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New Wii info
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Free.User
See You, Space Cowboy


Member 62

Level 32.80

Mar 2006


Old Sep 5, 2006, 01:17 AM Local time: Sep 4, 2006, 10:17 PM #151 of 313
Originally Posted by Metal Sphere
Wow, well I'll give you a few titles to try out if this does interest you enough to pick it up:

- Link's Awakening
- Link to the Past
- Ocarina of Time
- The Minish Cap
- Link's Awakening
- Link to the Past
- Ocarina of Time
- The Minish Cap

- Link's Awakening
- Link to the Past
- Ocarina of Time
- The Minish Cap

- Link's Awakening
- Link to the Past
- Ocarina of Time
- The Minish Cap

- Link's Awakening
- Link to the Past
- Ocarina of Time
- The Minish Cap

- Link's Awakening
- Link to the Past
- Ocarina of Time
- The Minish Cap

Seriously. Playing and completing Ocarina of Time should be a prerequisite to these forums.

How ya doing, buddy?




Mario Kart DS: 498293-921939____
Star Fox Command: 155-576-696-451____
Metroid Prime Hunters: 4854-1233-4943____
Final Fantasy III: 506891214495____
Xfire: freuser____
Steam: Free.User
____
Old Sep 5, 2006, 01:19 AM #152 of 313
Others would argue Link to the Past or any number of games. What the fuck is your point?

What, you don't want my bikini-clad body?
FatsDomino
I'm just informing you


Member 11

Level 61.64

Feb 2006


Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Sep 5, 2006, 01:20 AM #153 of 313
Heh, like a fucking avalanche. N64 emulation's pretty good these days, no?

Quote:
Others would argue Link to the Past or any number of games. What the fuck is your point?
Right here. Though I'm one of those people who lumps OoT in with FFVI and VII as overrated so I may not count. as much

Jam it back in, in the dark.

The text is part of the image and the two squires aren't exactly even.

Last edited by Metal Sphere; Sep 5, 2006 at 01:23 AM.
Soldier
Hero of Twilight


Member 98

Level 35.79

Mar 2006


Old Sep 5, 2006, 01:32 AM #154 of 313
Quote:
The idea of a giant Hyrule makes me think of some form of Shadow of the Colossus-esque battle being in the cards. Imagine Ganon's final form being a giant colossus? I'd probably crap.
No, no, no. For the hundreth time....

Gleeock.

GLEEOCK.

GLEEOCK

There's nowhere I can't reach.
Free.User
See You, Space Cowboy


Member 62

Level 32.80

Mar 2006


Old Sep 5, 2006, 01:37 AM Local time: Sep 4, 2006, 10:37 PM #155 of 313
Originally Posted by AcerBandit
Others would argue Link to the Past or any number of games. What the fuck is your point?
Is it not obvious? I like that game.
Although Link to the Past was awesome, and I should really finish it ;__;...

This thing is sticky, and I don't like it. I don't appreciate it.




Mario Kart DS: 498293-921939____
Star Fox Command: 155-576-696-451____
Metroid Prime Hunters: 4854-1233-4943____
Final Fantasy III: 506891214495____
Xfire: freuser____
Steam: Free.User
____
surasshu
Stupid monkey!


Member 28

Level 31.10

Mar 2006


Old Sep 5, 2006, 05:17 AM Local time: Sep 5, 2006, 12:17 PM #156 of 313
You're all either lying or deluded: obviously the best Zelda game was Link's Awakening. =D

Anyway, I didn't see this posted up yet so I might as well mention it, since it's well worth seeing: IGN did a very extensive hands-on of the Wii in their IGN Weekly thing, from the German Games Convention in Leipzig. It features long gameplay footage of Battalion Wars 2, that Mario footie game, and a bunch of others (but none of the flagship titles, for some reason). Link'd.

I really dislike Battalion Wars 2 using the Wii controller as a mouse cursor thing. It's just so uninspired.

I am a dolphin, do you want me on your body?
Malmer
From Shambler with Love


Member 168

Level 17.93

Mar 2006


Old Sep 5, 2006, 11:37 AM Local time: Sep 5, 2006, 06:37 PM #157 of 313
Originally Posted by surasshu
You're all either lying or deluded: obviously the best Zelda game was Link's Awakening. =D

Anyway, I didn't see this posted up yet so I might as well mention it, since it's well worth seeing: IGN did a very extensive hands-on of the Wii in their IGN Weekly thing, from the German Games Convention in Leipzig. It features long gameplay footage of Battalion Wars 2, that Mario footie game, and a bunch of others (but none of the flagship titles, for some reason). Link'd.

I really dislike Battalion Wars 2 using the Wii controller as a mouse cursor thing. It's just so uninspired.
Thanks for the link =D not seen it yet.

