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[General Discussion] Favorite Boss Fights
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Lost_solitude
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Old Nov 20, 2006, 07:34 PM Local time: Nov 20, 2006, 02:34 PM #101 of 134
mk 3,umk3,mkt MOTARROW OWNES ALL!

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Acacia
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Old Nov 21, 2006, 01:30 PM #102 of 134
I too have to go with Shadow of the Colossus, in particular, the 16th colossus:

Spoiler:
The area is blocked off by a huge door that you can only open with the light of your sword. You go in, and as you're crossing the bridge, IT FUCKING COLLAPSES ON YOU. Your horse is gone, there's no way back, and the tempe with the last colossus looms before you.

And as you climb up, it starts raining with this crazy wind...and then you see it: this gigantic colossus standing omniously in the background.

I didn't read any spoilers of any kind when I first played this game, so, when I first arrived, I literally said "holy....SHIT"


Fuckin' incredible, that game is.

The last boss for Shadow Hearts was another epic for me. I was rather young, and couldn't afford to buy it, so I rented it from Blockbusters or something.

Spoiler:
Seeing the Metagod with my tiny little party of three....with that incredible music. Yeah, it was pretty epic. I didn't know it was the last boss though, and didn't use a lot of items -_-;;


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Summonmaster
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Old Nov 21, 2006, 10:05 PM #103 of 134
I'm going to have to add a couple of rather unknown ones as my favourites again:

Space Channel 5: Part 2 - Full of very nice boss battles, having you face off against odd aliens with the funky power of dance. My favourite was the Band Confrontation when your teammates have the instruments and you duke it out against the shadow team to "Band Confrontation".
The last battle against Purge is also neat, having the entire galaxy help you out, dancing in unison to defeat Purge to "Heart Connection".

Wild Arms 4 - Full of bosses that requires certain elements to watch out for in the battle. Being a sucker for the Wild Arms' strong emphasis on the power of teamwork, the final battle with the mandatory group finish (Arc Impulse) attack, along with the unconventional last boss music (The Hand Reaching Out to the Sky), definitely caught my favour.

Okami I've only made it to the 3rd boss, so I'm sure there are even more beautiful crazy battles, but Boss 3 takes the cake so far:
Spoiler:
Orochi -> You have to get all the heads drunk, destroy the bell thingie in it's center, and watch out for all the 8 elemental attacks, one from each head! What a high tension battle! You'd really feel a sense of accomplishment after beating it, since it's quite a legendary boss, despite it not being too hard this time.


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Kanzaki
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Old Dec 4, 2006, 08:28 PM Local time: Dec 4, 2006, 08:28 PM #104 of 134
Metroid Prime 2- Quadraxis
Because as someone already mentioned, you need to use all te arsenal in order to defeat it, and you can't really just wait to know what is its weakness or "the air will hurt you"

Tales of Symphonia - Abyssion
Fighting for 44 minutes and owned -.- , I won the second time :P

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KilledKenny
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Old Dec 6, 2006, 05:56 AM Local time: Dec 6, 2006, 12:56 PM #105 of 134
My favorite boss was the final boss of legend of dragoon. I was at such a low level that it took me about 3 hours to beat him :d

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Balcony Heckler
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Old Dec 6, 2006, 10:37 PM Local time: Dec 7, 2006, 01:07 AM #106 of 134
favorite boss fights? there are a number I could list. Lavos, Kefka, Necron, however, there is but one picture that describes my all time ultimate boss battle:

There's nowhere I can't reach.


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sepperoth0
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Old Dec 10, 2006, 08:50 PM Local time: Dec 10, 2006, 08:50 PM #107 of 134
Originally Posted by PiccoloNamek
Yunalesca, because she was the first boss I ever died against. I had to try six times before winning.
wow, only six? it took me like 20 times to finally beat her... and it was only because i got lucky, but besides frustrating the heck outta me, she is a pretty good boss.

Speaking of FFX, the Seymour bosses were pretty good, the last one was disappointing though, i killed it in two hits...

