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[PC] World of Warcraft
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khan0plinger
OH YES LET ME DROWN IN IT


Member 983

Level 17.72

Mar 2006


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Old May 20, 2006, 02:38 PM #401 of 1941
Originally Posted by dagget
Ah-ha I prevail! So Might is going to be handed out in a rotation order. ALL prot spec warriors 31+ roll for a rotation that Might is set on. Which is the fairest way to distribute it. Of course some of the complete tree dumps aren't happy about it and think that everyone is out to get them and hates them (all because they can't get the gear absolute first)

Now you guys tell me, why is it every fucking other class can get along and not have shit over getting geared, but most warriors have to act like retards when it comes to Might? "Let's see, he has two pieces of Might and would benefit from the 3-set bonus. We should pass to dag before anyone else gets their first piece."

War 1. Yeah that makes sense, I agree.
War 2. I can see where he would benefit the most.

Other warriors: I WANT MIGHT. I WANT ROLL. RRAARRGHRGHARGRH!!!!111

Now the DPS warriors know that Def should receive it first, so they're passing on the pretense that all def warriors pass on non-might plate. (which I have no problem with in)

and Jessy, that sucks ass. I hate when that shit happens. You get invited to go. Someone tells you your help won't go unrewarded only for someone to pull a douche-move like that. If the leader is that stupid to do all that shit and not have common sense, I can tell they're the type of people who probably constantly talked trash about you after you left and how "stupid you must be to think they'd give you something like that". Along with the retards that follow their every word because somewhere along the lines this game got to be about purples instead experience and fun.
Our guild uses a zero sum dkp system which works on every class except the warrior tanks we have. Our raid leader passes out might in rotation to the tanks. I dont think we have any fury/arms specced warriors in our guild, most everyone is specced to be able to tank when needed. We have had awesome success with Might drops, I think almost everyone has the BOE pieces, our MT has the chest, shoulders, belt, bracer, legs and as of last night...the wrath helm. It seems every MC run benefits to a certain class, ie) a ton of certain class pieces drops.

Most amazing jew boots
Zio
I'm so cool, I got my own castle.


Member 456

Level 19.69

Mar 2006


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Old May 20, 2006, 10:07 PM Local time: May 20, 2006, 10:07 PM #402 of 1941
I either have my void or succy out and I still rape undead warriors even though I've mostly only dueled warriors but still, WoTF sucks balls.

I love how everyone thinks that undead -insert class- is better then the other races.

I'm like as a troll rogue and orc warlock, WoTF doesn't save you from shit from me. Second, I'd rather have berserking, faster regen and many other of the racial talents then the undead. Nothing like vanishing and keeping people distract/they stick around in search for me and I come back with full HP cause of the faster regen. And eating food and doing other things save my ass as troll. And I love regening 10% of my HP during combat(unless I'm reading that wrong.)

Oh and troll hunters are funny as hell. We were testing something. I hit my friend down to 10% HP and then he berserked and then aim shot. Nothing like having the fastest aim shot in the world off that epic end game bow for the hunter quest.

Double Post:
And some reason Knight every raid I go on, it's all shammy/druid/hunter drops. Off of ony, two hunter helms dropped. What a load of shit.

I wonder if the alliance gets some shammy drops while horde get some pally drops too, I mean the set drops.

How ya doing, buddy?
Originally Posted by Zio
Heh, heh, heh. Now, now. That's the expression I want to see! A face filled with pain and anguish, begging fearfully for help, a face quivering with anger! Go, on! Get angry! Suffer! Be sad! That would truly be the ultimate offering to me and my great god!

Last edited by Zio; May 20, 2006 at 10:10 PM. Reason: Automerged additional post.
Xellos
Loyal Einherjar


Member 2068

Level 20.25

Mar 2006


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Old May 21, 2006, 10:55 AM #403 of 1941
Originally Posted by Masanda
Undead's WoTF sucks. If they're a fury warrior they can WoTF / Deathwish / Berzerker Rage and be immune to fear for a solid 35 seconds.

Unless the warlock is destruction spec'd then they've got no way to DPS 'em down should they not have a succubus out.
Wait a sec, doesn't deathwish make you immune to fear for 30 seconds? surely it's around 45 seconds. 55 if you use recklessness.

Most amazing jew boots


Soldier: Prepare yourself, rebel scum!!

Arngrim : (These slipshod soldiers think they can call me "rebel scum"?)
Zio
I'm so cool, I got my own castle.


Member 456

Level 19.69

Mar 2006


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Old May 21, 2006, 11:31 AM Local time: May 21, 2006, 11:31 AM #404 of 1941
Originally Posted by Xellos
Wait a sec, doesn't deathwish make you immune to fear for 30 seconds? surely it's around 45 seconds. 55 if you use recklessness.
I'm glad they nerfed WoTF, 30 sec of immunity? That's gay... Even if I do play horde 99% of the time.

Anyway, as a demonolgy spec, I don't really need fear. Voidwalker shield keeps me alive as I burn him down.

