reuben explained that due to restrictions on the PS2's technological capabilities, there could only be as many as three enemies (the Abyss) showing on screen at once in Vergil's prologue.

2. It was Dan who suggested that Vergil sheathes his katana behind his back in the same prologue. Also, he said that Capcom wanted him to come up with innovative ways to sheathe Vergil's sword, so it was a good thing that Vergil was immortal since it would have been dangerous.

3. Dan said that he almost forgot his line at the end of the prologue where Vergil says "It begins" and that is why there is a little pause before Vergil says it. (However, due to Dan's joking nature, it is hard to tell if he meant it)

4. Reuben mentioned that except for the taunts, all in-game animation (during gameplay) required no motion capture.

5. It took Reuben approximately 20 times to get it right for the scene where Dante shouts along the alleyway at the end of mission 2, creating the echoic effect. Reuben said that he had to do it in a little "box" (I'm guessing a small booth) and it was really hard to get the right effect.

6. The Bruce Lee-like taunt that Dante gave Cerberus before their battle was supposed to be a real taunt that you can use in-game.

7. Arkham's name was originally Hyne (pronounced Hai-neh), which Reuben thought wouldn't work in English hence convinced Capcom to change it.


8. Jester's original name was Joker.

9. Reuben commented that Dan is good with the nunchakus and that he also motioned captured his version of the scene where Dante shows off his skills with Cerberus.

10. Stephanie Cheeva, the lady who motion captured Lady (no pun intended), is the Bulgarian Tae Kwon Do champion.


11. Reuben said that Lady's school girl design was for the purpose of 'moe'. Moe is a Japanese term which in this case basically refers to 'sex appeal', or an effect that brings about 'excitement' in that sense.

12. Reuben mentioned that Adam D. Clark, Arkham's voice and motion actor, voiced and motioned all 16 bosses from the Xbox 360 game Dead Rising.

13. Reuben explained that there was a bit of language barrier problem in DMC3 but they are trying to fix that in DMC4. The problem involves conflicts/misunderstanding of ideas on what works best and or is cool in the Japanese/English culture.

14. There was no facial motion capture in DMC3 but there is in DMC4 thanks to the improved capabilities of the PS3 console.

15. At one point, Dan said, "What we did in DMC4 was…" (couldn't hear the rest) Read it again: "What we did in DMC4 was…" I hope you get the hint. =P

16. Both Reuben and Dan loved the stab scenes in mission 7. To shoot the second stab scene, Dan aimed the sword to the side of Reuben's neck.

17. After the loud scream at the end of mission 7 where Dante first devil triggered, Reuben had to call it a day.

18. Near the end of mission 7's last cutscene where Vergil and Arkham jumped off the tower, Dan and Adam had to pretend that they were jumping 20 feet off the edge when they really just walked 5 feet out of the camera's scope and acted like they jumped.

19. A quote about Leviathan by Dan – "Blue whale. They're not aggressive. They're near extinct animals!"

20. Reuben said that Stephanie acted out these cutscenes for the audition: Father & Daughter (M6), Limited Partnership (M9), and Bloody Words (M11).


21. The cutscene Bloody Words (M11) was Stephanie's deciding act. Reuben said that she literally had tears in her eyes.

22. In the cutscene Limited Partnership (M9), the animators had to remodel/re-skin Dante just for it due to getting soaked in blood.

23. Dan jokingly said that he was jealous of Reuben for being able to capture the fun stuff (referring to Nevan's cutscenes) while he just stood there holding his sword.

24. Stephanie motion captured Nevan while Mary Elizabeth (voice actress of Makoto Kusanagi from Ghost in the Shell) voiced for her.

25. In the cutscene Rebellion (M10) where Arkham and Vergil opened the last gate, Dan and Adam had to imagine the gate in front of them, which was actually the director making silly noises and pretending that the gate was opening.

