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[360] Halo Reach: Ghosts of GFF
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Ramenbetsu
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Old Sep 23, 2010, 10:24 AM #551 of 1108
I'm telling you, it's all about your constant rate of fire. I've been going easy on the trigger lately (spacing my shots a little more to help with the bloom) and even though people are getting way more shots off on me 1-on-1 I'm usually the victor because it only takes me about 5-7 shots on average as opposed to a 6-10 it takes others to finish me.
Man, I've been doing this and I swear to god it's not giving me these kills. I want to blame it on my connection. In before "You just terrible."

FELIPE NO
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Old Sep 23, 2010, 11:27 AM Local time: Sep 23, 2010, 06:27 PM #552 of 1108
Man, I've been doing this and I swear to god it's not giving me these kills. I want to blame it on my connection. In before "You just terrible."
Same, some weapons are weird. the dmr u have to wait between the shots but the AR you can just bust with no difference lol

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OmagnusPrime
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Old Sep 23, 2010, 12:30 PM Local time: Sep 23, 2010, 05:30 PM #553 of 1108
This has possibly been pointed out/commented on elsewhere, but in case it hasn't:

YouTube Video


Jam it back in, in the dark.
Tails
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Old Sep 23, 2010, 12:36 PM #554 of 1108
"Ridge Racer was a Sega game right?"

I am so angry right now. 10/10 guys.

There's nowhere I can't reach.

#654: Braixen
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Old Sep 23, 2010, 06:20 PM Local time: Sep 24, 2010, 02:20 AM #555 of 1108
So I played my very first Halo MP in the history of ever earlier tonight and it wasn't a complete disaster.

Bungie.net : Reach : Game Details

SWAT is pretty crap, tho.

This thing is sticky, and I don't like it. I don't appreciate it.

Tails
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Old Sep 23, 2010, 08:09 PM #556 of 1108
I swear I must be the only one who likes SWAT.

It's just such a different change of pace and so intense most of the time. That and I probably average like +10 k/d in that gametype. It's so easy.

I am a dolphin, do you want me on your body?

#654: Braixen
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Old Sep 23, 2010, 08:16 PM Local time: Sep 23, 2010, 07:16 PM #557 of 1108
It can be fun but the point of Halo is variety and ridiculousness, and SWAT all day every day is pretty dull and doesn't play up the game's strengths.

It also comes up on the WORST maps. On Gulch? REALLY?

I was speaking idiomatically.
Tails
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Old Sep 23, 2010, 08:20 PM #558 of 1108
I don't think I've ever played it on Gulch. It's usually Countdown, Zealot, or The Cage, all of which are fine with me (Countdown for best map in the game fuck your opinion). Occasionally Paradiso, but Asshole Mountain makes that one lulzy as hell.

What kind of toxic man-thing is happening now?

#654: Braixen
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Old Sep 23, 2010, 08:25 PM Local time: Sep 23, 2010, 07:25 PM #559 of 1108
I wouldn't mind it on The Cage but I don't think I've played it there. I almost always get stuck with it on Pinnacle, Gulch or Boardwalk, and it's a mess on all three.

Gulch is the worst though, if I wanted to play Hide and Go Fuck Yourself I'd sit in the dark and cut off my own dick with a pair of shears.

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Ramenbetsu
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Old Sep 23, 2010, 09:43 PM #560 of 1108
I swear I must be the only one who likes SWAT.

It's just such a different change of pace and so intense most of the time. That and I probably average like +10 k/d in that gametype. It's so easy.
I love SWAT too. I'm waiting for them to make a tactical playlist so I can just play it all the time because right now, there aren't any playlists or gametypes I can hop in and have fun by myself. Arena is fucking full of quitters, Fuck ar starts in TS, fuck big team, fuck invasion, fuck team objective. The biggest problem I'm having with reach though is that all the maps are just horrible. I can live with cage, reflection, powehouse and sometimes spire but even everything can go fuck itself.

What, you don't want my bikini-clad body?
SailorDaravon
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Old Sep 23, 2010, 10:08 PM #561 of 1108
I like SWAT fine, but both that and Snipers are weighed WAY too heavily in Team Slayer right now, and neither one should exist in BTB period.

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Old Sep 24, 2010, 01:21 AM Local time: Sep 24, 2010, 09:21 AM #562 of 1108
Well, I suppose SWAT as a concept is interesting considering how little most multiplayer modes deviate from each other within a game, but it could be down to the map I played on, as after the first few kills, everyone just start sitting in corners on high balconies and hoping for a good view of the area without exposing themselves from the side or behind, and the whole match devolved into something awful. It was like a slow moving counter-strike, but without any of the tension or precision.

