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[Wii] Red Steel
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Solis
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Old Apr 11, 2006, 05:58 PM Local time: Apr 11, 2006, 05:58 PM #101 of 154
New/better scans from the GI article:








I was speaking idiomatically.
Neogin
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Old Apr 11, 2006, 06:07 PM #102 of 154
Looks alot like XBOX graphics. Still, that's a pretty decent leap from the Gamecube.

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Old Apr 11, 2006, 09:17 PM Local time: Apr 12, 2006, 12:17 PM #103 of 154
Wow... those new scans look amazing. There's so much polish and they still have 5 or so months to work on it. Also GC often bested Xbox in graphics, so I don't understand the comment above me, unless you meant 360.

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Old Apr 11, 2006, 11:02 PM #104 of 154
Yeah I don't remember xbox ever looking that good. That's a definite step up from current gen systems.

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Solis
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Old Apr 12, 2006, 02:01 AM Local time: Apr 12, 2006, 02:01 AM #105 of 154
Originally Posted by sprouticus
Yeah I don't remember xbox ever looking that good. That's a definite step up from current gen systems.
I think Splinter Cell: Chaos Theory looked about as good as those screens indicate. Maybe a bit better in textures and effects, and a bit worse in lighting, but roughly the same level. Actually, it almost remind me of Tomb Raider Legends in some ways.

Oh, one thing I noticed in the screenshots: why is the targetting reticle so large? That thing is huge...most shooters just have a small dot or laserpoint for that purpose. Just a bit strange that the only HUD in the game is a large set of arrows hovering around where you're pointing when a small circle would do. Maybe that's how wide your shots would fire and better guns would decrease that area? The only non-pistol picture from those shots is a bit hard to make out.

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Technophile
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Old Apr 12, 2006, 02:20 AM #106 of 154
Yeah it is kinda huge but I'm guessing it'll change with different weapons.

Despite how I feel about FPS games, this one's really getting me interested.

I also like the respect idea in the game.

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speculative
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Old Apr 12, 2006, 09:17 AM Local time: Apr 12, 2006, 08:17 AM #107 of 154
If those are launch title graphics, then by mid-life the Revo's games will look very sweet and I don't see how people would be able to complain about it graphics-wise, unless they're playing on $10,000 60-inch HDTV's. Then, let them complain all they want - they are .0000001% of the market.

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Old Apr 12, 2006, 10:04 AM Local time: Apr 12, 2006, 09:04 AM #108 of 154
Originally Posted by speculative
If those are launch title graphics, then by mid-life the Revo's games will look very sweet and I don't see how people would be able to complain about it graphics-wise, unless they're playing on $10,000 60-inch HDTV's. Then, let them complain all they want - they are .0000001% of the market.
Yes, god forbid people complain about the all-mighty fucking Nintendo. Besides, the complaining will come when people compare the Rev to say, PS3 graphics.

(Before you start complaining about Fanboys, I'm buying a Rev the first chance I get.)

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Old Apr 12, 2006, 01:41 PM #109 of 154
http://revolution.ign.com/articles/701/701171p1.html

It's been officially announced as a launch title and will be playable at E3. Badass/

I was speaking idiomatically.
Technophile
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Old Apr 12, 2006, 04:15 PM #110 of 154
That's definately a good start. I think this'll really appeal to the western audience. Maybe the game'll also help the Revo to break from the stupid "kiddy" label that fanboys keep slapping on Nintendo.

Anyway, I'm eager to see what main Nintendo franchises will accompany this game during E3 and launch.

-EDIT-

http://www.joystiq.com/2006/04/12/re...with-no-blood/

That makes me a little bit concerned. I mean, yeah it's not super necessary but meh...it's just more satisfying to see it with sword slashes.

-EDIT again-

http://www.redsteelgame.com/
Official site!

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Last edited by Technophile; Apr 12, 2006 at 04:34 PM.
Rock
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Old Apr 12, 2006, 04:53 PM Local time: Apr 12, 2006, 11:53 PM #111 of 154
There's two things about these screenshots that really irritate me.

First, the glow effect. I mean, every character and object has glowing edges. Why? Are there Flak searchlights set up in all these rooms? I don't want Revolution to have these terribly overused shader/lighting effects as seen in most Xbox 360 games. This doesn't look realistic at all!

Second, and this is why I'm actually questioning the authenticity of these images: Why are the men in the red suits posing absolutely identical in two different shots?





Take a close look at them. How can both of them be in the exact same pose at the same time in two different scenes? There's no way in hell this is actual gameplay.

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Old Apr 12, 2006, 04:59 PM Local time: Apr 13, 2006, 10:59 AM #112 of 154
Maybe your interaction with the game is also including the CG.

Is this based off a movie? It sure looks like it is.

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Neogin
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Old Apr 12, 2006, 05:29 PM #113 of 154
I could understand blood stains, but, no blood at all? Hmm. It isn't really much of a drawback, but..some blood would spice up the game, just a bit, no?

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Sexninja
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Old Apr 12, 2006, 06:29 PM Local time: Apr 13, 2006, 04:29 AM #114 of 154
I have to admit that Particle effects are really COOOOL.

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NovaX
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Old Apr 12, 2006, 08:05 PM Local time: Apr 13, 2006, 11:35 AM #115 of 154
Originally Posted by Rock
There's two things about these screenshots that really irritate me.

First, the glow effect. I mean, every character and object has glowing edges. Why? Are there Flak searchlights set up in all these rooms? I don't want Revolution to have these terribly overused shader/lighting effects as seen in most Xbox 360 games. This doesn't look realistic at all!

Second, and this is why I'm actually questioning the authenticity of these images: Why are the men in the red suits posing absolutely identical in two different shots?





