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[Multiplatform] The Last Remnant: Life at 12 frames a second is a beautiful thing.
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Interrobang
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Old May 10, 2007, 03:48 PM Local time: May 10, 2007, 02:48 PM #51 of 207
This is actually an interesting project, with the stated foci on the West and Japan. Yeah, that's hindered by generic Japanese hero being the main character, but it's still something out of to the usual.

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Old May 10, 2007, 08:17 PM #52 of 207
Some of these screenshots are turning out to be quite impressive. I was a bit skeptical hearing about this title at first but it looks like there's a chance for a possible winner here. It looks like they're going for a weird mix of RPG elements in large-scale battle situations. It certainly would be pretty refreshing.

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Old May 10, 2007, 08:28 PM #53 of 207
It looks like they're going for a weird mix of RPG elements in large-scale battle situations. It certainly would be pretty refreshing.
I would highly recommend you play a Dynasty Warriors game.

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Old May 10, 2007, 08:32 PM #54 of 207
I would second that, but only ONE of them. Playing one of the DW games is fine enough - the rest are literally the same damn game rehashed with a slight bit of stuff added in.

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Golfdish from Hell
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Old May 10, 2007, 08:36 PM #55 of 207
Yeah, that's why I meant this didn't exactly strike me as "refreshing", since I've played through both DW4 and 5 already. I bet neither character here is as badass as a steroid-induced Sun Shang Xiang.

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Old May 10, 2007, 11:58 PM #56 of 207
I would highly recommend you play a Dynasty Warriors game.
I've played 3 and 4. The key difference here is that I don't think this game is hack and slash (though I could be wrong). The combat system is probably totally different but the large scale results are likely the same. Just as a guess, I'd say this game is going to be something along the lines of a weird mix of Strategy RPG, Dynasty Warriors, and Final Fantasy (with its mixed technological/fantasy setting).

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Old May 11, 2007, 04:44 AM #57 of 207
The only thing DW and TLR have in common are Army Battles and I can named a number of games like that.

Anyway, here is a detail Preview of the TLR from Gamespot:

Quote:
Square Enix unveils a new role-playing game franchise for the PlayStation 3 and Xbox 360.

By Ricardo Torres, GameSpot
Posted May 10, 2007 6:11 pm PT

The Last Remnant is an upcoming game from Square Enix that the company is viewing as a new pillar of its role-playing game business for the new generation of consoles. This is a wholly original game that the publisher believes will be the start of a new franchise targeted at Japanese and US audiences. Though The Last Remnant is still a ways off from release, it was shown at a recent press conference held by the Japanese studio where work in-progress footage of the game was shown. While still in an early stage of development, the game showed a promising mix of Square's familiar bag of tricks and some interesting new ideas.

The game follows a young man named Rush Sykes who gets sucked into some pretty spectacular circumstances. Though the game's story wasn't discussed in depth, we got the sense, from the opening cinema, that Rush might just be a reluctant hero. The game's opening scene was shown and, in a departure from most of Square's games, featured a real-time cinematic using the game's graphics engine. Though the intro sequence was also a work-in-progress, it was close to matching the production values of the epic pre-rendered Square's games are known for. The sharp, Unreal Engine-powered visuals were highlighted by slick, cinematic camera angles and an ambitious sense of scale. The intro opened with Rush walking through a lush forest looking for someone. His attention was drawn to the highly detailed foliage, providing a glamour moment to showcase the game's lighting, bump-mapping, and particle effects. Upon hearing a commotion off in the distance, he raced to the edge of the forest and wound up on a cliff overlooking a vast battleground with two opposing armies preparing to square off. The camera swooped in, offering dramatic views of the assembled forces, which included humans as well as humanoid lizards and animal men. Large beasts carrying soldiers and assorted heavy artillery also appeared among the ground troops. As the forces began to clash, a soldier--who looked a bit like Vhaan from Final Fantasy XII thanks to his perfectly-styled, dirty blonde locks--started to throw down by using a crazy eye patch and an enormous cannon-like weapon. This is also around the same time young Rush apparently saw his special lady in the middle of the mess, and waded down into the chaos. The trailer faded to white, leaving what happens next a mystery. We reckon this point in the story would be a great place to throw players in to a rolling tutorial as all hell breaks loose, but we'll see.

