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Pre-Pre-E3 Wii thread
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Technophile
With my hands...Be My Last


Member 680

Level 19.53

Mar 2006


Old Apr 11, 2006, 02:28 AM #51 of 364
Yeah, it's just ironic that after he states this, Nintendo shows the Revolution and his studio gets bought by Microsoft.

But hey, if he really wanted to, I'm sure he can find some sort of a loophole like creating a new sideteam with which he'd make games for the Revo or something...

How ya doing, buddy?
RushJet1
Chiptune Freak


Member 815

Level 16.97

Mar 2006


Old Apr 13, 2006, 01:00 AM #52 of 364
hah, just like square did for gamecube....

I am a dolphin, do you want me on your body?
Technophile
With my hands...Be My Last


Member 680

Level 19.53

Mar 2006


Old Apr 19, 2006, 03:54 PM #53 of 364
-RUMOR-

NiGHTS probebly coming to Revo. [According to Famitsu]

source

I think if any modern console deserves NiGHTS, The Revo would be it. The control scheme seems perfect.


On a totally different note, I wonder what Revo's official name will be.

I was speaking idiomatically.
Wall Feces
Holy Cow! What Happened!


Member 493

Level 46.34

Mar 2006


Old Apr 19, 2006, 05:22 PM #54 of 364
I think Revolution is a good name for it...

Ultra 64 - Nintendo 64
Project Dolphin - Gamecube
Revolution - should stay Revolution

What kind of toxic man-thing is happening now?
Technophile
With my hands...Be My Last


Member 680

Level 19.53

Mar 2006


Old Apr 19, 2006, 05:35 PM #55 of 364
Except that Nintendo has already stated that Revolution is not the final, official name for the new console.

Personally, I agree that "Revolution" is good enough of a title but meh...we'll see how it holds up compared to whatever Nintendo decides will be the official name.

Anyway, is the team that made NiGHTS still actually together? I thought after Sega's downward spiral, pretty much all the talent spread around and left. Or perhaps the same people reunited to form a new, none Sega team to create the sequel for NiGHTS on the Revo but with a different name?

FELIPE NO
Taterdemalion
Chocobo


Member 1827

Level 12.61

Mar 2006


Old Apr 19, 2006, 05:36 PM #56 of 364
Originally Posted by sprouticus
I think Revolution is a good name for it...

Ultra 64 - Nintendo 64
Project Dolphin - Gamecube
Revolution - should stay Revolution
Yeah, they should probably stick with Revolution. I once thought it was pretty presumptous to call the console Revolution, but we have known the console as such for almost two years and it is so engrained into our psyche that even if Nintendo renamed it, people would still call it Revoltution.

What, you don't want my bikini-clad body?
Lukage
High Chocobo


Member 570

Level 40.69

Mar 2006


Old Apr 19, 2006, 10:50 PM Local time: Apr 19, 2006, 10:50 PM #57 of 364
Originally Posted by Technophile
-RUMOR-

NiGHTS probebly coming to Revo. [According to Famitsu]

source
Yeah, that paired with the whispers of Fallout 3....orgasms abound!

Jam it back in, in the dark.
Grubdog
Custom User Title


Member 780

Level 17.58

Mar 2006


Old Apr 20, 2006, 01:03 AM Local time: Apr 20, 2006, 04:03 PM #58 of 364
It is said that Yuji Naka left wherever he was at Sega to start a new dev that's still under Segas wing, and they are working on this new NiGHTS game.

There's nowhere I can't reach.
Final Fantasy Phoneteen
what


Member 119

Level 36.08

Mar 2006


Old Apr 20, 2006, 01:33 AM Local time: Apr 19, 2006, 11:33 PM #59 of 364
Originally Posted by sprouticus
I think Revolution is a good name for it...

Ultra 64 - Nintendo 64
Actually, you're just thinking of the Nintendo Ultra 64 name. Its codename was Project Reality. And didn't Revolution have "Project" slapped in front of it when they first coined the term?

Personally, I think I've had enough of codenames becoming the real deal. I know, the DS is currently the only piece of gaming hardware to go with a codename (and it could be argued that Nitro was its true codename), but they said it'd be changed, and it wasn't. Same thing the Revolution, and I want them to stick with their promise. I'm tired of the name.

This thing is sticky, and I don't like it. I don't appreciate it.
RABicle
TEHLINK


Member 1049

Level 33.00

Mar 2006


Old Apr 20, 2006, 01:50 AM Local time: Apr 20, 2006, 02:50 PM #60 of 364
Nitro was the DS code name. Check the model number on your systems.
Game Boy micro was code named Oxygen.

