![]() |
||
|
|
Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
|
![]() |
|
Thread Tools |
Appear at R2, move to R3 Mark marauder with aegis. Booming blade to maurader 18 + 11 = 29 > 24 BOOM damage (something happened on my end, first roll counts right? 10 + 6 = 16) There's nowhere I can't reach. It was lunchtime at Wagstaff.
Touching butts had been banned by the evil Headmaster Frond. Suddenly, Tina Belcher appeared in the doorway. She knew what she had to do. She touched Jimmy Jr's butt and changed the world. |
Loading...
How ya doing, buddy? ![]() |
![]() "On land you may command, by sea it is me! waugh, waugh!" "Octopus, Shark, Swordfish. You know what to do!" And with that three minions waddled out the front door. All spawn at R6 in turn as they move to S5, T6, and U5. All three attempt to pick up the Whip together and throw him off the side of the boat. Let's say the flanker was grabbing it so +5 vs Fort is 24 > 23 so successed? I am a dolphin, do you want me on your body? |
ENOUGH OF THIS SHIT. YOU GUYS GET OFF MY BOAT. Dal-ri-lar hulk walks THROUGH the door. Handles and latches are for giant weeping vaginas. The door is annihilated as it splinters into a billion grains of sawdust as she makes her triumphant entrance. Indeed, it was heralded by angels, it seems. Light shines bright as she makes her way up to the deck. Spawn at R6, Move to T4. Did she hear....music? She glances upward. What's that? A....shiny metal man? And a midget? Playing a guitar? RIDING A WYVERN? Get the Flash Player to play this audio file: NO TIME FOR DILLY DALLY. With a triumphant shout, she lets loose her war cry. ![]() ![]() ![]() Hard to Starboard Cal Prone in the water! DROWNING. (awesome) Puyet turns a sailor into red mist! One minion in the drink. Everyone else 3 to the right! BUT STILL ![]() Privateer FP vs Marauder Minor Cover penalty -2. Fail miserably. Double fail on reload. All that moonshine seemingly did nothing for her aim, however. She resolves to put one between the eyes of the next motherfucker, though. Most amazing jew boots |
Gra-fa-zut strides onto the deck, the battle already underway without him. Some squamous thing makes a feeble lunge at him with its spear, and his blade is out in a flash. Seems he's found some vermin after all. The captain waits for the half-orc mercenary to order the sailors she'd put under his command, but perhaps his temporary blindness has left him with more pressing concerns. Tossing aside an empty bottle, she shouts for the crew to "throw them off my boat". They were always a literal bunch. Displaying exemplary teamwork they circle around the kuo-toa whip and hoist him onto their shoulders — and into the drink. With the helm clear, Dal-ri-lar staggers up to take the wheel. With a mighty heave she pulls the vessel hard to starboard, sending bodies and cargo flying. The eladrin and the shapeshifter go over the side along with one of the damned devilfish, but that was alright. They could teleport back on or transform into a raft or something, these things worked themselves out. Gra-fa-zut slashes again at the spear-wielding fish as it tumbles away, but it's only a glancing wound. After a failed potshot at one of the remaining kuo-toa, Dal-rilar's startled as the brawny human lifts her overhead and flings her toward the crow's nest. Sadly, her time in the air is brief; the fighter barely manages to throw her 10 feet. Left dangling one-handed from the rigging, she internally debates the relative usefulness of dropping the pistol. It's technically possible she could reload it one-handed, you can't give up on these things without trying. With his bow-carrying prey floating in the water, the monitor turns his attention to the dangerous... was he on fire? He lunges toward Gra-fa-zut, his fist crackling with natural electricity, but natural reluctance to be ignited wins out. Lightning Fist: +14 vs Ref Dal-ri-lar is dangling from the ropes ABOVE Q7, unable to reach anybody with her cutlass. She might be able to kick heads, though. Some of you may not be where you expect to