26. Contrary to popular belief, Stephanie Cheeva did not voice for Lady because of her European accent. She only did her motion capture. Lady's voice was done by someone else whose name I forgot… >_>

27. Dan thought that Stephanie's thick Eastern European accent was sexy.

28. Adam was the one who suggested that Arkham carries a book around. During his shooting, Adam carried a Star Wars book around. Apparently he is a huge fan.

29. Adam was also the one who suggested that Jester carries a scepter.


30. A quote about Lady's line during Arkham's 'death' scene where she said "Vergil?" by Dan – "Come get some, baby."

31. Dan mentioned that he liked watching Larry Leong voice act. (Larry is the voice actor for practically all the male enemies/demon bosses in DMC3) Dan thought that Larry was hilarious because one would think that someone with a monstrous voice would be huge and tall but Larry is in fact a tiny man.

32. While watching the cutscene where Dante defeated Beowulf, Dan laughed and said that he had no idea what Beowulf said.

33. During the shooting of the first cutscene in mission 12, Reuben held an ice ball pretending it was the Haywire Neo Generator.

34. A quote about Vergil's Lunar Phase against Beowulf by Reuben and Dan:
Reuben: "Nice axe kick from Dan."
Dan: "Why thank you, Reuben."
Dan: "Do elaborate."
Reuben: "Maybe over lunch."

35. It was Dan who suggested that Jester slams Lady's head against the ground in the cutscene in mission 13.

36. Apparently, the battle scene between Dante, Vergil, and Lady in mission 13 was choreographed to be a lot longer with Lady fighting against the two brothers. Unfortunately, it had to be altered and cut short due to the logic that Lady, a mere human, has no possibility of lasting so long alone against two half-demons.

37. The animators did practically all of the motion in the mission 14 cutscene where Dante drives up the tower on a bike. The only thing Reuben had to do was to pose holding a stick.

38. Reuben mentioned that Adam spiced up a lot of his original lines.

39. Adam was excited that he had to learn a sword for the Force Edge scene in mission 18 even though he was not a stunt actor.

40. A quote about Arkham's demon form in mission 19 by Dan – "This is Dante and Vergil versus the giant hemorrhoid."

41. Two quotes on the end of mission 19's cutscene by Dan:
– "Jump into the giant anus."
– "...the bowels of hell."

42. Reuben and Dan had to re-do the end of mission 19's cutscene about 17-18 times.

43. For the final showdown (the last slash) between Dante and Vergil, they insisted that Reuben hit Dan for real with the sword for the reality of the impact but Reuben refused, so instead of that, they ended up placing a huge mat in between so that Reuben could hit it as hard as he could as Dan ran past him.
More info on the event and the trio at the event in the source below.

http://devils-lair.org/toa.php

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Old Apr 23, 2007, 02:50 PM Local time: Apr 23, 2007, 11:50 AM #181 of 321
New DMC4 footage, courtesy of some site I'm not familiar with:

http://www.telefonica.net/web2/dgu/dmc4trial.wmv

I'm uploading it on my youtube account now for those who don't want to download. Nero's moves are frickin' amazing -- especially the way he manhandles the boss towards the end.

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Old May 18, 2007, 03:06 AM Local time: May 18, 2007, 02:06 AM #182 of 321
Updates to the game's site!

- Dante Special Report: talks about features exclusive to Dante
- Devils page: info about Berial and the returning Frost devils + images (screens & concepts) of both
- Gameplay footage for both Dante and Nero: showing Nero face off Berial and the Frost devils, as well as footage of Dante in action. Sounds like Dante will be getting the classic DMC1 soundtrack, or rather a remix of it (a little hard to tell, though I'm thinking it's the latter). Oh and in Nero's footage we're treated with a new vocal battle track, sounds like the same vocalist from DMC3.

Anyone else liking the new style ranking bar? Smokin' Atomic Brutal Carnage Deadly. The one word styles work much better IMO.

http://www.capcom.co.jp/devil4/eng/main.html

Here's hoping a downloadable demo is available in the next months.

