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Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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Heheh, I remember seeing that Double Dragon game in stores before (once)... I asked myself how that could even be possible, until I looked at the back of the box and noticed it looked nothing like the arcade game. Went for the Master System version instead ~,~
Ironically, I didn't enjoy Pacman until I played that horrible port (where somehow the whole pellet collecting business finally made sense---don't laugh!). Horrible ports: Ninja Gaiden Trilogy/Ninja Ryukenden Tomoe: On the surface, this looked like a dream come true. Initially, that seemed to be the case. But then one would notice how certain effects from the NES version are missing, some music is missing, there's no end credits (which had kickbitchin' music in the original games), some cutscenes looked worse than they did before, etc... personally, I don't like the "improved" music either, since the tracks are a bit too different in style from the original classic tunes, and rarely in a good way. On the plus side, it was far more colorful. I'll also add the GB versions of Mortal Kombat >__>; Not that I like the originals they're based on, but the ports did away with stages, stage fatalities, bosses, characters, blood, etc etc etc... leaving you with fighting games that aren't very good to begin with. Not so horrible ports but could have been better: Ibara on PS2: I don't understand why the game loads so much o___o; Otherwise, I love it. But geesh (lots of other arcade ports could go here as well, mainly of the PS1 era). Street Fighter III 3rd Strike PS2: Well, I could complain about this very same thing on many 2D ports for the system... but for some reason it bothers me here the most. Everything is so blurry while in the arcade it's so... not. Do the SNES ports of Valis IV and Dracula X count? (considering that instead of porting the games, they made them entirely different). They weren't really bad, but they did remove many of the elements that made the originals special (in both cases, being able to use more than one character, stages, story/cutscenes). There's nowhere I can't reach. |
How come no one has mentioned Mortal Kombat Advance yet? COMPLETE AND UTTER FAILURE ON A CART, that one was.
Everything about it was wrong. EVERYTHING. ANimations, moves, controls, music, the works. NOTHING was done right. It deserves the 1s and 2s it got from most reviewers. This thing is sticky, and I don't like it. I don't appreciate it. |
The small pauses before each battle in Chrono Trigger bothered me a little, not because I masturbate over the SNES game daily, but because the transition between movement and fight was designed to be smooth and non-interruptive, and the pauses make each encounter stick out more. I still woudn't call it a bad port, since a bad port of a game would actually have to do something offensive and practically ruin the game. I am a dolphin, do you want me on your body? ![]() |
So would you recommend spending $24.99 on the FFV and VI game for the PSX? I never really got that far in V, actually. Similiarly with IV.
I was speaking idiomatically. ![]() - What we all do best - |
What kind of toxic man-thing is happening now? |
The SNES ports for Doom and Wolfenstein 3D were pretty horrible. The GBA port of Wolf3D is marginally better, but it's still not that good.
FELIPE NO ![]() |
Oh, I don't know, Breath of Fire III and Wild Arms had similar loading times and those didn't bother me. Hell, Another World on the SNES had 6-9 second loading times between levels and no one seems to complain about those. One shouldn't even be talking, much less complaining, about loading times if they're so short you don't even need a loading screen. What, you don't want my bikini-clad body? ![]() |
And if you get sound and keyboard control glitches in your emulation... buy a new computer, new keyboard, download a better emulator, or download a proper ROM. I seriously have no idea how you can have these glitches, because they don't exist. Jam it back in, in the dark. |
And I'm not talking about glitching on a keyboard, I'm talking about the very concept of playing a game designed for a joypad on a keyboard, which, again, is somehow magically more playable than 1.5 second loading times. I am in a hurry in this turn-based RPG, I have no time for absolutely massive loading times that render the game unplayable! The PS1 ports of FFIV and VI are fine. That the SNES versions are superior is an obvious given since every port is somehow inferior to the original. But to say they suck is blowing things way out of proportion. Metal Slug on the PS1 is a flawed port. It removes many of the things that made the arcade original so appealing in the first place, which PS1 FFVI does not. DonPachi on the PS1 is a flawed port. In changing the playfield because of the different shape of the display (TV as opposed to coin-op cabinet), it breaks the gameplay of the game entirely, resulting in an inferior game even in its own right. I don't know what equipment you've been using to test the music in both versions, but the PS1 version did a good enough job reproducing the music in my ears, making it a decent port. Not great, not perfect, but certainly not "Don't buy this game, spend $300 on the SNES original instead!" bad. There's nowhere I can't reach. ![]() |
After reading all this, I think I'll get the FFIV Advance for my DS. I'm not so much inclined to play a title like that at home, but I'll probably get more enjoyment out of it away from "@ home" consoles.