Revolution is the final name. It's too late to change now.

I am a dolphin, do you want me on your body?
Matt
I gotta get my hand on those dragonballz!1


Member 923

Level 24.97

Mar 2006


Old Apr 20, 2006, 10:23 AM #61 of 364
I'm just hoping to hear Nintendo announce a localized version of Mother 3.

Which, by the way, got a 35 in Famitsu (10, 8, 8, 9) and was released in Japan the other day.

I was speaking idiomatically.
Final Fantasy Phoneteen
what


Member 119

Level 36.08

Mar 2006


Old Apr 20, 2006, 10:30 AM Local time: Apr 20, 2006, 08:30 AM #62 of 364
I've been playing it for a little while, now. It's pretty good/funny.

What kind of toxic man-thing is happening now?
Kilroy
Mountain Chocobo


Member 1023

Level 27.04

Mar 2006


Old Apr 20, 2006, 12:14 PM Local time: Apr 20, 2006, 07:14 PM #63 of 364
Seeing as this has something to do with the Rev, I'll post it.

Quote:
Takahashi Critical Of Nintendo Revolution

In an interview conducted with Gamasutra sister publication Game Developer at the recent Game Developers Conference, maverick Namco designer and Katamari Damacy creator Keita Takahashi has expressed skepticism over Nintendo's next-gen Revolution console, particularly targeting the machine's innovative control design.

Takahashi commented of the Revolution, which has drawn widespread praise for its underlying concepts from other Eastern and Western designers: "I'm not really interested in it. I don't think a controller should have that much influence on the enjoyment of games."

He continued: "I see what [Nintendo is] trying to do, but they're putting such emphasis on the controller; 'Woah, this controller lets you do this!' and I'm thinking - are you messing with us?"

Takahashi, who has not yet announced his current post-Katamari game project or its platform, concluded on the subject of the Revolution: "So, there's nothing I really want to do with it right now."

Game Developer's full interview with Takahashi will appear in a forthcoming issue of the magazine, including more insight from the Namco designer, whose unconventional views, including comments in a BBC News interview that he was arguably more interested in designing children's playgrounds than video games, continue to be of interest to the game business.
Look mommy, without feet!

I still finding myself thinking something like: The Rev is pretty neat, but why? I agree with him on the whole focus on the controller-deal, but can of course not write this next thing off. To do so, would be silly, and above all stupid. The people who would cue up to laugh at me if I uttered such a thing and it came back to bite me in the arse.

Whatever... Just thought this was an interesting thing, even though it comes from a guy who's only made one game concept, which for some reason was brilliant, and who's gone to make playgrounds...

FELIPE NO

Taterdemalion
Chocobo


Member 1827

Level 12.61

Mar 2006


Old Apr 20, 2006, 12:27 PM #64 of 364
I don't think that guy's opinion would have mattered had he not created Katamari. In fact, his opinion still doesn't matter.

What, you don't want my bikini-clad body?
Matt
I gotta get my hand on those dragonballz!1


Member 923

Level 24.97

Mar 2006


Old Apr 20, 2006, 02:23 PM #65 of 364
Yeah.
He's being as uptight about the Revolution Remote as Nintendo themselves were when Sony decided to make games on an optical format.

And look how that turned out.

How ya doing, buddy?
neothe0ne
River Chocobo


Member 461

Level 25.17

Mar 2006


Old Apr 20, 2006, 03:10 PM #66 of 364
He continued: "I see what [Sony is] trying to do, but they're putting such emphasis on the graphics; 'Woah, these graphics are 1080p!' and I'm thinking - are you messing with us?"

Fix'd. STFU Takahashi, not our fault you hate Namco for dissolving the Katamari team and making a Katamari game without your input. Take your anger out on someone other than Nintendo.

There's nowhere I can't reach.
Technophile
With my hands...Be My Last


Member 680

Level 19.53

Mar 2006


Old Apr 20, 2006, 03:50 PM #67 of 364
OK Katamari's freaking awsome so I can't really write him off, but what the hell's wrong with him? The controler's the focus of the Revo because it IS a big deal! If he can't see that then that only shows how close minded he is.

Oh wait! That's right, the latest Katamari on the PSP had shit controls!