Edit: The last boss of Kingdom Hearts II was good just because of the backgrounds, and music. it also had a huge 'What The Fuck' factor

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Last edited by sepperoth0; Dec 10, 2006 at 09:04 PM.
Lost_solitude
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Old Dec 11, 2006, 08:16 PM Local time: Dec 11, 2006, 03:16 PM #108 of 134
seriously though my top bosses are

biolizard form sonic adventure 2 that boss and the contenued battle was just fun with music that went great with it(hate me)

final battle of FFVI i love final fantasy 6 and you gotta love the final battle against Kefka.

unknown from tekken tag, to me she was enterstingly cool.

first and third are just different, and thats why i liked them.

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Amayirot Akago
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Old Dec 12, 2006, 10:02 AM Local time: Dec 12, 2006, 04:02 PM #109 of 134
I've missed out on so many of these awesome things it's not even funny

But from what I've played so far, MGS 1 & 2 take the cake for me. The battle against the dozen RAYs in 2 was just epic (not to mention HARD!).

That, and the final battle of Donkey Kong '94 (on the good ol' Gameboy). Fantastic music and a HUGE boss.

I was speaking idiomatically.

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Razikain
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Old Dec 13, 2006, 11:08 AM Local time: Dec 13, 2006, 04:08 PM #110 of 134
Strangely, I think one of my favourite boss battles ever must be Magus from Chrono Trigger. It happens relatively early in the game as well, I think that's what makes it so epic. You've heard so much about him, they've been building up the encounter since you arrived at his castle, but you still don't know what's he's going to be like to battle against. The fight itself just feels so epic. The music is unique, and his sorcery makes this a tough, but not annoying battle, to have.

The second of my two favourites has major spoiler potential (from Onimusha: Dawn of Dreams):
Spoiler:
Fortinbras' Final Form. You see him several times throughout the game, but you still don't realise it's him until he literally walks down from the sky to kick your ass. The fight was very long, as well, but it never seemed all that annoying. The whole last section of that game helped to make it seem more epic. He's just arrogant enough to make the battle fun, where he walks rather than flies in the air and only comes down when you force him to.


Another that immediately comes to mind is Richter from SotN. Even though he's not the true final boss, he probably should have been. He's also quite easy, but that doesn't stop the fight being very climatic in its own way. Sometimes I even play the game fighting him at the end because it's seems like a complete story in its own right.

There are a few others as well, most have already been mentioned. Guildenstern (both forms) - there's something about fighting on the roof of a cathedral that's just so cool!

I'll probably think of some others when I've glanced at my video games list. There are just so many!

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Soldier
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Old Feb 12, 2007, 05:20 PM #111 of 134
Forgot to mention the boss battle against
Spoiler:
Caim
in Drakengard 2. This is another case of aesthetics making the fight memorable. The music was fantastic, as well as the emotional tension between the two characters. The flowerbed in the center, which would bloom and spread out from the shock of the boss's attacks was a nice touch as well.

The final fight against
Spoiler:
Legna
was also a great fight carried by its music (very different for a final boss theme) and drama.

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dark_jack
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Old Mar 21, 2007, 06:19 AM Local time: Mar 21, 2007, 12:19 PM #112 of 134
one of my favorite boss fights was bass.exe ''THE SUPER NAVI!!!!!!!!''
from Megaman Battle Network 2

http://dark-rukario.lache-tes.com/pi...E_2%5B1%5D.jpg
a link for a bass.exe pic cause i cant put in image's

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Old Apr 15, 2007, 04:22 AM Local time: Apr 15, 2007, 11:22 AM #113 of 134
Emerald and Ruby Weapon in FF7 / Omega in FF8 / Bison in any SF :>

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Rotorblade
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Old Apr 22, 2007, 08:18 AM Local time: Apr 22, 2007, 06:18 AM #114 of 134
I think one of the greatest strengths that Seiken Densetsu 3 had was that it's boss fights were all memorable for a shared reason. A reason I feel that some Japanese RPGs seem to be lacking in these days. Now granted not all of the battles compare to some of the mentioned fights in this topic, but the one thing that the game did right was that several of the major creature boss battles (that composed the majority of the boss fights in this game) were extremely well-animated for the time and, for lack of a better word, big.

