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[Multiplatform] New Tales coming to PS2, PSP, Wii and DS in Japan
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Forsety
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Old Aug 1, 2007, 09:42 PM #26 of 46
There isn't one. Someone is working on the PSX one but he has been for years and is still nowhere near done so I wouldn't hold your breath for it.

The GBA one is closer to the PSX/PSP one (has Suzu playable and a slightly rewritten plot) but the battles have some irritating slowdown and the visuals are like a weird mix of the SNES and PSX games... It's a tossup really. The GBA one has a better battle system (since the original SNES one was very basic) but the slowdown sort of voids the improvements at times.

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Last edited by Forsety; Aug 1, 2007 at 09:54 PM.
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Old Aug 1, 2007, 09:59 PM #27 of 46
The GBA port's slowdown during battles is terrible, and is the main reason that I've barely played it at all. I haven't tried the SNES version for comparison, but on the GBA it feels like you're fighting in slow-motion most of the time.

I'm really hoping that the Tales of Rebirth PSP port will get a North American release. The clips I've seen of the original looked pretty spiffy, so it might be enough to finally force me to buy a PSP.

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Old Aug 2, 2007, 03:17 AM #28 of 46
download the SNES version with dejaps patch... GBA Tales of Phantasia is slow as hell... and they neutered the story... replacing characters getting drunk with an all you can eat buffet and having them have heartburn instead of the hang over is ridiculous.... also the sex comments were edited out. it's no fun knowing the original...

Also the PS1 and PSP versions of Tales of Phantasia will never be released here because Nintendo has some kind of copyright on the translation of the game... therefore Namco would have to jump through hoops of fire to get those ports over here...

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Old Aug 2, 2007, 06:39 AM #29 of 46
Nah, Namco just doesn't want to do it. Period. Same reason we will never get the TOD remake or Tales of Rebirth. They try and blame Sony for "not liking 2D games" but what they really mean is "they won't sell enough copies to be worth it so fuck you loyal Tales fanbase...!"

And to be fair... Dejap took a few "liberties" of their own with the SNES translation patch. On several instances the GBA translation is actually closer to being correct, though the SNES one was a lot more amusing regardless.

I was speaking idiomatically.
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Old Aug 2, 2007, 02:47 PM Local time: Aug 2, 2007, 01:47 PM #30 of 46
If Namco really cared about profit that much then they wouldn't have bothered bringing over Abyss or Tales of the World: Radiant Mythology after what happened with Legendia.

For the most part their only interest is bringing over [new] games for the fans to enjoy. They even go out of their way to leave improper translations from old Tales of games in order to have a feeling of nostalgia for the old gamers.

But yes, if Hometek never announced they were going to pick up [x] before they did Radiant Mythology, then they probably never will do it. They've mentioned they will never go back to do old titles, just the titles that are coming out and seem to be enjoyable for fans.

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Old Aug 3, 2007, 12:18 PM #31 of 46
That's true, but Tales of the Abyss had an appeal that was far greater than Tales of Legendia. Tales of the Abyss was developed by the Symphonia team, whereas Tales of Legendia was developed by Team Melfes. Unless if I'm mistaken, many of the current Tales fans became Tales fans after Tales of Symphonia came out (myself included). In addition, Tales of the Abyss was Namco Tales Studio's 10th anniversary game - if it didn't come to the US, I'd be surprised.

Tales of the World: RM is on the PSP, which is quite devoid of good action RPG titles in the US, so bringing it here was probably a good idea. Besides, look at the other three PSP ports, Tales of Phantasia: FVE, Tales of Destiny 2, and Tales of Eternia. None of them made it to the US and only one made it to Europe, so I think it's more of an interest in money and profit.

Of course, we also have to look at the changes Namco went through when it became Bandai Namco. Bandai usually has a more lax policy regarding localization, so that may have affected the decision to bring ToA and ToW:RM over to the US. After all, Tales of Legendia has Namco's original logo, whereas Tales of the Abyss has the Bandai Namco logo.

Was Tales of Destiny PS2 ever announced for a US release?

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Old Aug 3, 2007, 12:32 PM #32 of 46
Nope. It never will be either. You can quote me on that.

I pretty much agree with everything else you said at any rate. I'm still going to have to go with profit being the major focus here for them when it comes to this series. It rarely ever churns them out much $$$ to begin with so they usually rely on another company (Nintendo or Sony) to help them release the games if they really want them out.

Case in point Tales of Symphonia and Phantasia had Nintendo fanning them wads of bills to release the games over here. Abyss was an anniversary game and was likely to come over regardless.

