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New Wii info
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Wall Feces
Holy Cow! What Happened!


Member 493

Level 46.34

Mar 2006


Old Sep 7, 2006, 04:16 PM #176 of 313
Damn, that really blows that rumble is removed. That kinda gives in-game immersion a smack in the face. Oh well, it's pretty much their only mistake with this system thus far, so, I'm not too worried yet.

Also, I assume the SD card DRM refers to the virtual console games and not game saves.

What, you don't want my bikini-clad body?

Last edited by Wall Feces; Sep 7, 2006 at 04:19 PM.
neothe0ne
River Chocobo


Member 461

Level 25.17

Mar 2006


Old Sep 7, 2006, 05:53 PM #177 of 313
I read elsewhere that the magazine made a mistake, and that rumble would be included. After all, the E3 wiimotes had both the speaker AND rumble, so the speaker REPLACING rumble makes no sense.

Update:
Proof rumble is still there: http://wii.ign.com/articles/731/731354p2.html
If you go to the first page of that article, you'll find the posted date of September 7th.. today.

As for the DVD movie playback add-on... I don't know. I don't really care either, since my Zen Vision:M is amazing.

How ya doing, buddy?

Last edited by neothe0ne; Sep 7, 2006 at 06:33 PM.
Omnislash124
Currently Playing: Phantom Brave


Member 2043

Level 29.93

Mar 2006


Old Sep 7, 2006, 06:44 PM #178 of 313
So, rumble feature is still there....I don't know if its good or not. It'd kill me if rumble was missing, but then again, hopefully rumble doesn't screw you over when you're trying to steady an aim or something. Of course, if there's any rumble, that's how it is in real life......whatever, I'm just rambling now, since Rumble is back now regardless.

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Acro-nym
Holy Chocobo


Member 635

Level 32.46

Mar 2006


Old Sep 7, 2006, 06:51 PM #179 of 313
But to believe that rumble never went away, wouldn't we have to concede IGN as a being a good source of intel?

This thing is sticky, and I don't like it. I don't appreciate it.
surasshu
Stupid monkey!


Member 28

Level 31.10

Mar 2006


Old Sep 7, 2006, 06:59 PM Local time: Sep 8, 2006, 01:59 AM #180 of 313
Originally Posted by Acro-nym
But to believe that rumble never went away, wouldn't we have to concede IGN as a being a good source of intel?
Would you rather believe the British?

It seems excessively unlikely that they would take out rumble after all the "rumble is IN!" clamoring, anyway.

Here's something cool, though not quite cool enough for school (or was that the other way around?): "Iga" hinted at a Castlevania title for the Wii. It's pretty shockingly obvious that a Castlevania title would appear on the Wii, but that won't keep me from celebrating the possibility, especially after all the pussyfooting Iga's done the past half year re: Castlevania on the Wii.

How ya doing, buddy?

Last edited by surasshu; Sep 7, 2006 at 07:09 PM.
neothe0ne
River Chocobo


Member 461

Level 25.17

Mar 2006


Old Sep 7, 2006, 07:03 PM #181 of 313
IGN IS a good source of intel when it's an interview with a developer.. and when IGN is reporting new Wii controller information (the 6kb of cache and speaker) without mentioned rumble being gone. Better than a random place quoting someone important.. which turns out not to be true.

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Helloween
aguywholikestovideogames


Member 607

Level 33.17

Mar 2006


Old Sep 7, 2006, 09:15 PM Local time: Sep 7, 2006, 08:15 PM #182 of 313
Originally Posted by Omnislash124
So, rumble feature is still there....I don't know if its good or not. It'd kill me if rumble was missing, but then again, hopefully rumble doesn't screw you over when you're trying to steady an aim or something. Of course, if there's any rumble, that's how it is in real life......whatever, I'm just rambling now, since Rumble is back now regardless.
When the rumble feature is initiated, it's normally cause something unsteadying is occuring. Now Rumble is actually creating the sense of unsteadiedness by moving your hand, and your reaction to it makes it all the more real, as if you were in the game so to speak.

