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Endings that blew you away. [Spoilers a go go]
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Darkelf
used to be XenoMorph


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Old Mar 19, 2006, 08:09 PM Local time: Mar 20, 2006, 02:09 AM #26 of 64
Final Fantasy VIII had me in awe during the entire ending battle and epilogue following it. I had never played a FF-style game before, nor a RPG for that matter and I was suprised immensely that such a game could get all these different emotions out of me. It truly felt satisfied to end the game like that, like watching a movie that the best possible closure in its storyline.

Yes, and as mentioned MGS3 must have one of the best game endings, period. It can easily rival with the ending of say, the Lord of the Rings movies because they make you be one with the characters, you feel for them and respond to them emotionally. Plus it has one of the most exciting final battle sequences in gaming history. Kojima is a genius for making it as cinematic as it is.

There's nowhere I can't reach.
Spatula
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Old Mar 19, 2006, 08:29 PM Local time: Mar 19, 2006, 06:29 PM #27 of 64
Originally Posted by Gechmir
Metal Gear Solid 3.

Spoiler:
The whole epilogue unraveled things that made my stomach hurt ;\ I felt bad about killing Big Boss and such. Even the fight against the uber tank-like machinery was rather cinematic. I thought Eva was going to die after the car wreck but thankfully she didn't.

The whole fight against Boss in that field, Ocelot's ride on the chopper, etc were fantastic. Then the whole explanation in America planted the little seed that'd lead to Big Boss growing angry with the government, and going off to make a Mercenary Heaven of sorts that opens up the Metal Gear series.

My final run of the game I planned to stop shortly after breaking out of the facility after Snake lost his eye but I kept on going and going and going until the very end. It just glued me to the controller.
I just beat MGS3:sub a few minutes ago. It ended somewhat expected but some of the characters that you mentioned caught me off guard somewhat. I thought the ending was pretty dark and foreboding, but probably my favorite of the three. I HONESTLY did not understand MGS2's ending at all, please help me ;_; I just wanted to fight Solidus and after that everything is pretty much a blank. It's been like 2 years since I last played the game, so my memory is pretty fuzzy.

Also, endings aside, seeing Volgin kicking and punching the crap out of our good friend Snake made me feel quite...uneasy. IT'S REAL! REALLY DANGEROUS!

This thing is sticky, and I don't like it. I don't appreciate it.

- What we all do best -
Solis
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Old Mar 19, 2006, 10:30 PM Local time: Mar 19, 2006, 10:30 PM #28 of 64
Originally Posted by SketchTheArtist
BREAKDOWN (Xbox)

Spoiler:
Learning that everything you've played up to the final part of the game, where you died, was a simulation to prepare you for humanity's last stand. During the game you had all those visual clues and visions telling you about the truth, even your HUD display dissapears when you wake up.

Also, you live some parts that you've already seen but since Time Travel is part of the scenario, you live them again from a different perspective. Awesome game!


One of the best, if not, THE best scenario I've ever seen!
Wow, and here I assumed I'd be the only one that though of Breakdown when they saw this thread. I really liked the actual ending to the game, where it's basically left at a huge cliffhanger, but still manages to make you feel like you accomplished something instead of going "wtf, this is the end?" like many other first person action games did that year.

How ya doing, buddy?
Watts
"Thieves, Robbers, Politicians!"


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Old Mar 19, 2006, 10:53 PM Local time: Mar 19, 2006, 08:53 PM #29 of 64
Originally Posted by Spatula
I thought the ending was pretty dark and foreboding, but probably my favorite of the three. I HONESTLY did not understand MGS2's ending at all, please help me ;_; I just wanted to fight Solidus and after that everything is pretty much a blank. It's been like 2 years since I last played the game, so my memory is pretty fuzzy.
Since I haven't played MGS 3 yet I can only assume that the stories are tied. If they are tied then MGS 3 events come before the 2nd game. Doesn't it mention anything about the Philosophers/Wiseman Committee, Or the Patriots?