The Wind and Lunar God Beasts were two fights that stick out, just off the top of my head. When you fight Dangaard, it is atop of Flammie in a mid-air battle. The transitions you make as the battle goes on just give it an amazing feel, especially as you dart through the clouds and attack at different angles.

The Lunar God Beast is worth mentioning simply because of its entrance. The party stands atop a massive tower, as the screen shakes and the sound of something equally massive begins to make its approach. Dolan's gigantic and imposing figure takes up the upper half of the screen and makes for a dramatic scene.

I think the one thing RPGs can benefit from are great direction as far as combat is concerned. Event driven scenarios are a great way to immerse the player and take advantage of the type of unique experience video games can provide. I think these battles are a great example as to how to accomplish that.

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Xellos
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Old Apr 22, 2007, 11:21 AM #115 of 134
Thumbs up

There's too many to list, but the ones that come to mind at the moment:

Metal Gear Solid 2 - Rays

Unless you play on the higher difficulties, it's not really a hard battle, but it is quite fun. When you first see it you can't help but think "wtf" fighting that many at the same time. There's so many good MGS fights to mention, but I really loved this one. Phycho Mantis and The End are close seconds.

Suikoden 2 - Luca Blight

I was kinda disappointed he wasn't the last boss, but he was definately the hardest in the game. For starters you need to made 3 balanced groups to ambush him, and that's a problem right there. I for one only leveled up 8 characters, so making 3 decent groups was hard enough, and even if they are balanced, they can still die easily because he is insanely overpowered.

Homeworld - Last Stage

Technically not a boss fight, but I found it really fun and worth a mention. In the last map, you are close to your original homeworld, but what awaits is a massive fleet that is going to greet you. As soon as you enter the area that fleet drops what it was doing and goes straight to your mothership at full speed, ignoring everything else. They come in several waves, but you don't get as much as a breather. Your only objective is to prevent your mothership from being destroyed. It can be really challenging if you did not prepare probably before getting here.

Ace Combat Zero - Solo Wing Pixy

You saw it coming, and this was one hell of a epic fight. What made this fight so hard is that you have to hit him head-on, or the missiles will bounce off. The timer makes it even better.

Valkyrie Profile - Hel Servants

I love these guys, because they have one ability that makes them hard, and that is that they can revive ANYONE with full health at the end of the round, so the only way to beat them is to kill them both in the same round. Normally, this is where you use great magicks to kill them, but these have such high magic resist that it will do 1 damage, so physical attacks is the only way to go. Later on in the game you'll encounter them as normal monsters, and sometimes in packs of 4, that's where it gets REALLY hard.

I'll try and think of a few more.

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Zeta26
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Old May 9, 2007, 11:43 AM Local time: May 9, 2007, 08:43 AM #116 of 134
Final Fantasy IX - Necron

Unless you were around Lv 70 (or doing a Lv 1 challenge to post on Youtube) there would be no chance of survival. This' assuming that you don't have the support abilities learned to combat the various status attacks that Necron throws at you when he performs Grand Cross.

And this was a really cool fight, because the setting was like an Italian coliseum and that you were fighting in the air)

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Old May 9, 2007, 12:38 PM #117 of 134
Ace Combat Zero - Solo Wing Pixy

You saw it coming, and this was one hell of a epic fight. What made this fight so hard is that you have to hit him head-on, or the missiles will bounce off. The timer makes it even better.
Oh man, that was one hell of a dogfight. I like how you can see the missile in the background, and coupled with the music, and his arrogant yammering definitely added to the tension.

I've got one from Okami:

Spoiler:
The final boss, Yami. You go in ready to take him down after getting rid of the other clowns, and then this thing wrings you out and you lose everything. Slowly this spherical freak starts coughing up some of your abilities again as you take advantage of his weak spot.

Once you get them all back, this guy goes berserk. Even with the strongest weapon and all the techniques, he's still a handful. Once you bring him down, he plays dead long enough to rob you of your skills once again. Then Issun rolls in with the hotness, you draw the sun and one this piece of crap.

The music during the fight was fantastic and so were the small cameos by some characters during moves like Nagi or Queen Himiko.


I was speaking idiomatically.