EDIT:

Also something interesting to point out (as hinted in the Dante Special Report) is that if you look at the letters to the left of Dante's health bar you'll notice a T S R G. No doubt that the letters represent Trickter, Swordmaster, Royal Guard, and Gunsingler, giving us a clear indication of the styles that'll be available/returning to Dante for DMC4.

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Last edited by Hantei; May 18, 2007 at 03:19 AM.
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Old May 19, 2007, 12:17 PM Local time: May 19, 2007, 09:17 AM #183 of 321
Thanks for the update, Hantei. I've seen the Nero footage floating around for a while now, but Dante's was a more than welcome surprise. The remix of Dante's original battle track was awesome, even though that wasn't one of my favorite tracks from back in the day. I came.

Shit. Gonna have to pick this soundtrack up too.

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Old Jun 4, 2007, 01:30 AM Local time: Jun 4, 2007, 12:30 AM #184 of 321
Hiroyuki Kobayashi speaks on why they went multiplatform. It was basically so everyone could enjoy the game and that the series was a big name overseas (in NA) so they couldn't just ignore 360 owners. Oh and interestingly, they only started development on the 360 version after the announcement, so hopefully that won't delay the game's release since both versions are supposed to be simulatenously released. They also mentioned that content wise the game will be the same, so it makes little difference on which version you buy (therefore there is no better version).

Quote:
Devil May Cry 4 producer Hiroyuki Kobayashi has at last spoken out following Capcom's decision to make its big PS3 exclusive multiplatform. Fittingly, Famitsu's all Xbox 360 publication, Famitsu Xbox 360, was the recipient of Kobayashi's most recent comments on the game.

Kobayashi was first asked to comment on how DMC4 became a multiplatform title. "Devil May Cry is an extremely strong name overseas," explained the producer, "so there was of course the business decision that we couldn't exclude the Xbox 360. We're using an engine called Framework for development, and it's extremely easy to have a multiplatform strategy including the PC. You can say that Devil May Cry 4 is the first such offering. With the increase in platforms, we have the chance of more people being able to play the game, so we're also happy as developers."

You might think that having to make DMC4 for three platforms instead of just one would trouble Kobayashi, but that doesn't seem to be the case. On moving the PS3-targeted game to the Xbox 360, he said, "The game engine is shared, so compared to previous hardware, I believe it's easy. However, we've just started with the Xbox 360 version following the announcement, so there's still a ways to go."

Xbox 360 and PS3 owners alike can look forward to the same experience. "The content will be exactly the same," said Kobayashi. "Regardless of which one you buy, you will be able to get the same enjoyment. What's different is perhaps the shape of the controller and graphic peculiarities for each hardware. We wanted to avoid arguments about which one is better."

Moving away from multiplatform differences, the magazine asked Kobayashi if the game is progressing well following last year's playable debut at the Tokyo Game Show. "I believe progress is on the positive side of things, but this is the team's first time with next generation hardware development, so we are faced with a variety of problems and concerns. Clearing those is difficult." With a laugh, he noted that they'd have probably finished the game by now if it were on the PS2.

The game will run at 60 frames per second, Kobayashi reconfirmed. In fact, he considers the framerate a hurdle that the development team has set up for itself, and one that is taking up a good deal of its time.

Kobayashi wouldn't set himself to a release date (although a recent Capcom financial report pretty much confirmed a fiscal 2007 release). He did promise an advanced version at the Tokyo Game Show this September. We'll of course be in attendance, and will let you know how things have changed since last year, hopefully on both the PS3 and Xbox 360.
http://ps3.ign.com/articles/793/793662p1.html

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Old Jun 4, 2007, 09:06 AM #185 of 321
Yeah I saw this announcement when it came out. Just like any choice to go multiplatform it was for marketing and $$ reasons, so I don't think that an explination was really required. However I guess for thoes who couldn't figure that out on their own now know Capcom's reasons for their choice.

As to which one is better, if there will be one. Seeing how I do have a PS3 I'm just going to get it. Because the PS3 version is the source version, and the 360 version was started late in the project, if Capcom decides that meeting release date is more important then a good port, the 360 version could very well be buggy (or at the least have more bugs then the source). However the key thing for me is that I've played 1 -> 3 on the PS controller, so why would I want to re-learn a new controll setup?

