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Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
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err...brutal AI + GDI is not good. Just when I thought i survived the ongoing onslaught of attacks and set up a decent defense line, he came with 15 juggernaunts. Honestly what do you do against 15 juggernauts? even without a sniper they're overpowered.
I like how you can capture them afterwards though. I assume it works the same with avatars, but I've never seen them make them. How ya doing, buddy? ![]() Soldier: Prepare yourself, rebel scum!! Arngrim : (These slipshod soldiers think they can call me "rebel scum"?) |
Hey the Nuke is cool! lol
I personally think the Nuke is more spectacular than the Ion cannon. On my crappy graphics card the particle cloud that enveloped the screen caused some serious as heck lag. While that was disappointing, the whole thing was so freaking cool, it really feels like a nuclear explosion. Just wish the mushroom cloud was bigger and had more oomph. I was speaking idiomatically. ![]() |
I don't think it does actually. If I remember right I was using the NOD trick and had one of my avatars blown up. I think they just disappear. Also, yes, Kane dies. Multiple times throughout the various games. That's part of his character though, he is a god :P What kind of toxic man-thing is happening now? ![]()
Last edited by KrazyTaco; Mar 15, 2007 at 09:13 AM.
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Spent the last week playing the other C&C games. They better explain some things in C&C3 about Kane. He was in Red Alert and Tiberian Sun. Those games are like a 100 years apart. He dies at least twice.
Just what the hell is Kane? He better not turn out to be a alien. FELIPE NO ![]() Soldier: Prepare yourself, rebel scum!! Arngrim : (These slipshod soldiers think they can call me "rebel scum"?) |
How ya doing, buddy? |
Yeah, funny. EA giving?
Just hope that Petroglyph comes up with something similiar to C&C eventually. They have most of the original crew, including Frank. So there's definately potential. Frank actually replies to your emails too, he's a cool guy. Jam it back in, in the dark. ![]() Soldier: Prepare yourself, rebel scum!! Arngrim : (These slipshod soldiers think they can call me "rebel scum"?) |
I wish Mammoths would auto heal to at least half power like they did in, um, EVERY C&C game so far. I've seen Avatar husks stay there after battle, I've had no luck grabbing one yet, though. I'll give it a try. Also, Normal AI is much better then Hard AI. Brutal AI is nightmarish.
There's nowhere I can't reach.
Last edited by evilboris; Mar 23, 2007 at 03:40 PM.
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A steady income is the key to beating the brutal AI. Build tons of refineries and I'm talking about 4-5 of them in every base. But focus on building them around the corner sites since the tiberium in your main base will quickly deplete. Also make sure to build a crane or two so you can build multiple refineries at once.
Ignore base defenses and tech up fast with your money, you want the Tech Center + railgun upgrades ASAP. Hold off the first wave of incoming attacks by sending rocket infantry to garrison the buildings. Once you've got the upgrades you're safe. Build sonic and AA turrets to defend your bases and keep those mammoth's rolling. This thing is sticky, and I don't like it. I don't appreciate it.
Chankoro?
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Yup thats what I did. Also 2-3 troops to protect the tib spikes cause the AI is constantly trying to sieze them. Bombing out the buildings in the middle of the map also helps.
Strange tho, once I did that, the CPU stopped attacking - and it built so many buildings that it had no space for refineries on the other corner, even tho it had it protected rock solid. I basically turtled him out with Ion Cannons. And oh yes, you can sieze Avatar husks with an engineer. The husks blow up after one shot tho. I am a dolphin, do you want me on your body? |
I beat them the same way I beat the normal AI, it just takes longer. The first 30 minutes or something stupid like that I spent just defending my base with shitloads of towers. After a while I'll start to pump out some tanks and take the 2 tiberium fields, and then the base itself.
What pisses me off the most is GDI juggernaut attacks. They are SO cheap. it's also VERY annoying when your up against NOD and he builds like 12 of those stealth generators. 12! all packed near each other. I'm just glad there's no cheap underground APC like tiberian sun. I so fucking hated those. And those laser gunships you talked about. I started using those. They are awesome when you get the laser upgrade. They don't need to rearm either. I was speaking idiomatically. ![]() Soldier: Prepare yourself, rebel scum!! Arngrim : (These slipshod soldiers think they can call me "rebel scum"?) |
Actually I liked the Underground units. It was downright scary when I carefully planned out a Jumpjet Infantry attack from a relatively unprotected angle in Tiberian Sun, and then out of nowhere came a flame tank and burnt 2/3 of my infantry squad.
Underground APCs were also awesome, instant base grabbing. Which can technically be avoided super easily by building PAVEMENT, Dune 2 style, or a MOBILE RADAR UNIT. Pavement also prevented craters, so you wouldn't eventually run out of space on lengthier battles with multiple missle attacks. c&c3 is like a remake of c&c1 and not a sequel to Tiberian Sun. Heck, if it wont have proper single player missions, it will be even less. I want hardcore commando missions and I really hope I'll get them. What kind of toxic man-thing is happening now? |
FELIPE NO
Chankoro?
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What, you don't want my bikini-clad body? |
So the final game is now out, any word from it? Does it have any significant changes from the demo? Especially controls wise, where I can think up 10 or so things which could be improved.
Most amazing jew boots |
In an hour my download of the game finishes. I'll report back later tonight.
There's nowhere I can't reach. ![]() |
Hm, the game is not that bad. In fact, pretty enjoyable, and the mission design is good enough (although specific goal driven, you can't find backdoors to bases and millions of other interactive things like before). Note that everything you see in the demo pretty much matches the final games' contents, I've found no difference so far, other then Repair mode not being stuck forever.