I am a dolphin, do you want me on your body?
Originally Posted by Zio
Heh, heh, heh. Now, now. That's the expression I want to see! A face filled with pain and anguish, begging fearfully for help, a face quivering with anger! Go, on! Get angry! Suffer! Be sad! That would truly be the ultimate offering to me and my great god!
rpgcrazied
Good Chocobo


Member 540

Level 19.15

Mar 2006


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Old May 21, 2006, 09:15 PM #405 of 1941
woot.. onya dropped Vis'kag the Bloodletter, and i had max dkp.. made sure i got it :P

I was speaking idiomatically.
MIronu
Larry Oji, Super Moderator, Judge, "Dirge for the Follin" Project Director, VG Frequency Creator


Member 7234

Level 1.00

May 2006


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Old May 21, 2006, 10:16 PM #406 of 1941
I've got a fully epicced out 60 lock on Thunderlord(US) finally got bored of the game after clearing bwl and moving on to aq I can't take anymore of this raiding!!!!!

What kind of toxic man-thing is happening now?
rpgcrazied
Good Chocobo


Member 540

Level 19.15

Mar 2006


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Old May 21, 2006, 10:25 PM #407 of 1941
Xpack is for you then

FELIPE NO
khan0plinger
OH YES LET ME DROWN IN IT


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Mar 2006


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Old May 22, 2006, 05:11 AM #408 of 1941
We finally put down Vael tonight and plowed our way through BWL, all the way up to Chromagg. Great thing was that 4 pieces of Bloodfang dropped...and since I was the only legit rogue (full member of the guild, 2 other rogues just joined a few days ago and per se our rules...until a member accumlates 200 dkp...they do not get preference on raid loot over members ) I got all 4 pieces. Add that to the leggings and hood I got earlier in the week makes 6 Bloodfang pieces in one week. Guttgore ripper in MH and the lame Hakkari warblade in offhand...im starting to own things. I want a perds blade though

What, you don't want my bikini-clad body?
dagget
Spoot


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Mar 2006


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Old May 22, 2006, 08:25 AM #409 of 1941
Originally Posted by rpgcrazied
Xpack is for you then

Actually, I'm sure when it's all said and done, the expansion will be all raiding too. When WoW was in the works there were promises that it won't be like NeverRest, but look at it now. Granted the expansion will have content for people who like to and can only play in a non-hardcore style, but I'm sure that by then Naxx will be on farm status and there will be crying that there's no new content for raiders. OMG QQ! :P

With that note, we're attempting Onyxia on Thursday. This will be my first Onyxia run, as well as the guild's first attempt since they had a major breakup a few months ago. My MC progress is now equal to what it was with the guild I ran with before. Took Golemagg down. We were going to attempt domo, but not enough people had the Hands quest done. Gonna try for Domo next week.

Jam it back in, in the dark.

Zio
I'm so cool, I got my own castle.


Member 456

Level 19.69

Mar 2006


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Old May 22, 2006, 12:18 PM Local time: May 22, 2006, 12:18 PM #410 of 1941
I don't know, WoW seems like Everquest in some perspective but to me it's a lot more fun then playing EQ. Maybe it's just me, but I just never really got into EQ.

There's nowhere I can't reach.
Originally Posted by Zio
Heh, heh, heh. Now, now. That's the expression I want to see! A face filled with pain and anguish, begging fearfully for help, a face quivering with anger! Go, on! Get angry! Suffer! Be sad! That would truly be the ultimate offering to me and my great god!
Bigblah
Tails is incompetent!


Member 5

Level 45.31

Feb 2006


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Old May 22, 2006, 12:19 PM Local time: May 23, 2006, 01:19 AM #411 of 1941
I did something really stupid: I bought WoW.

Anyway, I'm playing a level 12 NE druid (Fairfax) on Frostmourne, running some quests in Darkshore (a place almost as depressing as post-searing Ascalon in Guild Wars).

The specular lighting effects on water is so pretty.

This thing is sticky, and I don't like it. I don't appreciate it.
Gechmir
Did you see anything last night?


Member 629

Level 46.64

Mar 2006


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Old May 22, 2006, 12:44 PM Local time: May 22, 2006, 12:44 PM #412 of 1941
I like WoW due to easier gameplay. EQ had unreal difficulty and levelling was insane. Highest I ever got to was 15.

WoW has almost NO penalties once you die (+), leveling is easier (++), combat is much more involving (+++), it can either be all PvE or all PvP depending on how you play (++++), the list goes on ;D EQ is vastly inferior.

WoW is up there with FFXI & Ultima Online as far as my favorite MMORPG's go. I played WoW for a six month stretch some time ago and got burnt out on it. I didn't like it a ton from the get-go. I came back to it recently and I've gotta say, I fuckin' LOVE it for some reason.

I am a dolphin, do you want me on your body?
Hey, maybe you should try that thing Chie was talking about.

dagget
Spoot


Member 72

Level 36.40

Mar 2006


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Old May 22, 2006, 03:48 PM #413 of 1941
Anyone know what mod(s) this guy has in this video here? I've been trying to find it(them) since I saw this. <3

http://video.google.com/videoplay?do...15&q=UBRS+boss

I was speaking idiomatically.

Gechmir
Did you see anything last night?


Member 629

Level 46.64

Mar 2006


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Old May 22, 2006, 04:45 PM Local time: May 22, 2006, 04:45 PM #414 of 1941
Wow. Very sweet-lookin' mod. Lemme know if you ever find out, man.