Anyhow I don't think that DMC4 on 360 will sell too well with Bioshock, Mass Effect, Halo 3 and GTA 4 all surrounding it's release so I dought that DMC4 will make a splash in that market between that and the fact that X-box fans have missed the last 3 games. However time will tell all.

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Old Jun 4, 2007, 04:47 PM Local time: Jun 4, 2007, 03:47 PM #186 of 321
Man, the only reasons i now have to buy a PS3 are Final Fantasy and Kingdom Hearts.

Hearing this, along with Bioshock, Resident Evil 5 being on 360 (i think), and many others, i think i'm going to have to go Wii60 pretty soon. Only problem though, is that i'm going to have a very hard time not having Final Fantasy on the console i own (although if they're too much like XII then i think i'll be done with the series)

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Old Jun 4, 2007, 04:57 PM #187 of 321
Final Fantasy XIII is looking nothing like XII. In fact FF XIII is looking like a FFVII time set and probably field encountered battles, but the system is turn-based that then creates a fight scene using the inputed commands from both the player and the AI. For more info check out trailers for it on www.gametrailers.com and developer interviews scattered around the net for more info.

Final Fantasy: The Last Remnant for PS3 & X360 on the other hand is similar to FFXII and is currently the only FF game heading to the 360 also.

I will stop here to keep from taking this thread too far off topic.

Please if anyone else gets wind of new DMC4 info post it here.

Thanks

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Old Jun 4, 2007, 07:38 PM #188 of 321
The last remnant has nothing to do with final fantasy beside being made by Square-Enix. the game is only call "the Last Remnant" not final fantasy the last remnant...

even if it can hurt Sony to lose some exclusive, I'm not has made has I was before. If I can still have the game, I don't care much now if it multi-platform. What I don't like now is that they are going: " there will be exclusive content on this version but not on that one"... or "that version will have online but not the other"...

I don't see why they can't make the same content on all console version. The only thing I can see different is in term of graphic...

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Old Jun 4, 2007, 07:51 PM #189 of 321
That's because either the developer of a game is asking too much for exclusive rights or because MS/Sony is too cheap to fork over the cash for exclusives. Either way, content is cheaper then properties which is what it comes down to.

I don't like the way the industry is going right now either, however it is something that happens every generation. I reffer to this as the fog of the console war, after the opening shots of each new generation the industry is sent spiraling into chaos of allegiances and legal jargan. As far as the consumer goes, the only thing we can do is choose a console (or two) and stick to our guns till the dust clears.

Also I apologise for the Last Remnant thing, just goes to show that with Final Fantasy, outside the name there's not much to bind the series together in realtion. ^^; However it's probably still the closest thing that the 360 will see to a Final Fantasy game from Square as of now.

I was speaking idiomatically.
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Old Jun 5, 2007, 05:19 PM Local time: Jun 6, 2007, 12:19 AM #190 of 321
Hiroyuki Kobayashi speaks on why they went multiplatform. It was basically so everyone could enjoy the game and that the series was a big name overseas (in NA) so they couldn't just ignore 360 owners. Oh and interestingly, they only started development on the 360 version after the announcement, so hopefully that won't delay the game's release since both versions are supposed to be simulatenously released. They also mentioned that content wise the game will be the same, so it makes little difference on which version you buy (therefore there is no better version).



http://ps3.ign.com/articles/793/793662p1.html
Yes, yes yes!
I love that it will be for the PC as well.
Just... please, pleaseplease... do not let Ubisoft handle the PC version.
DMC3 is a UTTER MESS... you cant get 90% of joypads to work with it.... :/

What kind of toxic man-thing is happening now?
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Old Jun 5, 2007, 10:13 PM #191 of 321
LMAO, you think that DMC3 for the PC was a mess... you should see RE4 for the PC. Let's just say that it's a por of the PS2 version, except with 1/4 res cutscenes, and all the menues are pictures instead of 3D gauges and what not. Also there's a whole community that's involved in retexturing the ENTIRE game. Yeah, Ubisoft knows how to make games, but they couldn't port a game if their funding and careers depended on it.