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dusk
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Old May 9, 2007, 01:31 PM Local time: May 9, 2007, 10:31 AM #118 of 134
Ugh.

Any battle in Shadow of the Colossus. Most particularly the flying bird one and the flying "worm" one. I remember spending 15 minutes just figuring out how to get onto the bird boss, and when I finally did, I almost peed my pants. And then climbing on its back while it's flying at like 100 mph. Just watching the scenery below blur by and the hair and fur on the creature's body whipping in the wind... soo awesome. I almost forgot I had to kill it. I'd rather ride it all day!

Super Metroid's final Mother Brain fight was epic for me. I think SM was the first game that made me FEEL for the game and it's characters. I actually felt bad when my metroid, all grown up in Tourian, sucks my energy until the last second when it realizes who I am, and then flies away in shame. Then when I think Mother Brain is dead, she rises from rubble with that ominous music playing in the background and her ugly form rising. AND THEN when my metroid comes back grants me its ability, and then SACRIFICES itself for me... OY VEY. I think I actually yelled "IT'S PAYBACK TIME, AAAAHHHHH!!!" the first time I played it as a kid. I wish they'd remake that game for the Wii or something, just for that epic battle. I'd want the music fully orchestrated, though, but knowing Nintendo, they'd probably just stick to midi.

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Malahk Angel
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Old May 12, 2007, 05:57 PM #119 of 134
I'll have to go with the Dominia/Kelvena boss fight in Xenogears. What made it specifically memorable for me is that it's a very fair fight. 2-on-2, equal strength, equal ability. I remember the first time I ever fought them, I had around 500 fuel each, and less than 1000 HP, both due to not knowing what was ahead, and I was murdalized unmercifully. On top of that, I had neglected to give Elly a Flare Rod. I had to laugh at how horribly I was dismantled. Nowadays whenever I give XG another runthrough, I know exactly what to do, making the battle far more enjoyable.

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Old May 14, 2007, 06:57 AM Local time: May 14, 2007, 06:57 AM #120 of 134
Of all the games I've played, I gotta say that I've had the most fun with the old old Castle Wolfenstien, and Spear of Destiny bosses. Back when I was a kid, those were the scariest things I'd ever fought. I didn't have nintendo or anything like that. I played these first person shooters on the old 486. I remember having nightmares for a little while after playing that game where I would be running through mazes being chased by UberMutant or Barnacle Wilhem.


UberMutant ^^ Barnacle Wilhelm

also, heres a link to pictures of the rest of the bosses

Spear of Destiny (just scroll down) : http://www.answers.com/topic/spear-o...-computer-game

Castle Wolfenstien (once again, just scroll down) : http://www.answers.com/topic/wolfenstein-3d

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Old May 18, 2007, 12:16 PM Local time: May 18, 2007, 10:16 AM #121 of 134
That feeling of oh shit! was worth buying the game alone...
Amen to that. Shadow of the Colossus blew me away with each boss that I went after but really when I first played the game NOTHING topped that introduction with that sense of impending doom.

I'm actually surprised that only ONE OF YOU who talk about "challenge" have mentioned any of the bosses in Ikaruga. I haven't been past the boss in Chapter 4: Reality myself (because I suck at the game, obviously) but he's the one that's a pinwheel full of electric charge turrets and you have to be REAL careful when you enter that opening in the core while simultaneously avoiding the electric charges from the turrets. I've gotten OK at it but DAMN that fucker's hard to beat.

Okami had some intense bosses too but my favorite of them all was Kyūbi. That was an amazing bossfight because, well... she had the same divine powers that Amaterasu had and was tough as nails to beat. But aside from that, I just loved how perfectly symbolic that whole fight was with the light and dark contrast in the midst of an ethereal tug of brush war. Beautiful game, beautiful fight, bar none.

God of War always had me raising my eyebrows with its boss fights, not because they were hard or challenging, (Unless you played in God Mode, which I managed to do with the first God of War but never got around to doing on the second one.) but because they were immensely fun and over-the-top gory. The Minotaur boss in the Architect's Tomb was hard as fuck to beat the first time I played through it because I had NO clue what I was doing. I was just avoiding this massive bull-like creature charging with the intent of impaling me all the time and Athena-forbid you didn't have your Blades up to at least a level 4 or you were gonna be doing this for A LONG TIME.

