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[Multiplatform] The Last Remnant: Life at 12 frames a second is a beautiful thing.
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Jagged
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Old Oct 12, 2008, 08:29 AM #76 of 207
Best indepth impression on game found it on TLR message broad on GameFAQs.

Originally Posted by Sonsaru
The 360 Booth is pushing it nicely, a good sit-down, large screen TV and a demo with more content than you can hope to see in the time they give you to play it.

Two saves, one from the start of the story and one that allows free roaming. I'm mainly interested in the battles, I know i'm going to buy the game and I'll enjoy the story then, so I free roamed.

When running around you can "slow down" time, a bar appears at the side of the screen and you have until it runs out to make contact with enemies and then hit the "encount" trigger to fight them all at once. I did a few battles against 4-5 enemies and then really went for it, starting one against 13 enemy units just before I got kicked off - the booth girl said it would probably have been impossible to win, anyway ^-^

And I loved it. The combat system is interesting, something a bit different, and looked to have some depth and some nice features. A lot of the decisions will be made outside combat, I think, as you seem to have a lot of control over placement of characters in each unit etc. But it looks really nice, solid, well developed and polished.

The reason being, of course, that it is the first JRPG to have been multi-console from inception. Even those that eventually jumped the gap (Enchant Arms, Trusty Bell) did so after coming out on 360 first. Infinite Undiscovery, for example, certainly suffers from lack of development time - just after they finished the 18 characters, complex item creation systems etc. they realized they didn't have the time or money to make a game to put them in, and even Lost Odessy, when I really liked, could have used a little more polish. Last Remnant is being tounted as 60 hours of story and half the towns in the game don't *have* to be visited - it that is true, and from what I saw today playing it myself and other people playing it, it's going to be the best JRPG on the 360 to date and may even beat (or at least equal) Tales in terms of total content. The que was very short so I'll definitely go around again tomorrow, anyway.

message detail Pressing the R Trigger on the field triggers the "Encount Ring." You will fight any monsters within it. However, as I mentioned above, you can use the "time slow" ability to run around and pick up as many enemies as you want to fight before pressing RT to further boost the enemies you will fight.

In the demo you have four parties. The leader of each party seems to be a "face" character, a unique character, and then they have generic frog / toad / whatever creatures as underlings. I did go into the menus (I love doing that at TGS, almost no one else does it) and you have a lot of control over party compositon - looks like 5 (or maybe 6?) in a party, you can set leader, sub-leader, and the formation you have you have them in changes things like attack and defense. Of course, I was on the clock so I didn't mess about in there for *too* long ^-^

Once battle starts a mini-map in the top corner shows your units and the enemy units in relation to each other. When I use "unit" I guess I should use the game term, a "Union" of characters. Each Union has a single HP bar rather than individual HP for each member, and attacks against any member of the Union will damage this shared HP. Once that HP reaches 0 the Union is defeated. At least in the demo the only detrimental effect to this was that those characters don't get any stat boosts after battle - there was no after battle healing etc. required.

You have to look at the mini-map, then, and decide which of your Unions you want to attack which enemy Unions. If you can get your units to hit the side or rear of enemy Unions you will do more damage, but of course if you expose your back or side to enemies they will do the same to you. Without being fully aware yet of what information I need to know and where it is displayed on the screen I had a bit of trouble tracking who was running into who once the battle started (the mini-map vanishes during the actual action), but toward the end of my play I was pretty sure I just didn't know where to look rather than the info not being there at all.

When giving orders to your Unions you can select overall orders - things like "Attack," "Use Special Attacks," "Heal Yourselves," or give individual orders to each member. This system allows you to micromanage but the defult setting is one of speed, which is lovely to say you are dealing with 14+ player characters. A few clicks and you are set. Combat starts.