If the goverment wants to be productive, write a bill that doesn't allow Ubisoft to port properties. It's bad enough when they port their own.

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Old Jun 6, 2007, 01:30 PM Local time: Jun 6, 2007, 08:30 PM #192 of 321
Ugh... and I wanted to get RE4...
I guess that means I shouldnt bother?

What, you don't want my bikini-clad body?
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Old Jun 6, 2007, 03:43 PM Local time: Jun 6, 2007, 10:43 PM #193 of 321
Depends on how desperate you are to play it. It didnt even have Mouse support until some fans created a patch.

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Old Jun 6, 2007, 09:25 PM #194 of 321
Well a bunch of people, myself included are making a whole slew of mods for this game that are SO needed. We've already upped the texture quality to that of the GC version as well as re-ripped the cinematics in HD quality.

Sometime around this coming monday one of the members is releasing a TOTALLY re-textured texture set for the game that makes the PC version of RE4 the BEST version.

ORIGINAL PC VERSION VS COMMUNITY RE-TECTURED VERSION



I know that Leon is the same, but the re-texturing of characters is a seperate project for the time being.

If anyone wants to help making RE4 -PC better or just wants to check it out you may do so here -> http://z6.invisionfree.com/Resident_...php?act=SC&c=3

Now I'll try to leave this to the topic discussion. If there's enough interest I may create a thread for this RE4 -PC stuff.

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Last edited by Slayer X; Jun 6, 2007 at 09:31 PM.
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Old Jun 21, 2007, 09:04 PM Local time: Jun 21, 2007, 08:04 PM #195 of 321
Found some vids on GameVideos

Berial battle: http://www.gamevideos.com/video/id/11152
Ice Stage: http://www.gamevideos.com/video/id/11151
Stage 1: http://www.gamevideos.com/video/id/11150

Some new info from Game Informer.
Quote:
Game Informer Magazine broke the first news on Devil May Cry 4 almost a year ago, and fans of the series are clamoring for any new information about the game. Unfortunately, even with E3 approaching, Producer Hiroyuki Kobayashi and the DMC team are remaining tight-lipped. However, we’re quite impatient, so we’ve managed to get a number of tidbits that you may not know about the game from Capcom and Kobayashi-san himself.

1. Dante is not just an unlockable character.
While Kobayashi-san has stated that Dante will be a playable character in Devil May Cry 4, Dante won’t be just an unlockable character after beating the game. “As the story unfolds, Dante will also be made available to play. He is not an unlockable bonus character, but is playable as part of the game’s storyline.”

2. Dante won’t be the only returning Devil May Cry character.
When we asked Kobayashi-san whether or not characters such as Trish or Lady will make appearances, he made it clear that there will be returning cast members. “I can’t reveal who, but there will be characters from the series appearing in the game.” Could that include Vergil, too? “That’s something you’ll have to play the game to find out!” says Kobayashi. It looks like fans interested in Vergil’s involvement (if any) won’t know anything for sure until DMC 4’s release.

3. Nero won’t be getting new weapons
Dante received new weaponry when defeating bosses in DMC3, but the same won’t hold true for Nero. “The focus on Nero won’t be on getting new weapons from bosses, but on powering up the Devil Bringer over the course of the game,” Kobayashi reveals. “The Devil Bringer will have many different abilities that can be used to attack enemies as well as to move around.”

4. The Devil Trigger could return
Although we haven’t seen Nero display any kind of Devil Trigger aptitude, the team hasn’t specifically stated that this feature won’t be in the game. A similar mechanic exists in Nero’s ability to rev up his sword, but Kobayashi tells us that “revving up the Red Queen is more like powering up attacks than a replacement for the Devil Trigger.”

