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Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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How ya doing, buddy? |
My old 56k modem works just fine, guess I don't need this fancy DSL thinger! Just because something works doesn't mean it shouldn't be improved upon. If everyone followed the way you're interpretting that saying then there'd be no progression at all.
Which is pretty much the case with modern RPGs. The only thing different between them are the characters and the stories, and even those are practically (ALMOST EXACTLY) the same. It's been like this since RPGs hit the market. Almost all of them are the same damn thing. Time for something new. This thing is sticky, and I don't like it. I don't appreciate it. |
That analogy does not work because I can just say that DQ8 is a T1 line (which it is to me and to many people).
Non-random battle RPG's are not fun because when I want to venture out into the world I want to venture out into the UNKNOWN and just have my wits and my items to keep me going rather than know where the enemies are before the battle appears. It's not fun to venture into the KNOWN. That's part of the thrill that RPGs should be having. If I want to play a game which the enemies are seen, I will play a video game like Diablo 2 (which I love) or any other action/RPG. Standard RPG's with shown-enemies suck. I am a dolphin, do you want me on your body? |
Most amazing jew boots |
CT is one of the worst RPG's ive ever played. Haven't tried Mana. How ya doing, buddy? |
Haha okay I had to do an ip check to make sure you weren't someone's joke account.
I suppose you hate Earthbound and any of the Mario RPGs as well then. ='D FELIPE NO |
Acer Bandit for the KO. B awar that seiken, mArio, saga, tactics, and mmo fans are currently targeting your posts for flamz.
An if ur plyin the DS lookn 4 RPGs of value, ur totally misinterpretting the system and its target audience. DS, as far as geeze can tell, have been action/strategy subclasses of rpgs, if at all. Utilization of dualscreenz is limetteded by teh traditionnal format of rpgs you seem to been sekkin. (Spare maybe Into The Blue and select othurrss) You missed the train out of nintendarr (an handheldz in general) w/ teh intrest of trad. rpgsz. What, you don't want my bikini-clad body?
I once stole a pie from a windowsill. I did it to stay alive.
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I was one of the people that saved GFF by donating one of the large sums of money so don't even begin to think I'm a bad guy here. The DS is an excellent console. I love Kart and cannot wait for Tetris. I just want the RPG aspect to live up to what the GBA did. As for Earthbound - haven't tried it but I had a friend in the 90's who played it all day. I have Super Mario RPG and like it. I believe they did great with the enemies that are on the map because it requires me to do more. I feel like im playing a semi-3d mario game and an RPG at the same time. I also like paper mario games. Not such a fan of the gameplay of M&L games though. Jam it back in, in the dark. |
You have a terrible opinion, so it's natural that we assume you're not serious. Also your sig is terrible. I don't think there could be anything more incidental than your selection of quotes.
In any case, comparing Dragon Quest VIII to a T1 line isn't too far off, I suppose, assuming that the Dragon Quest combat system is the transfer of data through packets as opposed to some other heathen method of data transmission. "If it ain't broke don't fix it" is a very fitting adage, because fanbases don't want their favorite franchises to make drastic changes. They become accustomed to how certain things are done, and any deviation from that is viewed with criticism. While this may seem petty, I can't think of any example of an RPG franchise drastically changing its combat system in a way that was superior to its predecessor. Games like Dragon Quest don't change, and really shouldn't change, because the target audience of an established franchise should always be the established fanbase. Any deviation from that school of thought invites disaster. There's nowhere I can't reach. |
And my sig sucks? What business is that of yours? It's just a quote from Shining Force CD showing the true evil of some bosses in the game. Who cares what my sig is but me? As for the 56k modem / T1 line garbage. I didn't originally bring it up. I think it's stupid to make analogies like that anyway, so let's just change the subject. I simply replied back with the point that DQ8 is a really really good game. That was my point. And that is my opinion. And your final thoughts are correct. This thing is sticky, and I don't like it. I don't appreciate it.
Last edited by Borg1982; Mar 4, 2006 at 05:33 PM.
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I'm sorry, it is imperically impossible for Chrono Trigger to be the worst RPG ever. Even assuming you didn't like the gameplay, there are other aspects of game design like story, art, and production values that add to the overall atmosphere of a game.