Following the intro scene, producer Nobuyuki Ueda offered some context and a tour of the game's world, courtesy of a series of gameplay segments. The game's work-in-progress world map was a massive 2D representation of the continent with labeled points you can select to drop in. The points represented proper cities as well as smaller towns and assorted points of interest, but the adventure will span a massive world. The true cause of the conflict that Rush sees at the beginning of the game is a struggle for control of ancient items called remnants. The relics are apparently objects of power that are scattered throughout the world. Unlike other RPGs in which similar items are tiny and hard to find, the relics in the Last Remnant are anything but subtle. One of the first stops on Ueda's tour of the game was one of the major cities in the game called Athlum, whose centerpiece was a Remnant shaped like a massive sword stuck right in the center of town. The towering blade, apparently known as the Valerai Heart, was visible from all parts of town and looked pretty imposing. Rush was shown running through a town square teeming with inhabitants of varying species--though most were human, there was a variety of lizard folk as well, in small and large varieties. The segment in Athlum showed off different parts of the town, again navigated from a 2D map with selectable points. Rush was shown interacting with some of the townsfolk, including one of the smaller lizard folk, identified in a text box as a "friendly qsiti."

The next bit of the world shown was a point on the world map named Siebenur, a dungeon-like cave interior chock full of monsters. You'll trigger combat by walking right into your enemies. Ueda noted that the game won't have random encounters. The cave interior was a dimly lit area with monsters, mossy foliage, and running water that kicked up as Rush ran through it. There appeared to be a few routes off the main path that lead to other areas within the cave.

The next stop was the city of Nagapur, another metropolis sprawling around another remnant. Unlike in Athlun, Nagapur's remnant took the form of a massive, skeletal dragon. As with the tour of Athlun, Ueda showed off different areas of Nagapur, all with people milling about, showing the massive dragon from different angles. The look at Nagapur included another look at a separate part of the map that was tied to the dragon city, the aqueducts. The area was just that, a sewer filled with grimy water and surly monsters eager to cause trouble.

The last two areas shown, Vale of the Gods and Yamarn Plain, showcased areas that appear tailor-made to be dramatic set pieces. Vale of the Gods is a canyon bounded by massive cliffs that showcased more of the game's sexy water effects. Monsters were visible in the area, and so was a totem-like object, which Ueda identified as a treasure chest which contained useful items. Yamarn Plain was actually the area shown in the intro sequence and was designed to be a battlefield. The area was less populated than it was in the cinematic sequence, but there were still a healthy number of enemies milling around the area.

The plain locale served as the perfect segue for Ueda to introduce another member of the team, Hiroshi Takai, director of the game's battle system. Takai noted that the key to Last Remnant's battle system is that it lets players control large groups of combatants with a simple control scheme. The feature is important because of the dynamic nature of the battles. Once you engage an enemy, both your forces and theirs can grow larger, due to reinforcements being summoned during the course of a battle. We saw an example of the way this system works while watching footage of the game.

In battle, Rush engaged a group of enemies with a force of his own. The fight began traditionally with a menu that seemed to initiate the actual skirmish. Once the forces began fighting, the camera zipped around the battlefield, zooming in on some fighters and flashing button prompts. Apparently, if you enter the correct button inputs in time, a descriptive text will flash onscreen to call out whether you succeeded or failed. During the battle, various fighters could be heard talking to each other. There seems to be a number of different factors that come into play during battle, and one of the more important aspects seems to be positioning. Another interesting aspect to the text alerts was that they seemed to indicate when some groups were working well together. For example, a group of small qsisti lizard men cast a deadly, explosive fire spell that took out some enemies in one fiery blow that popped up a note about their being in sync.