There's nowhere I can't reach.

value tart
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Old Sep 24, 2010, 03:15 AM #563 of 1108
Devo, from what I can find, the daily cap is 60,000 cR.

This begs the question, just HOW MUCH were you playing today to actually hit that cap? That's a pretty damn large amount of cR for one day.

In before "That's bullshit I got nowhere near that much, fucking Bungie"

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Sep 24, 2010, 03:20 AM #564 of 1108
The challenges were only worth 5,000 today, but I wasn't taking into account commendations when I was doing the quick mental math about that. Nor how much cR score attack gets you.

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Tails
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Old Sep 24, 2010, 04:28 AM 3 #565 of 1108
I hit the daily cap, whatever the fuck that amount is, can't even get spendable credits. Fuck you Bungie.


I was speaking idiomatically.

#654: Braixen
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Old Sep 24, 2010, 04:36 AM Local time: Sep 24, 2010, 10:36 AM #566 of 1108
But Tails, what's the point of playing the game if you can't get credits? Certainly it's not just for the enjoyment of playing. Who plays games just for fun any more?

Computer games are serious business.

What kind of toxic man-thing is happening now?
SailorDaravon
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Old Sep 24, 2010, 06:34 AM #567 of 1108
The % of people who will hit the daily cap with any sort of regularity is miniscule, and if it wasn't in place people would have already cheated their way to the highest rank which Bungie hasn't even revealed what it is or what you get. They also said more than 6 months before launch that community milestones would have to be met to for some unlocks, etc. The amount on the cap is so high doesn't seem to suggest that they're trying to force people's ranks to be similar as there are already huge disparities, so I don't think that's why they did it either.

It's sort of bullshit yes, but if you're accumulating ~60,000 credits in a 24 hours often enough where this is actually a problem I think you should probably re-evaluate some things.

FELIPE NO
Fluffykitten McGrundlepuss
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Old Sep 24, 2010, 07:50 AM Local time: Sep 24, 2010, 01:50 PM #568 of 1108
So anyone care to speculate what one would need to do to unlock the bits of armour from the rest of Noble team? I'd guess that earning the top level commendation in a sniper type thing would get you the shoulder pads with bullets on or the netting on the back of the chest piece, stuff like that. There's no way they'd put in individual armour modals for the team and not let people wear them eventually.

What, you don't want my bikini-clad body?
Shake Appeal
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Old Sep 24, 2010, 08:47 AM Local time: Sep 24, 2010, 02:47 PM #569 of 1108
You can see the camo netting chest at Captain, and buy it at Major, I think.

Jam it back in, in the dark.
Fluffykitten McGrundlepuss
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Old Sep 24, 2010, 08:53 AM Local time: Sep 24, 2010, 02:53 PM #570 of 1108
Oh really? I figured it'd be something more exciting than just "Earn a lot of credits" since they sorta hinted at there being more than that involved in unlocking some stuff.

There's nowhere I can't reach.
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Old Sep 24, 2010, 09:15 AM Local time: Sep 24, 2010, 05:15 PM #571 of 1108
Well, many of the armor unlocks such as the noble team helmets require other stuff than just credits, often the criteria is earning certain set of achievements. You also unlock certain armor on Halo Waypoint, and by earning certain achievements in other Halo games.

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Fluffykitten McGrundlepuss
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Old Sep 24, 2010, 12:55 PM Local time: Sep 24, 2010, 06:55 PM #572 of 1108
You unlock two helmets and a chest piece for having finished H3 and ODST along with Reach and for getting a few easy achievements. Had I ever played ODST on anything other than Normal I'd have unlocked all of those on day one, as it is I unlocked five of the seven unlockables via Waypoint. I think I once saw "armour award unlocked" pop up while we were playing through Campaign but aside from that, it all seems to be credit-related. I'm sure there'll be other stuff released as time goes on like they promised but so far, so Rainbow Six in terms of unlocking stuff, I was hoping for a bit more variety to be honest.

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Old Sep 24, 2010, 01:04 PM Local time: Sep 24, 2010, 12:04 PM #573 of 1108
I think I once saw "armour award unlocked" pop up while we were playing through Campaign but aside from that
Avatar Awards. There are 5 helmets. They are, for the most part, not all that difficult to obtain.

Some of the options in the armoury list don't appear until you've hit a certain rank, though.

Maybe by time release they meant how long it would take to hit certain ranks, since they added the Cr cap. Who the fuck knows.