I just finished with Wailing Caverns... UGH. Fucking horrible.

I did a full run-through as my lev 20 shammy. Some lev 18 shammy whined his way into coming through nagging the leader. I had my eye on a blue mace and blue shield here, and he never mentioned wanting them. But when they drop, I hit "need". He does the same and takes them. Both of the rolls, I lost out to him. Also, we were rolling on a chest at one point. I got a 65, he got a 64, then he went on and looted it. Got some sweet blue item out of it (I would AH it) that WAS MINE =( Told the leader, but he didn't care.

Then we get to this huge-ass murloc boss. He drops some ring. Now, the shammy prick who was with us was pushing for us to go get this ring the WHOLE time. I didn't know anything about it... But the boss dies. He drops the ring. I look at it and say to myself "that's a damn nice ring."

So I hit "need". Won the ring. He bitched a shitload. But I strutted out, dinging 21 shortly afterward, and am now enjoying this unexpected treasure.

Still, he gypped me out of the following gear:
http://thottbot.com/?i=6175 (have a glove I was gonna complement this with)
http://www.thottbot.com/?i=5092
http://www.thottbot.com/?i=6595

But I made off with:
http://www.thottbot.com/?i=5353

I'm still a bit huffy. But this ring will be with my Shaman for some time =)

Most amazing jew boots
Hey, maybe you should try that thing Chie was talking about.

Xellos
Loyal Einherjar


Member 2068

Level 20.25

Mar 2006


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Old May 22, 2006, 07:28 PM #415 of 1941
Fucking bastards! They're already removing the new vitality talent (10% more health) for warriors. We never even got to use it!

ffs blizzard! when will warriors get something besides the constant fucking nerfs?!

FELIPE NO


Soldier: Prepare yourself, rebel scum!!

Arngrim : (These slipshod soldiers think they can call me "rebel scum"?)
dagget
Spoot


Member 72

Level 36.40

Mar 2006


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Old May 22, 2006, 07:55 PM #416 of 1941
Originally Posted by Xellos
Fucking bastards! They're already removing the new vitality talent (10% more health) for warriors. We never even got to use it!

ffs blizzard! when will warriors get something besides the constant fucking nerfs?!

They won't be happy at all until our plate is like cloth and our weapons hit like wood. I swear I'm so fucking tired of someone losing to one in PVP or a duel and then something that got used is screamed at as "UNFAIR" and "NERF WARRIORS"

Maybe I should have rolled a hunter or lock as my main.

What, you don't want my bikini-clad body?

Zio
I'm so cool, I got my own castle.


Member 456

Level 19.69

Mar 2006


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Old May 22, 2006, 09:24 PM Local time: May 22, 2006, 09:24 PM #417 of 1941
Um, to let you know Gech, if there is a druid the fang set should go to them, if not then take it all up.

And Dagget, I see nothing wrong with warriors now and even before hand. They still are very powerful, atleast when they have very good equipment and good play style.

Maybe it's just me, I don't play warrior cause of the fact that I don't like being a total melee character.

Jam it back in, in the dark.
Originally Posted by Zio
Heh, heh, heh. Now, now. That's the expression I want to see! A face filled with pain and anguish, begging fearfully for help, a face quivering with anger! Go, on! Get angry! Suffer! Be sad! That would truly be the ultimate offering to me and my great god!
dagget
Spoot


Member 72

Level 36.40

Mar 2006


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Old May 22, 2006, 10:18 PM #418 of 1941
Originally Posted by Zio
Um, to let you know Gech, if there is a druid the fang set should go to them, if not then take it all up.

And Dagget, I see nothing wrong with warriors now and even before hand. They still are very powerful, atleast when they have very good equipment and good play style.

Maybe it's just me, I don't play warrior cause of the fact that I don't like being a total melee character.

Dude, warriors have been nerfed so much since the game was released. Granted, I've only been playing since April of last year, but even then warriors had more "umph" than they do now. In most every patch, there has been a nerf to warriors in some form or fashion. People screaming they're over-powered. Blah blah blah.

With the teir 3 gear, there are a lot of people who I know play druids that are pissed because the Naxx gear stats are all healing effects. Blizzard more or less forcing druids to go healing/restore instead of being feral. I have a sneaking suspicion that Blizz is going to start forcing warriors to be tanks.

I dunno, but it's just funny that everytime someone loses to someone else in PVP or what have you, there's a scream about a nerf. It happens to every class, just not apparent as it is with warriors it seems like.

Makes me glad I'm leveling a rogue and mage.

Gech: http://www.thottbot.com/?i=5092 is ok, but you can get better, really. If you know some people to take you through a SFK run, you can end up with:

http://www.thottbot.com/?i=39715
http://www.thottbot.com/?i=9472

I've got those on my Shaman. The Stinging Viper is ok, but the Meteor Shard w/ Flametongue procs more and does a nice bit of damage (I should know, my shaman has it ) Of course, Meteor shard is level 24, but it's worth it if Arugal drops it.

