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This thing is sticky, and I don't like it. I don't appreciate it. |
A Ramza with full monk abilties really does tear pretty much all the shit the game throws at you up. Hamedo alone makes him a beast of proportions, but the ability to heal HP and MP AND revive fallen members doesn't hurt either. Chakra was a key ability in the Wiegraf battle for me. The only unfortunate thing IIRC is that Punch Art abilities tend to be weaker if your not fighting with the martial arts support ability, so a squire Ramza using a sword's Punch Art attacks won't be as potent.
Add the ninja's two-swords and the thief's move+2 and you've got yourself a war machine. Most amazing jew boots Juggle dammit |
Thats an interesting combo, Rychord. I never really bothered with certain classes like Monks or Time Mages; I tended to go for "tank" abilities like double strike, Holy and Throw Item. I always mean to go back to the game one more time and really make something huge from it but I honestly think that if it hadn't come out the year that it did (when I was still in high school) I don't think I'd have the appreciation or time to play it today.
I was speaking idiomatically. |
I can honestly say that this game and Castlevania SOTN are pretty much the only two reasons I ever break out the old PSX nowadays. I've played FFT all the way through at least 3 or 4 times, and on the last playthrough I finally got to messing around with calculators and mimes quite a bit, which can actually be rather neat, even though the mime is kinda tricky to control well.
What kind of toxic man-thing is happening now? Juggle dammit |
When it comes to the gaming bullshit, as other have said:
I've had tons of trouble with the Velius fight just because I was interested in trying every class out. I never really focused certain classes on various characters. It also didn't help that I was more focused on eliminating every enemy on the screen. So I usually went after the arc demons first, in which I should of just went after Velius first. How I managed to beat him, is that I had Ramza with the Monk class, and used counter, two swords, and punch art and I managed to kill him in two to four hits (I can't remember). It took me about 13 tries to actually beat this fight. I guess some other instances of gaming bullshit I remember from some of the more recent games I've played over the last few years. Final Fantasy X: The inability to skip cut-scenes. There were a few boss fights I had a lot of trouble with later on in the game. It annoyed me beyond belief that I had to watch the same cutscene over and over again just to get to the fight and as fast as I use to push the x button, it never made that much of a difference. Castlevania - Order of Ecclessia: The fight against the crab monster. When I fought this monster on top of the lighthouse, I wasted so much time wailing away at him. Wondering if he would ever die, it never occurred to me to get to the elevator shaft and press down to finally kill the boss. I actually wasted about 15 to 20 minutes, just hitting the crab hoping he would die. Trauma Center - Under the Knife: The X missions. I understand that when you play some of the x missions they are not suppose to be easy. That's understandable; It should have a moderate amount of difficulty, not an insane amount of difficulty. In both trauma center games for the ds I never been able to pass the first x mission ever. I couldn't even get close even using the healing touch. I've seen people that have beat them, but my reflexes just aren't fast enough. Fuck those missions. FELIPE NO |
What the hell, guys. Games can't make you guys suffer? Suffering is GOOD dammit.
What, you don't want my bikini-clad body? |
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