The Wiimote will inevitably come to match many mouse-like features from PC games. Uninspired or not, it may get me to give BW2 a go, since the idea of controlling a RTS with a gamepad scared me the hella away from BT1, though it looks so damn sweet.

Starcraft 64 scarred me for life

Minish cap is the best Zelda ever FULL STOP

I was speaking idiomatically.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Sep 5, 2006, 01:49 PM #158 of 313
Vaati spit hot FIYAH, but the game was too short. It was fun while it lasted.

I thought Fran had quite a bit of trouble with Battalion Wars, or at least it looked that way. He was struggling to get the troops moving while moving his commander. The worst one was definitely the helicopter, but I'm sure there's going to be time to tweak all this.

Strikers was solid, though not much seems to have changed from the Gamecube version. Red Steel was very "meh" with the slow turns and environmental quality (textures mostly ranging from spectacular to lame).

Most amazing jew boots

The text is part of the image and the two squires aren't exactly even.
BurningRanger
...was there


Member 4377

Level 19.38

Mar 2006


Old Sep 5, 2006, 01:59 PM #159 of 313
Fran looked like he just sucks at Batallion Wars.

WHO THE FUCK TAKES A HELICOPTER AGAINST SOMETHING CLEARLY LABELED "ANTI-AIR."

FELIPE NO

Pokemon Diamond: 1547 1670 1982
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Sep 5, 2006, 02:39 PM #160 of 313
Originally Posted by BurningRanger
Fran looked like he just sucks at Batallion Wars.

WHO THE FUCK TAKES A HELICOPTER AGAINST SOMETHING CLEARLY LABELED "ANTI-AIR."
Hmm, you've got a point. But the second time he switches to the helicopter, he can barely aim down at the tank that wipes him out faster than the AA guns.

Wii sports just looks fun, can't wait.

What, you don't want my bikini-clad body?

The text is part of the image and the two squires aren't exactly even.
surasshu
Stupid monkey!


Member 28

Level 31.10

Mar 2006


Old Sep 5, 2006, 04:19 PM Local time: Sep 5, 2006, 11:19 PM #161 of 313
Originally Posted by Metal Sphere
Red Steel was very "meh" with the slow turns and environmental quality (textures mostly ranging from spectacular to lame).
The slow turning REALLY turned me off (har, that's a pun I think). Like Fran, I really hope they have a kind of calibration system so that can be fixed.

Jam it back in, in the dark.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Sep 5, 2006, 06:35 PM #162 of 313
Maybe they didn't lock the camera to the gun because they felt that with an exaggerated motion it may disorient the player?

There's nowhere I can't reach.

The text is part of the image and the two squires aren't exactly even.
Malmer
From Shambler with Love


Member 168

Level 17.93

Mar 2006


Old Sep 6, 2006, 02:18 AM Local time: Sep 6, 2006, 09:18 AM #163 of 313
Yeah, if you look at the bat or golfclub from Wiisports, it's kinda shaky (I reckon these track the wiimote directly?), and the pointer in BW2 and Mario Galaxy is generally quite shaky too, as it must be impossible to hold it prefectly still.

I guess playing Red Steel with a locked camera mode would give anyone a seizure... Unless they could incorporate some kind of smoothing/backlash, which would be my favored option if possible.

This thing is sticky, and I don't like it. I don't appreciate it.
surasshu
Stupid monkey!


Member 28

Level 31.10

Mar 2006


Old Sep 6, 2006, 05:44 AM Local time: Sep 6, 2006, 12:44 PM #164 of 313
Well, the way I see it, if there's (potentially) someone behind you with a shotgun trying to shoot your brains out, how fast would you turn around? That's how fast I would like my game character to turn around too. He's not a tank.

I am a dolphin, do you want me on your body?
Infernal Monkey
TEAM MENSA


Member 15

Level 45.57

Feb 2006


Old Sep 6, 2006, 08:59 AM Local time: Sep 6, 2006, 11:59 PM #165 of 313
Nintendo Australia / EB strike back with an even crappier looking promo poster!



It's like Mario's about to shove it up his arse or something.

I was speaking idiomatically.
Malmer
From Shambler with Love


Member 168

Level 17.93

Mar 2006


Old Sep 6, 2006, 10:49 AM Local time: Sep 6, 2006, 05:49 PM #166 of 313
Playing = believing
Ohmygoodness, someone ought to be fired.

Originally Posted by surasshu
Well, the way I see it, if there's (potentially) someone behind you with a shotgun trying to shoot your brains out, how fast would you turn around? That's how fast I would like my game character to turn around too. He's not a tank.
Now I come to think if it, they wouldn't be able to just "bind" the viewing point to the curser - you would never be able to turn all the way around without actually pointing the wiimote backwards.
They need that pointer to reach some point near the edge to begin turning.