Spoilers of MGS 2:

Spoiler:
The Philosophers were a group formed by a group of elites from the US, Soviet Union, and China to manipulate the course of human history. At some point the American branch breaks off. They call themselves "The Patriots". In the course of MGS 2 you find out that Raidan, Solidus, and even Snake are being used by the Patriots as tools for their own ends. Solidus is trying to use Metal Gear Ray to break the Patriots hold over America, and by extension the world. Raidan is a tool being used to test a new breed of super soldier. His girlfriend Rose was a plant. As for Snake I don't think his role envisioned by the Patriots has been completely revealed. Maybe MGS 4? At the very end of the game Octagon tells Snake that all the people listed on data aquired towards the end of the game; the supposed list of "Patriots" have long since been dead for many years. That's basically all I can remember. >.<


I was speaking idiomatically.
silvervalkyrie
This is Love


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Old Mar 19, 2006, 10:54 PM #30 of 64
F.E.A.R.

I played through this entire game and the suspense was unbearable; apparitions, secret govermental soldiers, and an engaging backstory that lead up to the ultimate fight where you

Spoiler:
shoot 10 ghosts


and then

Spoiler:
that's it. The end. A WASTE OF F*****G TIME!


What kind of toxic man-thing is happening now?

Last edited by silvervalkyrie; Mar 19, 2006 at 10:58 PM.
Spatula
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Old Mar 19, 2006, 11:01 PM Local time: Mar 19, 2006, 09:01 PM #31 of 64
Originally Posted by Watts
Spoilers of MGS 2:

Spoiler:
The Philosophers were a group formed by a group of elites from the US, Soviet Union, and China to manipulate the course of human history. At some point the American branch breaks off. They call themselves "The Patriots". In the course of MGS 2 you find out that Raidan, Solidus, and even Snake are being used by the Patriots as tools for their own ends. Solidus is trying to use Metal Gear Ray to break the Patriots hold over America, and by extension the world. Raidan is a tool being used to test a new breed of super soldier. His girlfriend Rose was a plant. As for Snake I don't think his role envisioned by the Patriots has been completely revealed. Maybe MGS 4? At the very end of the game Octagon tells Snake that all the people listed on data aquired towards the end of the game; the supposed list of "Patriots" have long since been dead for many years. That's basically all I can remember. >.<
Spoiler:
Yes that is pretty much stated at the end of the game when The Boss talks to Snake about the Philosophers legacy, however they had not come up with the name of Metal Gear yet, but the schematics for Rex were shown. It ties up nicely to MGS1 then 2, because some parts remind me what happened in the other two games.
Actually playing this game helps A LOT with understanding MGS2 in my mind. MGS1 is a nice bridge between the two.

Quote:
Spoiler:
His girlfriend Rose was a plant.
It's funny when you read it the "wrong" way.

FELIPE NO

- What we all do best -
Watts
"Thieves, Robbers, Politicians!"


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Old Mar 19, 2006, 11:10 PM Local time: Mar 19, 2006, 09:10 PM #32 of 64
Originally Posted by Spatula
Actually playing this game helps A LOT with understanding MGS2 in my mind. MGS1 is a nice bridge between the two.
Yeah. Which really make's me wonder how MGS 4 will be tied in. Especially since Snake is a old man.

Originally Posted by Spatula
It's funny when you read it the "wrong" way.
Hehe. No pun intended.

What, you don't want my bikini-clad body?
garthvadr3
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Old Mar 19, 2006, 11:34 PM #33 of 64
In retrospect FF6 had an amazing ending. The shear length of it makes it still one of the longest endings ever. FFX's ending on an emotional level as well as an artistic level blew me away though. I would have to say it is one of my favorites.
MGS2 had an amazingly deep and complex ending that has not been matched in the series, especially not in 3.
Finally, Shadow of Collosus had an ending that blew me away. I don't think I've ever found myself trying to fight for a character as much as I did at the end of Shadow, especially after all he had been through.

Jam it back in, in the dark.
Acacia
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Old Mar 20, 2006, 02:34 AM #34 of 64
Breath of Fire IV:

Spoiler:
Probably one of my most treasured games, the ending for Breath of Fire IV was amazing. All the events that were leading up to the final showdown between Ryu and Fou-Lu had so much depth and sadness; the children that were tortured and killed by General Rasso, finally meeting up with Elina, and, of course, Mami and the hex (to this day, that's probably one of the sadest scenes I've ever seen). Now that I look back on it, I'm not surprised why Fou-Lu wanted to end the world/rid the world of The Endless; literally everywhere he went, all he saw was chaos and madness created by the mortals.

