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Though technically NOT a boss, I could never defeat that little urchin in Tales of Phantasia.
Other frustrating bosses from games I've played: Chrono Trigger: That stupid imp with his blue and red beasts was very difficult without the right elements in play. Spekkio as well, in his Level * form (modified MasaMune), was challenging. You freakin' need to have Crono on Luminaire, and the other two as support healers, to survive. Secret of Mana: Spiky Tiger in Elinee's Tower was quite tough, since the battle was fought before you had recovery magic, and you were limited only to 4 candy and chocolate bars. Dark Lich, I think, killed me once when I was very careless and got too near his disembodied hands. Seiken Densetsu 3: That stupid Black Rabite killed me very many times. The rest of the game wasn't too tough since I love to over-level. Final Fantasy 4: To be honest I don't remember much about the game. Final Fantasy 5: They say Omega Weapon was tough, but the right equipment sure showed him (reflect). On the other hand, Shinryu kills me pretty fast. But I got my vengeance in FF5 Advance. (And then the FF5A bonus dungeon proceeded to own me even though all the enemies at the last normal dungeon area were pushovers.) Final Fantasy 6: I hate those Master Pugs. Hate 'em a damn lot. Intangirs, without super powerful magic, were difficult. These were not a problem in the SNES game though, since vanish+doom=victoly ![]() Final Fantasy 7: Emerald Weapon didn't present too hard a challenge (I sapped half his HP with Lucky Sevens before the battle even started ![]() Final Fantasy 8: This game wasn't too memorable for me, strangely enough. I recall having quite a bit of trouble with Omega Weapon though. Final Fantasy 9: There was a point in the game where you could prematurely encounter a super powerful dragon who can kill you in 1 round. I died 3x before realizing the area was off limits. Optional boss Ozma massacred my party six times before I beat him. Kingdom Hearts: Riku, on Destiny Island, beat me 15 times before I could defeat him once ![]() Kingdom Hearts: Chain of Memories: The final battle with Riku Replica was extremely tough, especially when playing Riku's story. I think I finally resorted to save state/load state to beat him with Riku, since the pre-made deck stanked. Most amazing jew boots
Last edited by Zergrinch; Apr 13, 2008 at 09:56 AM.
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I would classify a lot of these I'm seeing here as simply difficult rather than frustrating bosses, though frustration obviously has different meaning for everyone.
The only bosses I can remember being truly frustrated with were all in Dragon Quest 8. God that game made me rage like an eight year old with some of those bosses. That game would get me so worked up that it would put me in a bad mood and I ended up going as far as snapping at my girlfriend a few times while suffering though that misery. Dhoulmagus, Rhapthorne and that damned giant bird toward the end of the game stick out in my mind though I'm sure there were plenty others along the way. I don't even know why I kept playing the game until the end. I still rage a bit just thinking about it now. How ya doing, buddy? ![]() |
I was speaking idiomatically.
Last edited by Final Fantasy Phoneteen; Apr 13, 2008 at 03:18 PM.
Reason: Typo fixing!
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Usually "difficult" implies a challenge, though it's a fair challenge. Frustrating is generally something that seems unfairly difficult. For example, the tiger in SoM that zerg mentioned was actually one of the first battles I thought of, but then I realized in the five or so times I've played through the game, it's only beaten me once. Every time I won that battle I had done it when I was out of healing items, and everyone was dead except for one character. Whereas, say, Maximo crossed the line from difficult to frustrating for me. Or perhaps that mission in GTA:VC where you had to recruit the driver for the bank job. I don't think I've ever beaten that one without using the trick to get the non-default car.
Most amazing jew boots |
Fair points, Cetra and RacinReaver. I blurred the distinction between frustrating and merely difficult in my post. Let me put up a feeble defense by saying that I tend to be a level h00r, and the fact that I've sank all this time into buffing up my characters, and still get whooped, is kind of frustrating to me
![]() FELIPE NO |
All I was saying is that, in the end, it's entirely semantics, and I only complained because it sounds like Cetra's trying to correct people by saying their choices aren't in fact frustrating. What, you don't want my bikini-clad body?
Last edited by Final Fantasy Phoneteen; Apr 14, 2008 at 11:17 AM.
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For the sake of discussion, it is obvious to state that a lot of the appeal in the JRPG genre comes from the act of character building. So at least from my perspective, the whole point of having the optional bosses/ dungeons is so that people can train their characters to attempt an ordeal of sorts. They go, collect special items, special equipment, and build their characters move list and stats. I mean really, if there wasn't some asshole to defeat, what would be the point in collecting everything in the game?
Has anyone here beaten the final boss in Legend of Dragoon? I saw a friend take on that guy, only to be wiped out two hours later. She was pretty pissed off after that. Jam it back in, in the dark. ![]() ![]() |
Well what I meant about frustration having different means is the context as well. Example: I personally don't see optional bosses with cheap abilities being a frustration point as they are optional and not required to finish the game. But I find storyline bosses with cheap moves that halt progress through the main game to be highly frustrating.
But Generic Badass is correct. I didn't mean to imply other people were incorrect and that there is some universal measurement of frustration, rather I personally found many of the mentioned bosses to be difficult but fair and the fairness helps remove any frustration I might have otherwise felt. There's nowhere I can't reach. ![]() |
You know, I'd have to say the most challenging boss battle that comes to mind at the moment (but it felt awsome when I did beat him) was
Spoiler:
This thing is sticky, and I don't like it. I don't appreciate it. |
I actually had a lot of trouble with the fight against Grimekhala in SMT Nocturne. I wasn't used to enemies having so many immunities/repels against elemental magic and wound up pwning myself again and again.
Aside from that, the battle that comes primarily to mind was the fight against Colossus in the Castle of the Ancients in Shining Force 1. I remember the Mishaela battle frustrating me, and then this was like Mishaela x3. I'm no stranger to being worn down by regular enemies by the time I reach a boss, but when there are 3 bosses...ouch. And the guy who decided you had to fight Darksol and Dark Dragon in succession, and then re-fight Darksol if you egressed from Dark Dragon, was a sadist. I am a dolphin, do you want me on your body? |
I was speaking idiomatically.
~MV
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Yeah, that and the special finishing move he gets if you deliver the final blow to Darky with him.
What kind of toxic man-thing is happening now? |
Hmm, I've got some that haven't been mentioned yet it seems:
FFT:War of the Lions:
Okami:
FELIPE NO ![]() The text is part of the image and the two squires aren't exactly even. |
I know I'm months late, but let me just say fucking Ozma. Jesus Christ.
When you read faqs that say "here's some good ides, but winning the fight is mostly luck because he's fast," you know you're in for a bad time. Sup L99 Party with all spells and skills. How ya doing, buddy? It was lunchtime at Wagstaff.
Touching butts had been banned by the evil Headmaster Frond. Suddenly, Tina Belcher appeared in the doorway. She knew what she had to do. She touched Jimmy Jr's butt and changed the world. |