be, even taking into account the map having rotated 30 degrees. That's because Glenn and a sailor tried to occupy the same space and adjustments had to be made. Scaling the hull to get back aboard is a DC 15 athletics check; the deck is 10 feet from the water and climbers move at half speed, so a successful climb will use 4 squares of movement. Swimming movement is also half speed, make a DC 10 Athletics to not spaz out and sink. Kuo-toa, being naturally aquatic, are exempt from this. (You need to end your turn while underwater to start drowning, sorry Skills) ![]() What kind of toxic man-thing is happening now? |
Crazy women captains, not knowing their ports from their starboards. Why, if that blasted genasi woman ordered a hard left, it'd be three enemies in the drink instead of two allies. She'll get hers for this. Right after I take my revenge on Lamid. Survival takes precedent over anthing else; I involuntarily imprinted into one of the fish-men, and attempt a mad dash to clamber aboard. After my first two attempts fail, I decide to try again at a less slippery location. Miraculously, my improvised dog paddle works! Minor: Shapeshift to kuo-ta warder. Move: Athletics to climb, need 12+. Failed. Standard to Move: Athletics to climb. Failed. Action Point to swim, need 7+. Dog paddle 3 squares north. FELIPE NO |
Though the water around the Swiftcurrent is practically swarming with kuo-toa peons, none of them give Glenn or Cal more than a passing glance. They seem more interested in destroying the ship then in eliminating the passengers. Just to be sure, Cal assumes a friendly form... and does his best to ignore the suddenly obvious pheromones issuing from the whip. Cal was an adventurous sort of guy, but the kuo-toa had some ideas that made him rather uncomfortable. How would you even fit an anchor that size inside — well, there were more important matters afoot. ![]() What, you don't want my bikini-clad body? |
Puyet was a little buzzed. Perhaps the Captain had spiked his morning coffee. Perhaps it was the lightning bolt that landed in his asshole. Whatever it was, he needed another drink.
Drink potion of clarity. Spend one surge. Stumble to T6 Total Defense. Jam it back in, in the dark. ![]() |
Glenn's AoO vs Whip: 23 damage Did you know? With the release of Essentials, Rogues may now deal their Sneak Attack damage once a turn rather than once a round. Raising his staff in triumph, the whip summons a vile torrent of sea slime out of the depths. It splatters down upon the deck like a hammer, throwing mercenary and crewman alike away from the impact. Puyet, Garrmondo, and Gra-fa-zut are flung into the water; the pressure of the slime oozing back into the sea pushes Glenn even further away from the ship. Though many of the sailors are far away from the blast, the captain and Puyet's combat-trained retinue are not so lucky. Thrown unconscious into the sea, the stormsoul genasi sailors rapidly sink beneath the surface and drown. Dal-ri-lar is pushed down from the ropes, and slammed forcefully into the surface of the bridge deck — head first. Her neck snaps, killing her instantly. Slime Vortex: Burst 4 centered on S7, +15 vs Fort. 35 damage to every friendly except Cal. Dal, Sailors killed outright. Everyone else bloodied and prone, and slid 3 spaces. Once again the Marauder is left without any practical targets; he decides to bide his time. The drylanders wouldn't give up their prize as easily as this. Delay until after Garrmondo ![]() There's nowhere I can't reach. |
Climb up at N1. Athletics Check passed. I was mad as hell, and these guys would find themselves on the pointy end of a flying blade if I had anything to say about it. As I climbed over the railing, I summoned my sword into my hand and threw it at the fishmen. Minor action: swordbond call (I'm guessing is what I need after having gone ass-over-teakettle). Whirling Blade at Monitor (P7). 14 + 11 = 25 HIT / 16 Damage (unless I'm reading 2[W] wrong) This thing is sticky, and I don't like it. I don't appreciate it. It was lunchtime at Wagstaff.