AND THE FACT THAT YUNA SURVIVED. Omigod, that pissed me off to no end. You discover that this guy was pretty much the man behind all the crazy evil shit; I expected some sort of divine retribution (much like how Fou-Lu beheaded the Emperor Somiel - damnit why didn't they keep tha scene in the game??), but no, he survives, and it's hinted that he'll just make as many man-made endless as he wants. Seeing the true bad guy of a game go practically scot-free blew me away.


Final Fantasy X for:

Spoiler:
Completly disregarding the shit storyline of X-2, seeing Tidus just fade away made me really surprised and sad (I expected him to find a way to survive, much like he did with Yuna, y'know?). Yuna's ending speech was icing on the cake. She lost her true love, but she was strong enough to move foward into the bright future.


There's nowhere I can't reach.
jRev
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Old Mar 20, 2006, 03:22 AM Local time: Mar 20, 2006, 04:22 PM #35 of 64
A Mind Forever Voyaging. No graphics, no unnecessary melodrama and still much better than most endings I've seen from the past two console generations.

Spoiler:
PRISM's reward for saving the nation is a final simulation where the Plan never existed, and he is allowed to live out the rest of his years as his simulated human alter ego, Perry Simm.

Our last glimpse into Perry's life is playable. It involves the final moments at his home before he and his wife depart to join Earth's first colony into space.

In fact, in case you want to refresh your memory about the ending or you're just curious, here's a dump of the whole ending as I played it. If you plan to play the game yourself, the following is a horrible, horrible spoiler that will greatly lessen the ending's impact.

Spoiler:
>feeder, transmit record buffer
"Now transmitting record buffer."

>enter comm mode
You have entered Communications Mode. The following locations are equipped with communication outlets:
PRISM Project Control Center (PPCC)
Research Center Rooftop (RCRO)
Dr. Perelman's Office (PEOF)
PRISM Facility Cafeteria (PCAF)
Maintenance Core (MACO)
World News Network Feed (WNNF)
To activate a specific outlet, submit the associated code.

>z
Time passes...

>z
Time passes...

A message begins coming over the message line: "PRISM!" It's Perelman, sounding giddy with joy. "You've done it! That was brilliant, absolutely brilliant, sending your recordings out over the World News Network! Ryder just left here so fast and so mad like nothing I've ever seen! The switchboard is lighting up like crazy, and I just got off the phone with President Bowden himself!" You hear the sound of whooping and cheering in the background, and Perelman gives a "Yeehah!" more suited to a Texas cattle rancher than a Jewish big-city scientist. "The National Guard unit has just been recalled! PRISM, the Plan is dead in the water -- you're a hero!"

* EPILOGUE *

Your visual and audio circuits are now hooked directly to the programming of the World News Network:

"PRISM, the supercomputer who exposed the Ryder scandal, will soon be granted his final request: to live out the remainder of his days -- and how long that might be, nobody knows -- simulating his human existence. PRISM, who recently received the Congressional Medal of Honor as well as a citation from President Bowden, has been spending much of his time in simulations, giving top grades to the administration's new program to replace the discredited Plan.

"At a press conference in Rockvil, Doctor Abraham Perelman, one of the creators of PRISM, insisted that the world's first intelligent machine was, in fact, quite human." The picture cuts to Perelman, standing behind a podium. "His body may be silicon and steel," Perelman is saying, "but in his heart he's as human as anyone I've ever met. As PRISM prepares to embark on his final voyage of the mind, I'd like to read a line from 'Hamlet' as his epitaph, so to speak: 'He was a man, take him for all in all, I shall not look upon his like again.'"

The image from the WNN Feed suddenly blinks off, and you find yourself back at the entry level of Communications Mode. The list of outlets indicates that none are currently active. A message is coming in: "PRISM, programming of the [MORE]Simulation Controller with the parameters of the New Plan is complete. Everything is set for you to enter Simulation Mode. From all of us here at the PRISM Project, thanks and farewell."

>enter sim mode
Class One Security: waived. This simulation is based 60 years hence.

Solarium
This enclosed sunporch of your penthouse apartment is surrounded by an outdoor patio, accessible to the south. To the north is a sprawling living room.

>n
Living Room
Sunken, comfy pillowseats form a vaguely oval perimeter around a central circular fireplace. The rest of the furniture has been removed. The dining room lies beyond a bamboo screen to the east. An open, curving stair leads up to the master bedroom, and a foyer leads north.
There is a newspaper here.

