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[DS] Saaawnic Rush Adventure
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Sin Ansem
Miyamoto digs Negi Springfield


Member 1148

Level 21.64

Mar 2006


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Old Sep 21, 2007, 11:14 PM #51 of 54
Yeah, bosses in this game >>>>>>>>>>>>>> bosses in Sonic Rush

And despite it not matching Naganuma's style, the music fits the tone of the game this time! (reminds me of my eternal struggle of being one of the few who prefers the American Sonic CD soundtrack to the international one)

Most amazing jew boots
Infernal Monkey
TEAM MENSA


Member 15

Level 45.57

Feb 2006


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Old Sep 29, 2007, 06:17 AM Local time: Sep 29, 2007, 09:17 PM #52 of 54
I love the music in this game! It's the closest it's been to traditional Sonic-y type music in years. Everytime Marine talks I feel so awkward, nobody EVER says 'SHE'LL BE APPLES' here. YOU CAN'T BE AN APPLE! The Wave Race sections are dumb, but not nearly as dumb as I thought they'd be. I lol'd that the game starts with a tutorial on how to make Sonic run and jump. Tricky stuff for sure. The actual platforming levels kick the shit out of the first Rush game. They flow even better, and you can feel like a cool cat when you do gnarly radical wicked tricks in the air and land on a rail or something. Also, less bottomless pits. Pretty great stuff, eight thumbs up.

Also before I bought this, Miles was telling me about how the boss music said "FUCKIN' " over and over, and now that's the only thing I hear whenever I fight a boss. ='D

I am a dolphin, do you want me on your body?

Last edited by Infernal Monkey; Sep 29, 2007 at 09:13 AM.
Rotorblade
Holy Chocobo


Member 22205

Level 32.07

Apr 2007


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Old Oct 1, 2007, 09:05 AM Local time: Oct 1, 2007, 07:05 AM 1 #53 of 54
Concerning the Japanese version of Marine the Raccoon, she apparently spoke in Kansai-ben and the localization writer decided to go with Australian as a form of making a connection english speakers could identify with. Paraphrasing here, the Japanese immediately recognize where a person who speaks Kansai-ben hails from, so he decided to go with Australian since we all know you Aussies by ear apparently.

He went with 2 Australian speaking contacts for help writing Marine's dialogue. WHY ARE YOU PEOPLE HORRIBLE, INFERNAL! SOLD OUT BY YOUR OWN! Localization guy claims that the character was as annoying in the Japanese version as she comes off as in the English version. Apparently if Marine is soul injuringly annoying, the man did his job.

Aside from Marine making me want to destroy myself, the game is tops.

I was speaking idiomatically.
Infernal Monkey
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Feb 2006


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Old Oct 1, 2007, 09:19 AM Local time: Oct 2, 2007, 12:19 AM #54 of 54
Too right? Strewth, if I ever find out the flamin' dingos that were responsible for that wally meat pie of a Skippy the Bush Kangaroo dialogue, I'm gonna say 'G'day mates', take them on a walkabout, then deck the buggers with me... umm.. bronzed.. Vegemite.. apple, something!

What kind of toxic man-thing is happening now?
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [DS] Saaawnic Rush Adventure

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