What kind of toxic man-thing is happening now?
avanent
heart eater


Member 1462

Level 19.73

Mar 2006


Old Sep 7, 2006, 09:56 PM Local time: Sep 8, 2006, 11:56 AM #183 of 313
Im guessing the idea of no rumble came from PS3 excuse for not having it... and that from there the speaker was seen as compensation. Good to knwo they are both confirmed as in though

Originally Posted by Helloween
When the rumble feature is initiated, it's normally cause something unsteadying is occuring. Now Rumble is actually creating the sense of unsteadiedness by moving your hand, and your reaction to it makes it all the more real, as if you were in the game so to speak.
My thoughts exactly.

However, most games allow you to turn off rumble anyways. So if it bothers you...

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Technophile
With my hands...Be My Last


Member 680

Level 19.53

Mar 2006


Old Sep 7, 2006, 11:14 PM #184 of 313
Good to know it was just a case of bad journalism. I guess Nintendo would have taken everything about rumble off this site too if the "no rumble" crap was true. (Should have thought of checking their site earlier.) I can now breath a sigh of reliefe.

What, you don't want my bikini-clad body?
Malmer
From Shambler with Love


Member 168

Level 17.93

Mar 2006


Old Sep 8, 2006, 01:44 AM Local time: Sep 8, 2006, 08:44 AM #185 of 313
Originally Posted by BurningRanger
The coolness of Batallion Fucking Wars has nothing to do with feeling like you're holding a gun. I think you couldn't have missed the point of the game more if you tried.
Yeah, I'm talking about Red Steel / FPS's.

Originally Posted by Metal Sphere
:eyebrow: I'm not getting this, could you rephrase it?
I want it more responsive too, but just turning up the sensitivity, like on a mouse, would be a huge turn-off for me.
I want to shoot exactly where I'm pointing the wiimote (like a lightgun), and then speed up the turning as your pointer reach the edge instead.
Am I making sense? =P

Jam it back in, in the dark.
chaofan
Quarter-Circle + Paaaunch!


Member 1794

Level 21.29

Mar 2006


Old Sep 8, 2006, 07:55 AM Local time: Sep 8, 2006, 11:55 PM #186 of 313
DVD play-back would have been nice, but not a big loss anyway. The Spore idea and the 6k internal controller memory seem like small things but they'll probably come off as good inclusions. Rumble will hopefully stay contrary to the article Technophile wrote, as if Nintendo want to immerse their players into the game, they would requrie feedback of some sort.

What would happen to games if suddenly the Wii controller runs out of batteries? Would it automatically go to sleep mode, restart the game (ala Four Sword Adventures) or pause and prompt you to replace the batteries?

I don't mind the battery part. You think of it as a trade-off for the gyroscope technology.

A week till the "supposed" final unveiling of Wii in its entirety. And price/release date. w00t!

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Infernal Monkey
TEAM MENSA


Member 15

Level 45.57

Feb 2006


Old Sep 8, 2006, 09:31 AM Local time: Sep 9, 2006, 12:31 AM #187 of 313
I forgot all about DVD playback in the thing. Doesn't everyone have a twenty five cent player sitting next to their consoles like me by now? One that proudly states it can do JPEG slideshows then every image comes up on screen as a yellow and purple Atari 2600 type mess? They're the best.

This thing is sticky, and I don't like it. I don't appreciate it.
map car man words telling me to do things
find animals!


Member 16

Level 47.67

Feb 2006


Old Sep 8, 2006, 10:04 AM Local time: Sep 8, 2006, 06:04 PM #188 of 313
I still use my PS2 for my DVD watching (with DVD Region X disc) The picture is good enough for me when using an RGB cable.

