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Man, I wonder how Ebony plays in a real live tabletop game.
"I used Throw and Stab, with Marauder's Rush attached to the charge. Let's see, I rolled a 7. +1 charge bonus with +1 from Running Attack..." "Wait, is enemy bloodied? That's another +1 to the rush..." This thing is sticky, and I don't like it. I don't appreciate it. |
I am a dolphin, do you want me on your body? |
Why sure!
1. Throw and Stab gives you a free charge. 2.Charge gives you a free basic attack. 3. Marauder's Rush lets you substitute that basic attack for itself. 4: Profit! 5: That's terror. I was speaking idiomatically. ![]() |
Why yes, you can do that. Throw and Stab lets you attack with your ax at a range of 5 squares (10 with a -2 hit penalty). Hit or miss, it lets you charge an enemy. Marauder's Rush can be used in place of melee basic attack at the end of a charge. (That's why it's called Throw and Stab). Very powerful combination. Even better than Twin Strike given your situational bonuses. I am most impressed at Pang's optimization-fu. What kind of toxic man-thing is happening now? |
Why am I not doing that EVERY SINGLE ROUND THEN.
![]() what other tricks does Ebony have? It looks like Hurling Charge does the same thing w/r/t giving me a free charge, but the rest of it is greek to me. How ya doing, buddy? |
You may not be able to do that every single round because in order to charge, you must move by at least 2 squares. Plus the initial throw is a ranged attack, so you eat up an opportunity attack if you try it with an enemy right next to you (which is rather likely if you charged the previous round).
If you want to maximize damage per round, you'd do quarry, then Throw and Stab, then Marauder's Rush. And you still have a move action left. Could have suggested that, but I thought, lurker might not like it if I tell her how she should play her character! Avenging Charge is rather potent in this particular encounter. You can use it out of turn - if an enemy attacks Ivory, you interrupt the attack and attack it. Against minions, why, you might spare Ivory from some injury. Hurling Charge is basically the same as Throw and Stab except: 1. +4 damage 2. You must charge the same target you threw the ax at (no such limitation for Throw and Stab) 3. free use of hunter's quarry, letting you use a move and your minor to shift 2 squares and abuse it! What, you don't want my bikini-clad body? |
Holy shit that's a lot to keep track of, I didn't realise nerd-optimisation was quite that complicated.
Anyhow, I think I rolled my turn through ok. Is there a technical difference between the -2 penalty to defences that Astral Seal gives bad guys and a +2 power bonus that Destined duel gives? They both make the bad guy 2 easier to hit, right? And for the record we're just rolling out the low numbers in preparation for the real fighting to come... Jam it back in, in the dark. ![]() ![]() |
When I was studying Pang's sheet for Ebony, I was thinking, "Holy shit, what have I gotten myself into."
Yeah, you're right. They make the bad guys easier to hit. One's a plus, one's a minus. The only difference, as far as I can tell, is Astral Seal gives an untyped penalty, while Destined Duel gives a power bonus. If I am reading the rules correctly, the power bonuses will not stack. That means if you do a Gaze of Defiance, and then immediately spend an action point for Destined Duel, lurker only gets the bigger of the two bonuses. There's nowhere I can't reach. |
wait I was supposed to be attacking the dudes that he was glarin' at?
This thing is sticky, and I don't like it. I don't appreciate it. |
He's making it easier for you to hit them. But you don't have to do it, if you don't want to
![]() Dangit, I forgot to mark Ebony. Next time, Zerg, next time! I am a dolphin, do you want me on your body? |
That's why I switched to shooting at the Captain, lurker. As the others are minions, had I hit them they'd have died so the bonus wouldn't have mattered anyway. I think one of my powers gives a damage bonus rather than a hit bonus and some heal you so when we're fighting proper monsters, it makes sense for us to both attack the same person (Makes sense anyway as anyone who's played an srpg will tell you, concentrate on one bad guy at a time rather than spreading your attacks). I'll make sure to mention whatever bonuses my powers give when I use them in the posts for reference and hope Zerg gives us enough cover for me to keep out of arms reach, since all my powers are ranged pretty much. Our battle plan is mainly you charging in and wrecking shit while I hang back making it easier for you to hit things and topping up your hitpoints as needed.