As the attacks play out, sometimes the face buttons or a trigger will appear on the screen. A circle starts to move in toward one of the buttons (quite like the Lost Odessy system but not quite as flashy) and if you correcly time a press of the correct button then you will do more damage or block enemy attacks. Again, not having built these parties up myself it was pretty crazy to be given control of so many characters all of a sudden and a lot of the time it was just frogs / toads hitting trees and mushrooms, something like that. That's why RPG demos are so hard to get right - when you've built everything up from scratch it is okay, but it is a lot to absorb when just thrown into it.

message detail Still, the combat showed a lot of promise, and is an interesting twist for turn based in that movement of the Unions / positioning on the mini-map etc. are also important. I was looking forward to my impossible battle, and as the director said in the recent Famitsu interview, diffculty has basically been left to the player, you can make every single battle as hard or as easy as you like. Most of the other people I saw playing hadn't bothered / couldn't understand the tutorial video and were using their four Union to crush a single bee at a time ^-^ My going into the menus also revealed more powerful weapons for the main character to be equipped and the ability to give him a sword in each hand.

I also used one of his special moves, which involved a cool Nightcrawler style vanish, appear and attack, vanish again, appear and attack kind of deal. The specials looked pretty cool but I didn't have time to work out who those gauges and stuff work properly.

Anyway, it looks very promising, and with the US and Japan getting it on exactly the same day this info is as relivent to you guys as it is to me. This has jumped from 'that RPG that I'm going to buy but don't know anything about' to 'that RPG that will likely put Gears of War II on hold for a bit'. Good times in November!

message detail One crazy thing I didn't mention - no EXP. At all. When each battle finishes characters get stat increases based on what they did during that battle. An interesting idea, but it still relies on numbers + it means you have to keep a closer track on exactly what your character's stats are, rather than having an overall level to look at for a quick grasp of their strength. Not sure about this point, though, can't get a feel for it from the demo at all.

In Famitsu it said there will be some bonuses for fighting more groups at once, but basically it just depends on how you want to play the game. Once you get a lot of units in play the battles are long(er), of course, but when that battle finishes you've just cleared out a large section of the dungeon. The impression I got from talking to the booth girl / the number of areas open in the demo (you can go to 5-6 places, no way there is time - rather than a "demo" you are pretty much just playing the actual game from save data) / the Famitsu review is that a large part of the game is just about exploring and fighting freely. The loading time going into battle was far better than LO, too, btw, though there is a little time there.
BTW, If Stat system is like the Romancing SaGa remake you won't have to worry about it. Characters should even out quite well like they did in that game (through of-course some characters will be better at certain things than others.)

Another good impression:
TGS 2008: The Last Remnant Hands-On - Xbox 360 News at GameSpot

IGN, RPGFan and RPGamer and all of them have been very positive, it's also noted been by some of people who at TGS that TLR was one most popular games on show floor.

First gameplay footage, after such a long time since announcment too.

TGS 2008: The Last Remnant gameplay videos - TGS 2008 - Forever Fantasy

So far the gameplay footage looks kinda boring and slow... Maybe I'm getting jaded with turn based combat, and it seems like the wait time between inputting commands and watching guys hit each other once looks alot longer in THIS game...
As Kagosin pointed out, that person in the video didn't even know what he was doing.

These much better videos of the game:

Developer Walkthrough:
Gametrailers.com - The Last Remnant - TGS 08: Walkthrough Part 1
Gametrailers.com - The Last Remnant - TGS 08: Walkthrough Part 2


There is a Tutorial Trailer up too:
TGS08: The Last Remnant video - Gamersyde

Official Japanese site:
THE LAST REMNANT "ラスト レãƒ.ナント"
Here, you can see more Character art, screens and some of music.

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Old Oct 12, 2008, 11:48 PM Local time: Oct 12, 2008, 08:48 PM #77 of 207
Also, the same tutorial that's up on Gamersyde can be viewed
here

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Old Oct 16, 2008, 01:12 PM #78 of 207
Pre-Order info (Japan):

Quote:
The article states that pre-orders in japan for The Last Remnant will come with a DVD called Square Enix x Xbox360 Trailer Collections. This is the trailer DVD opposite of the Square Enix x Xbox360 Sound Collections CD that came with Infinite Undiscovery. This time, the DVD will include trailers and TVCMs for IU, TLR and SO4 from not just Japan but all over the world. There will be about 30 trailers in total. Also included on the disc will be clean versions of the opening FMV for all 3 games. Yes, that includes SO4, even though the game isn't out yet.