This thing is sticky, and I don't like it. I don't appreciate it. ![]() - What we all do best - |
I am a dolphin, do you want me on your body? ![]() |
1. It's a 32 bit system doing a 16 bit game. 2. The originals were fast. 3. You can play the original cart or ROM and not deal with the hassle. 4. With proper programming, they could've done much better. 5. It actually costs money for such a shockingly unprofessional effort. And actually, yes, I find the majority of PS1 RPG's to have atrocious loading times, Square being the worst offender. Loading for FF6 and Chrono Trigger shouldn't be comparable (or even worse) to late-era PS1 games like FF9 and Chrono Cross. They probably could've used the Valkyrie Profile programmers, who managed to load four characters, plus enemies, plus music, plus voices (and let's not forget we're talking sprites, which PS1 has huge issues with) constantly lightning-quick.
Qwarky: I'm wondering why you're so intent on defending the PS1 ports, while making PC emulated versions out to be horrible (the PS1 games are running on emulators on the PS1 hardware, so that's why they differ very little from their counterparts, performance issues aside). My computer is hardly on the high-end side of things (new, but definitely not high end) and I can run all of the games in question with no noticable differences (and I'm well familiar with the originals...at least for FFVI and CT). FFVI for the PS1 is completely riddled with slowdown and load times (to be fair, I didn't remember slowdown being an issue with FFV and I didn't play CT long enough to see)...And I find the music aspect completely unacceptable, just based on what came out of the TV. I don't even want to see how Dancing Mad or the Ending for FFVI came out. I had to play FFV with the music completely off. No need to worry about keyboards if you plug a cheap controller in the USB port. If the PS1 ports were given away (say, as preorder bonuses), I wouldn't have an issue with them. The fact that they were "professionally" made (compared to PC emulation, which is a fan hobby and superior in every way), represent some of the best games of their time (and in some people's cases, some of the best games ever) and charged good money for gives me every reason to loathe them and think less of the people that allowed them on the market. If you want to suffer through it, be my guest. But please don't come out and tell those of us used to the originals (or near-perfectly emulated versions) that these ports even approach "good". More like "last resort if the better versions aren't available". I was speaking idiomatically.
I'm taking over this town...
I'm screaming for vengenace... I'm shouting at the devil... I'm not dead and I'm not for sale... Ain't lookin' for nothin' but a good time... |
To tell someone interested in the titles "no, don't buy that, it's an awful port" would require the port to be a completely hideous attrocity, something so bad it ruins and warps the original experience, be it drastic alterations to content, gameplay or game flow, not just "slightly longer loading times and IN MY OPINION inferior emulated SNES era chiptune music (1120kbs instead of 1130 like the original)". I am not attacking emulation either, god knows general, non-specific title emulation only works well enough on the PC. But I've played enough emulation (on my relatively high end PC) to know it's not perfect and anyone trying to claim it is is merely fooling themselves. I bring up the issue because these same people then say that instead of playing a decent enough port (for someone who, again, does not have access to the originals at ridiculous ebay prices), they should instead play them on their PC, not in front of the TV, but in front of their monitor, not on their joypad, but on their keyboard, and somehow manage to convince themselves that this is a far better option than "slightly longer loading times and IN MY OPINION inferior emulated SNES era chiptune music (1120kbs instead of 1130 like the original)". Most amazing jew boots ![]() |
The thing is, I have an absolutely terrible computer. It's rather old and very low-performance. Despite this, I have never really had any problems with SNES emulation. Sound, for the most part, is perfect, and I don't experience any lag whatsoever unless I'm running millions of programs. Furthermore, I have a PC controller, so I don't experience any negative effects from using a keyboard to play a game designed to work with a controller.