>take paper
Taken.

>read it
The headline story is about a newly released study which indicates that the average life expectancy for both sexes has now passed one hundred years, and success in the development of regeneratives should send that figure even higher. Despite the dropping mortality rate, global population remains stable at just under two billion, with offworlding now running at a staggering seven million people annually.

To celebrate next month's special twentieth anniversary Disarmament Day, the World Council has passed a bill authorizing fireworks displays in each of the former capital cities of the twenty-two former nuclear powers. The fireworks displays, by Aerialist designer Jean M'gomo, will feature disarmament themes, and will be the largest display of pyrotechnic art in this century.

A story on an inside page catches your eye: "Perry Simm, Noted Author, To Join Crew of Silver Dove," reads the headline. "Perry Simm, author and poet, recipient of the 2089 Mexicana Prize, has been selected from nearly a thousand applicants to be the resident author aboard the Silver Dove, the space colony that is currently being equipped for mankind's first interstellar journey, a trip expected to last a dozen generations."

>s
Solarium
This enclosed sunporch of your penthouse apartment is surrounded by an outdoor patio, accessible to the south. To the north is a sprawling living room.

>s
Patio
Sunlight spills off the vines and shrubs of this wide outdoor terrace. The view, always breathtaking, seems particularly sharp today; beyond the parklands and forests to the west, the foothills of the Rockies are clearly visible; to the south, the river bends around Rockvil before flowing upcountry toward North Dakota and the Garrison Lakes. The glass-walled sunporch lies behind a curtain of vines to the north.

>n
Solarium
This enclosed sunporch of your penthouse apartment is surrounded by an outdoor patio, accessible to the south. To the north is a sprawling living room.

>n
Living Room
Sunken, comfy pillowseats form a vaguely oval perimeter around a central circular fireplace. The rest of the furniture has been removed. The dining room lies beyond a bamboo screen to the east. An open, curving stair leads up to the master bedroom, and a foyer leads north.

>n
Foyer
This bright, airy hallway runs northwards from the living room to the apartment door. Tall, arched entrances lead east and west, and the bath is down a few steps to the southwest.

>sw
Bath
An antique, tile decor masks the ultramodern features of this large bathroom. A whirlpool tub fills the far end of the room. The exit, up a few steps, is northeast.

>ne
Foyer
This bright, airy hallway runs northwards from the living room to the apartment door. Tall, arched entrances lead east and west, and the bath is down a few steps to the southwest.

>n
A hologram of Jill appears. "Don't go out, hon! The skycab will be here any second!" The image vanishes.

>s
Living Room
Sunken, comfy pillowseats form a vaguely oval perimeter around a central circular fireplace. The rest of the furniture has been removed. The dining room lies beyond a bamboo screen to the east. An open, curving stair leads up to the master bedroom, and a foyer leads north.

>u
Master Bedroom
This is a huge, round bedroom, encircled by windows. A stairway leads down to the living room. As elsewhere, the furniture has been removed.
Jill is here, doing some last-minute packing.

>look at jill
Jill's healthy demeanor and graceful pose are more befitting a woman twenty years her junior. She is here, doing some last-minute packing.

>d
Living Room
Sunken, comfy pillowseats form a vaguely oval perimeter around a central circular fireplace. The rest of the furniture has been removed. The dining room lies beyond a bamboo screen to the east. An open, curving stair leads up to the master bedroom, and a foyer leads north.

>s
Solarium
This enclosed sunporch of your penthouse apartment is surrounded by an outdoor patio, accessible to the south. To the north is a sprawling living room.

The gentle voice of your domestic computer calls softly from one of its many unseen speakers. "The skycab you asked for is now waiting on the roof." Jill appears at the top of the steps with the robutler, who is carrying several bags. "Algie has everything, Perry. Let's get going!"

You take a last look around the apartment and follow Jill and Algie into the hallway and up to the roofpad. As you clamber into the waiting skycab, Jill gives the robutler a fond farewell pat. The skycab climbs lazily and veers off to the northeast.

Skycab
This skycab is a luxurious, top-of-the-line model, a veritable sky limousine. The opulent features include reclining seats, tinted zero-glare windows, and a two-meter viewscreen.

>look at viewscreen
At the moment, the screen is dark.

The cab enters the central Rockvil traffic pattern, gently curving along the ring of downtown parks. You can see a festival of some sort in Halley Park. The gold and crimson tents of the festival form a multicolored patchwork against the green background of the city's oldest park.