This thing is sticky, and I don't like it. I don't appreciate it.
neothe0ne
River Chocobo


Member 461

Level 25.17

Mar 2006


Old Apr 20, 2006, 03:55 PM #68 of 364
Originally Posted by Technophile
OK Katamari's freaking awsome so I can't really write him off, but what the hell's wrong with him? The controler's the focus of the Revo because it IS a big deal! If he can't see that then that only shows how close minded he is.

Oh wait! That's right, the latest Katamari on the PSP had shit controls!
That's probably because the latest Katamari on PSP was made without Takahashi. But that still doesn't justify his obvious trashing of the Revolution. WTF is so great about 1080p anyways when 480p is more than enough to my eyes? (But that's more because these HDTV's are cheapass junk which can't display 480i without severe quality issues).

I am a dolphin, do you want me on your body?
Technophile
With my hands...Be My Last


Member 680

Level 19.53

Mar 2006


Old Apr 20, 2006, 04:00 PM #69 of 364
I also love how these people that write off the Revo controler seem to completely ignore the fact that a traditional shell exists which allows for "normal" gameplay. =/

I was speaking idiomatically.
HostileCreation
Chocobo


Member 3335

Level 12.61

Mar 2006


Old Apr 20, 2006, 04:21 PM #70 of 364
"That's probably because the latest Katamari on PSP was made without Takahashi."

Katamari cannot be a hard game to design. I'd say it has a lot more to do with the fact that it was on PSP, when it was designed for dual analog.

What kind of toxic man-thing is happening now?
Technophile
With my hands...Be My Last


Member 680

Level 19.53

Mar 2006


Old Apr 20, 2006, 04:30 PM #71 of 364
I'm sure it would have turned out much better on the DS. The touch screen would have been a much better dual analog subsitute as opposed to that single "analog stick" thing.

FELIPE NO
Old Apr 20, 2006, 04:49 PM #72 of 364
You control the katamari like a tank. It's going to suck just as much on the DS as it would on the PSP. I don't think the DS could handle all that graphical data either. I'd love to see them succeed with getting Katamari Damacy on the DS graphically intact but I'm pretty sure it still wouldn't work that well. The best you could do would be to use the face buttons as a second d-pad.

I don't see what Takahashi is going on about though. As of now Katamari Damacy has seemed to have found a huge wall in control on the PS2 dual analog setup. It can't change all that much right now. With two revmotes Katamari Damacy could open up new possibilities. But eh whatever.

What, you don't want my bikini-clad body?
FatsDomino
I'm just informing you


Member 11

Level 61.64

Feb 2006


Neogin
Wealth of Random Knowledge


Member 641

Level 16.38

Mar 2006


Old Apr 20, 2006, 04:50 PM #73 of 364
Originally Posted by Technophile
I also love how these people that write off the Revo controler seem to completely ignore the fact that a traditional shell exists which allows for "normal" gameplay. =/
People are ignorant, :/

I guess he just has to remove his thumb from his ass and suck it up. The controller is one of the few reasons why Nintendo is getting praised for its innovation. (Okay, maybe not praised, but..at least noticed.)

I doubt the DS can handle it. I mean, it can only do so much..but hell, maybe there's a way..?

Most amazing jew boots
Technophile
With my hands...Be My Last


Member 680

Level 19.53

Mar 2006


Old Apr 20, 2006, 05:04 PM #74 of 364
Maybe if it was side-scrolling and sprite-based? You'd still have numerous places to go by the levels offering multileveled platforms to hop on and off of like houses, clouds, airplanes, floating islands, etc.

If he really wanted to, it can work. But whatever, the guy doesn't even seem to really like videogames anymore considering he wants nothing more to do with the game and has moved on to playgrounds. So, I guess his opinion doesn't reallly matter.

Oh just wondering: Has it been confirmed yet by Nintendo that you can use two revmotes together for one game? Like say for fishing, you'd use one revmote to represent the fishing pole and hold the other one horizontally to reel the fish in? Or is this still mere speculation?

I was also wondering the same thing about it doubling as an NES controler when held sideways. Has this been confirmed or is it just an idea thrown out there? It's kind of a big deal because in order to do so, the Dpad will have to self calibrate depending on how you hold the controller.

How ya doing, buddy?
Neogin
Wealth of Random Knowledge


Member 641

Level 16.38

Mar 2006


Old Apr 21, 2006, 12:04 PM #75 of 364
About the NES controller, it has been confirmed. Although, I'm not sure how the N64 will work, :/

This thing is sticky, and I don't like it. I don't appreciate it.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > Pre-Pre-E3 Wii thread

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