Take a close look at them. How can both of them be in the exact same pose at the same time in two different scenes? There's no way in hell this is actual gameplay.
I think these screens are from a shooting gallery. I can't remember where I heard that though.

This thing is sticky, and I don't like it. I don't appreciate it.
RushJet1
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Old Apr 13, 2006, 12:59 AM #116 of 154
i would guess that they haven't gotten all the animation done yet, so they maybe have a default "reload" animation that looks the same across the board for people with shotguns.

you could totally be right though.

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Solis
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Old Apr 13, 2006, 04:06 AM Local time: Apr 13, 2006, 04:06 AM #117 of 154
Originally Posted by speculative
If those are launch title graphics, then by mid-life the Revo's games will look very sweet and I don't see how people would be able to complain about it graphics-wise, unless they're playing on $10,000 60-inch HDTV's. Then, let them complain all they want - they are .0000001% of the market.
I doubt the Revolution will see much upgrade in graphics throughout it's lifetime. It's based mainly on Gamecube hardware, so developers have already been tweaking and optimising the core technology for over 5 years now. It's not like most new systems where developers have to start from scratch. This is probably why Red Steel has managed to look so good: UBIsoft is no stranger to the Gamecube's hardware, and upgraded Prince of Persia or Beyond Good and Evil engine could probably produce the visuals of the game. Actually, I'm curious to find out what Red Steel is running on, it almost wouldn't surprise me to find out they used an engine from one of their Gamecube games for it.

Although I'm actually a bit surprised that Red Steel doesn't look better than it does. Some of the textures and models are a bit blocky (particularly on the clothes of that samurai guy, and the main character's arm in the lower casino screenshot). The sun glare in that one screenshot looks nice though.

I was speaking idiomatically.
surasshu
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Old Apr 13, 2006, 06:11 AM Local time: Apr 13, 2006, 01:11 PM #118 of 154
Originally Posted by sprouticus
It's been officially announced as a launch title and will be playable at E3. Badass/
Sweet, I can't wait to try it out. Hopefully there will be loads of other Rev things to do so there won't be a Zelda: Twilight Princess-topping line to try the Rev.

I'm not actually all that interested in the game as such, but hearing that there will be Revolution titles (or, a Revolution title) playable is exciting news no matter what. I kind of suspected it though: E3 has actually really turned up the difficulty to get into the show. A lot of my colleagues got refused, and some of those I met during E3 last year. Not only that but tickets are about $200 more expensive this year as well. I guess this is why.

Anyway, Rock--"These two guys look the same"? Do you even play videogames? As far back as I can remember, videogames have used the same model over and over in games. I'd hardly consider that a sign that the screenshots aren't real. I agree with you on the gratuitous use of glow effects, though. That stuff is really annoying and looks dumb.

What kind of toxic man-thing is happening now?
Rock
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Old Apr 13, 2006, 06:47 AM Local time: Apr 13, 2006, 01:47 PM #119 of 154
Originally Posted by surasshu
As far back as I can remember, videogames have used the same model over and over in games. I'd hardly consider that a sign that the screenshots aren't real.
Look closer. It's not only the same model but the very same animation frame at the same time in two different shots. This can hardly be a coincidence.

FELIPE NO

Last edited by Rock; Apr 13, 2006 at 06:49 AM.
Solis
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Old Apr 13, 2006, 06:55 AM Local time: Apr 13, 2006, 06:55 AM #120 of 154
Originally Posted by surasshu
Anyway, Rock--"These two guys look the same"? Do you even play videogames? As far back as I can remember, videogames have used the same model over and over in games. I'd hardly consider that a sign that the screenshots aren't real. I agree with you on the gratuitous use of glow effects, though. That stuff is really annoying and looks dumb.
I'm pretty sure he's more concerned with the fact that it's two identical enemies, in identical poses, at the exact same time, in different screenshots. Now what are the chances that while playing an FPS, you'd find two different enemies in an exact same position at the same time? Let alone from a selection of only a dozen screenshots. The shooting gallery theory would make sense, although that would mean there was no AI in those scenes. I wonder if other screens from that article were from a shooting gallery?

Edit: hmm, always beaten to it...

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Rock
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Old Apr 13, 2006, 07:24 AM Local time: Apr 13, 2006, 02:24 PM #121 of 154
I wonder if the authors of that article have even played the game.

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Old Apr 13, 2006, 07:53 AM Local time: Apr 13, 2006, 03:53 PM #122 of 154
Eh, it looks alright, but then magazine screens always look alright. I'm going to wait till I see it properly moving before I pass judgement. Besides the graphics, it's all up to whether the enemies actually percieve their surroundings, or whether it's badly prescripted stuff ala MOH: Frontline and Soldier of Fortune 2.

I was wondering about those two guys myself, it felt weird he was standing with his back to the player like that. I'm glad I wasn't the only one.

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Old Apr 13, 2006, 08:16 AM Local time: Apr 13, 2006, 11:16 PM #123 of 154
He obviously just heard you coming and is turning around.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Apr 13, 2006, 10:00 AM Local time: Apr 13, 2006, 06:00 PM #124 of 154
That's the obvious conclusion, but looking at the other characters, they all just seems to strangely "placed" around the levels in various poses, instead of actually reacting to gameplay. Combined with the way he's in the exact same pose behind the drink machine.

It's like in the other pic he could be doing the same "taking cover behind an object" animation, only it activated in the wrong spot.

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Old Apr 13, 2006, 10:28 AM Local time: Apr 14, 2006, 02:28 AM #125 of 154
Wait till videos come out.

IMO the screenshots are worth salivating over but then again, one has to ask the question: Will it look good running?

Wait till E3

I was speaking idiomatically.
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