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Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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I always found it funny how your character had all these fantastic superhuman abilities and yet when it came time to enter an area that was at that time was restricted entry, you couldn't get in. This usually happens in RPGs, and I can't think of a specific example at the moment, but I'd be saying to myself "the place I want to go is RIGHT FUCKING THERE! You're telling me you can run a 50ft Dragon through with an aluminum blade, and can command fire at will, but can't jump over a simple crate?!" Recently game designers have come up with much better reasons for why you can't enter certain areas like that which is a good thing.
Another thing that I found funny is in action games where you've got the arsenal of a small army, and can't get into a doorway. You've got guns that could take down Dinosaurs in one shot, why spend hours looking for a key when you could just point it at the door and be on your way? This thing is sticky, and I don't like it. I don't appreciate it. |
I suppose I suspend my disbelief pretty well, as I tend to just accept everything that comes as part of the game world. I'll admit, though, that when playing a game where the main character is supposed to be powerful, only to be stopped because they don't have the right color key or some such is pretty ridiculous. I am a dolphin, do you want me on your body? |
I think the first time I snorted at BS within a game was when I was playing Secret of Mana, and I found a fur bikini that was several points of defense more effective than the full-bodied armor my female character was wearing. I remember thinking, 'if I sent her into battle naked, would she be invincible?'
I'm also surprised nobody's mentioned how an eagle's claw is three times as damaging to a ninja as a bullet to the face at point-blank range. Personally though, I think unrealism makes a game better by and large. Case in point: I tried playing a Law & Order game for PC and having a miserable time of it; you really have to be able to do investigations and legal battles well in the first place to have a chance, and you get regularly berated for doing poorly. By contrast, Phoenix Wright doesn't resemble court proceedings anywhere on Earth by even a little bit, but it's about 300% more fun. With a videogame, something that requires active input to enjoy, that's really all that matters. I was speaking idiomatically. DAMN good coffee!
![]() September 2007: Waiting for Godot... |
As for where he gets the funds, well that's easy too. He's a criminal, end of story.
How ya doing, buddy? ![]() |
The last game I remember that hyped itself as having no obstacles and make your own path because locked doors don't mean a damn thing was Red Faction. Yet, in playing it, on the off chance you did get something explosive with which to blow a hole in a wall, you couldn't do anything to a locked door. If you were lucky enough that the wall next to it was breakable, then yeah. The door would remain standing even if the wall all around it was completely obliterated.
FELIPE NO ![]() |
Oh, I just remember something that really bugged the hell out of me. In Legend of Dragoon (and in it's copy-cat that ripped off it's basic storyline and suckiness, Baten Kaitos), they have about the most unforgivable overlook in "story" design ever. Basically in both games, the characters can sprout wings when they get into fights and do all kinds of crazy acrobatic maneuvers, and often through the story they'll even break out the wings when need be...and yet when you're traversing the map, you are GLUED to the ground. And I mean GLUED. In LoD, there's a roughly waist-high log that you have to get past. So what do you have to do? Find a hatchet in some shack off the map and chop it down. Yes, the main characters have wings, and they can fly, but they need to chop down a waist-high lump of wood to get by. And of course there's no way they could go AROUND it, oh no.
And Baten Kaitos even ripped off that scenario, except they made the log SLIGHTLY bigger so that it doesn't look like you could simply hop over it (of course you should be able to fly right over it without any problem, but noooooo, flying is reserved for BATTLES so that you can fly in place! Not silly things like traveling!). I can't count the number of times in each game that you would need to jump about 5 feet in order to bypass all kinds of crap in the levels, and yet you're totally unable to get there even though you can FLY! I'm sorry, some RPG plot devices I can overlook, but that's just unforgivable. What, you don't want my bikini-clad body? |
Jam it back in, in the dark. |
DOUBLE JUMP.
Thank you. Most amazing jew boots ![]() |