You're right, emulation isn't perfect, but SNES emulation has reached the point where it's damn near close. Sure, I have plenty of problems when emulating GBA or Playstation, but I've never experienced much of a problem with SNES emulation, and if I did, it was usually ROM-specific. I own Chrono Trigger, Final Fantasy VI, and Final Fantasy IV for the SNES, but at this point, I'd much rather just play those via emulation, since there's absolutely no quality in gameplay lost, in my point of view. The loading times in Chrono Trigger may seem like a minor irritation at first glance, but once you play for long periods of time, it becomes extremely annoying, especially if you're accustomed to the original. To me, emulation seems like a much better gaming experience in this case. FELIPE NO |
I bought FF Anthology for FFV. I finished it, but it was more to get to the end than because I was having any kind of fun with it. The music was completely off (I turned it off after the first encounter with Gilgamesh) and I just used an FAQ to blow through it, because the load times were beyond the point of being annoying. I would sooner shoot myself in the head than deal with the mangling that poor game went through again.
If you're going to flip and take offense everytime someone mentions their displeasure with the ports, be prepared to do it a lot. But don't try to pass it off as people being elitist about it either. It's pretty ignorant and I get more than a little annoyed reading how I have an SNES pad rammed up my ass or how minor my complaints are because I have an issue with an (IMO) shitfest of a product Square put out. What, you don't want my bikini-clad body?
I'm taking over this town...
I'm screaming for vengenace... I'm shouting at the devil... I'm not dead and I'm not for sale... Ain't lookin' for nothin' but a good time...
Last edited by Golfdish from Hell; Oct 14, 2006 at 10:10 PM.
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Also realize this isn't about you specifically. When I say "people", I'm not talking about you, I'm talking about the folks who do this. Like you said, you haven't said "lol ur a n00b for playing ps1 ports", so it wasn't directed at you in the first place.
Again, I am not attacking emulation, for god's sake. I am arguing that with the default control and play setup of the average PC, emulation on a computer is just as flawed as it is to some people on the PS1, more so in my mind. Not everyone wants to take the illegal option, so trying to persuade them to do so is ridiculous. Jam it back in, in the dark. ![]() |
Chocobo |
GBA Jet Set Radio port, just LOL.
There's nowhere I can't reach. |
Hey speaking of words and SNES to PSone ports..
![]() Actually the SNES version was a port of the Mega Drive one which was also a port of the original Amiga game.. so um. You think slight pauses before you do stuff in the FF menus are bad. =o James Pond for PSone took a good two minutes or so just to load up the title screen. Sometimes the jumping sound effect would never stop, enemies would be stuck on the spot and if you were lucky the game would just freeze up on you. It launched at only $10, more than what Play It spent on porting it over. ![]() Thrown onto PlayStation a full year after the awesome N64 version. Who knows why. I mean, the N64 port was a damn sight crappier looking than the original arcade one, with a whole heap of thick fog, but the gameplay was spot on. Hey! Here comes PlayStation! ![]() Wow, it's got the extreme N64 fog and new exclusive vomit textures! The frame rate was so horribly low, the entire game lost its sensation of speed. It was like racing with snails. Hitting a jump just made things worse, Rush on PSone could have been the introduction of bullet time in gaming. The CPU cars had a nasty habit of transporting all over the damn road, too. What, couldn't load cars turning? Just have to make them vanish and turn up again in the new spot? What a bag of urine infested pool water. Whoever was in charge of this should be punched in the face with a bee hive. ![]() Wow, 32X! I mean surely with all the AWESOME new power this add-on gave the Mega Drive, a port of the three year old PC game would have been kinda okay. ![]() Except not. The game had to run in that tiny little window the whole time (that bar across the bottom took up a massive amount, too). But even with all this eye strain, it STILL didn't run smoothly. The music was quite bad, too. They didn't even try here. The bloody SNES version ran better. =\ ![]() This version had a crippling error in it that really did make it an Impossible Mission! Some crucial items were placed behind the computers for reasons unknown to anyone with a brain. This means there was no way to pick these items up, because everytime you went to, it'd activate the computer. To make matters worse you could make out the edges of these items. They'd sit there. Taunting you. "Stay forever" indeed. I don't think they ever recalled the game or anything. ![]() AUGH. SO MUCH RAGE. The Master System Sonic 2 is my favorite game OF ALL TIME. To see such a God awful port makes me want to listen to Linkin Park all day. This came out a few months after the SMS one, and Sega being completely lazy fucks, simply chopped the screen image. Rather than resizing sprites or whatever. So Sonic himself took up a huge amount of the screen, leaving you to go for blind leaps of faith. WHAT'S COMING UP? Oh it's a hole. This shit also made the very first boss extremely difficult to beat, as you could no longer see the bouncing balls, they'd just smack into you out of nowhere. I have even more rage for the GG port of Sonic Chaos but maybe for another post dunno dunno dunno. =)
This thing is sticky, and I don't like it. I don't appreciate it.
