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Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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There are fightin' games with little to no lag like VF5 on the 360. I'm sorry but the cause for all the connection problems and lag in Brawl is nothing more then shitty netcode on the developers part. It also befuddles the living shit outta me that so many of you are defending the netcode when it is absymal at best.
I am a dolphin, do you want me on your body?
Last edited by Iwata; Apr 8, 2008 at 08:33 PM.
Reason: This member got a little too post happy.
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I laugh at anyone who says this is Nintendo trying their "best". Are you for real? If this is the best they can do, I weep openly for their future projects.
I thought it was fairly obvious that when those people who know how to set up thier home network and were STILL HAVING PROBLEMS that it was not them at fault here. How far up your own ass is your head lodged in order to think that it's the end user with the problem instead of the product, here? How devoted are some people to a developer or franchise to totally absolve it of any potential blame in a situation such as this? I honestly thought we had come to the conclusion that the implementation of the online was complete garbage by now. Are you telling me there are still fanfag retards in this thread who think it's JUST the fault of someone's router? On a forum full of nerds, with many complaining of lingering lag, do you really think they are all incapable of optimizing their setup? Are you JOKING? The game is P2P, people. Just a protip. I was speaking idiomatically. |
First of all I'm not trying to "defend" Nintendo on their online. I know it's shit compare to Live but since it's free I'm not complaining much. My brother and I play other online fighting game and they varies from semi-lag-free to 5-frame-rate-per-second-lag just like Brawl.
I was kidding about changing ISP because so far I haven't heard a complaint from people in Japan. So from my experience any kind of fighting game will experience some sort of lag and that's what I'm trying to say. And yes I did say Nintendo tried their best at online game. Brawl is one of their weak point. Just wait until Mario Kart Wii officially release in your country and play the game online. 12 player with anybody around the world and you'll experience little to no lag. I'll stop my "ranting" here. What kind of toxic man-thing is happening now? |
FELIPE NO |
I think one problem lies in that with games coming out today, people expect for online play, so developers feel they need to put it into games, one way or another. In the case of SSBB, it seems like they kinda just slapped it together just to have the ability to play with others over the net, regardless of optimal performance.
What, you don't want my bikini-clad body? |
Jam it back in, in the dark. |
There are many games on Live that are unplayable due to horrific online implementations, such as Lumines, N+ and the recently released Mr. Driller Online. So this isn't a phenominon centered around Nintendo only. It's silly that they are slapping these things together and using the online as a selling feature and just shitting it out the door in this state.
The game's network performance was probably tested on Japan's far-superior-to-ours infrastructure. Obviously it would need to be optimized for a slower average network in order to run better over on this side of the pond. That probably wasn't done.
There's nowhere I can't reach. |
Also bringing up one example of a well netcoded game, VF 5, is pretty much grabbing at straws. I don't even know if it's an accurate claim or not, I haven't played it. Although it is a fact that many fighting games have horrible lag, few have got it right. And opposed to more traditional fighting games, Smash Brothers is far more complex and I'd assume harder to get running smoothly in an online setting. This thing is sticky, and I don't like it. I don't appreciate it.
Last edited by NovaX; Apr 9, 2008 at 02:14 AM.
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My limited experience playing Brawl online has been strange. I've honestly had very little lag for a number of matches and then one player will leave, another joins, and all of the sudden it feels like the characters are moving underwater. I'm no internet wizard but it seems to me that online play was designed based on the assumption that everyone has fast internet which is obviously not the case.
I am a dolphin, do you want me on your body? |
Although online modes in fighting games are relatively new when compared to the FPS and Racing genres's. These genre's have had a long time to get it right and I think fighting games are trying to be held to the same standard, which probably isn't the best way to go about it. I was speaking idiomatically. |
NovaX: Skills and I were just discussing this online. The thing about a racing game is that a bit of lag really doesn't have an impact on the gameplay because the specific position of other racers in relation to yours doesn't necessarily have a direct impact on your success or failure in a race. (at least in a majority of instances) By contrast, in a fighting game, almost frame specific accuracy is necessary to maintain the integrity of the gameplay so if your character's moves are registering even a millisecond too slowly, it can mean defeat where victory should have taken place. Unfortunately, there is little to no room for error in this genre.
What kind of toxic man-thing is happening now? |
VF5 is a game that is all about precise timing and complex inputs and the fact that they've got it running online with little to no lag says something! It's not that Japanese Devs aren't custom to online features. It's just that they're lazy as fuck when it comes to coding them and do it in the spirit of EA by half-assing it. Most of us wouldn't be complaining about the broken online portion of Brawl if it wasn't one of the highly advertised features and major selling points of the game. It's the sole reason I bought Brawl and I know the same can be said for countless others i've talked to. Hell, i'm contemplating selling my Brawl disc if the online doesn't improve before GTAIV hits. FELIPE NO
Last edited by Iwata; Apr 9, 2008 at 03:40 AM.