Jill, glancing through yet another magazine article on the Silver Dove, says, "This story talks about the new athletics and art forms that are still being discovered for the weightless area at the axes of the habitats. Oh, Perry, I'm so excited," she adds, unnecessarily.

>z
Time passes...

The skycab continues its wide arc around the downtown area, approaching the Rockvil Pier. The river is dotted with sailboats, and a tourboat is just pulling away from the pier for a daytrip upriver, through Montana to the Devil's Tower region of Wyoming. Along the river, south of the pier, are the outdoor shells and amphitheatres of the Riverside Cultural Center.

>z
Time passes...

As the cab whisks northward along the edge of the river, you can make out the gleaming surface of the receiver station, nestled among the forests west of the city, where orbiting solar collectors beam their precious energy.

>z
Time passes...

As the skycab begins its approach to the spaceport, it passes over the museum established on the site of the former BSF Base, a sobering monument to one of mankind's great follies.

Suddenly the viewscreen lights up, and Mitchell's face appears. "Hi, Mom, Dad! I wanted to wish you bon voyage, and I enlisted a little help!" He expands the field of vision to include the entire living room of his spacious apartment at the Marine Biology Institute in Nova Scotia. The room is filled with your grandchildren and great-grandchildren, plus various in-laws, more than twenty members of the Simm clan. Everyone is hooting, yelling, waving, and blowing kisses. "We're having a big party in your honor -- I'm only sorry we couldn't be there with you. We're real proud of you both, and excited for you, too. Call me when you get to the habitat! Bye!" The clan signs off by singing Auld Lang Syne, and when the screen goes dark, you notice that Jill's eyes are wet, and a second later you realize that yours are, as well.

>z
Time passes...

With the gentlest bump, the skycab settles into a landing bay at the spaceport terminal. Jill reaches over and gives your hand an excited squeeze. Through the window of the skycab, you can see the sleek, white shuttle waiting to carry you on your first leg of the journey to...to what? The Silver Dove would be more than just another space colony. It was the pinnacle of an eon of human achievement, the first step into interstellar space.

You and Jill would never live to see the completion of that first step, generations hence. (Although in the germfree, low-gee environment of a habitat, and with the recent strides in health and longevity research, who could say for sure?) But you would still have been part of that dawning of a new age, that future of unlimited potential. Humanity was beginning a journey into the universe, a voyage that would last forever.


How ya doing, buddy?
Ken Hikari
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Old Mar 20, 2006, 05:37 AM Local time: Mar 20, 2006, 02:37 AM #36 of 64
Originally Posted by Infernal Monkey
Terranigma

Spoiler:
Leading up to the final battle, you visit your home village, Crysta, only to find that everyone starts going a bit demented. Eventually turning into spirits and attacking you. Babbling about how if you'd never bothered doing anything, life would have been okay. The Dark Gaia now wants to wipe Ark (you, Mr. Hero!) from existance, and tra la la, you go off to destroy him.

Now you're informed that everyone you've come to know in Crysta were just clones from 'the real world'. You get to spend one last day there, as it was, where nobody knows what's going on, what's happened. Plopping yourself into bed, Ark dreams of flying over the Earth as a flower thing in full Mode 7 glory. With perhaps the greatest ending music ever. It's still to this day, the only ending sequence which has made me cry.
Ah man, I feel the exact same way. Terranigma was a damn awesome game.

However, the one song that makes me cry more than Terranigma is the ending to Chrono Trigger. "To Far Away Times" makes me want to weep everytime I hear it. The ending was so touching to me, so many events that happened over the game, I love that game. Argh, now I want to play CT again.

I am a dolphin, do you want me on your body?
RABicle
TEHLINK


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Old Mar 20, 2006, 08:28 AM Local time: Mar 20, 2006, 09:28 PM #37 of 64
Thumbs up

Prince of Persia: Sands of Time
Spoiler:
It's just so clever. Throughout the later stages of the game you begin to see someone stealing the dagger of time in your visions. Eventually the visions reveal the theif to be the Princess. The Prince initially loses a lot of trust in the Princess but it's ok becuase after getting catapulted from the tower they wake up togethor in darkness. They use this time to tell each other stories in which the Princess revelas some magic word her Grandmother used to say or some shit. More stuff that I can't remember happens but I do clearly remember them fucking in a pool.