Last edited by Infernal Monkey; Oct 15, 2006 at 07:27 AM.
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My biggest complaint about the 32x version was that enemies were ALWAYS facing you. You couldn't circle around them or ever see them facing any direction but toward you: no matter what they looked like they were looking straight at the player (ironically, the back of the box has a screenshot of enemies NOT facing you, so either it was from another version of the game or it was a feature they cut later on).
I am a dolphin, do you want me on your body? |
The most recent one I can speak of is Spectral Souls. Being a port of a PS2 game to the PSP it sure has its handful of issues that render the game unplayable.
The graphics aren't all that impressive at all. They consist of very basic 3D basic backgrounds and sprites. The game still has major slowdown, especially when you walk through a town with 2 NPCs that aren't even moving. But the problem that makes this game unplayable would eb the loadtimes. It pops up the load text for 4 lines of in-game text. It loads in order to move one unit. It loads to bring up a basic meu and then the one after that. The game allows you to set up a multiple attack combo and once you set it off the combo goes through different pauses to load each attack one after another. You spend 75% percent of your game time looking at a loadscreen. I have never seen such a sloppy port before. I was speaking idiomatically. |
![]() What kind of toxic man-thing is happening now? |
Sonic 2 for Game Gear isn't the worst Sonic game ever - its only the SECOND WORST. That honor of #1 awful goes to Sonic Blast for Game Gear which is ABSOLUTELY ABYSMAL. It is without a doubt THE MOST UNPLAYABLE SONIC GAME CREATED.
![]() ![]() ![]() ![]() Stiff controls, terrible graphics. They tried to imitate the graphics for Donkey Kong Country (which was popular at the time) and failed all around. BTW - for anyone who wants to know how to beat the first boss in Sonic 2 Game Gear, its simple: don't do anything. It's one the WORST ideas for a boss ever and thats why so many people fail at it because its so simple. No matter what you do, Sonic can't destroy the antlion at the bottom of the screen and he can't reach Robotnik at the top of the screen. All you have to do is avoid the balls Robotnik drops. If you notice, the balls hit the Robot Antlion. If you can stay alive long enough, the balls will automatically destroy the antlion boss. Voila - Underground Zone defeated. A lot of Sonic 2 GG's bosses and stages are absolutely fucking bonkers. Its also infamous for being the game that introduced the fucking warp tube mazes that were prevalent in all the Game Gear games following it. -___- FELIPE NO ![]()
Last edited by Dubble; Oct 15, 2006 at 04:23 PM.
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Hey Dubble, no hotlinking. Go host those pictures on imagesocket or imageshack or something.
Er as for the topic. I don't play many ports. And if I do I make sure they're quality jobs. So sorry. ![]() What, you don't want my bikini-clad body? |
Sorry about that Acer, thanks for the heads up
Jam it back in, in the dark. ![]() |
Any Sonic DC/GC game that was ported to PC pretty much sucked. Sonic Adventure DX, Sonic Heroes, Sonic Mega Plus XXL Great Stuff Whatever Collection... Those games made me cry out loud.
Especially the last one mentioned - it was just an emulator with fancy video running as background images. Woopy-di-diddly-doo. Waste of space. There's nowhere I can't reach. ![]() |