Touching butts had been banned by the evil Headmaster Frond. Suddenly, Tina Belcher appeared in the doorway. She knew what she had to do. She touched Jimmy Jr's butt and changed the world. |
Won't bother rolling to avoid drowning - Glenn would need a -1 to fail, so. Move action to return to being vertical. swap weapons to hand crossbow. switch hand crossbow to deal lightning damage. Deft Strike vs. Whip. need 10 to hit (unless Pang decides the fish has cover or something) 15 should be plenty, 21 damage. How ya doing, buddy? ![]() |
Glenn chooses to remain in the water for now. Firing from the water, the whip made an easy target as he stood carelessly by the rail. Between that and the bleeding wound Glenn had made with his gloves, the whip couldn't possibly endure much longer. The marauder issues a guttural shout as Gra-fa-zut climbs back onto the ship. With an angry gurgle he charges with his filthy-looking spear — and slams it into the port railing. Gra-fa-zut raises a blazing eyebrow. The monitor just stands back and casually fires his crossbow at Garrmondo. He's cool like that. He misses. That is also cool. Nothing shakes the unflappable cool of a Kuo-toa Monitor. Nothing. Not even getting hit in the face with a flying sword. He's just like "Nice sword, buddy. What did that run you, about 5 bucks? Heh." Of course, it's all in a fishy fish language that Gra-fa-zut can't possibly understand, but that's beside the point. The monitor gives a whistle, and three more warders climb up onto the bridge to help secure the ship. ![]() ![]() I was speaking idiomatically. |
Alas, I cannot be near my beloved - my honor as a mercenary demands I fulfill my mission to the best of my capability. It would be foolhardy to engage the enemy without reinforcement, so I bide my time, treading water and waiting for the right time to climb up. Swim to E14. Need 7+. Ready Move Action to climb ship, ending at F14. Trigger: Glenn takes an action. What kind of toxic man-thing is happening now? |
45 damage to Garrmondo, KOed Made an unnecessary damage roll there, ignore it. The whip will be killed by ongoing damage at the start of its turn so just skip over it. ![]() How ya doing, buddy? |
Move to upright. Inspiring word to self. Regain 18 hp. Also, is my temp HP from being bloodied shown? Climb up hull. Take cover at V8. What, you don't want my bikini-clad body? ![]() |
Monitor 18 + 9 = 27 > 22 HIT 9 DMG & prone Marauder 16 + 9 = 25 > 21 HIT 9 DMG & prone ready firepulse for first hit Jam it back in, in the dark. It was lunchtime at Wagstaff.
Touching butts had been banned by the evil Headmaster Frond. Suddenly, Tina Belcher appeared in the doorway. She knew what she had to do. She touched Jimmy Jr's butt and changed the world. |
Fey Step to U9 Second Wind Snap Shot vs minion at U5, need 11+ hit! use lightning crossbow daily to wipe out that group of minions. There's nowhere I can't reach. ![]() |
The ragged wound Glenn had scored finally gets the best of the whip; the kuo-toa priest's eyes roll up in his head as he loses a little more blood than he can afford to. He collapses, dead, at the top of the stairs. Rather than bother with swimming and climbing, Glenn simply manifests himself aboard the deck. Without a moment's hesitation, he releases the electric charge built up in his crossbow and sends a crackling bolt flying toward the new reinforcements. The deck is soon awash in the delicious odor of fried catfish. For whatever reason, Cal takes Glenn's reappearance aboard ship as the cue for him to climb aboard as well. Having done so, he promptly stands there doing fuck-all. Finding himself hemmed in by foes, Gra-fa-zut smashes the kuo-toa with a wall of thunderous sound. The warder to his south cannot bear the noise; he falls in a heap, ears