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[Wii] Red Steel
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Rock
Rock me


Member 66

Level 29.37

Mar 2006


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Old Oct 17, 2006, 02:27 PM Local time: Oct 17, 2006, 09:27 PM #151 of 154
Actually, the Katana fights look like the most boring thing I've ever seen in a videogame. Unfortunately, the number of kombos seems to be very limited.

The sniper rifle scene also looks awkward.

FELIPE NO
Cobalt Katze
This game will never come out.


Member 224

Level 20.94

Mar 2006


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Old Oct 17, 2006, 02:33 PM Local time: Oct 17, 2006, 11:33 AM #152 of 154
The sword fights look pretty interesting, at least moreso than the gun battles. I just wish that the music wasn't so extremely repetative. Okay, we've got some taiko action going on, but how about develop it a little bit since this duel's taking a while. The music outside of sword battles is awesome though, I love the variety of instruments used.

The cutscenes make me a bit sad inside though. They bring me back to the nostalgic times of Ninja Gaiden 2 for the NES, but that's about it. It's like they made rather badly compressed bitmaps of the model renders and slide them around on panoramas. Ingame cutscenes? Pre-rendered? Anything? Don't even get me started on the MSPaint plane flying from the US to Japan.

If you're going to do something stylish like comicbook-style frames, at least draw them well or use really nice high-res renders.

What, you don't want my bikini-clad body?
Rock
Rock me


Member 66

Level 29.37

Mar 2006


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Old Oct 17, 2006, 02:43 PM Local time: Oct 17, 2006, 09:43 PM #153 of 154
What's so interesting about the sword fights? It's basically you going in circles and hacking or slashing your oponent. From those videos, you can't even tell wether they're using the remote or just press some buttons.

Everything is just totally uninspired compared to the first gameplay I've seen months ago.

How ya doing, buddy?
Cobalt Katze
This game will never come out.


Member 224

Level 20.94

Mar 2006


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Old Oct 17, 2006, 02:47 PM Local time: Oct 17, 2006, 11:47 AM #154 of 154
Well I suppose what I meant to say is that the original sword fights looked even more simplistic. Parry, hit. Parry, hit. At least there were a few other moves being used this time and the opponents certainly didn't appear to be very easy. But yeah, it's still nothing extremely exciting yet.

Personally, I would have gone for a more realistic/deadly approach to the sword fights ala Bushido Blade. You get hit in the right spot? Dead. Health bars in sword fights is silly. Ramble ramble.

There's nowhere I can't reach.

Last edited by Cobalt Katze; Oct 17, 2006 at 02:49 PM.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Wii] Red Steel

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