I was speaking idiomatically.
Fluffykitten McGrundlepuss
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Old Sep 24, 2010, 01:22 PM Local time: Sep 24, 2010, 07:22 PM #574 of 1108
Oh yeah, my avatar is actually wearing one of those helmets. I assumed from the pre-release stuff that there'd be more stuff like the Waypoint unlocks, armour pieces you unlock by reaching certain commendation levels, gaining achievements and so forth. I think I read somewhere that the skull face helmet you only get by buying every other helmet so I guess there'll be similar shoulders, chests etc but I suppose anything they give specific requirements for is only going to cause odd behaviour in players grinding for it.

What kind of toxic man-thing is happening now?
SailorDaravon
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Old Sep 24, 2010, 07:08 PM #575 of 1108
This week's BWU is up, talk of playlist changes, cR AND current Max rank caps.

First off, playlist changes for the first playlist update; word on the street the date is October 7th, and the Update itself mentions they are already working on other stuff for another update later in October. For the first update:


Quote:
* SWAT Playlist added (SWAT removed from Big Team Battle and Team Slayer)
* Campaign Matchmaking (live on 10/15 – You will be required to have earned the Grade “Corporal” to enter this Playlist)
* Team Slayer rebalanced to highlight default Slayer game variants and include new offerings
* Classic Slayer removed
* Removed “Pro” game variants from the Arena Playlist
* Removed Boardwalk from Arena Team Doubles Playlist
* Added “Return to Battlefield” volume to Space on Zealot in the Arena Playlist


Game Variants Additions

* King of the Hill (multiple Playlists, including Arena)
* Rocket Race
* Juggernaut (Rumble Pit Playlist)


General Housekeeping

* Sudden Death will be added to all Assault game variants, including Invasion
* Team Objective will now feature the map Powerhouse
* Replacing Drop Shield with Evade for King of the Hill, Territories, and Oddball
* Replacing Hologram with Evade in Oddball, Capture the Flag, Assault, and Stockpile
* Replacing the Scorpion on Hemorrhage with Wraiths (Hemorrhage Heavies variant, TBD)
SWAT being gone is obviously good, still concerned about Snipers existing at all in BTB (and to a lesser extent in TS), but still an improvement. Removing the Drop Shield from the objective games was really needed, although that does remove the hilarious comedy from those matches as that shit was broken. Scorpion being taken out on Hemorrhage is also an improvement; Wraiths are still going to be deadly, but Wraiths are way more managable with the smaller vehicles and infantry than Scorpions are. I don't really play Arena so I don't have much opinion on that stuff. Only other minor complaint I have is still no new maps in rotation; rumor was that there would be two new Forged maps coming, hopefully in the 2nd October update?


Regarding the Daily cR cap, they don't release the exact number (again it's supposedly about 60k) and re-confirm that you will not be banned for playing a lot so long as it's legitimate playing; some people were finding ways to exploit by somehow resetting their ranks and commendations so they were re-earning all those cR which is where that confusion came from. Basically very few people are legitimately hitting the daily cap, and mostly as a result of Campaign and Firefight play, but there doesn't appear to be any indication that this will be going away. Also worth noting that they've already said before that Firefight (specifically Score Attack/Grunt Party) is already probably too heavy on providing cR and Commendations and that they are "looking at it." So it's likely that will get toned down at some point anyway, which would probably prevent 90% of the people currently hitting the cap from hitting it anyway.

Now what I hadn't heard is that there is actually a max rank currently in Reach. From the BWU:

Quote:
I’m already Lt. Colonel, what’s next?
For this phase of Reach’s release, Lt. Colonel Grade 3 is the Level Cap. We inserted a Level Cap to give our hardcore players an opportunity to reach the top of A mountain and enjoy that time while giving the rest of our population a chance to catch up.

We’ll absolutely be raising that Cap (for Free) in due time. When the level cap is lifted, new ranks become available and there’s yet more Armor to unlock. But how and when are we going to lift the cap? More appropriately, what are you going to do to lift it?

There’ll be another time.
Mixed feelings about the current rank cap. I can understand why they would have a Daily cap in place, but having an overall cap seems somewhat silly; unless they lift it much sooner rather than later, you're going to have a good number of people at that cap. Not only does this sort of kill any sort of novelty for being the "top rank," I can't imagine people who hit that are going to want to play anymore until they raise the cap. I know if I hit the rank cap I wouldn't really have any incentive to play anymore until they raised it. I'm totally willing to give Bungie the benefit of the doubt on this one, I just think they're treading a very fine line here that could go badly real easy.

Also in typing that out I just realized that if we ARE going to be sitting on this current max rank for a bit, I'm almost not sure why they would bother with the daily cap. Hmmmm. It will be interesting to see how they manage this; Luke Smith (as far as I know) is more or less in charge of this stuff, and I've got faith in the guy but this could wind up burning people as well. Guess we'll see.

FELIPE NO
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [360] Halo Reach: Ghosts of GFF

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