bleeding. Garrmondo continues to lie immobile on the deck, more pincushion than man. He seems not to be getting any worse, a small blessing with the unlikelihood of aid coming to him any time soon. The marauder pursues his single-minded obsession to slay Gra-fa-zut, skewering the genasi with his barnacle-encrusted spear. The fiery retribution that swiftly blasts him in the face does not seem to discourage him overmuch. Slavering Spear: 18 damage to Gra-fa-zut & 5 ongoing untyped damage (save ends) Firepulse: 5 damage to Marauder Smirking a fishy smirk, the monitor coolly turns his crossbow toward Garrmondo's unconscious form. The bolt thumps into the fighter's body with a cold finality, and his breathing shudders to a halt. Get the Flash Player to play this audio file: ![]() How ya doing, buddy? |
No, you can't be dead. You... just... can't. ![]() The murderers. I'll have their heads for this. Revenge is a dish best served cold. I bottle up my righteous fury, and silently manuever into position to snipe at the evil archer who took Garr away from us. Tiptoe to H13, hopefully taking cover thanks to barrels. P10 is my quarry. Make stealth check to hide: 13+11+1=25 > Highest passive perception 12+10=22. Success. Claws of the Manticore with Duergar Beard Arrows against P10. With combat advantage, needs 12+ to hit. First attack deals 17+7 damage. Critical hit on second attack deals 10+7+8, +1 poison damage. Total: 50 damage. Concealment bonus lost due to attacking. Enemy Stats before Cal Marauder (AC 24, Fort 21, Ref 21, Will 20): 74/110 HP (67%) Warder (AC 23, Fort 24, Ref 23, Will 23): minion. I am a dolphin, do you want me on your body? |
18 damage to Gra-fa-zut; unconscious ![]() I was speaking idiomatically. |
Charge to Q9. Flattening charge on Moniter? Reroll with Potion of Clarity ability. Furious Assault. 13 DMG total =( Inspiring word on GFZ. Regains 18 HP If Moniter is dead, Move to N7 What kind of toxic man-thing is happening now? ![]() |
Fast hands weapon swap. Move to Q10 next to Puyet. Clever Strike, need 10+. fail. try Nasty Backswing, same thing. hit, 24 damage should finish off monitor. Most amazing jew boots ![]() |
Stand up Sword burst on Warders and Marauder MISS Warder at O5 Warder at O6 17 + 9 = 26 > 23 HIT (dead) Maurader 16 + 9 = 25 > 21 HIT 5 + 6 = 11 DMG Spend an action point Use Rubicant Broadsword to teleport to S5 How ya doing, buddy? It was lunchtime at Wagstaff.
Touching butts had been banned by the evil Headmaster Frond. Suddenly, Tina Belcher appeared in the doorway. She knew what she had to do. She touched Jimmy Jr's butt and changed the world. |
![]() Jam it back in, in the dark. |
Changing to a form my allies are unlikely to attack, I fire off a couple of arrows to dissuade the fishman from desecrating our friend's corpse. Alas, my aim was blinkered by lacrimal secretions from my eyes. Fortunately, the second arrow hits the murderous warder in her fishy ovaries, and she drops down dead. Shapeshift to Glockenspiel McSteelchest. Move to H10 for a clear shot. Twin Strike (need 12+) against O5. Minion killed. Your turn, guys. Enemy Stats after Puyet Marauder (AC 24, Fort 21, Ref 21, Will 20): 58/110 HP (53%) PRONE (+2 melee -2 ranged attack rolls vs) There's nowhere I can't reach. |
![]() |
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
[DnD] Once More Into The Depths (GFF D&D Adventure 8) | The unmovable stubborn | Pang's Violence Basement | 293 | Sep 3, 2010 05:04 AM |
[DnD] Magnum Innominandum (GFF D&D Adventure 7) | The unmovable stubborn | Pang's Violence Basement | 148 | Apr 23, 2010 06:07 PM |
[DnD] Delicious and Moist (GFF D&D Adventure 5) | The unmovable stubborn | Pang's Violence Basement | 50 | Aug 17, 2009 05:44 PM |
FFXI SERVER CATALOGUE | Kasonyn | Video Gaming | 30 | Jul 7, 2006 03:13 PM |