I was speaking idiomatically. ![]() ![]() |
Wrecking shit? Ebony can wreck the fuck out of shit. F'real.
Additional Spam:
What is the range for axe-chuckin' and what is the range for chargin'? What kind of toxic man-thing is happening now?
Last edited by Sarag; Apr 23, 2010 at 09:04 AM.
Reason: This member got a little too post happy.
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Normally, charge
is a standard action, and right after a charge, you can either (a) make a melee basic attack or (b) do a bull rush to push the guy by 1 square.
As Pang said, throw and Stab gives you a free charge. Charges give you a free melee basic attack, and Marauder's Rush can be used as a melee basic attack. This means you still have a move and a minor action after doing the Throw & Stab / Marauder's Rush combo. The normal range for axe-chucking is 5 squares, up to a maximum of 10 with a -2 to-hit penalty. Your axe is a magic axe, so it automatically returns to your hand after you throw it, so no need to worry about picking it up or anything. The range for charging is 1 square per unit of speed. So for Ebony, your charge must be a minimum of 2 squares and a maximum of 7 squares. FELIPE NO |
She can move round people without provoking opportunity attacks can't she? That gives all sorts of opportunities to shift away from someone, then charge past them and attack someone behind. Either that or use her move to back away, taking the AoO, then charge back in, right?
What, you don't want my bikini-clad body? ![]() ![]() |
Well, Ebony's race of kobold has an at-will that lets him shift as a minor. So by combining the move and minor into two shifts, well... you can throw and stab just about anyone!
Difficult terrain excepted! Jam it back in, in the dark. |
Fucking hell, so lurks can shift away as a minor, move back a bit as a move then charge in and attack twice for her attack every turn?
Sorry Zerg but your optimisation has nothing on Pang's, that's just ridiculous. ![]() It's your go by the way, lurker. There's nowhere I can't reach. ![]() ![]() |
A puddle is considered difficult terrain? That ain't shit, that's just old man Ivory's diaper leaking again.
Additional Spam: Also, if I'm currently on difficult terrain, can I shift onto another difficult square? This thing is sticky, and I don't like it. I don't appreciate it.
Last edited by Sarag; Apr 23, 2010 at 09:12 PM.
Reason: This member got a little too post happy.
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Nope. Entering difficult terrain takes an extra square of movement. So to shift 1 square you'd actually have to shift 2.
But you can shift away from it, onto normal ground, just fine. Additional Spam: Also, normally the definition of charging is you run in a straight line. But a strict reading of charging rules say that you don't have do this! So, from the R9 position, you can actually choose P8, P9, or P10 as "nearest squares where you can attack the enemy from." Might want to keep it in mind whenever position after a charge is important to you ![]() =====
![]() Also, the shift as minor is all lurker. I'm sure Pang wouldn't have chosen a small creature for an optimal Marauder ranger. He'd probably use something like a longtooth shifter, half orc, bugbear, or a minotaur. Also may I add that Cal is nowhere near 'optimized', since he was created before I tried out the Character Creator (or discovered the optimization boards). Not that it would change the truth of what you're saying, of course. I am a dolphin, do you want me on your body?
Last edited by Zergrinch; Apr 23, 2010 at 09:21 PM.
Reason: This member got a little too post happy.
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Quick question: Which method do you want us to use when rolling character ability scores? (standard array, rolled scores, etc.)
I was speaking idiomatically. ![]() Juggle dammit |
No rolls please. Anything accepted by the Character Builder as "legal" will do. So you can use the standard array or the point buy system.
What kind of toxic man-thing is happening now? |
Actually, we have chocodecide to thank for our character races and classes.
God damn I'm looking forward to when I hit my run of 20's. ![]() FELIPE NO ![]() ![]() |
I refuse to be held down by the establishment of normal characters.
BRING ON THE WARFORGED BARDS OH WAIT. ![]() What, you don't want my bikini-clad body? |
Are you sure of that?
Because it's easily arranged once you reach level 6 ![]() Jam it back in, in the dark. |
No, we've already had one of those.
There's nowhere I can't reach. |
Oh, sorry. A second reading tells me you were talking about character generation.
I thought you wanted to fight warforged bards instead of normal warforged soldiers. This thing is sticky, and I don't like it. I don't appreciate it. |
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