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[Wii] The Legend of Zelda: Twilight Princess Discussion Thread
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Kostaki
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Old Dec 23, 2006, 05:53 AM Local time: Dec 23, 2006, 05:53 AM #576 of 723
When I was saving, I made it a practice to save the game upon getting any sidequest item or heart piece, right before a mid-boss and main boss battles. Though I never had that particular game lock up on me like that, I've had that exact same thing happen on several games spanning many consoles. The game just locks in place and a noise that sounds like a low pitch fire alarm just blares infinitely from the game itself. It's annoying, but it happens.

It's the evolution of the palettes going haywire and then the inevitable blinking gray screen.

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i


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Old Dec 23, 2006, 05:58 AM Local time: Dec 23, 2006, 12:58 PM #577 of 723
Originally Posted by Inhert
anyone thought that some music ah some similarity with the music from legend of legaia? XD (like ordon and karariko village look a lot some music of LoL XD)
All of Legend of Legaia's music was composed by Michiru Ooshima who was, in fact, involved in making Twilight Princess's music. She arranged the live orchestrated pieces that play somewhere in the game (cutscenes, maybe). So her presence might have influenced the soundtrack a bit.

Now I'm even MORE intrigued by the game's music, waiting for an OST release, even though the game itself is and will be air to me unless I somehow catch a Gamecube that falls from the skies into my lap.

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Old Dec 23, 2006, 06:02 AM Local time: Dec 23, 2006, 02:02 PM #578 of 723
Originally Posted by Kostaki
When I was saving, I made it a practice to save the game upon getting any sidequest item or heart piece, right before a mid-boss and main boss battles. Though I never had that particular game lock up on me like that, I've had that exact same thing happen on several games spanning many consoles. The game just locks in place and a noise that sounds like a low pitch fire alarm just blares infinitely from the game itself. It's annoying, but it happens.

It's the evolution of the palettes going haywire and then the inevitable blinking gray screen.
Yeah, it's happened to me in a few games, but I guess I never learn. Even as a seasoned PC gamer, I guess I'm still not used to saving for precaution. Especially with Zelda titles, for me saving means you'll stop for now, like putting a bookmark when reading a novel. During the five hours gaming, I was constantly thinking "should I save? I should save. I'll just find that poe from that place, then I'll save. Hm, I'll just grab that heartpiece, then I'll save. I'll just get to that dungeon, then I'll save and call it a day". And so on ._.

With hindsight, I have no reason NOT to save, so now I try to save whenever I feel I achieved something crucial. Constantly saving nonstop will affect the flow of play for me, though. Like quicksaving constantly in FPS games.

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Kostaki
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Old Dec 23, 2006, 06:38 AM Local time: Dec 23, 2006, 06:38 AM #579 of 723
Originally Posted by Qwarky
Constantly saving nonstop will affect the flow of play for me, though. Like quicksaving constantly in FPS games.
Growing up with two destructive sisters and the mountain of bad luck that I have has pretty much forced me into using as much strategy to save as I do to play the games themselves half the time.

Though, this is Zelda we're talking about. Getting used to playing near 70 hour bouts of Zelda and saving regularly is a fairly new concept.

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28Link
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Old Dec 23, 2006, 02:42 PM #580 of 723
Originally Posted by Kostaki
When I was saving, I made it a practice to save the game upon getting any sidequest item or heart piece, right before a mid-boss and main boss battles. Though I never had that particular game lock up on me like that, I've had that exact same thing happen on several games spanning many consoles. The game just locks in place and a noise that sounds like a low pitch fire alarm just blares infinitely from the game itself. It's annoying, but it happens.

It's the evolution of the palettes going haywire and then the inevitable blinking gray screen.

Hehe, that saving style led to me saving at the cannon, but yeah, I save ALL the time. Now I'm saving the post-dungeon prompts under a separate save file, so I at least have a checkpoint of sorts.

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Soldier
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Old Dec 23, 2006, 10:37 PM #581 of 723
Quote:
She arranged the live orchestrated pieces that play somewhere in the game (cutscenes, maybe).
So there ARE orchestral pieces in the game? Because I've heard differently.

Also, I never knew Zelda's longtime composer was a woman. I guess I always stupidly thought all Nintendo games were conducted by the same person. ;/

I was speaking idiomatically.
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Old Dec 23, 2006, 11:28 PM #582 of 723
Originally Posted by SOLDIER
Also, I never knew Zelda's longtime composer was a woman. I guess I always stupidly thought all Nintendo games were conducted by the same person. ;/
It's not a woman, and I think you were not thinking stupidly. I'm pretty sure Koji Kondo did TP's music as well as all the other ones. I know Koji is responsible for, at the very least, every Mario and Zelda game. I know Metroid is handled by Kenji Yamamoto, though.