As the fight progressed, enemy forces called in reinforcements which affected a bar at the top of the screen that appeared to be tracking the status of allies and enemies on the battlefield, possibly morale. When the enemy reinforcements, which included a massive flying beast, arrived, the bar favored the enemy faction. However, it evened out once Rush called his own special buddy, a giant clockwork Cyclops summoned from a crystal.

We also noticed that, as the battle raged, the game's soundtrack changed dynamically. Takai noted that the soundtrack would change to reflect how you were doing in battle. As far as what kind of music played, the theme playing was big on rock music and screeching guitars. While the battlefield can grow larger as both sides summon help, it's apparently also possible for wandering enemies to be attracted by the fighting and join in. Takai stated that although there are some familiar aspects to the game's combat, the team hopes to make it a new experience. Based on what we saw in the demo, the game's combat certainly looks like it will certainly be a change of pace from what we're used to in Square Enix's RPGs.

Based on what was shown off so far, The Last Remnant seems like a unique new entry into Square Enix's robust library of RPGs. The game's visuals are already looking great and the gameplay looks like it has an intriguing mix of familiar and new elements. The game is slated to ship simultaneously in the US and Japan for the PlayStation 3 and Xbox 360 sometime in the future. Look for more on the game in the coming months.
http://www.gamespot.com/ps3/rpg/thel...42&mode=recent

IGN's Impression can also be found here:
http://xbox360.ign.com/articles/787/787050p1.html

Also Hiroshi Takai didn't direct the "The Bouncer", he was just a Planner.
He worked on LoM and Romancing Saga(PS2) Battle Systems too.

As far as "SE hate" is I really bit much.They are actually, doing new oniginal game here, and bash it SE little to purpose especially since we know very little about it. It doesn't matter what they past games are like as it has little to due with this game, considering it's helmed different team anyway.

Jam it back in, in the dark.

Last edited by Jagged; May 11, 2007 at 06:51 AM.
Simo
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Old May 11, 2007, 12:01 PM #58 of 207
As far as "SE hate" is I really bit much.They are actually, doing new oniginal game here, and bash it SE little to purpose especially since we know very little about it. It doesn't matter what they past games are like as it has little to due with this game, considering it's helmed different team anyway.
Yeah but that's one original title compared to 15 Final Fantasy titles and 3+ Star Ocean games which make up the majority of SE's roster.

Regarding Last Remnant, I like the artwork and while the first gameplay screen looks crap the positive impressions of the footage along with the need for more info puts me in the "cautiously optimistic" camp for now.

There's nowhere I can't reach.
Jagged
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Old May 16, 2007, 12:17 PM #59 of 207
Yeah but that's one original title compared to 15 Final Fantasy titles and 3+ Star Ocean games which make up the majority of SE's roster.
But to SE's credit none of those games are same anyway. The only thing that connects them are the names.

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Slayer X
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Old May 16, 2007, 12:27 PM #60 of 207
This game looks intense. Goes to show how diverse the UE3 engine can be.

As for the game, X360 RPG fools should rejoice for this will be one of the 5 great RPGs the 360 will ever see and already looks better then Mistwalker's 70% "done" Lost Odyssey where the art style is ridiculous and the AI doesn't know what's going on. And how far is TLR? Probably 30%, pathetic.

Jagged: People like Simo will just auto-engage their Anti-whatever defence simply based on whatever the object of their hate is, so there's no sense in trying to sway someone that doesn't have an open mind about things. Especially when their argument is so poorly supported.

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Last edited by Slayer X; May 16, 2007 at 12:39 PM.
Simo
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Old May 16, 2007, 03:19 PM #61 of 207
Jagged: People like Simo will just auto-engage their Anti-whatever defence simply based on whatever the object of their hate is, so there's no sense in trying to sway someone that doesn't have an open mind about things. Especially when their argument is so poorly supported.
Eh, what? Hate? I never even expressed as much toward either SE or the game as I'm anything but Anti-Square so you can stop pidgeon-holeing me with whatever camp you're thinking of right now.