Though we do have proper DVD players in the house too


I like how the headlines scream WII PRICE CONFIRMED FOR EUROPE and they give an estimate for the UK, which is usually an entirely different price than the rest of Europe

£149 is actually a bit more than what I had begun to expect, since it will pretty certainly translate to something like €250 over here. With games magically costing €59.90.

"What? You've been paying that for ages now, why distrupt something you're used to?!"

I am a dolphin, do you want me on your body?

Infernal Monkey
TEAM MENSA


Member 15

Level 45.57

Feb 2006


Old Sep 8, 2006, 10:21 AM Local time: Sep 9, 2006, 01:21 AM #189 of 313
Eegads, didn't GameCube launch at like €200? I hope Wii's the same. My PS2's DVD movie function thingy died somewhere in 2002, like magic! Yet it still reads DVD-ROM games fine. Actually, fine as in, has to take about two minutes to reconize the discs. Keep going little PS2! You can do it!

I was speaking idiomatically.
BlueMikey
TREAT?!?


Member 12

Level 35.70

Feb 2006


Old Sep 8, 2006, 03:34 PM Local time: Sep 8, 2006, 01:34 PM #190 of 313
Just saw a story on Google News that IBM has shipped the main microprocessors for the Wii, all of them, and that indicates the Wii will be here on schedule. Looks like Nintendo will get those 6 million Wiis out to anyone who wants one (I can't recall Nintendo ever screwing up a launch anyway).

http://www.1up.com/do/newsStory?cId=3153497
http://www.gamespot.com/news/show_bl...stnews;title;0

Couple that with Sony's notice that it will only ship half of its expected consoles (pushing prices probably well over what XBOXes were at for people who are unlucky enough to not find a store who will well them one)...ouch.

How ya doing, buddy?
and Brandy does her best to understand
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Sep 8, 2006, 04:06 PM #191 of 313
Nintendo has said they'll have 6 million consoles ready from launch to March 2007. I think that's amazing, and definitely a good start for the Wii.

FELIPE NO

The text is part of the image and the two squires aren't exactly even.
JazzFlight
Super Furry Animal


Member 17

Level 29.62

Feb 2006


Old Sep 8, 2006, 04:10 PM #192 of 313
Hmm, I just had an idea for a good FPS layout.

No turning if you move the pointer to the side of the screen.

HOWEVER, if you hold down the A button, the pointer becomes a fast turning control. The aiming cursor would remain in the center of the screen, and depending on where you move the remote, the character would turn in that direction. When you let up on the A button, it's back to frozen-in-place Light Gun mode.

Think of the control scheme in games like Deus Ex or System Shock, where you have a free look mode and a "mouse click" mode.

What, you don't want my bikini-clad body?
Elixir
Banned


Member 54

Level 45.72

Mar 2006


Old Sep 8, 2006, 04:15 PM Local time: Sep 9, 2006, 10:15 AM #193 of 313
I think strafing with the analog stick in one hand, and aiming with the remote in the other would be the best for first person shooters. I mean, the controls in Metroid Prime aren't so great. If they pull it off this way, I don't see what could go wrong.

Of course it'd take some getting used to though.

Jam it back in, in the dark.
The_Griffin
Nostalgia and Crossovers


Member 266

Level 32.27

Mar 2006


Old Sep 8, 2006, 04:23 PM Local time: Sep 8, 2006, 02:23 PM #194 of 313
I dunno about you but to be honest I can't imagine using a system other than Metroid Prime's. Granted, that's because I suck at console FPS's and the farthest I got was a few minutes of co-op Halo and Geist (which I used the MP control scheme in ), but I dunno.

If nothing else, MP's control scheme was good for the kind of game it was. *shrug*

There's nowhere I can't reach.
Malmer
From Shambler with Love


Member 168

Level 17.93

Mar 2006


Old Sep 8, 2006, 05:38 PM Local time: Sep 9, 2006, 12:38 AM #195 of 313
Jazz, that would be a great way to compromise both Sphere's and my own wishes! I reckon that you'd still be able to shoot while in turn-mode. Meaning that if you are elite and steady enough, you could be able to play it completely in this mode, if you like that feel.

