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[DS] The Legend of Zelda: Phantom Hourglass
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JasonTerminator
Sup staypuft.


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Old Mar 23, 2006, 10:46 PM Local time: Mar 23, 2006, 08:46 PM #26 of 137
This is quite awesome.

I expected Nintendo to release a port of OoT for the DS, but this is about a thousand times better.

I'm surprised they didn't have Flagship make this, but perhaps Nintendo has other plans for them...

There's nowhere I can't reach.
BlueMikey
TREAT?!?


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Old Mar 23, 2006, 11:16 PM Local time: Mar 23, 2006, 09:16 PM #27 of 137
Originally Posted by Helloween
be still my heart.

I hope it will fair well against the console Zeldas. I've only been a console Zelda man, but now that i'm actually up to date with the handhelds, i might just go for this. What am i saying, of course i'll go for this. Zelda is probably my highest favoured game franchise, rivaled only by Resident Evil.
If you don't have a GBA, a download of VisualBoyAdvance and a ROM of The Minish Cap is highly, highly recommended.

This thing is sticky, and I don't like it. I don't appreciate it.
and Brandy does her best to understand
RABicle
TEHLINK


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Old Mar 23, 2006, 11:40 PM Local time: Mar 24, 2006, 12:40 PM #28 of 137
Am I the only one who's noticed how fluid the movement is? Too fluid for the dpad.

Touch controls.

I am a dolphin, do you want me on your body?
Old Mar 23, 2006, 11:49 PM #29 of 137
Yeah it's probably touch controls along with L and R.

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FatsDomino
I'm just informing you


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Grubdog
Custom User Title


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Old Mar 23, 2006, 11:52 PM Local time: Mar 24, 2006, 02:52 PM #30 of 137
I hope it's 100% touch screen controls. Touch screen + button games are always too awkward.

What kind of toxic man-thing is happening now?
Helloween
aguywholikestovideogames


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Old Mar 23, 2006, 11:59 PM Local time: Mar 23, 2006, 10:59 PM #31 of 137
Originally Posted by BlueMikey
If you don't have a GBA, a download of VisualBoyAdvance and a ROM of The Minish Cap is highly, highly recommended.
um, is there something i don't know about that will prevent it from working on a DS?

Most amazing jew boots
Old Mar 24, 2006, 12:00 AM #32 of 137
Well to be honest with you I didn't really enjoy Animal Crossing Wild World's touchscreen control for movement. I found myself switching between face buttons for movement and touchscreen for fast menu control. I really wish they had allowed an option for hybrid play in animal crossing where you could be in the menu but still walk around on the top screen using the dpad. It would have made planting orchards a hell of a lot easier.

I could see you pressing the small icon for the boomerang to activate it and other similar weapons. But if I have to tap on link to make him use his sword in battle I'm not going to be very happy. I'd rather direct him around with stylus and press L ( or R if you're left-handed) to make him swing his sword. But hey I could be proven wrong. We haven't seen a whole lot yet.

What, you don't want my bikini-clad body?
FatsDomino
I'm just informing you


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BlueMikey
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Old Mar 24, 2006, 12:08 AM Local time: Mar 23, 2006, 10:08 PM #33 of 137
Originally Posted by Helloween
um, is there something i don't know about that will prevent it from working on a DS?
Er, nope, forgot about that way too. Either way you play it, it is a fantastic game.

Jam it back in, in the dark.
and Brandy does her best to understand
Grubdog
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Old Mar 24, 2006, 12:39 AM Local time: Mar 24, 2006, 03:39 PM #34 of 137
Good point about ACWW, I use both stlyus and buttons for that with no problem. Though I think the reason why is because it's not an action game so there's no quick changes.

That trailer is just fantastic! Two Zelda games at once.... gaming is just getting absolutely INSANE, we are being so spoiled!

There's nowhere I can't reach.
jaraph
Chocobo


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Old Mar 24, 2006, 01:07 AM Local time: Mar 23, 2006, 11:07 PM #35 of 137
This looks so freakin' awesome. I love the DS and the games it's seen, but this is far and away the best thing that's happened to it so far. I only wish my hands didn't cramp with extended DS play sessions.

This thing is sticky, and I don't like it. I don't appreciate it.
28Link
Chocobo


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Old Mar 24, 2006, 01:13 AM #36 of 137
It looks amazing! I never expected the Wind Waker style to appear on the DS. Anyway, in that trailer, Navi seems to be moving quite freely, I'm guessing that she's going to be moved by the stylus, and directing Link's movement. If that didn't make sense, it's because i'm getting a little sleepy.

I am a dolphin, do you want me on your body?
galen
lost control then i got it back now my position has changed


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Old Mar 24, 2006, 02:35 AM Local time: Mar 24, 2006, 12:35 AM #37 of 137
Oh God more sailing. ;_;

I'm also not quite jiving with the look of the "dungeons" very much.

How ya doing, buddy?
HostileCreation
Chocobo


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Old Mar 24, 2006, 03:03 AM #38 of 137
Too bad it's going to be cooler than you'll ever be

Seriously though, this game is looking rad. I am going to be broke, broker than broke and that's no joke, by the end of the year.

What kind of toxic man-thing is happening now?
Infernal Monkey
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Old Mar 24, 2006, 05:24 AM Local time: Mar 24, 2006, 08:24 PM #39 of 137
Originally Posted by AcerBandit
God I love those cutscenes. They're so bad! ='D

They're all on Youtube as well:
http://www.youtube.com/results?searc...&search=Search

"I WON!"