Course you could always try to get them to run you through VC as well and try to get the cloak he drops:

http://www.thottbot.com/?i=3903

also a few other nice goodies drop there as well:

http://www.thottbot.com/?i=4815
http://www.thottbot.com/?i=5730
http://www.thottbot.com/?i=4350 (never seen that drop, personally)
http://www.thottbot.com/?i=7076 would be good too if you have a bunch of higher levels take you through that don't need it.

There's nowhere I can't reach.


Last edited by dagget; May 22, 2006 at 10:26 PM.
Gechmir
Did you see anything last night?


Member 629

Level 46.64

Mar 2006


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Old May 22, 2006, 11:12 PM Local time: May 22, 2006, 11:12 PM #419 of 1941
Originally Posted by Zio
Um, to let you know Gech, if there is a druid the fang set should go to them, if not then take it all up.
There wasn't a druid. It was a Warlock, Two shammies (including me), Rogue, some crappy Warrior who used a shield and a dagger.

The Horde has a lot of elite gamers playing on the side. But there are still shitloads of idiots on the side, as I saw earlier today ><#

Dag --
I'd prefer to stick with maces =p Didn't know shammies could *use* knives.

Also, someone put an Enduring Cap up for 30s on the AH for some reason. Snagged it up and stashed it in the bank. I love capitalizing off of fuck-ups <3

This thing is sticky, and I don't like it. I don't appreciate it.
Hey, maybe you should try that thing Chie was talking about.

dagget
Spoot


Member 72

Level 36.40

Mar 2006


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Old May 22, 2006, 11:57 PM #420 of 1941
I didn't know they could use dagger either until someone was like, "get that fucking dagger!!!" I was like "but..." "But nothing, this is your run through SFK, get that shit foo!"

If I had tons of money I could twink out, since most of my gear is blue from doing lower instance runs with people to help me out. I have about 6 rare weapons now and really only use two on my Shaman. :\

How ya doing, buddy?

Gechmir
Did you see anything last night?


Member 629

Level 46.64

Mar 2006


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Old May 23, 2006, 01:16 AM Local time: May 23, 2006, 01:16 AM #421 of 1941
Hmm. Dunno if I'd take a dagger over a mace, though =( I'll see how this goes. Thus far, only my thief is my dagger-user.

But I need to look into Duallie Maces for my old Warrior. A former guildmate uses two maces for PvP. He's got quite a reputation due to his strikes stunning often =p I need to look into that...

I was speaking idiomatically.
Hey, maybe you should try that thing Chie was talking about.

Zio
I'm so cool, I got my own castle.


Member 456

Level 19.69

Mar 2006


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Old May 23, 2006, 01:22 AM Local time: May 23, 2006, 01:22 AM #422 of 1941
Dagget, I'm not agreeing or disagreeing all I am saying as playing as a warlock, druid and rogue. Warriors are just fine from what I've battled with. And like people say, it's not hugcraft. It's WARCRAFT. In reality, certain classes are suppose to rape classes.

But to me, a warrior is someone whose always in the front line regardless and is the meat shield. BUT that doesn't mean they can't do damage.

I don't know, maybe it's just me. I said I NEVER PLAYED A WARRIOR so I wouldn't know but as playing with/against them. I see nothing wrong.

Rogues get nerfed too, the dagger/ambush rogues but not me cause i'm sword/mace(Mace spec is for PVP later.)

What kind of toxic man-thing is happening now?
Originally Posted by Zio
Heh, heh, heh. Now, now. That's the expression I want to see! A face filled with pain and anguish, begging fearfully for help, a face quivering with anger! Go, on! Get angry! Suffer! Be sad! That would truly be the ultimate offering to me and my great god!
The_Griffin
Nostalgia and Crossovers


Member 266

Level 32.27

Mar 2006


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Old May 23, 2006, 01:25 AM Local time: May 22, 2006, 11:25 PM #423 of 1941
Daggers are a skill you can train for.

Second, I would've left the second that shammy ninja'd the chest, no second thoughts. ESPECIALLY when the leader didn't care. And blacklisted both the shammy and the leader from grouping.

To that end, I suggest you download the Cosmos UI mod, at http://www.cosmosui.org/. It includes a LOT of useful things, one of them being a note taker that watermarks when a character joins your party, completes a quest with you, and custom quotes that you can do yourself. I use it to mark ninjas/assholes/shitty players.

But seriously, there's no reason for you to take that shit. Period.

FELIPE NO
Gechmir
Did you see anything last night?


Member 629

Level 46.64

Mar 2006


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Old May 23, 2006, 01:31 AM Local time: May 23, 2006, 01:31 AM #424 of 1941
I used to use Cosmos, but it bugged up Warcraft something awful. It seemed after every WoW update, Cosmos would be all "WTF D=" and screw lotsa stuff up. I liked its editability, ie: moving frames. But it had toooons of problems. Maybe someday soon...

Been camping Vultros & Rohh The Silent (sp on his name?) in Westfall & Redridge respectively. Killed them both twice now and have yet to get either of the blue daggers they drop >< 25% drop-rate my ass. Killed Rohh a second time just a moment ago. Flying to Westfall to patrol for Vultros before I crash. Got him my second time earlier today around noon. I'm quite lucky at looking for 'em when they're around. I've gotten quite punctual

((Logged out addition))
Well, I kinda adopted a "fuck it" mentality after I saw how idiotic everyone in the group was. Our warlock would wander around and grab aggro. Our mage would go AFK and I'd have to save his ass from patrols. The leader was an uber rogue. Like, level 53. He was leading us through because "he was bored". I was in the Barrens LFG to Wailing Caverns for about 40 minutes before he showed up and said "grab some folks".