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Old Aug 3, 2007, 12:46 PM Local time: Aug 3, 2007, 11:46 AM #33 of 46
The localization producer has mentioned there are no plans to bring it over.

Actually I'm not too sure on the profit thing. Bandai Namco surely wants money, but Namco Hometek doesn't care since they don't get to do much anyway. Main Bandai Namco and Hometek function really differently. Bandai Namco always cuts corners when it comes to their US releases of anything, while Hometek wants to go all out to make it the best enjoyable game possible.

Let's take Radiant Mythology as an example. Hometek wanted to do a full translation from the ground up. Bandai Namco did not wish to waste resources on something that wouldn't sell to their satisfactions. So, BN went to 8-4 localization to have them translate a page or two from various pieces of the game, then used their translations as a base for the whole game itself.

Then again, BN doesn't listen to what 8-4 translated anyway. During the work on Radiant Mythology there was something that stood out a great deal, and it was the inconsistency of voices and the like. Then again, BN forbade 8-4 from touching any items, techs, or battle dialogue. That is their domain, we should stick to just the story text and menus.

It's kind of funny that the first thing done on any Tales game is for BN to go out and get all the voices recorded with their studio of choice, before Hometek, or any other American person has actually had a chance to work on the game. When it comes time to translate the dialogue there are a few inconsistencies with what we arrived and with what the voices are going to be saying. When pointed out to Bandai Namco, they respond with.

"Well we can't change it now, the voices have already been recorded! Simply adjust the translation to what they say."

It was annoying for our work to just have to be discarded so easily because they wanted to do the voices first, and so everything had to revolve around the voice and not to going for an accurate translation.

Although I'm sure if Namco Hometek was working on the game entirely themselves, they probably would have done the voice work at a later date.

EDIT: Although I guess I should clarify what I meant originally by profits. As far as profits go, yes Bandai Namco is going to be out to earn a profit above all else. In the end everything goes to them first so they want to make the biggest profits they can make. The main goal of any business is to make a profit of course. However, if you look at the American branch -- Namco Hometek --, they care less about the profit and more about pleasing the fans. Their mindset (from chatting with Peter anyway) is that if they can please their current fans, then maybe they will go out and get their friends to buy the game, who will in turn introduce it to their friends.

Sort of like a pyramid scheme of gaming. Less focus on making a big profit at the start and more of getting people reeled in. The more possible consumers you have, the more big mother Bandai Namco will be pleased with you. The better Bandai Namco is pleased with you, the higher chances to bring more games to the US and start the process again.

Then again, the last thing Hometek had full control over was Abyss, and Bandai Namco pretty much said "Never again" after that, since the game came out with more bugs than what it came in with. More of a quality thing there.

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Last edited by Lacerta; Aug 3, 2007 at 01:26 PM.
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Old Aug 4, 2007, 08:40 PM #34 of 46
If Namco really cared about profit that much then they wouldn't have bothered bringing over Abyss or Tales of the World: Radiant Mythology after what happened with Legendia.

For the most part their only interest is bringing over [new] games for the fans to enjoy. They even go out of their way to leave improper translations from old Tales of games in order to have a feeling of nostalgia for the old gamers.

But yes, if Hometek never announced they were going to pick up [x] before they did Radiant Mythology, then they probably never will do it. They've mentioned they will never go back to do old titles, just the titles that are coming out and seem to be enjoyable for fans.
Tales of the Abyss wasn't as good as Symphonia but it certainly wasn't bad... definitely worthy of not being mentioned in the same line as Tales of Legendia...

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Old Aug 7, 2007, 08:55 PM Local time: Aug 8, 2007, 03:55 AM #35 of 46
Wee, the "new" screens of ToR are merely ToR PS2 beta ones cropped to fit the PSP resolution, which is a very poor way to handle things. I want to know if it still looks as well as before on Sony's handheld...

Also, ToL is everything but a bad game, it just has different qualities than other Tales games and thus different flaws as well - but most people dislike it because they can't handle that.

Radiant Mythology seems to be selling rather well by the way... For a PSP niche RPG at least.

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Last edited by Tequila; Aug 19, 2007 at 12:23 PM.
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Old Aug 9, 2007, 01:41 AM #36 of 46
I wholly agree with ToL being a good game. I enjoyed Tales of Legendia since it focused more on character development and plotline than most other Tales games. No other Tales game, let alone any RPG I've ever played, questioned what an "ending" truly was. Nor did any other RPG ever have a full cast of memorable characters that truly stuck to my mind.