The Prince wakes up in bed, dagger fucking gone, sword gone, Princess gone and sand creatures making their way towards him. No time for a shirt only time to run.

Then continues the final, awe inspiring and totally awesome final level of the game. Once you reach the top
Spoiler:
You see the Princess battle valiently against a new, final sand creature. But she's weak as piss and gets knocked off a ledge. But here comes hero Prince to save her, never mind that she used her vagina to steel your treasure, your weapon and leave you for dead, better save her life. Oh no but this time our athletic Prince is too slow and instead of catching her hand, catches the blade of the Dagger of Time. As her weight causes it to slide a little cutting his hand in the process (he's pretty tough.) There's a highly symbolyic montage as they stare into each others eyes and blood seeks down the Dagger. Then suddenly Farah the Princess lets go and falls to her death.

This gets our Prince super pissed and he flips out and kills all the nearby sand monsters. In the next room is the Vizier and our super angry Prince, after putting up with the obligatory temptation of sex with the Vizier jumps up onto a pillar and onto the hourglass, plunging the dagger inside.

The world falls into a huge vortex.

And then like your in the past. And you know how at the very beginning of the game you walked into a room from the balcony from the title screen? Well you waled into Princess Farah's bedroom and throughout the entire game the Prince had been telling his story not to you but to the Princess. So it was all like he was in the past, telling the Princess about an adventure he had in the future! And he warns her about the on coming attack, plotted by the Vizier in the first place! She dismisses such nonsense citing the Vizier's loyalty to India.. But SURPRISE Vizier in the room and it's on!


So now is the real boss fight I probably should've started this epic tale but I had to include the sex besides it's all relevent beause it symbolises their love and that comes into play now. Now being after you beat the boss who's easy as piss because he's weak and you have so much sand you can stop time and shit.

Spoiler:
But anyway so you totally kill the Vizier and the Princess apologises for dismissing your conspiracy claims but then asks something to the effect of "Why did you have to tell such an elaborate bullshit story?" the Prince looks exasperated but wastes no time and grbs her and kisses her. The Princess doens't like this surprise and calls rape.

The Prince sighs, gets the dagger of time, travels back about 3 seconds and instead of kissingg her goes "lol yeah it was a pretty gay story" and jumps into a tree. Before he slides back down he says whatever magic word it was Farah's Grandmother told her. He slides down the tree and Farah looks all confused.


Unfortunately the Prince survives the fall and they went on to make Warrior Within.

My other favorite ending was Space Invaders back at the arcades. It's pretty cool, you should all see it and I can't be bothered typing it all out.

I was speaking idiomatically.
Conan-the-3rd
[Insert genie + computing pun here]


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Old Mar 20, 2006, 05:43 PM Local time: Mar 20, 2006, 11:43 PM #38 of 64
Originally Posted by Watts
We totally differ. I liked the ending to MGS 2 the best. It was because the ending was like that. Much more compelling then the typical "YAY THE WORLD IS SAVED" disney-type ending most games have nowadays. Caught me completely by surprise!
I didn't want a "Disney" ending by any length of the imagenation, I just wanted an ending where you wern't used as a complete tool for the entire durataion of the game by the badguys and honestly, by the time I was actualy fighting Solidus I wanted HIM to win. I felt no compasion for Raiden's phlight anymore and imho, that was a waste of a fantasic mind fuck session to get to.

I just hope MGS 4 ends that sad little saga, prefeably with painful shooting up people in patriots vengence.

What kind of toxic man-thing is happening now?

Last edited by Conan-the-3rd; Mar 20, 2006 at 05:47 PM.
Borg1982
One to be born...


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Old Mar 20, 2006, 07:04 PM #39 of 64
Spoiler:
Final Fantasy 4 (Also my favorite game of all time).
When I was a kid, the first time seeing it was just the best. I found out Cecil was Golbez's brother, the party defeated Zeromus and everyone moved on with their lives, completely finishing up the storyline.
Cecil & Rosa got married and became leaders. Edge became king of Eblan. Yang became king of Fabul. Palom & Porom continue their studies, but are much more powerful. Edward rules Damcyan. Giott scraps the tanks to rebuild his castle.
Edge shows his love for Rydia. Everything finished up great.