Inside the cover of the trailer DVD (just like with the sound collection CD) will be a download code for a set of 3 formations. In The Last Remnant, you set up each Union with a formation to determine how the Union will be spaced out during battles. Different formations are more effective for different types of characters. The 3 bonus formations are Trick Play, Delta Cross and Power Raise.

Screenshot of Formation Setup:
ƒXƒNƒGƒjAXbox 360uƒ‰ƒXƒg ƒŒƒ€ƒiƒ“ƒgv—\–ñ“Á“T‚ðŒö ŠJB“ú–{–¢ŒöŠJ‚ÌTVCM‰f‘œ‚È ‚Ç‚ð–ñ30–{Žû˜^‚µ‚½DVD

Source NeoGAF.


New Screens:
Images of The Last Remnant - Gamersyde

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Old Oct 16, 2008, 01:32 PM Local time: Oct 16, 2008, 07:32 PM #79 of 207
I preordered this at GAME the other day actually, it looks pretty cool I think. I'm not sure if they'll be doing anything special for preorders though, except the usual double loyalty points,

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Old Oct 16, 2008, 01:39 PM #80 of 207
Actually, I've just found info on the US Pre-Order here:

Quote:
Square Enix Announces Free Stuff

by Billy Young 10/12/08 at 12:45 am

Square Enix has revealed that Final Fantasy XI will now allow new players to play for free for 14 days. Would-be gamers should visit the official site, click "Free Trial," and try the game out. After the initial trial, fans of the game will have up to 90 days to purchase a full version of the game to continue to play with the character he or she creates.

For The Last Remnant, scheduled out worldwide on November 20, purchases at Best Buy will net buyers a poster featuring Rush Sykes, the main character voiced by Johnny Yong Bosch. At Gamecrazy, GameStop/EB Games, and Amazon.com pre-orders will get players a code that allows for three downloadable party battlefield formations.

The three formations are "Goblet," "Scatterswarm," and "Catapult." The name of the downloadable set is the "March to War Set," and these are three of the rarest formations learned in the game. Players will want to quickly master these formations to allow themselves a huge boost in tactical advantage. Those interested in more details on this upcoming title can visit the official site here.
Source:
The RPG Observer > Articles > Square Enix Announces Free Stuff

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Old Oct 17, 2008, 10:27 PM #81 of 207
IGN has a new preview up.

Quote:
The Last Remnant Combat Exposed
Square Enix drops new details on weapons, magic, items and more.

by Ryan Geddes

October 16, 2008 - At the Tokyo Game Show last week, developer Square Enix pulled the curtain back on its upcoming "RPG for the world," a new roleplaying game called The Last Remnant that's scheduled to hit U.S. shores next month.

The focus of the demo we played there was on the unique battle system, which groups your party's characters into "unions," which you can command on the battlefield. Unfortunately, there were many menus involved, all of which were in Japanese, so we were forced to muddle through as best we could. But today Square made things a bit easier for us by releasing a few more details about the game's turn-based battle system in our mother tongue.

If you're interested in the storyline and characters featured in the Last Remnant, take a look at our previous article on the topic. In this preview, we're focused solely on the game's combat system, including Arts, Lockups and weapons.

In the world of The Last Remnant, you have a large amount of control over where and when you throw down. From what we've seen, there are no random encounters -- when you see an enemy wandering around on the world map, you can either skirt around it or get in close to engage.

Doing the latter puts you in a state called Deadlock, of which there are a number of varieties, depending on where each side's unions are placed and how they are facing. In a Flank Attack, a union is attacking an enemy from the side and deals extra damage as a result. If two unions flank an enemy union, then any further attacks will occur from the rear -- this results in a Rear Assault, which deals even greater damage. And you don't have to be within melee distance to engage an enemy. In a Raidlock, you can force a distant enemy into a Deadlock -- we're assuming with ranged attacks.

Once you've stepped up and called out an enemy, it's time to put your Arts into play. There are three types of Arts in The Last Remnant: Combat, Mystic and Item. By repeatedly using Arts of the same type, you'll be able to beef up the ones you know and learn new ones.