Of course that doesn't excuse SE from any criticism and the point towards Jagged's post was anything but "poorly supported" which anyone can see just by looking at SE's roster.

I was speaking idiomatically.
Slayer X
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Old May 16, 2007, 03:29 PM #62 of 207
Your point was that the Final Fantasy games are all the same. While I will give you that Star Ocean is similar from 1 - 3 it's not like they come out with them every year like a Mario Party or a Madden. However any one who's played the majority of the FF games will tell you that other then the fact that they're the same genre and the name, very few of them share more then that.

Also your comment on the graphics, seeing how it's probably only 30% done and already looks 200% better then Halo 3, I don't really see how whether TLR's graphics are the best on the system or not, it still beats out most 360 games.



Finally whether you are or arn't Anti-Square really is no concern to me, however if you don't want to give people this impression just be aware of posts like, "Yeah but that's one original title compared to 15 Final Fantasy titles and 3+ Star Ocean games which make up the majority of SE's roster." -Simo

What kind of toxic man-thing is happening now?
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Old May 16, 2007, 03:41 PM #63 of 207
But to SE's credit none of those games are same anyway. The only thing that connects them are the names.
Mmmm...Marketing scam.

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Old Jun 2, 2007, 03:12 AM Local time: Jun 2, 2007, 12:12 AM #64 of 207
http://kotaku.com/gaming/spiketv/the...ght-265270.php

Quote:
Tonight's episode of Game Head on SpikeTV promises a "broadcast exclusive" look at Square-Enix's newest IP, The Last Remnant. The PLAYSTATION 3 and Xbox 360 role-playing game was announced recently as the first Square-Enix title to take advantage of the Unreal Engine 3 platform, so I expect pretty graphics and even prettier cinematics.

That's 1 AM tonight (or extremely early tomorrow morning) if you're planning on staying up or scheduling tonight's Tivo recording.
If anyone has video links, please post here.

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Old Jun 2, 2007, 05:04 AM Local time: Jun 2, 2007, 02:04 AM #65 of 207
Quote:
Also your comment on the graphics, seeing how it's probably only 30% done and already looks 200% better then Halo 3, I don't really see how whether TLR's graphics are the best on the system or not, it still beats out most 360 games.
Assuming of course the game will look identical on both systems and we're not seeing the PS3 version screenshots or something.

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Old Jul 3, 2007, 02:01 PM Local time: Jul 3, 2007, 08:01 PM #66 of 207
I just saw this on IGN's preview section and wow this is going to be an awesome game, I guess. They don't know whether they want to release it in Europe yet, though O_o



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Last edited by Musharraf; Jul 3, 2007 at 02:12 PM.
Inhert
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Old Jul 4, 2007, 04:20 PM #67 of 207
first trailer of the last remnant!

http://media.ps3.ign.com/media/904/904859/vids_1.html

I think it has the potential for some epic big battle ^^

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Old Jul 6, 2007, 04:25 AM Local time: Jul 6, 2007, 01:25 AM #68 of 207
Even though it barely showed gameplay, I can sorta start seeing where the tactics and call for renforcements can work. I just hope it does turn out to be a good quality game, as it would encourage Square to get out of their comfort zone and do more different original games.

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{ :: ~ Air - the 1000th Summer ~ :: }

:: That sea went on forever, into the blue distance ::
* That road went on forever, continuing straight ahead *

~ : Summer comes again, shining silver : ~
: When I close my eyes, suddenly I can see that day's blue sky :
Kagosin
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Old Jul 10, 2007, 05:48 PM #69 of 207
as it would encourage Square to get out of their comfort zone and do more different original games.
Only problem when coming out of the comfort zone, is that the mass population act like rabid, wild animals when something is not to their liking.

I was speaking idiomatically.
Kairi Li
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Old Aug 17, 2008, 06:07 AM Local time: Aug 17, 2008, 03:07 AM #70 of 207
Wow, I didn't even noticed this untill I looked it up on Wiki on a lark for news, we now have a 360 release date.