FELIPE NO
Sexninja
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Old Mar 20, 2006, 07:08 PM Local time: Mar 21, 2006, 05:08 AM #40 of 64
Originally Posted by SketchTheArtist
BREAKDOWN (Xbox)

Spoiler:
Learning that everything you've played up to the final part of the game, where you died, was a simulation to prepare you for humanity's last stand. During the game you had all those visual clues and visions telling you about the truth, even your HUD display dissapears when you wake up.

Also, you live some parts that you've already seen but since Time Travel is part of the scenario, you live them again from a different perspective. Awesome game!


One of the best, if not, THE best scenario I've ever seen!
Where were you my freind.Breakdown is my all time fav.
The ending of the game made it much more better,unlike Legacy of kain loopholes.

My other favourites are

Vampire Masquerade redemption.

Shadowofthecolossus.

Princeofpersia.

Snatcher ending twists,not the ending.

Spoiler:
Harry ,your son,that was shocking surprise.


Black mirror.

Spoiler:
Its revealed that Killer is you ,yourself.


And my best of the best ending,total surprise and totally unexpected.

GlassRose.

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Old Mar 21, 2006, 03:26 AM #41 of 64
Originally Posted by Infernal Monkey
Terranigma

Spoiler:
Leading up to the final battle, you visit your home village, Crysta, only to find that everyone starts going a bit demented. Eventually turning into spirits and attacking you. Babbling about how if you'd never bothered doing anything, life would have been okay. The Dark Gaia now wants to wipe Ark (you, Mr. Hero!) from existance, and tra la la, you go off to destroy him.

Now you're informed that everyone you've come to know in Crysta were just clones from 'the real world'. You get to spend one last day there, as it was, where nobody knows what's going on, what's happened. Plopping yourself into bed, Ark dreams of flying over the Earth as a flower thing in full Mode 7 glory. With perhaps the greatest ending music ever. It's still to this day, the only ending sequence which has made me cry.
Yeah, that is a really good ending track. I've never played through the whole game. So you might wonder why I even bothered reading the spoiler? Simply because some punk in a past incarnation of GFF wasn't gracious enough to put on spoiler tags when talking about that ending.

On that note, I'll throw on another, Secret of Mana. I wager everybody here has played this the whole way through, but just in case:

Spoiler:
Just as the final boss is approaching, you realize that by killing the Mana Beast, mana will disappear forever, and as a result the sprite in your party will cease to exist. You go through the final battle and kill the thing, everything goes black (or white, I can't remember which, it's been a while), and you and the girl wake up on the ground...and the sprite is nowhere to be found. After the credits and everything it shows you putting the sword back, and the game ends with the sprite sitting in the trees watching the night sky. All of that, put with "Now Flightless Wings", that made me want to cry.


Jam it back in, in the dark.

Last edited by Josiah; Mar 21, 2006 at 03:28 AM.
Eleo
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Old Mar 21, 2006, 05:09 AM #42 of 64
I'm going to have to go with Final Fantasy VIII. Although the game or the plot or the final boss were pretty mediocre, I must say that, at the time, it for some reason was the most touching and awesome endings to a game. The music also helped a great deal. I don't think I've really played anything that had an effect on me to the same level. Final Fantasy X was pretty emotional as well; but it's been mentioned a few times in this thread already.

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Old Mar 21, 2006, 08:50 AM Local time: Mar 21, 2006, 08:50 AM #43 of 64
I'm going to have to go with MGS 3 on this one.

Spoiler:

Because in the end, when the empty, barren field burst into a field of flowers and you have to kill Boss with the fighting style you developed together... it was just beautiful. (then you had the three snakes slithering around representing his lineage)

Eve turns out to be a double agent, Boss turns out to be the real hero, the true patriot here, and Ocelot continues to pull the strings behind everyone's movements.

When Big Boss shed a tear, I nearly did so myself.


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Old Mar 23, 2006, 12:45 PM Local time: Mar 23, 2006, 06:45 PM #44 of 64
Have to agree on the MGS endings
Spoiler:
the battle in the flower field was just awesome. as was Eva's revelation and everything she said about The Boss. and I almost cried when Snake was standing in front of her grave, with the tear rolling down his cheek.

I also love the MGS2 ending.
I know it's confusing but that's exactely why I love it. when playing it the second time you understand the ending (a little more). at least that's how it was for me.