Combat Arts are offensive skills that deal more damage in battle than standard attacks. You'll use up AP when you deploy these attacks, but from what we've seen it'll be worth the cost. Square has shown off two Combat Arts -- Quad Slice and Devil's Due. The former lets your character wield four different weapons in their attack, slicing the enemy in a cross pattern. Ouch. The latter is a dual-wield Art lets you strike with two weapons at your sides. Square describes this action "as if striking imps perched on both shoulders." Serves them right.

In addition to Combat Arts, you'll also have access to Mystic Arts, essentially the magic system in The Last Remnant. These Arts also use AP and can be offensive, defensive or restorative (at both long and short ranges). The spell Caustic Blast, for example, surrounds enemies with "globules of acid" for heavy damage.

Item Arts use items from your inventory instead of AP and can be used to restore HP, buff your party or, we're assuming, hit the enemy with negative status effects like poison or paralysis. In an example Square showed, mixing abyssal tonic and shockberry results in something called Cyclone Cream, which sounds nasty.

When you're not using Arts in combat, you'll be swinging sharp things at your enemies. You can equip weapons in both main and sub-slots in the equipment menu, and how you do so determines your wield style. The Power Grip style lets you arm yourself with large axes and spears at the expense of going shieldless. The One-Handed style accommodates small axes and swords and allows you to equip a shield to bump up your defensive stats. Dual Wield is self-explanatory, and one race, the Sovani can equip a weapon in each of their four arms.

With the basics of Last Remnant's combat system out of the way, Square today also included some more info about some of the Remnants themselves, ancient artifacts spread throughout the game world that have mysterious powers. Remnants show up in the form of treasure, insects, beasts or weapons, and some can aid you in battle by attacking groups of enemies on your behalf.

The Gae Bolg, a hand cannon wielded by character David Nassau, the Marquis of Athlum, blasts out a wave of energy that can burn an entire battle area in seconds. Rush, the main character of Last Remnant, has a talisman with a large, statue-like Remnant called the Cyclops sealed inside. It's origins are mysterious, but one thing's clear -- it's apparently quite powerful.

With a complex combat system like Last Remnant's, it's hard to judge how well it will play until we actually get our hands on the game, which we have yet to do in a language we can understand. Hopefully that will happen soon, and we'll be able to give you a full report on the combat system in action.

The Last Remnant is set for a worldwide release on Nov. 20 and 21 on Xbox 360
IGN Advertisement

More Vids! HQ and mostly combat though:
IGN: The Last Remnant Trailer, Videos and Movies

EDIT: Sorry for the double post, I'm having some connection problems.

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Last edited by Jagged; Oct 17, 2008 at 10:31 PM.
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Old Oct 18, 2008, 12:35 PM Local time: Oct 18, 2008, 09:35 AM #82 of 207
Also the combat videos can be viewed on Youtube;

here and
here

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Old Oct 18, 2008, 12:43 PM Local time: Oct 18, 2008, 10:43 AM #83 of 207
"Let's kick some A!"

Uh-huh. Yeah. Ok.

The game looks like a mess from the IGN videos I saw. The map video has some nice screen tearing. Since this is a timed exclusive I hope they fix the slowdown and screen tearing issues when it comes out on the PS3. I'm so sick of these sloppy unpolished JRPG games on the xbox 360. (Blue Dragon, LO, IU). Or maybe the Japanese should stop trying to use the UE3 and make their own.

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Old Oct 22, 2008, 01:17 AM Local time: Oct 21, 2008, 10:17 PM #84 of 207
I dunno about that. Because the trailer battle and town movie scenes I've seen so far seem pretty seemless. Personally for me, SQUARE's doing all right. And this' just the beginning of what SQUARE's capable of doing. Which'll eventually open the doors for future games within the company to release on the 360. Games like;

* Star Ocean: The Last Hope
* Final Fantasy XIII

Perhaps Atlus or NIS America may follow suit as well, with their own game engines.