We started making msg's in the LFG subsection saying "we have a group for wailing caverns. Come join us."

No response.

Rogue then msg's out "I'm level 53 and am gonna do a run through WC because I'm bored. Who's coming?"
Got all the responses within a few moments after him saying that. I figured immediately they'd be worthless or leeches. Hell, the rogue wasn't even that good. He got ganged up on and ran around too much and got killed once. I had to throw down some totems, solo a few of the mobs (stoneclaw totem gives nice time for healing ^__^) then rez him so he could dust the rest off. Lord knows the rest of the group was just running around scared. I don't like saying these sorts of things, but I'm a damn good shaman, evidently.

Most amazing jew boots
Hey, maybe you should try that thing Chie was talking about.


Last edited by Gechmir; May 23, 2006 at 01:48 AM.
dagget
Spoot


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Level 36.40

Mar 2006


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Old May 23, 2006, 03:36 AM #425 of 1941
Test realm patch notes:

World of Warcraft Client Patch
(Disclaimer: These patch notes are for the Public Test Realm and the content of the patch is subject to change.)

World of Warcraft Client Patch 1.11.0
Shadow of the Necropolis

Floating above the Plaguelands, the necropolis known as Naxxramas serves as the seat of one of the Lich King's most powerful officers, the dreaded lich Kel'Thuzad. Horrors of the past and new terrors yet to be unleashed are gathering inside the necropolis as the Lich King's servants prepare their assault. The Scourge marches again...
Naxxramas is the new 40-man raid dungeon that will present even the most experienced and powerful players with an epic challenge.

General

* The cost to unlearn talents will now decay over time. This cost will be reduced by a rate of 5 gold per month to a minimum of 10 gold.
* After a disconnect from the server, it is now possible to log back in immediately, instead of receiving the message, "A character with that name already exists."
* Chain targeted spells and abilities (e.g. Multi-shot, Cleave, Chain Lightning) will no longer hit stealthed or invisible units unless visible to the caster.
* Fear: The calculations to determine if Fear effects should break due to receiving damage have been changed. The old calculation used the base damage of the ability. The new calculation uses the final amount of damage dealt, after all modifiers. In addition, the chance for a damage over time spell to break Fear is now significantly lower. Note that Fear continues to be roughly three times as likely to break on player targets as on non-player targets. In addition, Intimidating Shout now follows that player versus non-player distinction, while previously it did not.
* Periodic Healing: Spells which do periodic healing will now have their strength determined at the moment they are cast. Changing the amount of bonus healing you have during the duration of the periodic spell will have no impact on how much it heals for.
* Reflection: Effects which cause reflection will no longer reflect triggered effects separately from their base effects (eg. Impact, Improved Shadow Bolt, Aftermath, etc.)
* Optimization code known as "M2Faster" is now enabled by default. M2Faster can improve performance in crowded scenes when "Vertex Animation Shaders" is turned on.

Battlegrounds

* Alterac Valley
o Most of the NPC guard units have been removed.
o Players now drop more quest items.
o Creatures that remain in Alterac Valley have had their hit points reduced.
o The buff that is periodically cast by each faction's Captain has been changed to a flat 20% hit point buff.
o Upgrading troops through armor scrap turn-ins will also now result in your team's General enabling a periodic buff to your melee and spell damage.
o This buff scales from 10% at the Seasoned unit level, 20% at the Veteran unit level, and 30% at the Champion unit level.

Druids

* Innervate: This spell is now a base ability for all Druids, trainable at level 40. Any Druid who formerly had the Innervate talent now has the Swiftmend talent instead.
* Nature's Grace: You will no longer consume this effect when casting a spell which was made instant by Nature's Swiftness.
* Swiftmend: This new talent has been added to the Druid Restoration tree, replacing Innervate as the 31 point ultimate talent. It consumes a Rejuvenation or Regrowth aura to produce an instant heal.
* Enrage: Tooltip edited to clarify functionality.

Hunters

* Counterattack (Survival Talent) - All ranks of this talent will now share the same cooldown.
* Scorpid Poison: Duration slightly lengthened.
* Changed the way hunter pet family armor bonuses and penalties are applied to allow the exact value from the Natural Armor talent to be applied correctly. This may result in a very slight loss of armor to some pets (less than a third of a percent).
* Improved Scorpid Sting: The aura from this Sting will now be removed (as intended) when a different Sting aura is placed on the victim.