Of course, it is personal opinion, but ToL felt more believable, primarily because the characters weren't always in agreement and each had personal motivations (for the most part). It's different from most Tales series games, aside from possibly Tales of the Abyss.

Good that RM is selling nicely, was going to pick it up tomorrow.

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Old Aug 9, 2007, 01:53 AM #37 of 46
Tales of Legendia is one of the worst RPGs I've played in a long time. I made it up to Chloe's character quest chapter before I just couldn't take it anymore, though I do intend to eventually go back to finish it. Senel and Shirley were both incredibly annoying, Stella's name made the only truly dramatic scene of the game hilarious, the character quest chapters felt like a cheap way out of developing anyone aside from Senel and Shirley during the main quest, and the jumping in battle was a complete joke. Of course, I still could've stood all that if every character wasn't dumber than a pile of bricks.

I didn't care for the plot past chapter 4 either. It might've been good if they'd started to expand on other people during the main quest, or at least added new dungeons for the character quests. Still, I have to give it some credit. Despite how frustrated I felt throughout playing ToL, for some reason it kept me playing.

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Old Aug 13, 2007, 11:47 AM #38 of 46
I'm not tempted to just download Tales of Legendia to see how bad it truly is...

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Old Aug 13, 2007, 03:55 PM #39 of 46
You'd be disappointed anyway because it isn't that bad. It's pretty much just a dead average game along the lines of Radiata Stories or Stella Deus. They all have something decent about them but are too poorly executed in some way (Radiata Stories has a far too basic battle system for example) to ever really be anything 'extraordinary'.

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Old Aug 13, 2007, 04:41 PM #40 of 46
tales of legendia is bad like really bad, they like totally butchered the gameplay and made any caster that is not an healer totally useless, the characters are more annoying than anything else. I just dislike that all the battle expect the boss (and even them) doesn't last more than 5sec which really isn't good. (the load time before and after the battle is sometime longer then the fight itself and no I'm not playing on easy) oh and let's talk about the artes that are weaker than a single punch so now all you do is smash the x button like crazy and the fight is done in 5sec...

really it's that bad for me. I know that this game wasn't made by the same team (because the others were busy on Tales of the Abyss) and I just hope that this team will never touch another tales game ever again...

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Old Aug 13, 2007, 04:52 PM #41 of 46
I disagree that healing eres are the only useful spells, actually. Grune's spells/crystal eres are typically pretty handy since most of them hold the enemy in place while hitting repeatedly. Will and Norma's attack and stat boosting spells are fairly useless though, and they rarely try to heal on their own. They almost never heal the people who actually need it.

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Old Aug 13, 2007, 06:11 PM Local time: Aug 13, 2007, 05:11 PM #42 of 46
really it's that bad for me. I know that this game wasn't made by the same team (because the others were busy on Tales of the Abyss) and I just hope that this team will never touch another tales game ever again...
The team split up.

The head of the Legendia team is in charge of the Symphonia game's battle system though.

He might drag the old team back together, then again he might not. He might bring back his Soul Calibur styled battle system, then again he might not.

Won't know until more information gets revealed later on in time.

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Old Aug 14, 2007, 05:18 PM Local time: Aug 14, 2007, 03:18 PM #43 of 46
I have mixed feelings about Tales of Legendia, I don't think it's nearly as good as all the other Tales games, but it isn't all bad. But back to the topic on the new games coming out. Can anyone tell me which games ARE and AREN'T coming out to the U.S. for sure (remakes of the older games included) because I wanna know which I'm going to have to get imports or patches for and which I can wait to buy on store shelves.

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Old Aug 15, 2007, 12:46 AM Local time: Aug 14, 2007, 10:46 PM #44 of 46
None have been announced for the US and the release dates are pretty vague for Japan, even. Need to wait longer.

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Old Aug 15, 2007, 12:59 AM #45 of 46
well you can already forget any port or remake... but since tales of symphonia was a good success here, maybe we'll get the sequel.

and I think we can probably expect the new tales of Innocence on DS(but we didn't get tales of the tempest on DS too so I don't know)

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Old Aug 15, 2007, 09:51 PM Local time: Aug 15, 2007, 07:51 PM #46 of 46
I know I'm not alone on this, but I'd love to see more than just those two come over here. I guess I'm going to have to keep my eyes on any new information that gets released. If Tales of Innocense comes to the states though, that would be just the push I need to get a DS. Thanks for the info though you two.

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Last edited by Tankalex_Storm; Aug 17, 2007 at 08:20 PM.
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