Gamingforce Interactive Forums
85240 35212

Go Back   Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming
Register FAQ GFWiki Community Donate Arcade ChocoJournal Calendar

Notices

Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis.
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).


[DS] New Zealand Story Revolution (Kiwi Kraze)
Reply
 
Thread Tools
Infernal Monkey
TEAM MENSA


Member 15

Level 45.57

Feb 2006


Reply With Quote
Old Sep 7, 2006, 06:52 AM Local time: Sep 7, 2006, 09:52 PM #26 of 36
Bump for?


Box art in all its.. glory..-ish..crap!

Also EuroGamer has some words. Possibly about the game.

Quote:
All the levels are laid out in exactly the same way as they were in the original, pleasingly, but Tiki himself has some smart new abilities, such as a double jump. He can also do a dash move, and even fly a bit if you hammer the jump button hard enough.

Tiki's also got a few more tricks up his sleeve when it comes to weapons. Once again, he comes equipped with a bow and arrow - but now you can use the shoulder buttons to aim. So, for example, if you need to jump down to a lower platform, you can line up a shot first and take out the enemy waiting below; bosses are a lot easier to take care of, too. In addition, you can charge up shots for a more powerful attack that will see off several enemies at once.
Quote:
Most of the time, the bottom screen will simply display a basic map of the level you're on, but occasionally it'll switch to show the action taking place up top, with one small difference to the level design. And it's your job to spot this difference; it could be that there's a platform missing on the bottom screen, for example. Whilst still coping with all the usual enemies and the like, you'll need to glance between the two screens until you've found the difference, then touch its location on the bottom screen.
That sounds very useless and annoying!

Quote:
The touch-screen also comes into play with a range of mini-games. You might find yourself doing a bit of fishing, or trying to keep Tiki balanced as he walks across a tightrope, or flicking him up to the top screen at just the right time so he lands in a moving basket. If you've got a friend with a copy of the game, you can play against each other, competing to see who can complete whatever task you've been set first. That's all there is as far as multiplayer options go, so don't go expecting a co-op mode.

At least there's no possible way this can turn out worse than Space Invaders Revolution. Reality won't allow it.

How ya doing, buddy?
Infernal Monkey
TEAM MENSA


Member 15

Level 45.57

Feb 2006


Reply With Quote
Old Feb 2, 2007, 09:53 PM Local time: Feb 3, 2007, 12:53 PM #27 of 36
Oh hello dead thread, for the thousands of people looking forward to this ( ), seems like they've gone and broken this too. Which is a complete shock considering how perfect the previous Revolution games have bee-oh

IGN UK's review!

Quote:
The traditional element of the game is challenging and fun, although Dreams' attempts to include touchscreen updates results in the fun factor falling on its face. For the majority of play the bottom screen displays a haphazard radar that loosely marks the locations of exits and keys. However, now and again, an 'event' occurs that requires you to tap or stroke the stylus across the screen to help Tiki out.

These events have been poorly implemented in the game and don't gel with the rest of the game at all. What's more, they take you out of the action at crucial points, like when you're timing a difficult jump. That goes double for the spot the difference sections, in which you must pick out slight changes between the top and bottom screens while you're negotiating tough platforming sections. Ridiculous.
YOU STUPID GARBAGE BIN DEVELOPERS. STOP FORCING URINE INTO THE TOUCH SCREEN, DON'T WANT TO TOUCH IT.


This thing is sticky, and I don't like it. I don't appreciate it.
Elixir
Banned


Member 54

Level 45.72

Mar 2006


Reply With Quote
Old Feb 2, 2007, 10:08 PM Local time: Feb 3, 2007, 04:08 PM #28 of 36
You quite literally have to dodge enemies on the top screen while spotting the difference between what's going on there, and what's going on the touchscreen. It's hard.

Oh and THEY REMOVED ALL WARP AREAS. On the first stage I noticed there's a warp area which is missing, and the ledges have been rearranged so you can't reach it. But you can reach it, it just isn't there.

Most amazing jew boots
Lacerta
I know how to use a sword!