Mages

* Due to significant talent changes, mages will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.
* Arcane Explosion is now instant cast and will no longer remove the Presence of Mind effect when used.
* Evocation - Is now available to all mages (via trainer), starting at level 20.
* Conjure Food now has a new rank (Rank 7) available in Stratholme.
* Frost Ward now has a new rank (Rank 5) available as item loot in dungeons.
* Mana Shield - Damage taken will now be absorbed by other absorb spells (e.g. Ice Barrier, Power Word: Shield) before being absorbed by Mana Shield.
* Dampen Magic - Damage and healing reduction increased on ranks 3 through 5.
* Amplify Magic - Damage and healing bonus increased on ranks 2 through 4.
* Counterspell - Fixed a bug that made Counterspell unresistable.
* Winter's Chill - Changed to increase crit chance by 1% per stack, but stacks up to 10 times.
* Improved Scorch - Duration of Fire Vulnerability increased to 30 seconds.
* Blast Wave: The bonus this spell receives from effects that increase spell damage has been increased.
* Cold Snap: This talent will now always clear the cooldown for Frost Ward, even if the cooldown was triggered by casting Fire Ward.
* Cone of Cold: The bonus this spell receives from effects that increase spell damage has been increased.
* Fire Ward: The amount of damage absorbed by this ward was increased substantially on all ranks.
* Frost Ward: The amount of damage absorbed by this ward was increased substantially on all ranks.
* Arcane Power: This ability will no longer stack with Power Infusion. If you gain both at the same time, Arcane Power will take precedence.
* Added a new level 60 quest available from Archmage Xylem in Azshara for mages.
* Fire Ruby now has a sell value and can be disenchanted.

Paladins

* Benediction: This talent will no longer incorrectly provide a double discount to Seal of Justice.
* Blessing of Light: It is no longer possible for a target to appear to have multiple ranks of Blessing of Light. These multiple auras had no beneficial effect, merely causing confusion. Problems with targeting the spell when the caster has Blessing of Light effect on them have also been fixed.
* Divine Favor: It is no longer possible to cast this immediately after a healing spell and "retroactively" make it a critical hit.
* Illumination: When several critical effect healing spells are cast very quickly, you will now receive the correct mana refund for each one.
* Judgement of Command: Now consumes a charge of the Zandalarian Hero Charm. In addition, when this spell is resisted it will no longer erroneously still do damage.
* Judgement of Righteousness: Now consumes a charge of the Zandalarian Hero Charm.
* Seal of Command: Clarified tooltip.
* Vengeance: Seal of Command critical hits can now trigger this ability.
* Vindication: This effect will no longer be absorbed by Grounding Totem.

Priests

* Lightwell - Casting time reduced. Lightwell object increased in size to make it easier to click; relative click radius decreased slightly.
* Mind Control: If you cast Power Word: Shield while Mind Controlling a target, the Recently Shielded aura will now appear on the correct target instead of yourself.
* Shadowguard: This Troll Priest racial spell now works with Vampiric Embrace, Blackout, and Shadow Weaving. In addition, the damage from Shadowguard will now consume charges of the Zandalarian Hero Charm's Unstable Power aura.
* Spirit of Redemption: This spell has a number of fixes: Priests prematurely leaving battlegrounds with this aura on will now receive the Deserter debuff (as intended); Priests in Spirit of Redemption form at the completion of a battleground will have the aura removed without dying; It will now work correctly with the Darkmoon Card Twisting Nether item, resurrecting you after Spirit of Redemption has run its course; If you should die underwater the Spirit of Redemption will no longer have a breath bar appear; the Warlock Drain Soul spell will terminate producing 1 shard when the Priest switches to Spirit of Redemption form; You will no longer have to wait 30 seconds for graveyard resurrection upon your first death while using Spirit of Redemption.
* Vampiric Embrace: This ability will no longer heal for damage caused when the target had no life remaining.

Rogues

* Detect Traps is now a passive skill.
* Pick Pocket: This ability will no longer trigger effects on your target.
* Slice and Dice: This ability will no longer play its sound effect twice.
* Vanish: Cancelling your Stealth aura while Vanish is running will now cause Vanish to be canceled as well.

Warlocks

* Shadow Ward now has a new rank (Rank 5) available as item loot in dungeons. The amount of damage absorbed by this ward was increased substantially on all ranks.
* Curse of Agony: The damage from this spell will now continue even if the caster dies or leaves the area.
* Emberstorm: This talent will now correctly increase the damage the Warlock takes from Hellfire.
* Hellfire: Aftermath can now be triggered by this spell.
* Improved Shadowbolt: Periodic damage spells and non-damaging spells will no longer consume charges of Shadow Vulnerability.
* Shadowburn: If you cast Drain Soul while this aura is on the victim, you will no longer receive two soul shards upon the victim's death.
* Soul Link: If your pet is banished, it will now break the Soul Link. In addition, Soul Link's tooltip has been clarified to indicate it only works with your imp, voidwalker, succubus, or felhunter.