God of War II had some incredible bosses with most of them being mythological figures with great voice acting but the one that seriously just set a superlative pace for the rest of the game was the Rhodes Colossus. You started out avoiding him all the time and he took the entire run of the level to swipe at and beat to a molten pulp but MAN that was awesome. I mean, shit... You're walking through a bathhouse, fresh out of busting a nut with two Greek honeys and BOOM! FOOT STOMP THROUGH THE ROOF! Fucking epic~

But the honor of best bossfight goes to... HELLO? KEFKA from Final Fantasy VI~ Towering monster that took me a year to beat. Beautiful artwork and an all-around awesome final battle. That's still a game that I play just to go back to this battle and witness it over and over.

Jam it back in, in the dark.
Xhaos
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Old May 18, 2007, 12:38 PM Local time: May 18, 2007, 12:38 PM #122 of 134
I've had quite alot.


Magus and Lavos - Chrono Trigger

It was just legendary for me, going through a castle like that to fight with Magus who was a bit challenging and came with great music. Same for Lavos


Safer Sephiroth - FF7

Super Nova. Plain and simple.


Ultimecia - FF8

I enjoyed the music and the fact that she could take a couple on Lionhearts and live. I enjoyed this game and had a blast the whole way.


Necron - FF9

Although I hate this boss just because I have no clue why Square involved him, he was quite a challenge, mostly because of alot of status effect abilities.


FATE - Chrono Cross

I can't explain it, I just enjoyed this boss fight, probably because of the setting of the fight.


Borgan and Zophar - Lunar 2 : The Eternal Blue

Both legendary in their own rights. The first from its difficulty and overcoming this insane challenge. Probably the hardest boss I've fought. Zophar was hard as well, but the real reason was that it was an enjoyable yet challenging fight to a beyond awesome game.

There's nowhere I can't reach.

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shadowlink56
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Old May 23, 2007, 02:09 PM Local time: May 23, 2007, 01:09 PM #123 of 134
Most of the Psychonauts bosses were refreshingly wacky. I liked fighting the troop leader with clairvoyance and the Brain tanks. The last bosses, while hard to get to, were also very fun. Nothing compares to the Ultraman wanna-be in the Gogglor-Lungefish level though. "IMPOSSIBLE-TO-DODGE AREA ATTACK!"

I considered it a difficult boss battle because I was laughing so hard I couldn't concentrate!

I also loved all the bosses from the Earthworm Jim series (for the record, 3D doesn't count in my book). Sure, it was mostly pattern memorization and blasting, but they were fun! Evil the Cat was probably my fav, but Major Mucus was a good bungie-battle.

Some of the recent battles in Super Paper Mario were fun and innovative, but too easy. I did like the Brobot and the Underchomp battle that was set up to be like an RPG battle. The gag had been done before (Kirby Super Star), but it was still a good time.

I loved the Wolf Sigma battle in Mega Man X. That one was just fun to play. Had to get on his hands and lead up to the head. Nice. Good Times!

Most of the battles in the Mario and Luigi series were fun because of the multitude of moves you could perform with your bro. Always funny and challenging.

Kefka at the end of FFVI is also noteworthy IMO. The tower of random stuff and then Demi-God Kefka was a long battle. Great music. Fitting.

Battletoad Bosses were pretty good too. I'd always get hit just to see their special moves.

Ah, good topic.

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Old May 23, 2007, 02:16 PM #124 of 134


FATE - Chrono Cross

I can't explain it, I just enjoyed this boss fight, probably because of the setting of the fight.
I'll help you with that .

Gods of FATE ~ (the track that plays during the fight)

FATE's words before the fight: "Make me feel ALIVE"

Also I just loved how the camera would zoom in on him when he uses a spell.

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Servbot#42
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Old May 23, 2007, 03:31 PM Local time: May 23, 2007, 10:31 PM #125 of 134
I would say one of my favorite battles is with the cyclops creature in the Mega Man games. It can be kind of tough at times. Especially when it gets more attacks in Mega Man 8.

I was speaking idiomatically.
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