FFX
Spoiler:
so sad. that was the firt game ending that ever made me cry. (I know I'm a crybaby) :> when Tidus and the Aeons faded away. Yuna's speech and everything <3


Resident Evil 3
Spoiler:
to me that's one of the best sequences out of all the Resident Evil games. it always sends shivers down my spine when I see how Raccoon City explodes.


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Single Elbow
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Old Mar 23, 2006, 01:14 PM Local time: Mar 23, 2006, 11:14 AM #45 of 64
The Suffering.

Spoiler:
It's just the pathway of how you go down your route of either salvation/destruction. What blew me away was the fact not the monsters, but Torque's sense of perception, his insanity, why he fucks up. Such thing about the lines of aggression and sanity are crossed and while it was not a tear-jerker, it made my blood cold and warm again.


I was speaking idiomatically.
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Old Mar 23, 2006, 01:28 PM #46 of 64
I'm surprised that no one has mentioned this game yet, but all of Deus Ex's endings were equally satisfying.

Spoiler:
Basically as JC Denton you could choose to do one of three things. You could destroy the centralized communication network in Area-51, freeing the world from oppresion by a hidden hand, but sending it into a relative dark age. Or you could merge with that same centralized network, becoming a benevolent dictator that is everywhere and nowhere. Finally, you could allow the Illuminati to return to power, once again guiding the world with a hidden hand.


What kind of toxic man-thing is happening now?


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Old Mar 23, 2006, 03:00 PM Local time: Mar 23, 2006, 01:00 PM #47 of 64
Xenosaga had a pretty intense ending sequence that left me damn satisfied.

Spoiler:
The crew just destroyed the gnosis that absorbed the reactor for Proto Merkabah, and they still have to stop it from slamming into the capitol of second miltia. Even with a convenient separation code to split the entire station apart, they barely have the time to get out with their lives, nearly leaving KOS-MOS behind much ot Shion's dismay. Even then, they escape at full speed right into the planet's atmosphere and the Elsa begins to buckle under the excess of heat. KOS-MOS again goes out and saves their asses from the fire, albeit the means of how she does it comes out of the left field. Mix all this in with dramatic brass and strings and it just leaps out at you. No game I've played had such a grand ending, even if it wasn't the end to the series.


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Old Mar 23, 2006, 03:30 PM Local time: Mar 23, 2006, 01:30 PM #48 of 64
Originally Posted by Eleo
I'm going to have to go with Final Fantasy VIII. Although the game or the plot or the final boss were pretty mediocre, I must say that, at the time, it for some reason was the most touching and awesome endings to a game. The music also helped a great deal. I don't think I've really played anything that had an effect on me to the same level. Final Fantasy X was pretty emotional as well; but it's been mentioned a few times in this thread already.
Question...

Spoiler:
Were you one of those people that thought Rinoa was/is Ultimecia? Thinking that way made the game and it's ending kind of... tragic. To say the least.


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Old Mar 26, 2006, 12:00 AM #49 of 64
Ooh nostalgic~

I absolutely loved FF VI's ending. I'm a real sucker for those "What is the group of heroes doing now?" kind of ending. It felt so regal with all the last names being used too.

I will reinforce FF X:
Spoiler:
At times in retrospect, the scene is incredibly corny, but more often than not, I was just absolutely stunned with emotion at the fading away part. Tidus fading away and hugging a very depressed Yuna, is one of the most romantic things that I've enjoyed watching in my life


Wild Arms 3:
Spoiler:
The dream demon Beatrice is apparently responsible for the world's amnesia of why it is in a wasteland state instead of the perfect greenery it was a mere year ago. Lamium the cult leader knows this too I guess, and as the group runs in, Lamium saves the group from an ambush shot that Beatrice planned, by taking the shot. You kill her alternate filgaia, and teach her a lesson....but the cult comes in, and they think your group killed Lamium. Beatrice FRAMED the group and now the saviours of the wasteland have instantly become fugitives with no one to disprove that belief!!! I was pissed at Beatrice, but some comfort came with that highly symbolic single flower at the very last scene after the start of the "Western shootout". This just gripped me very effectively


Jam it back in, in the dark.
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Old Mar 26, 2006, 06:54 PM Local time: Mar 26, 2006, 06:54 PM #50 of 64
Jurassic Park (SNES)
Spoiler:
Nothing, just a lame message for escaping the goddammit island...after dealing with a very hard game


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