Shaman

* Due to significant talent changes, Shaman will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.
* Searing Totem - Mana cost reduced.
* Disease Cleansing Totem - Duration increased.
* Fire Resistance Totem - Duration increased.
* Flametongue Totem - Duration increased.
* Frost Resistance Totem - Duration increased.
* Grace of Air Totem - Duration of ranks 1 and 2 increased.
* Nature Resistance Totem - Duration increased.
* Poison Cleansing Totem - Duration increased.
* Stoneskin Totem - Duration increased.
* Strength of Earth Totem - Duration of ranks 1 through 4 increased.
* Tremor Totem - Duration increased.
* Windfury Totem - Duration increased.
* Windwall Totem - Duration increased.
* Mana Spring Totem - Mana cost reduced.
* Healing Stream Totem - Mana cost reduced.
* Two-Handed Axes/Maces (Enhancement Talent) - Skill levels gained with these two weapons will now be retained if you decide to unspend this talent point and return to it later.
* Flame Shock - Damage over time portion of all ranks slightly increased. Mana cost of ranks 3 through 5 decreased. In addition, a new rank is available (Rank 6) from Upper Blackrock Spire.
* Improved Reincarnation (Restoration Talent) - Fixed a bug where rank 1 of this talent was not decreasing the cooldown properly.
* Rockbiter, Frostbrand, Flametongue and Windfury Weapon mana costs reduced.
* Elemental Fury: Tooltip now indicates it increases the critical damage for Searing Totem, Magma Totem, and Fire Nova Totem.
* Fire Nova Totem: This totem now receives increased damage from effects that increase the Shaman's spell damage.
* Grounding Totem: This totem will no longer reflect the Mage talent Combustion back onto the Mage.
* Healing Wave Totem: This totem now receives increased damage from effects that increase the Shaman's healing.
* Lightning Bolt: Mana cost reduced approximately 17%.
* Magma Totem: This totem now receives increased damage from effects that increase the Shaman's spell damage.
* Searing Totem: This totem now receives increased damage from effects that increase the Shaman's spell damage.

Warriors

* Improved Revenge - Chance to stun at each rank changed to 15/30/45%.
* Bloodrage - Fixed a bug that caused Bloodrage to cost twice the intended health
* Sweeping Strikes: This spell has a number of fixes: When used in conjunction with Execute and the second victim is below 20% health, they will be hit with the full Execute amount. If the second victim is not below 20% health, they will be hit with normal melee swing damage; If the ability you are using does not deal damage, it will not use a charge of Sweeping Strikes; The extra attack it generates when used with Whirlwind now has the correct damage range; The additional attacks generated by this ability will now properly take into account the armor of the second target.
* Whirlwind - When this ability is used with Sweeping Strikes, it will burn only one charge of Sweeping Strikes and will generate only one additional attack.
* Retaliation - This ability will now function correctly at full melee range.
* Intimidating Shout - The cowering in fear effect will no longer be applied when the target resists this shout.
* Shield Slam: This ability now costs 20 rage to use and the damage it does is modified by attack power (normalized to 2.2 speed). However, the base damage has been reduced. It generates more threat per rage and more damage per rage than it did previously.
* Flurry - The tooltip for this talent has been adjusted to indicate it only works on normal melee swings. And ranks 1 through 4 of this talent will now activate correctly again. Your haste will now last only the intended next 3 swings.

Items

* Key rings have been added to the game.
o Level 1-39 = 4 slots
o Level 40-49 = 8 slots
o Level 50-60 = 12 slots
* Stack sizes have been updated:
Stacks of 20
o Leather (Light, Medium, etc.)
o Cured Hides (Light, Medium, etc.)
o Shards (Small Brilliant, etc.)
o Enchanting Dusts (Strange, Illusion, etc.)
o Flash Powder
o Rogue Poisons (Instant, Crippling, etc.)
o Rogue Poison Reagents (Essence of Pain, Deathweed, etc.)
Stacks of 10
o Hides (Light, Medium, etc.)
* We have re-evaluated the mechanics of consumable items in the game and concluded that these should work in a more intuitive manner. As such, most items that can not be equipped with right click abilities have been streamlined into one of three categories. Using an item of a particular category will trigger a shared cooldown among all other items in the same category. The categories break down as follows with category cooldowns as listed.
o Potions 2 minutes: This includes items such as Health Potion, Mana Potion, Invisibility Potion and Mighty Rage Potion.
o Aggressive 1 minute: This includes items such as explosives, Really Sticky Glue and Discombobulator Ray.
o Non-Aggresive 2 minutes: This includes items such as Healthstone, Night Dragon's Breath, Whipper Root Tuber and Target Dummy.
* Many items that can be equipped have had their cooldown category removed and will be controlled exclusively by the item's self cooldown. For example, the Gnomish Mind Control Cap should no longer trigger the cooldown of the Talisman of Arathor.
* We have re-evauluated the class specific quest rewards for both Zul'Gurub and Ahn'Qiraj Ruins. To bring them more in line with the effort required to attain them we have upgraded the superior items to epic quality.
* All food/drink can be eaten while silenced. Previously some food/drink could not be consumed when under the effect of a silence.
* The Gnomish Mind Control Cap may now only be used on targets that are not in combat.
* An updated set of armor rewards have been added to vendors for Honor ranks 7, 8, and 10.
* The armor rewards for Honor ranks 12 and 13 have been increased in level and stat point allocation.

Professions

* Four new nature resist cloth armor recipes have been added to the merchants at Cenarion Hold for those with high Cenarion Circle reputation.
* Three new nature resist leather armor recipes have been added to the ghost leatherworker of Silithus for those with high Cenarion Circle reputation.
* Three new nature resist plate recipes have been added to the merchants at Cenarion Hold for those with high Cenarion Circle reputation.
* The two-handed agility Enchanting recipe now provides a green glow on those weapons.
* When a paladin is replaced by their Evil Twin due to transporter malfunction, they can no longer revert to their normal self using divine shield.
* Tranquil Mechanical Yetis are no longer unique.