I too think it's too slow like it is. I would like to see some kind acceleration instead - pointing halfway to the edge makes you start turning, and then faster towards the edge. Maybe so fast, pointing over the edge, that just by giving it a nudge you will be able to turn all the way around.

Oh I do hope they take these kind of things into consideration =/

What kind of toxic man-thing is happening now?
surasshu
Stupid monkey!


Member 28

Level 31.10

Mar 2006


Old Sep 6, 2006, 06:58 PM Local time: Sep 7, 2006, 01:58 AM #167 of 313
Originally Posted by Malmer
Playing = believing
Ohmygoodness, someone ought to be fired.


Now I come to think if it, they wouldn't be able to just "bind" the viewing point to the curser - you would never be able to turn all the way around without actually pointing the wiimote backwards.
They need that pointer to reach some point near the edge to begin turning.

I too think it's too slow like it is. I would like to see some kind acceleration instead - pointing halfway to the edge makes you start turning, and then faster towards the edge. Maybe so fast, pointing over the edge, that just by giving it a nudge you will be able to turn all the way around.

Oh I do hope they take these kind of things into consideration =/
Exactly, that's the kind of game mechanic I would like to see in there. I doubt very much the first situation is how it would work (or at least, that would be really silly).

FELIPE NO
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Sep 6, 2006, 09:00 PM #168 of 313
Originally Posted by Malmer
Playing = believing
Ohmygoodness, someone ought to be fired.


Now I come to think if it, they wouldn't be able to just "bind" the viewing point to the curser - you would never be able to turn all the way around without actually pointing the wiimote backwards.
They need that pointer to reach some point near the edge to begin turning.

I too think it's too slow like it is. I would like to see some kind acceleration instead - pointing halfway to the edge makes you start turning, and then faster towards the edge. Maybe so fast, pointing over the edge, that just by giving it a nudge you will be able to turn all the way around.

Oh I do hope they take these kind of things into consideration =/

The Wii mote doesn't map movements 1:1, so you wouldn't have to point it backwards to turn all the way around. If you've ever played a traditional FPS, it takes very little in terms of moving the mouse (on normal sensitivity) to turn around. Surely the Wii mote is far more sensitive, so it'd take even less of a movement for a quick 180.

btw, tanks don't do 180s all that fast

What, you don't want my bikini-clad body?

The text is part of the image and the two squires aren't exactly even.
Malmer
From Shambler with Love


Member 168

Level 17.93

Mar 2006


Old Sep 7, 2006, 01:42 AM Local time: Sep 7, 2006, 08:42 AM #169 of 313
Originally Posted by Metal Sphere
The Wii mote doesn't map movements 1:1, so you wouldn't have to point it backwards to turn all the way around. If you've ever played a traditional FPS, it takes very little in terms of moving the mouse (on normal sensitivity) to turn around. Surely the Wii mote is far more sensitive, so it'd take even less of a movement for a quick 180.

btw, tanks don't do 180s all that fast
Yeah, I thought about how it could work like a traditional mouse-fps. It might be too uncontrollable until you get really hardcore at steadying the wiimote. With a mouse you'll be resting your wrist at all times (or rather you should be).

Another thing is that the game will lose some of it's "coolness" - the feeling of you actually pointing directly at the point you intend to shoot at, giving the wiimote the impression of you holding a real gun, rather than just a maneuvering device.
It's like this it's working now, is it not?

Jam it back in, in the dark.
chaofan
Quarter-Circle + Paaaunch!


Member 1794

Level 21.29

Mar 2006


Old Sep 7, 2006, 08:16 AM Local time: Sep 8, 2006, 12:16 AM #170 of 313
Originally Posted by Infernal Monkey
Nintendo Australia / EB strike back with an even crappier looking promo poster!



It's like Mario's about to shove it up his arse or something.
Saw that a few days ago too. Shitty photoshopping.

The next big step for NOAus is to grab some advertising space. I'm getting sick of these X360 promotion shit for Nutri-Grain or whatever.

Oh, it's a week now before Sept 14th: Wii finally draws back the curtain.

There's nowhere I can't reach.

