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[General Discussion] This port tastes terrible
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SonicPanda
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Old Oct 15, 2006, 11:31 PM #51 of 62
Originally Posted by Haruhi
Ninja Gaiden Trilogy/Ninja Ryukenden Tomoe:...personally, I don't like the "improved" music either, since the tracks are a bit too different in style from the original classic tunes, and rarely in a good way.
I agree as far as the first two games are concerned, but the Trilogy version of NG3's soundtrack is the only one for me. Stages 3-2 and 4-1 are so much better than the NES versions...but to each his own.

Now, then. All discussion of wretched ports must absolutely include:



Resizing? We don't need no stinking resizing! Just zoom in! No adjusting the character speed, either! Just run like a bat out of hell into every enemy in the game...oh wait, you aren't Adol, are you?

P.S. Worst VG story rewrite ever.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Oct 15, 2006, 11:34 PM Local time: Oct 15, 2006, 10:34 PM #52 of 62
I forgot that I own Crystalis...I was looking SO forward to that since I missed out on the NES game which still gets good reviews.

Man was I hella dissapointed -___-

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Haruhi
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Old Oct 16, 2006, 01:08 PM #53 of 62
Originally Posted by SonicPanda
I agree as far as the first two games are concerned, but the Trilogy version of NG3's soundtrack is the only one for me. Stages 3-2 and 4-1 are so much better than the NES versions...but to each his own.
I'd agree with the 3-2 theme being better on the SNES version... exept that that isn't even stage 3-2's theme >__>; the original was one of my favorite tracks, and it vanished from the SNES version. But for what it's worth, I do really like the SNES version of that theme! (while others, like the first stage's theme, I prefer on the NES).

I was speaking idiomatically.
Kaelin
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Old Oct 16, 2006, 01:38 PM #54 of 62
Originally Posted by Solis
My biggest complaint about the 32x version was that enemies were ALWAYS facing you. You couldn't circle around them or ever see them facing any direction but toward you: no matter what they looked like they were looking straight at the player (ironically, the back of the box has a screenshot of enemies NOT facing you, so either it was from another version of the game or it was a feature they cut later on).
Now that you mention that, I think I remember reading about it from a game magazine a looooooong time ago. Basically, that was a screenshot from the PC version on the back of the box, and the limitations of the 32x (and SNES) forced them to have all enemies facing towards the player.

What kind of toxic man-thing is happening now?

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JasonTerminator
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Old Oct 16, 2006, 02:32 PM Local time: Oct 16, 2006, 12:32 PM #55 of 62
I didn't think the port of Crystalis was THAT bad.

Great game though. I'm really thinking of digging out the old NES and playing Crystalis and Faxanadu now (Or grabbing some ROMs real fast, since I don't even know if the damn NES still works.)

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Infernal Monkey
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Old Oct 17, 2006, 02:21 AM Local time: Oct 17, 2006, 05:21 PM #56 of 62
I didn't even know Crystalis was on GBC. I'm gonna have to download that for some self-infliction later on.

More fun with Game Boy!



The console version wasn't very good at all, with a virtual Springfield that was boring as hell to drive around compared to the places in Crazy Taxi. SO LET'S PUT IT ON GBA MONTHS LATER IN MODE 7!



The WHOLE place was like a wasteland, buildings were PART OF THE GROUND, EVERYTHING WAS FLAT! Even the Crazy Taxi GBA port had crude 3D buildings. It was a nightmare trying to figure out where the hell everyone wanted to go. If you got close enough, some 2D buildings would spring out, but that was completely useless most of the time. Steer off the main roads and you'll get caught in a mess of ground texture, not knowing where to go and hitting invisble barriers non-stop. The game shouldn't have happened. The worst part is it became one of the top selling GBA games ever.

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Last edited by Infernal Monkey; Oct 17, 2006 at 05:56 AM.
egokun
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Old Oct 21, 2006, 07:08 AM #57 of 62
Concerning the PS1 ports of Squaresoft's classics (FFIV, V, VI, and CT) I can say this: PS1 Chrono Trigger was my first shot at the game, some 5 years ago, and it was good. I was halfway through the game when I started analyzing loading times and I calculated that for every hour of game time, 70 real-time minutes elapsed. Ever since I got to play the original, first on emulator and then on a real SNES, I never went back to the PS1 version, but I had a lot of fun with it while it lasted.

