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When I was saving, I made it a practice to save the game upon getting any sidequest item or heart piece, right before a mid-boss and main boss battles. Though I never had that particular game lock up on me like that, I've had that exact same thing happen on several games spanning many consoles. The game just locks in place and a noise that sounds like a low pitch fire alarm just blares infinitely from the game itself. It's annoying, but it happens.
It's the evolution of the palettes going haywire and then the inevitable blinking gray screen. ![]() Most amazing jew boots |
Now I'm even MORE intrigued by the game's music, waiting for an OST release, even though the game itself is and will be air to me unless I somehow catch a Gamecube that falls from the skies into my lap. Jam it back in, in the dark. |
With hindsight, I have no reason NOT to save, so now I try to save whenever I feel I achieved something crucial. Constantly saving nonstop will affect the flow of play for me, though. Like quicksaving constantly in FPS games. There's nowhere I can't reach. ![]() |
Though, this is Zelda we're talking about. Getting used to playing near 70 hour bouts of Zelda and saving regularly is a fairly new concept. This thing is sticky, and I don't like it. I don't appreciate it. |
Hehe, that saving style led to me saving at the cannon, but yeah, I save ALL the time. Now I'm saving the post-dungeon prompts under a separate save file, so I at least have a checkpoint of sorts. How ya doing, buddy? |
Also, I never knew Zelda's longtime composer was a woman. I guess I always stupidly thought all Nintendo games were conducted by the same person. ;/ I was speaking idiomatically. |
Kishin said that Michiru Ooshima was INVOLVED with TP. I don't think that means she completely scored the whole thing. While the music is a bit different in places from prior Zeldas, it does have the definitive Koji Kondo touch throughout. I could be mistaken, but I'm pretty sure I'm correct. How ya doing, buddy? ![]() |
Right, of course. This time I really was stupid.
I'm actually excited at the prospect of getting this game under the tree tommorow. It'll feel like old times. ![]() FELIPE NO |
Toru Minegishi, Askua Ota, and Koji Kondo composed Twilight Princess' score, though Kondo's name's probably only there for his Zelda themes that are in the game.
The only orchestrated piece is the opening demo theme. What, you don't want my bikini-clad body? |
Is it the same orchestral piece used for one of the first trailers?
Jam it back in, in the dark. |
The E3 2005 trailer.
There's nowhere I can't reach. |
Plenty of the more dramatic pieces sound orchestrated though, so all you midiphobes shouldn't try to avoid the game for the music. For me, midi or not, they often just sound really, really great and I can't wait for the OST.
This thing is sticky, and I don't like it. I don't appreciate it. ![]() |
The soundtrack was one of the high points of the game for me, because there were so many memorable songs and short tunes that you couldn't help to have them in your head once you heard them enough. The daytime overworld and boss victory themes were absolute gold this time around too, among other things.
I've never really cared to swing toward synth or orchestrated one way or the other. Long as the music fits with the game, it's all good. Most amazing jew boots |
Honestly what disappointed me about the music is the lack of original new tunes. They all seemed way too safe and expected, a bit like most of the game. Overworld music is amazing though.
I was speaking idiomatically. |
Really? I thought TP was jampacked with wonderful new music. Generally when I play a new Zelda game, the old music (apart from a few very classic tunes) gets tiring and I find myself enjoying the new tunes a whole lot more. This was the case with Wind Waker.
With TP, even the reused music was arranged wonderfully and the new tunes were generally excellent (or maybe they just sounded new). What kind of toxic man-thing is happening now? ![]() |
Just beat it, thought it was hands down the best game ever until I got to the lost village, which totally ruined it for me. The whole game felt severely rushed after that point, and after finishing it I have no desire to ever play it again. Did anyone else think it went straight to hell after the Temple of Time?
FELIPE NO |
Yep, I wanted it to end right after that, it's the only period of the game I rushed. Felt like they just artificially extended it to make the retard OoT/LttP fans happy. I'm looking forward to enjoying a nice slow second playthrough.
![]() How ya doing, buddy? |
Toru Minegishi was the leader of the composition team with Asuka Ota and Koji Kondo just providing a few tracks.
Actually I wouldn't be surprised if the overworld theme was by Kondo because it seems far too good of a composition for Minegishi. I really disliked most of TP's music because it was repetitive and somehow most of the tracks seemed "random". Some arrangements of classic tracks are also really bad (e.g. Ganondorf's Theme). Michiru Oshira orchestrated the two trailer tracks known as "The Legend of Zelda: Orchestra Piece #1" (E3 2005) and "The Legend of Zelda: Orchestra Piece #2" (E3 2004). The game itself doesn't feature orchestrated music (thanks Nintendo for once again lying to us about that). Now that I've played through the game, here a few thoughts: Spoiler:
Jam it back in, in the dark.
Last edited by Prime Blue; Dec 30, 2006 at 01:42 AM.
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Framerate issues? I did not notice one single drop in the Wii version.
There's nowhere I can't reach. |
I found a bug, but it has possible small spoilers due to puzzle in temples and such, so I'll spoiler-tag it:
Spoiler:
This thing is sticky, and I don't like it. I don't appreciate it. ![]() |
I am a dolphin, do you want me on your body? |
I'm not really looking into doing too much side-quests, no. Never did that for a Zelda game (except the Minish Cap, but that was because I wrote a guide for that), since the rewards are useless. I read you get 200 rupees just for getting all poes? I can find 1000 rupees in any random dungeon without even looking around.
In games like, let's say Resident Evil, it pays off to do this kind of stuff - you get nice stuff that's worth the trouble and perhaps even makes a second playtgrough seems like fun. Zelda games? It's just optimal stuff, without any real rewards than a playtime coming closer to the '72 hours' thing. Now this is almost a rant. A rant it'll be. The 72 hours I read is just total bullshit. I'm at 28 hours now, 2 temple to go (in the middle of one), so I'll never spent 72 hours on this game. Not even when going for 100%. Besides, the last few temples were boring. Give me Ocarina of Time, what is this shit. I was speaking idiomatically. ![]() |
Yeah the end is disappointing because its so damn easy.
Seriously, Minish Cap can shit on my face any day of the week, but this game is twice as hard as Wind Waker and that's not very hard at all! What kind of toxic man-thing is happening now? |
Indeed, the temple design gets lame later on. Especially the last 2 being really short and basic. I clocked in at 40 hours and I got everything but the poe ghosts and that extra 50 floor sidequest or whatever. I at least like maxing out my hearts so it shows up on my save.
FELIPE NO |
Um, it seems the OST has been released, but it also seems to be exclusive to Nintendo Power subscribers. Anyone think they can grab it?
http://www.nintendopower.com/zelda/ What, you don't want my bikini-clad body? ![]() Sig and ava made by me |