Low points are the music (Up to like the 10th mission in GDI but I swear I heard maybe 2 tracks so far), the movie script (Kane is portrayed more like Osame Bin Laden instead of Jesus almighty), almost complete lack of Mutants (a running mention of Viscerioids and a capturable Mutant Hive where you can train mad max rejects who DONT HEAL on Tiberium, those are all so far), almost zero diversity in campaign missions (in Tiberian Sun you had to capture media stations, rally mutants, launch underground assaults, protect chemical weapon convoys and Disruptor crystals, steal control codes etc, - in C&C3 you build a base and eliminate NOD, and about 3 commando missions where the goal is similar just with no base). Also the game has NO INTRO. However, I'm only up to GDI, on the second mission against the Scrin, so things may change. In fact both Scrin missions so far are pretty fucking awesome. And the previous commando missions required a lot of save/load so the difficulty is not bad. I've no idea how the NOD mission will play, it may be totalitarian mutant commandofest for all I know. So far, the game is good. Not as clever and as atmospheric as Tiberian Sun, but a good game nevertheless. This thing is sticky, and I don't like it. I don't appreciate it.
Last edited by evilboris; Mar 27, 2007 at 02:35 PM.
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I'm up to the seventh mission of GDI, and on 'normal', things are pretty easy. How many missions do the GDI and Nod have? They are fun though, there just is too much guidance and they are too easy. 12 mammoth tanks up the ass of the Nod always solves the problem, especially when they are upgraded with a railgun.
I am a dolphin, do you want me on your body? ![]() |
Am I the only one who couldn't get a copy because my EB Games was sold out? It pisses me off. Oh well, picked up God of War II instead, so I got enough opportunities to get rid of my anger, even though I haven't had time to play much. I hate it when I have assignments but want to do something else.
Most amazing jew boots |
Let me tell you though, you'll be hardcore fucked by the Scrin if you only use Mammoths. They are just way too slow against 23492739482 beehives and mini ufos. APCs with Zone troopers and rocket troops work quite well against them - they are fast, and due to the Zone Troopers, they can pack quite a punch with a very high rate of fire. They get killed often tho, but in 10+ packs they are effective at wiping out smaller bases. What kind of toxic man-thing is happening now? |
I only attack with 24 units at least, so I guess I'm a bit secured.
So far I just pumped out 12 [don't know their names - the missile-vehicles for the GDI] and 12 APCs and I'm good. If possible, I use the Mammoths. Ground units seem to be complete useless, unless you're defending a base amirite? Then again, this is only mission 7. So my question is - how much missions for the GDI and for the Nod? FELIPE NO ![]() |
Box says 30 missions (gdi+nod+scrin combined) and since the game came out like THIS FUCKING DAY, I can't tell you for sure if thats true or not.
Most amazing jew boots |
Well I thought you said you were doing the Scrin missions, and those are only 4 missions long. And to play them, you have to finish both GDI and Nod campaigns.
Jam it back in, in the dark. ![]() |
I'm almost at the end of the game. 3 more scrin missions and it's over. No interest in playing it online to be honest.
Overall I'm pleased with the game. I expected the game to run extremely poorly, but it wasn't as bad as I expected. When you have like 60 units on screen you notice it slowing down a bit, and the nuke particals are bad, and the rare slowdown, but other then that it ran way better then I expected. The missions were actually pretty good. Some are quite challenging and for me lasted up to 3 hours. Not too many of those crappy suicide missions that the original always had shitloads of, you know, the ones where you start with 4 tanks, 2 buggies and 10 infantery and you have to perform a miracle. The maps looked good, and there was usually something special on a map. It's always pretty straightforward though, destroy this, destroy that, etc. I also like how for the first time, there's no different endings, they all tie in the end, unlike the previous 2 games where there were different endings, which were pointless, since they always went with the GDI endings anyway. My biggest problem with the game probably, is the fact the AI cheats so obviously. It has unlimited money, gets reinforcements out of nowhere, and stealth towers are pointless, since he appearently can see right through it. I'm pretty sure his build times are a lot lower then you as well. There's some things you can't help but miss as well, like you can't build walls. Engineers die way too easily, pretty much always in 1 shot, and the music is horrible. Little things like that. Most amazing jew boots ![]() Soldier: Prepare yourself, rebel scum!! Arngrim : (These slipshod soldiers think they can call me "rebel scum"?) |
Its been a while since the game has come out, I'm overall I'm pretty glad I got it. However I fear for this game's staying power, especially when it comes to its online play. I've played a few games online and all my fears are pretty much confirmed, its just tanks everywhere. And if not a sea of tanks then its just spamming of one particular unit, predators or mammoths for GDI, scorp tanks for NOD or devastators/PAC for Scrin. Its pointless to try anything less. But lets be honest, all past C&C games have basically devolved into tank spams online, unconditionally, so why lie, its really no surprise, I'm just glad I didn't hold my breath over what might happen online.
This thing is sticky, and I don't like it. I don't appreciate it. |
Does anybody else feel that GDI really got nuked when it comes to air? I mean the mammoth tank's missles are really just there to keep the orcas and venoms away. The pitbull takes hits worse than a little girl, and the APC isn't much better. The anti-air turret is total trash, and the firehawk is the only decent thing at taking out air, but its pricey and has limited ammo and isn't the most durable aircraft on the field.
I dunno, maybe its just me being bitchy.
Spoiler:
ya, it's times like those that make the game really frustrating and also alot of fun because you figure out all these tactics, and don't just say lets build 9 avatars 20 stealth tanks 8 vertigo bombers and see what happens. I dunno, thats just my two cents on it. I am a dolphin, do you want me on your body?
Last edited by crabman; Apr 10, 2007 at 02:07 AM.
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