5. DMC4 will be universally the same difficulty
It’s well known that Devil May Cry 3’s North American version was more difficult than its Japanese counterpart, but that won’t be the case with DMC 4. “Although I wasn’t directly involved with DMC3, from what I know, they made the game more difficult to respond to North American demand for a difficult game,” Kobayashi says. “With DMC4, we plan to keep all of the versions consistent around the world.”

6. Devil May Cry 4 will be identical on PlayStation 3 and Xbox 360
Kobayashi explains that “there won’t be any differences between the Xbox 360 or PS3 versions.” This is interesting, since Devil May Cry 4’s development was originally focused on the PlayStation 3. Though identical in terms of gameplay, the two iterations will probably differ in the form of online rewards like 360 Achievements and PS3 Trophies.

7. Sixaxis Am Cry
“There are currently no plans to support the Sixaxis controller” Kobayashi states.

8. No online multiplayer
Kobayashi admits that “We don’t currently have any plans for online multiplayer options in DMC 4.” Online, eh? Does that mean local multiplayer is still a possibility? After all, there was a brief boss battle in DMC 3 when the two sons of Sparda could team up, with a second player controlling Vergil.

9. No New Devil May Cry Demo At E3

With the team focusing on releasing Devil May Cry 4, there won’t be a new Devil May Cry 4 demo at E3. However, don’t count out something new for the Tokyo Game Show. The same demo we played at the Capcom Gamers Day will make another appearance. Maybe now we'll be able to beat that pesky boss.
Point number 2 is interesting, hinting that Vergil may possibly return. Wouldn't doubt the return of Trish or Lady either, since they were in the original concept art. Not too fond of point number 3 though, since doing combat with the same moveset could get dull real fast (eg. DMC2 and it's three swords with the same combo set). Hopefully gaining the new Devil Bringer skills as you progress redeems this aspect.

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Old Jun 21, 2007, 09:41 PM #196 of 321
Point #2 is interesting, however is not something that any DMC fan wouldn't have already dreamn't up, however it's nice to hear the developer keeping the dream alive.

Point #3 just means that there won't be new weapons. But there most likely will still be levels for the weapons that he does have which will elaborate on the current move set I would imagine. Along with his Devil Bringer upgrades.

Point #4 is hit or miss. As long as Dante still has DT, that's all that REALLY matters to me.

Point #5 is no big deal since they always tend to have umpteen dificulties per a game anyway.

The PS3 & 360 thing would be a good thing, but seeing how 2% of ported games manage to keep this promise in the performance area, I'm afraid that I'll have to see it to believe it.

I am a dolphin, do you want me on your body?
Inhert
The body may heal, the mind is not always so resilient.


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Old Jun 21, 2007, 09:49 PM #197 of 321
interesting!

I think what they mean about both version being the same is in term of content. Like bothe game will be identical in term of gameplay, story and content of the game. Technically there might be some difference has the 360 will probably be a port, now we have to see how good this port will be.

How ya doing, buddy?
Slayer X
Why do you not draw your sword?


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Old Jun 21, 2007, 10:43 PM #198 of 321
Yeah, that's probably what they meant.

What kind of toxic man-thing is happening now?
Sexninja
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Old Jul 20, 2007, 02:47 AM Local time: Jul 20, 2007, 12:47 PM #199 of 321
http://www.gamersyde.com/news_4696_en.html

Something totally new, finally.
Who says black chicks aren't hot.

FELIPE NO
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Old Jul 20, 2007, 04:02 AM Local time: Jul 20, 2007, 03:02 AM #200 of 321
Ahh, finally something new. Why couldn't they have just made a new trailer featuring the new characters, especially the hot chick (Gloria), for E3? I'm guessing all three of the characters are in league with each other, perhaps members of the Order of the Sword. Still hoping Lady and Trish make some sort of an appearance in the game. And wow, this is the first time DMC has ever had this many human-looking characters ever.





http://www.capcom.co.jp/devil4/main.html


No doubt the person holding the weapon in the pic below is Gloria.

=

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