Quests

* Light's Hope Chapel has been revamped and is now a fully functional quest hub.
o A new mailbox has been added.
o The chapel is now flagged as an inn.
o A guard system is in place.
o New vendors have been added.
* Dozens of new quests have been added to Light's Hope.
* New quests available in Zul'Gurub and Light's Hope Chapel for head and leg resistance enchantments.
* Several new tradeskill quests have been added to assist players in obtaining frost resistance armor and items.
* A new LEGENDARY item quest has been added! Casters rejoice (and druids too)!

Raids and Dungeons

* Zul'Gurub
o Class specific armor quests given by the Zandalarian trolls of Yojamba Isle no longer require Bijous or Coins for completion. Armor quests now only require a Primal Hakkari piece and appropriate faction with Zandalar.
o Class specific enchantments given by Zanza the Restless no longer require Arcanum (Librams) from Dire Maul. The requirements have been changed to items found within Zul'Gurub. Speak with Zanza the Restless for more information.
o The various clan speakers (Bloodscalp Speaker, Sandfury Speaker, etc) have had their hit points reduced considerably.
o Zandalarian Armor Replacement - Because of the changes made to the armor rewards from the Paragons of Power quests, the trolls of Yojamba Isle will now offer to replace pieces of armor that have been lost or deleted.
o After careful consideration we have decided to add an additional loot table to the High Priests of Zul'Gurub. Players should now see two items in addition to the tokens when slaying these bosses.
* Ruins of Ahn'Qiraj
o Ossirian the Unscarred - There is a new crystal that will be visible before the encounter begins. Players can use this crystal just like any other crystal in the encounter, but it cannot come back up during the encounter.
o Ruins of Ahn'Qiraj Class Set Reward Replacement - Because of the changes made to the rewards from the Ruins of Ahn'Qiraj class set quests, players can obtain replacements for lost or deleted quest rewards from Warden Haro, Keyl Swiftclaw, and Windcaller Yessendra in Cenarion Hold.

User Interface

* Text that a raid leader sends to chat will now be displayed in a different color and will have the [Raid Leader] label.
* There is now a new raid warning chat channel available to raid leaders and assistants. Text that is sent to this channel will appear in the center of the screen for all players in the raid. The channel is called raid warning and text can be sent to it with "/rw"
* Raid leaders now have a Ready Check button on their raid interface. This can also be sent with /readycheck from the chat line. A ready check sends an "Are you ready?" Yes/No dialogue to all players in the raid. The raid leader will get feedback in 30 seconds on all the players who were not ready or who did not respond.
* Players now have a Raid Info button on their raid interface that functions the same way /raidinfo worked before. This function will display a pane showing all of the raid instances that a player is saved to, rather than displaying it to the chat window.
* Players in a party may now select an option that allows them to reset an instance.
o You only get the reset instance option if you are a party leader.
o The UI option appears if you are a party leader, you have one or more instances open, and you are not currently in an instance.
o The UI option is a right-click option off of your own portrait (like party loot options).
o You get a warning dialogue when you select this option asking if you really want to reset all instances.
o If you select reset all instances, all non-raid instances will be reset to their starting condition.

World Environment

* New flight paths can be found at Ratchet and Marshall's Refuge, Un'Goro Crater.
* Flight paths added between:
o Morgan's Vigil - Lakeshire
o Revantusk Village - Light's Hope Chapel
o Aerie Peak - Chillwind Point
o Stonetalon Peak - Nijel's Point
o Cenarion Hold - Feathermoon Stronghold
o Cenarion Hold - Camp Mojache
o Cenarion Hold - Un'Goro Crater
o Gadgetzan - Un'Goro Crater
o Crossroads - Ratchet
o Theramore - Ratchet
o Ratchet - Talendris Point
o Moonglade - Talonbranch
o Splintertree - Valormok
o Hammerfall - Revantusk Village
o Camp Mojache - Freewind Post

Macs

* "Maximized Windowed Mode" on a multiple display setup now leaves extra displays available for desktop use.
* In windowed mode, the window position and size is now saved on exit.
* Command-clicking the zoom button in windowed mode will now toggle amongst a few standard sizes.
* The desktop is no longer displayed when switching between full-screen resolutions.
* Cinematic support on 10.4.x systems has been revised to use CoreVideo for playback.
* Fixed a bug that could disrupt window sizes of other apps and desktop icons when switching in and out of fullscreen mode.
* Keyboard event processing has been improved and is less likely to drop keystrokes.
* The config.wtf variable "screenshotFormat" allows the user to choose "png", "jpeg", or "tga" (Targa) format for screen shots.
* Fixed an issue in WoW where pasting in multi-line text from the clipboard would result in one long line of text in the text view.
* Fixed an issue where international characters were not being copied and pasted correctly in some situations.
* Conditional support for future OpenGL performance enhancements in OS X.


Wow, I think I love the changes to ZG they did. New quests at Light's Hope? I'm there.

Plus I love how now the leather stacks in 20. (FINALLY)

How ya doing, buddy?

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