Turn-based combat isn't the problem with RPGs, far from it. The problem is that most people don't view RPGs as anything more than spreadsheets with linear storytelling. An innovative console RPG would be something that actually allows a player to choose his role in a gameworld beyond what is chosen for him. That is the one thing that hasn't been taken advantage of when it comes to new hardware, is the ability to create open-ended gameworlds where a player is given choice. I am a dolphin, do you want me on your body? |
He's always been this stupid! I was speaking idiomatically. |
What kind of toxic man-thing is happening now? |
No, I could care less whether you like CT or not. In all honesty, I haven't even played through it.
I'm saying you're stupid because every word out of your mouth is stupid, regardless of any meaning or opinion attached to them. FELIPE NO |
"Flaming is the act of posting messages that are deliberately hostile and insulting, usually in the social context of a discussion board".
... so clearly you have a lot of growing up to do, unless you go back on the main topic of video games, and quote what I have said in this thread and tell me why my points are bad ones. What, you don't want my bikini-clad body? |
Jam it back in, in the dark. |
Naturally, virtually every single BoF fan despised it even though it was a far better game and a brave attempt especially from a company like Capcom.
Why a piece of seaweed would ever have poison, much less move and attack heavily armed strangers passing by in the first place is beyond me, but they anyway ALWAYS get at least one attack in before you kill them even at much higher levels so you always get at least one character poisoned from every fight. There's nowhere I can't reach.
Last edited by map car man words telling me to do things; Mar 4, 2006 at 07:51 PM.
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I could care less about going into the unknown of the "sights and sounds" of the ahead because it is just all fake video game graphics. So i was trying to make a point about enemies and battling, but I get why you thought I meant the "unknown" of whats ahead in the graphical aspects of a game. Graphics = least important thing to me, ever. This thing is sticky, and I don't like it. I don't appreciate it. |
Besides, it's been long on the downward spiral, so why bother. I am a dolphin, do you want me on your body? |
But much to his delight, four random people dressed in elephant sized suits of armour appear (except for the two females, who are in bikinis). He knows he won't stand a chance, and steps in front of them. "WHOA! WATCH OUT! SEAWEED! IT'S GLOWING, TOO, POISON!" But it's too late! Mr. Seaweed has already coughed on one of the party members, and now they too glow. "NOOOOOOOO! YOU'RE GONNA PAY FOR THAT, DEMON FROM HELL!" "Oh but I'm just a heap of seawe-AUUGH" There's a blinding flash, he's dead. And in an ironic twist, Mr. Seaweed drops a big bottle of potion to cure any poison effects as he fades away.
Super RPG 4000 features over fourty hours of selecting the attack command! I was speaking idiomatically.
Last edited by Infernal Monkey; Mar 4, 2006 at 08:25 PM.
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In regards to Nintendo's future direction, I think it's the right direction. It's the direction they always go in, and it's the direction that has consistently worked throughout the years. Innovate, get copied, repeat. Also, I loved Chrono Trigger. What kind of toxic man-thing is happening now? |
As an addendum, when I was talking about Turn-Based combat, I was referring more to combat taking place on a tactical grid. The whole I-attack You-attack thing is something RPGs can do without.
How ya doing, buddy? |
Borg, you skipped over a major handheld that has a TON of RPGs on it that is also playable on the DS, and that is Gameboy Advance.
I tend to think that RPGs are more bang for your buck because they take longer to complete in most cases (if you thoroughly complete it with sidequests and what-not) and they take game developers longer to create. You also have to keep gamers interested storywise while potentially having large gaps in between story sequences when players level up, shop, etc. Battles should also be innovative and not limited to the same old formula, even if it worked flawlessly in the last incarnation. There is always room for improvement or creativity. Still, this can be a very difficult balance to attain. What, you don't want my bikini-clad body? |
I mentioned GBA in the very first post for being so good with RPGs.
Jam it back in, in the dark. |
Still, I agree with you about DS needing more RPGs. The innovations in the genre that could be done using the dual screens is provocative, and yet unsuccessfully tapped. There's nowhere I can't reach. |
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