Last edited by chaofan; Sep 7, 2006 at 08:19 AM.
Prime Blue
Wonderful Chocobo


Member 1319

Level 20.41

Mar 2006


Old Sep 7, 2006, 10:10 AM Local time: Sep 7, 2006, 04:10 PM #171 of 313
Originally Posted by chaofan
Oh, it's a week now before Sept 14th: Wii finally draws back the curtain.
Who knows if they'll release new information... If Nintendo has its way they'll tell us everything two weeks after the console has launched. -_-"

This thing is sticky, and I don't like it. I don't appreciate it.
BurningRanger
...was there


Member 4377

Level 19.38

Mar 2006


Old Sep 7, 2006, 11:34 AM #172 of 313
Originally Posted by Malmer
Another thing is that the game will lose some of it's "coolness" - the feeling of you actually pointing directly at the point you intend to shoot at, giving the wiimote the impression of you holding a real gun, rather than just a maneuvering device.
The coolness of Batallion Fucking Wars has nothing to do with feeling like you're holding a gun. I think you couldn't have missed the point of the game more if you tried.

I am a dolphin, do you want me on your body?

Pokemon Diamond: 1547 1670 1982
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Sep 7, 2006, 12:44 PM #173 of 313
Originally Posted by Malmer
Yeah, I thought about how it could work like a traditional mouse-fps. It might be too uncontrollable until you get really hardcore at steadying the wiimote. With a mouse you'll be resting your wrist at all times (or rather you should be).
Not really. If there was a means to adjust the sensitivity on either the Wiimote or Wii itself (via dasboard), this would not be a problem. Heck, it could even be in-game to suit your play style. I'm simply saying that the edge turning is far too slow and tedious. It'll likely be a source of frustration if this isn't fixed in the final game.

Quote:
Another thing is that the game will lose some of it's "coolness" - the feeling of you actually pointing directly at the point you intend to shoot at, giving the wiimote the impression of you holding a real gun, rather than just a maneuvering device.
It's like this it's working now, is it not?
:eyebrow: I'm not getting this, could you rephrase it?

I was speaking idiomatically.

The text is part of the image and the two squires aren't exactly even.
Technophile
With my hands...Be My Last


Member 680

Level 19.53

Mar 2006


Old Sep 7, 2006, 03:09 PM #174 of 313
Some more Wii factoids! Mostly great, but two very alarming things:

Quote:
Confirmation on Spore: “Release: Spring 2007″
Plus: “EA have confirmed that link-up play with the DS is on the cards, so you can deform your species on the fly.”
“Everything you need to know for the impending launch of the mighty Wii”.
Under the section on ‘DS Connectivity’, they say “EA’s spore is one upcoming title that will allow you to transfer data from little console to big in a flash.”
—–
Sensor bar is “50% smaller”, “little bigger than a couple of pencils glued together.”
—–
Wii-mote’s 6kb of internal memory “personalises your remote - potentially storing things like sensitivity, y-axis settings for FPSs, and even scores and saves.”
—–
Wii-mote runs on two AA batteries, offering around 60 hours of gameplay. That amount’s reduced to half (around 30 hours) if using the sensor bar though.
That's all fine and great. Especially Wii Spore!

Quote:
[Talking about SD cards] “these tiny cards can be used to store game saves and virtual console games, but Digital Right Management features mean you can’t play your games on someone else’s Wii.”
Um, What?! I hope this is only regarding your Virtual Console games and not your actual game saves.
source

Also...

Quote:
Is the fact that the Wii has no rumble old news? Is it news at all? I have to admit, when I played with the Wiimote in Leipzig, I did notice that it didn't vibrate steadily in my hands in response to my movements... giving the entire thing a frictionless air that made me think of trying to play a light-gun game while holding the controller upside down. Still, I just sort of assumed it hadn't been programmed in yet.

Nevertheless, according to this scan from the UK magazine NGame, Rumble is entirely out in the Wii. The much tiny speaker has replaced it in the design and they even quote Shigeru Miyamoto.

If true, that's disappointing. Personally, I'd rather have rumble than a speaker, if I can't have both. Thanks to Kotakuite George for the tip!
source

Ok, what the hell is this? Nintendo's been getting everything right so far. It seemed like they really learned from all their past mistakes. But now they're taking vibration out? Talk about taking a major step back! (Especialy from a console that's poised to be so gaming-forward). I have to agree with site editor. The speaker's great and all but not if it means that it's gonna replace vibration. I'm hoping this'll turn out to be some false info.

_______


Also: This is still kind of a Rumor, but Super Paper Mario is said to be moved to Wii now, and Wii's apperantly lost DVD playback

Meh, none of this really bothers me. SPM on Wii will be great. As for the DVD playback, I never really cared for it.

What kind of toxic man-thing is happening now?

Last edited by Technophile; Sep 7, 2006 at 03:20 PM.
Old Sep 7, 2006, 03:55 PM #175 of 313
Rumble does and doesn't bother me. I use my wavebird all the time so I don't mind not having rumble. However, since they touted it as one of the controller's features I expect it to be there. Changing it this late in the game is pathetic.

How ya doing, buddy?
FatsDomino
I'm just informing you


Member 11

Level 61.64

Feb 2006


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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > New Wii info

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