I was already more than impressed with how well DS handled cel shading with Tony Hawk, but wow, Phantom Hourglass looks incredible. I just hope that if Link's movement is via the touch screen, like Animal Crossing and Another Code, there'll also be the option of using the d-pad. Really diggin' that trailer music, too.

FELIPE NO
watkinzez
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Old Mar 24, 2006, 05:30 AM Local time: Mar 24, 2006, 09:30 PM #40 of 137
Originally Posted by Sarmoti
Is it just me, or does it look like a dungeon crawler even more so than usual?.
Nope. I get a Solstice/Paradroid/any-old-PC-RPG feeling with the dungeons. Seems like they're connected so you can see into the next room, unlike the seperate rooms in previous 2D games.

What, you don't want my bikini-clad body?
Kilroy
Mountain Chocobo


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Old Mar 24, 2006, 08:11 AM Local time: Mar 24, 2006, 03:11 PM #41 of 137
It doesn't look half bad. First of all, I'm thrilled that they didn't make a shitty pun based on the letters D and S. Zelda and the Demonic Sword or something.

The puzzle solving and such looks great, although the sailing makes me think meh. This goes double for good old Navi.
"LOOK!"
"what?"
"You can open chests by opening them!"

Spoiler:
Yes, the Navi 'conversation' is stolen from Infernal Monkey. I just thought it was to good to let sink into the mists of the 'net...


Jam it back in, in the dark.


Last edited by Kilroy; Mar 24, 2006 at 08:14 AM.
shadowlink56
Wii came, We saw, Wii kicked our ASS!


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Old Mar 24, 2006, 08:58 AM Local time: Mar 24, 2006, 07:58 AM #42 of 137
Nintendo's forums had 46 pages of the typical meaningless drivel as of this post. It's just scary over there guys . . .:lolsign:

There's nowhere I can't reach.
Monkey King
Gentleman Shmupper


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Old Mar 24, 2006, 10:20 AM Local time: Mar 24, 2006, 09:20 AM #43 of 137
Well, do you really expect anything other than incoherent gushing and the odd anti-Nintendo troll over there? By definition the whole place is populated by fanboys.

Still, to be fair this IS good news. It's very rare that a Zelda game turns out bad. Even the mediocre games like the Oracle series are still good in comparison to most other games. I'm also glad to see more people grown up enough not to get all in a snit over cel-shaded Link. I just wish I had the money to buy a DS. ;_;

How ya doing, buddy?
Stealth
Indigo 1


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Old Mar 24, 2006, 11:22 AM Local time: Mar 24, 2006, 10:22 AM #44 of 137
The actual gameplay looks good, but the cel shaded animations still look like crap. (God forbid someone who DOESN'T like cel shading)

But I may get a DS Lite for it.

I am a dolphin, do you want me on your body?



majario
Arin=Sexy+Magic=Super Pangya!


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Old Mar 24, 2006, 01:45 PM #45 of 137
OOOOOOOHHHHH!!! I can't wait for this to come out. This is the smoking gun I've been waiting for so I can put my DS to real good use. Zelda games are some of the best games ever created. Man, by the end of this year I hope that I'm not totally at a loss for money.

I was speaking idiomatically.
HostileCreation
Chocobo


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Old Mar 24, 2006, 01:47 PM #46 of 137
"Is it just me, or does it look like a dungeon crawler even more so than usual?"

People said this about Twilight Princess, how it seemed all Lord of the Rings-ish. They just decided to use a good bit of dungeon footage in the trailer, that's all. It's kind of a silly assumption to make, based on one short trailer.
Also, sailing is great (and it looks less like a hassle in this game, for the whiners out there).
And I've never gotten the omnipresent hatred toward Navi. I liked her.

How ya doing, buddy?
Diversion
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Old Mar 24, 2006, 01:50 PM #47 of 137
Uhhh, do you know what a dungeon crawler is? Having a lot of dungeons doesn't constitute a dungeon crawler, but a common trait shared by most is that the dungeons generate randomly. From what I saw it was a pretty good assumption, and I hope it isn't true

FELIPE NO
HostileCreation
Chocobo


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Old Mar 24, 2006, 02:07 PM #48 of 137
Oh, in that case the assumption is completely ridiculous and shouldn't even be considered.
Shame on you. :P

(Seriously, that would never happen in a Zelda game, and I don't know why anyone would think that looking at the trailer)

What, you don't want my bikini-clad body?
Diversion
Jellicle Cat


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Old Mar 24, 2006, 05:09 PM #49 of 137
Originally Posted by HostileCreation
Oh, in that case the assumption is completely ridiculous and shouldn't even be considered.
Shame on you. :P

(Seriously, that would never happen in a Zelda game, and I don't know why anyone would think that looking at the trailer)
Would never? Try has already. Four Swords GBA.

Jam it back in, in the dark.
HostileCreation
Chocobo


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Old Mar 24, 2006, 06:59 PM #50 of 137
Because Four Swords GBA is a whole game and all.

Anyway, I don't see how this could be randomly generated if they have a well designed and structured map for the dungeon. It's a puzzle solving game, and it seems obvious that those dungeons have been previously laid out.
I haven't played Four Swords GBA (only the Gamecube version), but based on what you say I'd hardly call that a Zelda game. It sounds like they just threw a multiplayer together and realized it was a good idea later.

There's nowhere I can't reach.
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