That said, loading times in those ports are hardly excusable. Tolerable if you can't play (and have never seen) the cart-based originals, but just inexcusable. I my experience, late PS1 RPGs such as FFIX and Chrono Cross had noticeable shorter loading times for menus. I can understand that battles, especially non-real-time battles, require some time to load, but the wait for CT's and FFVI's menus to open on PS1 is ridiculous. In CT, 10 seconds actually have to pass between a dialogue that prompts you to name a character and the actual character naming screen, a time longer than that required to open the menu (which, I repeat, is in itself longer than the time required in FFIX).

I could actually never play FFVI on PS1. I couldn't stand the idea of spending so much time waiting for infinite battles to load. CT had much fewer battles, but the encounter rate for FFVI is already intolerable on the SNES.
But in the end, I agree: they're not bad ports, only lazy ports.

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Old Oct 24, 2006, 05:51 AM Local time: Oct 24, 2006, 07:51 AM #58 of 62
Remembering EWJ2 on GBA again, i heard that the game hasnt ever got a quality test before the game was released to the public, even the game has some part on Level 5 that absolutely freezes the game... how can their sell something like that?

And now that Grawl speaks about Sonic Team ports on PC, i got Puyo Puyo Fever on my PC, im a Puyo fan and when i heard that the PC title got online mode i pick up the title, but when you are installing the game, the setup shows a message saying that the game NEEDS WINDOWS MEDIA PLAYER 9 TO WORK, when i read that i just cant understand why, so i skipped it, when i started the game... the game was absolutely in silence, THE GAME RUNS WMP AT THE SAME TIME TO PLAY THE MUSIC, that was one of the most unprofessional thing i ever saw on a commercial PC title ever... even the songs doesnt have a proper loop... >_<

There's nowhere I can't reach.


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Omnislash124
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Old Nov 13, 2006, 05:07 PM #59 of 62
Final Fantasy Anthology for the PSX. Enough Said.

And if it wasn't, this has got to be, hands down, the most atrocious sin that Square-Enix has ever commited. They botched just about EVERYTHING about this release. Slowdown like holy hell has frozen over is the biggest problem with this. There's a loading time when you do anything, whether you enter a town, open up the menu, and for god's sake, everytime you enter battle, there's noticable loading, which is just unacceptable if you take into account the unbelievably high encounter rate that has stayed intact.

Even the sound effects took a hit. Most notably, KEFKA'S LAUGH. What the Fuck Square? WHAT THE BLOODY, BLOODY, BLOODY FUCK? My favorite game you ever released, only for you to rerelease it all botched up. And yet, you don't stop there, you attempt to botch up a game that we have never even seen before. WHAT THE FUCK?

Ok, I'm done.

This thing is sticky, and I don't like it. I don't appreciate it.

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Magic
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Old Nov 13, 2006, 10:46 PM #60 of 62
Anybody remember Gauntlet Legends? Y'know how it was on the N64 and all? It's expansion, Dark Legacy, was ported to the X-Box. And it looks exactly the same. That being said, it is still a better game than Seven Sorrows.

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Mana Dragon
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Old Nov 22, 2006, 03:55 AM Local time: Nov 22, 2006, 03:55 AM #61 of 62
I don't play too many ports, but the worst one was the PS2 port of the dreamcast game Grandia II. It plays just fine and everything like the old version, what gets me is the lag, and I mean LAG. There are parts of the game where it just creeps to a halt it's so bad.

The game also froze several times and there was nary a scratch on the disc. I still played through it, and beat it, but I never will play it again unless I can land the dreamcast version.

I was speaking idiomatically.
electric_eye
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Old Nov 22, 2006, 03:08 PM Local time: Nov 22, 2006, 09:08 PM #62 of 62
While I've never played Carmageddon on the PC, the N64 port was an awful game. When Nintendo said no to the gore and running over people, it was as if Tidus (the maker I think) went about changing the people to zombies with green blood and decided to take anything good out of the game for revenge, surprassing for shitness what people had held as the worst N64 game, also their effort, Superman 64.

What kind of toxic man-thing is happening now?
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