Kishin said that Michiru Ooshima was INVOLVED with TP. I don't think that means she completely scored the whole thing. While the music is a bit different in places from prior Zeldas, it does have the definitive Koji Kondo touch throughout.

I could be mistaken, but I'm pretty sure I'm correct.

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Soldier
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Old Dec 24, 2006, 12:14 AM #583 of 723
Right, of course. This time I really was stupid.

I'm actually excited at the prospect of getting this game under the tree tommorow. It'll feel like old times.

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Motsy
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Old Dec 24, 2006, 12:37 AM Local time: Dec 23, 2006, 09:37 PM #584 of 723
Toru Minegishi, Askua Ota, and Koji Kondo composed Twilight Princess' score, though Kondo's name's probably only there for his Zelda themes that are in the game.

The only orchestrated piece is the opening demo theme.

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Soldier
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Old Dec 24, 2006, 01:10 AM #585 of 723
Is it the same orchestral piece used for one of the first trailers?

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Grubdog
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Old Dec 24, 2006, 01:52 AM Local time: Dec 24, 2006, 04:52 PM #586 of 723
The E3 2005 trailer.

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Old Dec 24, 2006, 03:36 AM Local time: Dec 24, 2006, 11:36 AM #587 of 723
Plenty of the more dramatic pieces sound orchestrated though, so all you midiphobes shouldn't try to avoid the game for the music. For me, midi or not, they often just sound really, really great and I can't wait for the OST.

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Kostaki
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Old Dec 24, 2006, 03:40 AM Local time: Dec 24, 2006, 03:40 AM #588 of 723
The soundtrack was one of the high points of the game for me, because there were so many memorable songs and short tunes that you couldn't help to have them in your head once you heard them enough. The daytime overworld and boss victory themes were absolute gold this time around too, among other things.

I've never really cared to swing toward synth or orchestrated one way or the other. Long as the music fits with the game, it's all good.

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Old Dec 24, 2006, 04:03 AM Local time: Dec 24, 2006, 07:03 PM #589 of 723
Honestly what disappointed me about the music is the lack of original new tunes. They all seemed way too safe and expected, a bit like most of the game. Overworld music is amazing though.

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Old Dec 24, 2006, 04:38 AM Local time: Dec 24, 2006, 12:38 PM #590 of 723
Really? I thought TP was jampacked with wonderful new music. Generally when I play a new Zelda game, the old music (apart from a few very classic tunes) gets tiring and I find myself enjoying the new tunes a whole lot more. This was the case with Wind Waker.

With TP, even the reused music was arranged wonderfully and the new tunes were generally excellent (or maybe they just sounded new).

What kind of toxic man-thing is happening now?

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Old Dec 24, 2006, 07:04 PM Local time: Dec 24, 2006, 05:04 PM #591 of 723
Just beat it, thought it was hands down the best game ever until I got to the lost village, which totally ruined it for me. The whole game felt severely rushed after that point, and after finishing it I have no desire to ever play it again. Did anyone else think it went straight to hell after the Temple of Time?

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Old Dec 24, 2006, 07:09 PM Local time: Dec 25, 2006, 10:09 AM #592 of 723
Yep, I wanted it to end right after that, it's the only period of the game I rushed. Felt like they just artificially extended it to make the retard OoT/LttP fans happy. I'm looking forward to enjoying a nice slow second playthrough.

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Prime Blue
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Old Dec 24, 2006, 07:52 PM Local time: Dec 25, 2006, 01:52 AM #593 of 723
Toru Minegishi was the leader of the composition team with Asuka Ota and Koji Kondo just providing a few tracks.
Actually I wouldn't be surprised if the overworld theme was by Kondo because it seems far too good of a composition for Minegishi.
I really disliked most of TP's music because it was repetitive and somehow most of the tracks seemed "random". Some arrangements of classic tracks are also really bad (e.g. Ganondorf's Theme).

Michiru Oshira orchestrated the two trailer tracks known as "The Legend of Zelda: Orchestra Piece #1" (E3 2005) and "The Legend of Zelda: Orchestra Piece #2" (E3 2004). The game itself doesn't feature orchestrated music (thanks Nintendo for once again lying to us about that).