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Actually, VF5 is 2p only while Brawl supports up to 4p. That alone makes a big difference with regards to synchronization. However, that still shouldn't induce lag in gameplay in situations when latency compensation is not an issue.
What, you don't want my bikini-clad body? |
How ya doing, buddy? |
I said I would stop but someone poked me.
I guess no one wants an audio rip of Mario Kart Wii. XP And all these post must had scared Chaotic from posting the "latest" dojo update. psst. it's a complete list of all sticker in the game. There's nowhere I can't reach. |
It's true. I didn't wanna ruin the mood with something stupid. Please, carry on with your debate. Most amazing jew boots |
I really just have to ask, even if there were no lag issues, does anybody find playing online to be actually "fun?"
I've tried online before, and it runs decently at best, and horribly at worst. Even running decently, I didn't find it to be much fun. I prefer playing against local people (on the same Wii, on the same television, in the same room) because most of the fun I find with Smash Bros. is slapping the guy next to you because of something stupid. Playing with completely random people takes a lot of the fun out of the game (for me anyway). Playing with friends or at least people you know is probably better (though admittedly, I've never had the chance to play with people I know, I've added everybody on the Wiki, but I've never actually played with anybody.) but I'm still pessimistic about online play. I don't mind getting my ass handed to me by people I know, but getting my ass handed to me by an anonymous person is somewhat annoying, to say the least. So, for me, it's hard to justify it as being "fun" and having shitty speeds just adds insult to injury. I'll probably be staying off online play indefinitely (unless I know EXACTLY and preferably in-person who people on the other end are). Having voice chat doesn't help because I'll inevitably be spammed with either annoying 12 year olds or tourneyfags about how much I suck, and I'd rather not provide an answer to those for the good of all that is holy. I am a dolphin, do you want me on your body? |
I find it fun.
I playied Melee to a point where I pretty much knew everything my friends were gonna do to me every time we battled. Got a little boring and a little predictable. But online, I get to face people whose styles are completely different from the way that my friends have. Despite the lag, I still have a lot of fun from it since I never know what's gonna happen in each battle. I don't know who they're gonna choose or what stage we're gonna end up on, so it just adds on to the excitement factor that I don't know what I'm in for. It's good enough for me. o_o I was speaking idiomatically. |
Chaotic basically sums it up for me too. lol
I find playing Brawl both offline and online fun. One thing I like about online is that I can paper-bitch-slap-fan someone without the person next to me "poking" me to stop. What kind of toxic man-thing is happening now? |
I know this is late, but I haven't been around.
Earlier this week they put out a song list. As in every song in the game and how to unlock it. Wanna know what's missing? Cruel Brawl. This baffles the HELL out of me. Why is Cruel Brawl BGM completely inaccessible except for that mode? Even some of the insignificant OPTION SCREENS get in the soundtrack, but none such here... FELIPE NO |
Yeah, I find it kind of weird/stupid too. But I think you use the song in a custom stage. >_>
What, you don't want my bikini-clad body? |
Yeah, I remember seeing Cruel Brawl in the custom stage selection also.
Jam it back in, in the dark. |
Do people really think of this shit as nothing more than a free bonus? When I buy a car, am I only paying for an engine and a drivetrain? Everything else is a free bonus! Oh, who cares if the upholstry is ripped and the suspension is shot. They weren't part of what I paid for! The manufacturer told me they weren't so good with leather, so the seats are all mangled. Oh well.
I know what you're trying to say with it, and I'm not sure if you're just having trouble expressing it, but I get the gist of it. Maybe relatively lag-free, let's go with that. There's nowhere I can't reach. |
I'll say we can go back and forth on this but we will go nowhere with it. I think I said enough so I'm really going to stop here as I feel like everything has been said and done. I hope people enjoy (or not) this wall-of-text. So I'm out (not the game, but about the current posts XP). How ya doing, buddy? |
I don't think I even want to know what the new thread title is about.
Also, regarding Brawl drama currently unfolding. At the very least, we haven't fagged up this thread with "who do you want added in the next smash bros game?" posts yet. But yes, it's Nintendo, their network sucks, are we really surprised by this? Nintendo doesn't do online. They tried it on the gamecube with one whole game (lol PSO online content) and failed miserably. It is going to take them a while to get this right since they are one whole console generation behind on grasping the online networking concept. Plus, they are nintendo, and for better or for worse, nintendo always does things differently than the competition. So, we get nifty motion controllers, but we get crappy networking. I bought it to play multi offline with my buddies. Online is just a bonus, when it works. If I want to play games online, I do it on my PC. I am a dolphin, do you want me on your body?
Last edited by Animechanic; Apr 9, 2008 at 05:23 PM.
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