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Old Oct 27, 2008, 09:09 AM Local time: Oct 27, 2008, 03:09 PM #85 of 207
The list of achievements is out for this game. There are 22, for 1,000 points, 5 are secret. Also, a move I really like is the descriptions don't make it completely bloody obvious what you have to do to get them:

Spoiler:
1. The Battlemaster
Do you have a taste for blood? Participate in battles and find out.20 points
2. The Rules of Consecution
Are you keeping an eye on the chain count? Try to get as high a number as possible.30 points
3. Death and Destruction
Do you want your party members to grow stronger? Try defeating lots of monsters.30 points
4. Unleashing Secret Powers
Are you putting Timeshift to good use? Try using it as often as possible.10 points
5. Timing is Everything
How is your hand-eye coordination? Try using Critical Triggers whenever possible.10 points
6. The Guildmaster's Faith
Have you accepted the guild masters' challenges? Try finishing lots of guild tasks.10 points
7. March of the Soldiers
Do you want a bigger party? Recruit some soldiers at a guild.10 points
8. The Heir of Ultimate Fate
Have you been creating items? Try creating a certain one...30 points
9. The Ravenous Hunter
How is Mr. Diggs? Try harvesting a certain item...30 points
10. Guru of the Mystic
Do you like collecting items? Try obtaining a certain one...30 points
11. Monster Dismantler
Are you collecting components? Try taking apart lots of monsters.20 points
12. Reduce, Reuse, Recycle
Do you recycle? Try taking apart lots of equipment.20 points
13. The Lone Fighter
Do you want a challenge? Defeat the monster that appears from a certain quest.30 points
14. The Dragonslayer
For a bigger challenge, defeat the monster that appears from a certain quest.40 points
15. The Great Soldier
For a huge challenge, defeat the monster that appears from a certain guild task.40 points
16. Hero of the Dawn
For a great challenge, defeat the monster that appears from a certain guild task.50 points
17. The Godslayer
For the biggest challenge of them all, defeat the monster they call The Fallen.


Two of the secret achievements go for 200 points each, meaning they're probably along the lines of collect every fucking thing in the game in under 2 hours or something silly like that. Still, I prefer the way the achievements aren't just a clinical list of "Kill 50 monsters, Use this skill 200 times" and so on. It's still pretty obvious how to go about getting them but more in a way that you'll just get them as you play, rather than having a set goal and grinding up to it which to me is not a fun way to play games.

I was speaking idiomatically.
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Old Oct 27, 2008, 02:46 PM Local time: Oct 27, 2008, 01:46 PM #86 of 207
Two of the secret achievements go for 200 points each, meaning they're probably along the lines of collect every fucking thing in the game in under 2 hours or something silly like that. Still, I prefer the way the achievements aren't just a clinical list of "Kill 50 monsters, Use this skill 200 times" and so on. It's still pretty obvious how to go about getting them but more in a way that you'll just get them as you play, rather than having a set goal and grinding up to it which to me is not a fun way to play games.
Unlikely. Those secret ones are probably story related, and about half of those are just accumulation ones, judging by the wording. The first one is probably "Have X Encounters", the third one is clearly "Hit max level", etc.

They aren't really unique in any way, they just have a different, slightly more vague wording. It's still a checklist, and it won't really change anything.

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Old Oct 28, 2008, 06:11 AM Local time: Oct 28, 2008, 12:11 PM #87 of 207
Oh sure they're just a checklist but at least there's a hint of mystery as to what they are. Having thought about it a bit, I reckon one of the big secret ones will be collect all the remnants or something similar and the other will be finishing the game. Given that the exact details of how to get them all will be plastered all over GameFAQS within days there's no point making them really criptic anyway but I just personally like the idea of not having definite numbers written next to everything.

I did find it amusing yesterday though when I was looking at one site that listed these out and in the comment section 2 of the 5 comments were along the lines of "I'm going to hold off buying this until a list of exactly what you have to do to get the achievements is available so I know if it's worth it". I mean, it's sad that there are people whose main consideration when getting a game is the achievements it offers rather than, you know, whether they'll actually enjoy the game but I guess as a developer you've got to be pretty happy that you can churn out a stinking turd of a game and some people will still buy it if it lets you grab 1,000 easy achievement points...