But think of combining it with the screen-edge-turning too:
If an enemy goes just off the screen you'll still be on track of him - but generally playing, you'll always have the fast-button-turn at your disposal.
Your idea, just without unnecessarily disabling the screen-turning. This I think could actually be an ideal form of control.

Whatever Red Steel becomes, we're bound to see some different FPS experimenting in this matter, I think...



EDIT: Omg, all this game needs is a fast-turn-button. Wasn't this mentioned already? =P

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by Malmer; Sep 8, 2006 at 05:54 PM.
Torte
Vampire Killer


Member 4126

Level 15.25

Mar 2006


Old Sep 8, 2006, 07:59 PM Local time: Sep 9, 2006, 12:59 PM #196 of 313
Wow you nearly worried me there! No rumble would severely impact a lot of the current launch line-up and more. Trauma Center 2 relies heavily on rumble as a key feature to providing an immersive on-hands experience; I can imagine the devs pulling it out if the Wii lost that function...

I am a dolphin, do you want me on your body?
Nintendonomicon
Mama's boy


Member 1640

Level 16.17

Mar 2006


Old Sep 8, 2006, 09:33 PM Local time: Sep 8, 2006, 07:33 PM #197 of 313
IGN broke the story of Sam Fisher being Wii-bound.
Double Agent will be on Wii by this holiday season.

Damn, Ubisoft must owe Nintendo a big favor we don't know about, because their support for Wii has been quite impressive. Perhaps the Lovecraftian deity known as the Yamauchi (you know he's still the pupper master!) exerted its sorcery and is controlling the mind of Yves Gillemont, secretly whispering orders to him from darker planes of existence.
Or maybe they like Wii a lot. But I like the Yamauchi theory better.

I was speaking idiomatically.
Return to Crystal Lake...


My Wii Friend Code 1942-4227-2974-0276
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Sep 8, 2006, 09:40 PM #198 of 313
Originally Posted by Malmer
Jazz, that would be a great way to compromise both Sphere's and my own wishes! I reckon that you'd still be able to shoot while in turn-mode. Meaning that if you are elite and steady enough, you could be able to play it completely in this mode, if you like that feel.

But think of combining it with the screen-edge-turning too:
If an enemy goes just off the screen you'll still be on track of him - but generally playing, you'll always have the fast-button-turn at your disposal.
Your idea, just without unnecessarily disabling the screen-turning. This I think could actually be an ideal form of control.

Whatever Red Steel becomes, we're bound to see some different FPS experimenting in this matter, I think...



EDIT: Omg, all this game needs is a fast-turn-button. Wasn't this mentioned already? =P
You're right, Jazz' idea really does sound like a nice alternative. It'd be quick to switch between the two to suit each individual situation or style.

Most amazing jew boots

The text is part of the image and the two squires aren't exactly even.
Omnislash124
Currently Playing: Phantom Brave


Member 2043

Level 29.93

Mar 2006


Old Sep 8, 2006, 11:28 PM #199 of 313
While Jazz's Idea for the Wii's FPS control scheme sounds good, I get the feeling that FPS will have to evolve over time. Things sound good in theory, but you have to actually feel what it feels like to play it before you set things in stone. I'm not downplaying Jazz's theory, because it may be a good one, I'm just saying that it might be more beneficial to try several different Alternatives before setting one in stone. Here's hoping that Red Steel will come with more than one control scheme.

FELIPE NO
Technophile
With my hands...Be My Last


Member 680

Level 19.53

Mar 2006


Old Sep 9, 2006, 12:18 AM #200 of 313
If anyone's still not convinced by IGN's damage-control post and still worried 'bout the rumble, here's an article from the very same site that posted the magazine's inaccurate story, stating that the same magazine is admitting they made a mistake .

What, you don't want my bikini-clad body?
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