Now that I've played through the game, here a few thoughts:

Spoiler:

PROs:
- graphics are for the most part absolutely gorgeous (although there are very often framerate issues in the GC version, do those appear when playing the GC version on the Wii?)
- great items (Spinner and Ball & Chain are so much fun to use)
- wolf portions very well done (not boring at all which I thought they were)
- pretty much confirms a split timeline after OoT (guess it takes place after the child ending in OoT)
- Midna as a well thought out deep character (who would've thought that?)
- fantastic boss battles (Stallord was my favourite)
- overall length (about 55 hours for the first playthrough)

CONs:
- no character development of Zelda and Ganondorf
- no trading sequence/real sword upgrades (would've been nice to transform the Master into the Golden sword or something like that)
- inconsistent German translation (I know, not really a problem of the game itself but how could Nintendo release that? "Death Mountain" --> "Fire Mountain"?? "Farone/Eldin/Lanayru" --> "Phirone/Eldin/Ranelle"?? Are you retarded? I've learnt in fifth grade that proper names are not translated - you destroy the whole Farore, Din and Nayru connection that way)
- the music synthesizer is way too bad - the GameCube could do so much better (I was very disappointed when I first entered Hyrule Field and noticed that the Main Theme sounded worse than on the official soundtrack)
- a lot of the music is not composed very well, arrangements sound not as impressive as the originals
- framerate issues in many areas
- story is completely absent in the latter half of the game (Why does Ganondorf kidnap Zelda? Because it's tradition? Why were Zelda and Midna's hearts fused? Was Midna given the Triforce of Wisdom by Zelda for a short time?)


Jam it back in, in the dark.

Last edited by Prime Blue; Dec 30, 2006 at 01:42 AM.
Grubdog
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Old Dec 25, 2006, 03:12 AM Local time: Dec 25, 2006, 06:12 PM #594 of 723
Framerate issues? I did not notice one single drop in the Wii version.

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Grawl
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Old Dec 26, 2006, 03:15 PM Local time: Dec 26, 2006, 10:15 PM #595 of 723
I found a bug, but it has possible small spoilers due to puzzle in temples and such, so I'll spoiler-tag it:

Spoiler:


As hopefully can been seen, the hand got stuck in the wall and never attempted to get the sol until I grabbed it again. That made this room pretty
easy.


This thing is sticky, and I don't like it. I don't appreciate it.
Miles
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Old Dec 26, 2006, 04:17 PM Local time: Dec 26, 2006, 02:17 PM #596 of 723
Originally Posted by Grawl
I found a bug, but it has possible small spoilers due to puzzle in temples and such, so I'll spoiler-tag it:

Spoiler:


As hopefully can been seen, the hand got stuck in the wall and never attempted to get the sol until I grabbed it again. That made this room pretty
easy.
The same thing happened to me too. XD By the way, are you skipping all the pieces of heart? I had 18 out of 20 hearts by the time I reached that point. :3

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Grawl
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Old Dec 26, 2006, 06:08 PM Local time: Dec 27, 2006, 01:08 AM #597 of 723
I'm not really looking into doing too much side-quests, no. Never did that for a Zelda game (except the Minish Cap, but that was because I wrote a guide for that), since the rewards are useless. I read you get 200 rupees just for getting all poes? I can find 1000 rupees in any random dungeon without even looking around.

In games like, let's say Resident Evil, it pays off to do this kind of stuff - you get nice stuff that's worth the trouble and perhaps even makes a second playtgrough seems like fun. Zelda games? It's just optimal stuff, without any real rewards than a playtime coming closer to the '72 hours' thing.

Now this is almost a rant. A rant it'll be. The 72 hours I read is just total bullshit. I'm at 28 hours now, 2 temple to go (in the middle of one), so I'll never spent 72 hours on this game. Not even when going for 100%.

Besides, the last few temples were boring.

Give me Ocarina of Time, what is this shit.

I was speaking idiomatically.
Matt
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Old Dec 26, 2006, 07:20 PM #598 of 723
Yeah the end is disappointing because its so damn easy.
Seriously, Minish Cap can shit on my face any day of the week, but this game is twice as hard as Wind Waker and that's not very hard at all!

What kind of toxic man-thing is happening now?
Miles
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Old Dec 26, 2006, 07:43 PM Local time: Dec 26, 2006, 05:43 PM #599 of 723
Indeed, the temple design gets lame later on. Especially the last 2 being really short and basic. I clocked in at 40 hours and I got everything but the poe ghosts and that extra 50 floor sidequest or whatever. I at least like maxing out my hearts so it shows up on my save.

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Vash
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Old Dec 26, 2006, 07:44 PM #600 of 723
Um, it seems the OST has been released, but it also seems to be exclusive to Nintendo Power subscribers. Anyone think they can grab it?

http://www.nintendopower.com/zelda/

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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Wii] The Legend of Zelda: Twilight Princess Discussion Thread

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