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Old Nov 3, 2008, 12:33 AM #88 of 207
New Images:
Gamekyo : The Last Remnant : nouvelles images

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Old Nov 3, 2008, 04:56 AM Local time: Nov 3, 2008, 10:56 AM #89 of 207
I'm willing to bet £10 that big statue thing in the background of the city does a Final Fantasy IX and starts moving and fighting by the end of the game.

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Old Nov 12, 2008, 11:37 PM #90 of 207
Famitsu Review just came in and gave the game a surprising 10/10/9/9, 38/40.
OXM scored the game 7/10. For some reference Famitsu scored IU 9/8/8/7, 32/40 and OXM 8/10.

Amazon.com is also having a special pre-order deal on game for 40 dollars.

Here's Famitsu take on it:

Translated info on the game on thanks to duckroll at Neo GAF.

Quote:
Okay, here's what Famitsu has to say about The Last Remnant.

- Players might be confused at first because you're unable to select specific commands in battle, but once you learn how to form a Union and play around with the options of Formations and their arrangements, the game gets really fun.

- Battles are long, but it's not much of a problem. The real problem is being sucked into long subquests and not knowing when to stop playing.

- The battles are large scale but simple to control. Complicated commands and equipment details are automated, and instead the player focuses on the formation of the troops and predicting enemy movements.

- Providing each team with support in combat lends itself to uniquely challenging and intense combat.

- There's slowdown and stuff when there are tons of characters on screen.

- Last Remnant is a refreshing and original RPG in the vein of the Romancing SaGa series.

In the "This week's recommendations" column the Famitsu reviewers also have high praise for the game, saying that it's a masterpiece you will remember for a long time, and that the game contains tons of optional content beyond what is expected, and that it's a highly strategic epic.
OXM's compliant seem to be grinding.

Some new vids:

Desert Battle from Game Videos:
YouTube - [SQ ENIX]The Last Remnant - Great Sand Battle

Boss Battles from IGN
YouTube - [IGN - 360]The Last Remnant - Boss Battle Pt. 1
YouTube - [IGN - 360]The Last Remnant - Remnant Pt. 2

There's nowhere I can't reach.

Last edited by Jagged; Nov 12, 2008 at 11:45 PM.
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Old Nov 14, 2008, 02:31 AM Local time: Nov 14, 2008, 12:31 AM #91 of 207
I don't know if I trust Famitsu as an RPG review source, especially with Square. However, I am still fairly intrigued by Last Remnant. It wasn't what I thought it was going to be at all given the earlier trailers and the just recently released videos of the game in action. It looks like Square might have made a really good game, and the 40 dollar preorder on Amazon USA is extremely tempting. You don't get to see many games like this for that kind of price these days and, dare I say it, that's a fucking smart move on SQ Enix's part.

I wasn't sure what to make the mechanics explanation trailer, as it was entirely in Japanese, but it certainly left me puzzled. I'll likely end up looking into something on Gamefaqs or what not.

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Old Nov 15, 2008, 12:52 AM #92 of 207
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Old Nov 17, 2008, 07:13 AM Local time: Nov 17, 2008, 01:13 PM #93 of 207
I don't know if I trust Famitsu as an RPG review source, especially with Square. However, I am still fairly intrigued by Last Remnant. It wasn't what I thought it was going to be at all given the earlier trailers and the just recently released videos of the game in action. It looks like Square might have made a really good game, and the 40 dollar preorder on Amazon USA is extremely tempting. You don't get to see many games like this for that kind of price these days and, dare I say it, that's a fucking smart move on SQ Enix's part.

I wasn't sure what to make the mechanics explanation trailer, as it was entirely in Japanese, but it certainly left me puzzled. I'll likely end up looking into something on Gamefaqs or what not.
I think it was Eurogamer that had a pretty good hands-on review from the TGS where the guy seemed impressed by it. I like the idea of a stripped down command system (In that you only have options in combat relevant to the situation, if your team are at full health there's no heal option) and the way you rope in enemies to fight so you can set your own difficulty against the potential rewards. I've not bought any current-gen jrpgs yet so I'm planning on this being my first. If you pre-order it you get three extra battle formations to use in game too apparently, although I suspect they'll be available in-game too at some point.