IGN: The Last Remnant Dated for 360 and Announced for PC

November 20th worldwide release date for the 360 version.

http://na.square-enix.com/remnant/landing.html

Official site launces in a day or so. E2 trailer is up and from what I can tell, the graphics are hot (Duh) and the voice acting actually sounds pretty good.

Gameplay? Since when did Square showed off gameplay?

What kind of toxic man-thing is happening now?


{ :: ~ Air - the 1000th Summer ~ :: }

:: That sea went on forever, into the blue distance ::
* That road went on forever, continuing straight ahead *

~ : Summer comes again, shining silver : ~
: When I close my eyes, suddenly I can see that day's blue sky :

Last edited by Kairi Li; Aug 17, 2008 at 06:12 AM.
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Old Aug 19, 2008, 07:50 AM Local time: Aug 19, 2008, 01:50 PM 1 #71 of 207
November 20th worldwide release date for the 360 version.
Actual worldwide or Japanese games companies idea of worldwide which often seems to leave out Europe?

I only ask because when they released launch dates before it was for a simultaneous US/Japan launch, not strictly a worldwide one (In fact catering only to the two smaller of the international gaming regions).

Looks like a fun game though. Kinda FFXII with bigger battles.

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Old Aug 19, 2008, 08:05 AM 1 #72 of 207
Actual worldwide or Japanese games companies idea of worldwide which often seems to leave out Europe?

I only ask because when they released launch dates before it was for a simultaneous US/Japan launch, not strictly a worldwide one (In fact catering only to the two smaller of the international gaming regions).

Looks like a fun game though. Kinda FFXII with bigger battles.
Actually what's funny about that was a few days ago I saw something about MGO Official Tourney by Konami that was "worldwide", but it ONLY involved Europe.

But that kind of thing is one in a million situation.

I'm looking forward to this, though I generally like mass army type games.

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Old Aug 20, 2008, 03:22 AM Local time: Aug 20, 2008, 12:22 AM 1 #73 of 207
I think from the sounds of it, Europe is included. Otherwise IGN would have phrased it differently.

Also, the countdown has ended for the official US site and we now can get.... Nothing. Absolutly nothing. The site is the same except the clock is gone.

What the hell was that countdown for then?

How ya doing, buddy?


{ :: ~ Air - the 1000th Summer ~ :: }

:: That sea went on forever, into the blue distance ::
* That road went on forever, continuing straight ahead *

~ : Summer comes again, shining silver : ~
: When I close my eyes, suddenly I can see that day's blue sky :

Last edited by Kairi Li; Aug 20, 2008 at 03:26 AM.
Kairi Li
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Old Oct 9, 2008, 02:04 PM Local time: Oct 9, 2008, 11:04 AM #74 of 207
First gameplay footage, after such a long time since announcment too.

TGS 2008: The Last Remnant gameplay videos - TGS 2008 - Forever Fantasy

So far the gameplay footage looks kinda boring and slow... Maybe I'm getting jaded with turn based combat, and it seems like the wait time between inputting commands and watching guys hit each other once looks alot longer in THIS game...

There's nowhere I can't reach.


{ :: ~ Air - the 1000th Summer ~ :: }

:: That sea went on forever, into the blue distance ::
* That road went on forever, continuing straight ahead *

~ : Summer comes again, shining silver : ~
: When I close my eyes, suddenly I can see that day's blue sky :

Last edited by Kairi Li; Oct 9, 2008 at 02:28 PM.
Kagosin
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Old Oct 9, 2008, 02:48 PM #75 of 207
First gameplay footage, after such a long time since announcment too.

TGS 2008: The Last Remnant gameplay videos - TGS 2008 - Forever Fantasy

So far the gameplay footage looks kinda boring and slow... Maybe I'm getting jaded with turn based combat, and it seems like the wait time between inputting commands and watching guys hit each other once looks alot longer in THIS game...
Whoever was playing in that video took their long-sweet time to select choices. It also includes the quick time triggers that happened with some of the skills. There was too slow and a miss.

This thing is sticky, and I don't like it. I don't appreciate it.
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