Member 184

Level 24.77

Mar 2006


Reply With Quote
Old Feb 2, 2007, 10:12 PM Local time: Feb 2, 2007, 09:12 PM #29 of 36
Yeah I was playing it for a bit and I was confused

It was all LOOK AT THE TWO SCREENS AND TOUCH THE DIFFERENCE!!!

:20 enemies on screen:
:Can't see shit:
:random mash screen:

I think the difference was a random blue dot lurking in the middle or something. Who knows I was too busy fighting off things on floating pelicans

I was speaking idiomatically.
Infernal Monkey
TEAM MENSA


Member 15

Level 45.57

Feb 2006


Reply With Quote
Old Feb 3, 2007, 04:15 AM Local time: Feb 3, 2007, 07:15 PM #30 of 36
This is terrible. Leave that damn spot the difference junk to.. something! Else! Damn you farming these classics off to no-name developers, Taito! IT WAS EARTH ALL ALONG. This combined with news of the Rainbow Islands PSP update sucking even harder than the DS and you get one awesome day of news!

What kind of toxic man-thing is happening now?
Old Feb 3, 2007, 06:43 AM #31 of 36
Taito's next franchise to ruin is Snow Bros. Oh god I hope so. OH GOD OH GOD OH GOD.

FELIPE NO
FatsDomino
I'm just informing you


Member 11

Level 61.64

Feb 2006


Reply With Quote
Infernal Monkey
TEAM MENSA


Member 15

Level 45.57

Feb 2006


Reply With Quote
Old Feb 3, 2007, 07:17 AM Local time: Feb 3, 2007, 10:17 PM #32 of 36
They'd probably turn it into a first person shooter and every two minutes the super fun action would stop so you could complete a dot to dot puzzle that wouldn't actually match up. =o

What, you don't want my bikini-clad body?
Old Feb 3, 2007, 07:21 AM #33 of 36
If they add bullet time then I will buy 3 copies. =D

Jam it back in, in the dark.
FatsDomino
I'm just informing you


Member 11

Level 61.64

Feb 2006


Reply With Quote
Infernal Monkey
TEAM MENSA


Member 15

Level 45.57

Feb 2006


Reply With Quote
Old Feb 13, 2007, 01:10 AM Local time: Feb 13, 2007, 04:10 PM #34 of 36
Okay yeah, I got this today. It's not Rainbow Islands Revolution style bad (also known as Superman 64 and Microcosm style bad) and it's not as brain dead and ugly as Bubble Bobble Revolution. Sitting somewhere in between! Opening doors with the touch screen made me roll my eyes out of their sockets though. I hope I get them back!

No hints of what the next title to be 'Revolutionized' is in the manual this time! Maybe they're giving up. Elevator Action Revolution plz, think of all the doors that could be opened then!

There's nowhere I can't reach.
Attached Files
File Type: mp3 mess2.mp3 (4.45 MB, 1 views)

Last edited by Infernal Monkey; Sep 2, 2008 at 08:43 AM.
Old Feb 13, 2007, 01:43 AM #35 of 36
Oh fuck yeah! Use the stylus to make your elevator go up and down! REVOLUTIONARY!

This thing is sticky, and I don't like it. I don't appreciate it.
FatsDomino
I'm just informing you


Member 11

Level 61.64

Feb 2006


Reply With Quote
Infernal Monkey
TEAM MENSA


Member 15

Level 45.57

Feb 2006


Reply With Quote
Old Feb 13, 2007, 01:46 AM Local time: Feb 13, 2007, 04:46 PM #36 of 36
There could even be the emergency call button, touch it with the stylus and use the microphone to talk to the maintenance guy! =D

"Can't help ya there buddy"
GAME OVER

EDIT: Finished the game last night. Had a lot of fun in the process. =) There was a trippy moment where I died and it actually sent me to heaven! Some of the touch screen mini games were pretty alright, the spot the difference thing that pops up every now and then was not one of them. The different remixed theme music for each level is rad. I still have some kiwi's to save though!

I am a dolphin, do you want me on your body?

Last edited by Infernal Monkey; Feb 15, 2007 at 01:34 AM.
Reply


Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [DS] New Zealand Story Revolution (Kiwi Kraze)

Forum Jump


All times are GMT -5. The time now is 01:48 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2025, vBulletin Solutions, Inc.