I was speaking idiomatically.
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Old Nov 17, 2008, 07:39 AM Local time: Nov 17, 2008, 12:39 PM #94 of 207
If you pre-order it you get three extra battle formations to use in game too apparently, although I suspect they'll be available in-game too at some point.
Or paid for DLC. Depends if Squeenix are going to go down the Namco "We are giant money-grabbing cunts and will charge you money to unlock shitty little extras, or maybe even stuff that can be unlocked in the game" road.

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Old Nov 17, 2008, 10:25 AM Local time: Nov 17, 2008, 08:25 AM #95 of 207
It's already confirmed you find the Formations later on in the game, it's just that the codes give those to you right off the bat. I'm not sure if I want to use them, in that regard, but perhaps I'll sing a different tune later.

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Old Nov 17, 2008, 10:57 AM Local time: Nov 17, 2008, 04:57 PM #96 of 207
I think it depends how much of an effect those formations have on the gameplay. If they just add a few tactical options then I'll use them but if they're game winners in themselves (Like the magic boosting one in Suikoden 5 which when combined with Zerase and the rune that gave her magic points back pretty much broke the game or the one in Breath of Fire 3 that made the whole party as fast as Rei) I'll steer clear until I unlock them in game I think.

I'll be surprised if they're more than simple "Increase magic/ranged/melee" types, just for a bit of tactical choice early on.

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Old Nov 19, 2008, 12:20 PM #97 of 207
Here's an impression from someone who has the game on GameFAQs.


Originally Posted by o1original
This game is amazing, sure it’s got a few technical mishaps here and there but if you are into RPG’s and are a fan of Square’s work then I would defiantly pick this up.

The battle system
At 1st I found it rather confusing but soon realised that it just treats the unions as if they are all one character when it comes to assigning commands.

If you press X whilst navigating through the commands you can see what actions the different units in the union will do, so in essence it just streamlines the process instead of having to select commands on a unit level which would take a while considering the amount of units in battle.

There are some niggling frame rate issues but in all honesty they don’t seem that bad once you get into the flow of the game.

The QTE are a great addition as they give you some interaction whilst the fight plays out, though it seems that the timing of the button press differs depending on the reflexes of the unit. Also they seem to be chainable i.e. if you manage to pull one off the other units in your union seem to have the chance for QTE as well.

The moral bar basically effects what attacks or actions you can use. For instance when moral is at its highest Rush’s “limit bleakish” move becomes selectable.

Just as a side note the screen never seems static. Characters are always moving and jostling for position even when you are selecting actions you can see then trying to fight the enemy.

The team said they wanted to give the feeling of Epic battles involving many characters and IMO they have succeeded. I’m in love.

The music is just EPIC. I mean from towns to battles it just conveys the mood of an epic tale.

Well I’m only about 1.5 hours in so I cant really comment on this much but the voice acting is quite good and so far I feel quite attached to the characters and there personality’s. Emma is just bad ass, can’t wait to see how it all plays out


All of this is only my opinion of course, and bearing in mind that I enjoy the older school RPG’s and do not really like games like Tales as I find the battles make me do to much. I prefer to select and then watch it all unfold and for me this game just nails it on the head


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Old Nov 19, 2008, 12:56 PM Local time: Nov 19, 2008, 06:56 PM #98 of 207
If a GameFAQ member found the battle system only a little confusing then it's probably dead simple. Looks encouraging though, I'm quite looking forward to picking this up on Friday.

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Old Nov 21, 2008, 12:33 AM Local time: Nov 20, 2008, 10:33 PM #99 of 207
I'm hesitant to buy this game. Of course famitsu gave it a good score since the game apparently had a 10 page flip-out ad in that issue. On the other hand, there's only a 7/10 rating so far on game rankings. I want to get more opinions on the game before I buy it. After the garbage that was Blue Dragon and LO I'm scared to buy another random next gen RPG.

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Old Nov 21, 2008, 12:39 AM Local time: Nov 21, 2008, 12:39 AM #100 of 207
I'm in the same boat, Miles. I really wanted this game to be good, but as it was intended for a "Western RPG gamer" no western publications have really been overly excited by it. Now, I thought Lost Odyssey was good, and Tales of Vesperia is nothing but awesome, so go try that instead.

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