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[General Discussion] FFVII Compilation Thread
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DarkLink2135
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Old May 6, 2006, 04:44 AM #376 of 800
Well I know this is a bit late, but my impressions of the English version was of sheer disappointment. I loved the Japenese version and the voice actors sounded awesome, even though I didn't understand a word of it . The subtitles (at least the ones I used) were really good with a couple exceptions.

The english voice actors I thought did a terrible job. Much of the dialog sounded horribly canned. Lines were mucked up just so they could fit the motions of their mouths, and sounded extremely ackward...and well, just dumb. Sephiroth was a massive dissappointment. The japanese voice actor made him sound very sinister and evil, which I loved. The american voice actor sounded terrible in comparison. He just didn't have that evil sound.

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Zuare
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Old May 6, 2006, 10:42 AM Local time: May 6, 2006, 03:42 PM #377 of 800
Originally Posted by DarkLink2135
The english voice actors I thought did a terrible job. Much of the dialog sounded horribly canned. Lines were mucked up just so they could fit the motions of their mouths, and sounded extremely ackward...and well, just dumb. Sephiroth was a massive dissappointment. The japanese voice actor made him sound very sinister and evil, which I loved. The american voice actor sounded terrible in comparison. He just didn't have that evil sound.
Yes, I agree.
I was also dissapointed that they used "dubtitles".
So even when you watched it in Japanese, Cait Sith's subtitles were still written with a scottish accent.

Jam it back in, in the dark.
DarkLink2135
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Old May 6, 2006, 11:00 AM #378 of 800
Originally Posted by Zuare
Yes, I agree.
I was also dissapointed that they used "dubtitles".
So even when you watched it in Japanese, Cait Sith's subtitles were still written with a scottish accent.
I figured out what I meant to say, Sephiroth (american version) at best sounds like an evil henchman, not at all like an evil supervillian hellbent on destroying the world.

And yeah, its pretty irritating =/. Thats why you get an additional downloaded copy and a subtitle file for that. You don't like a subtite, change it . I spent about 2.5 hours going through mine making various tweaks and stuff, sounds a lot better now.

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SouthJag
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Old May 6, 2006, 06:10 PM Local time: May 6, 2006, 06:10 PM #379 of 800
Then you've almost entirely misinterpreted Sephiroth. He's not just a Dr. Doom knockoff bent on controlling/destroying the world. Sephiroth wants to strangle the Planet -- he has something emotional against the world, much deeper than plain ol' villiany.

I, for one, loved the English dub for Sephiroth (and the movie in general). His voice was perfect for what I imagined his voice to be. As I've stated in earlier posts, I thought the English dub was fantastic for everyone.

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Old May 8, 2006, 01:40 AM #380 of 800
A (pretty much) complete translation of the DVD commentary. It's quite amusing, especially Nomura's insistance that the angel statue represents a big meaning, even though his own staff think he's making shit up.

Spoiler:
# Opening Message

Nomura: So, we start with a message.
?: Haha, that was quick [starting the commentary].
?: Nice message.
Nomura: I wonder who wrote it.
(Laughs)
?: "Who wrote it?" (Laughs)
Nomura: Secret.
?: Secret? (Laughs)
?: Oh, so we're starting [the commentary] with a secret.
Nomura: I’ll tell you what it is at the end of the movie.
?: Right, don’t forget to tell us then! (Laughs)


- The original game opening BGM and ending scene was used for the beginning of the movie.


# Red XIII running towards the camera.

?: We changed this part a bit.
?: His tail’s on fire (Laughs)
?: Forget what he said.
Nomura: It’s a flame coming from his tail.

Nozue: It’s been 8 years since the development of the original game.
?: 8 years, huh.
Nomura: 7 years actually.
?: Er, well that’s… (Laughs)
?: I’m sorry…
?: Hmmm…
Nomura: Anyway, this story takes place 2 years after the game…


- Originally the movie was supposed to go on sale 7 years after the game went in development but it was delayed and released 8 years later instead.

- The story begins 2 years from where the game ended.

- Reno had too thin of a character so Nomura and Nozue wondered if they could characterize him but, after adding more action scenes for him, his character was expanded enough.


# Center of the foggy Northern Crater.

?: Quite a turn of events here.
?: The tension’s growing.
Nomura: It was hard depicting the tension here using sound alone, really. (Laughs)
?: But this is supposed to be a movie.

Nomura: We were lacking materials… Weren’t we? That was a question. Really, that was a question.
?: Yeah, we know (Laughs)


Commentators are:

Director / Character Designer, Tetsuya Nomura
Co-director, Nozue Takeshi
Scenario Writer, Nojima Kazushige
Associate Director, Hazama、
Advertising Department, Oofuji、
Head of the Kingdom Hearts Motion Capture, Handou
Head of the FFVII Compilation Project, Imaizumi、
Goods Department, Matsuzuka。


# Flashback to FFVII when all the characters were gathered on green background.

?: Was Japanese the main language in the world of FFVII?
?: No, it was one of many.
?: But looks like there’s quite a bit of Japanese in there.
?: Well, it’s not Earth after all.


- It appears there are various languages in FFVII besides Japanese.


# Sephiroth comes down to strike Cloud.

?: This was the last scene [from the game]… wasn’t it?
Nomura: Yes, it’s the way we depicted the scene from the game.
?: Amazing.
Nomura: Well, that was the time of my debut so I couldn’t really tell you about the scene.
(Laughs)
Nomura: And that’s why I asked if we were lacking materials earlier.
?: Stop that, please. Seriously, stop.


- The representation of the Lifestream was hard to do.


# Birds flying over the ruins of Midgar

Nomura: See the birds flying here? There’s a secret to number of birds flying.
?: Seriously?
?: What is it?
Nomura: Well, that’s another secret. I’ll tell you later.
?: Is there a secret to the number of people too? (Laughs)


- Rumours have it that the number of birds represents the number of people in the staff at the time.

- The monument was designed according to the disaster that took place in the game when the Meteor hit Midgar..

- There are many signs in the city of Edge and playing around, Visual Works decided to add the staff’s names to them such as “Hazama’s Warehouse.”. Of course, many of the signs that appeared in the game were added too such as the Loveless signs. Maybe Nomura’s name was added too.

- Cait Sith didn’t appear on his Moogle due to workload issues.

- The motion capture and camera angles for the scene where Denzel is lying on a bed with Marlene sitting next to him, was revised many times. What you see is what resulted towards the end of the production.

- There’s a meaning to the angel statues that appear but they don’t say what.

# Camera passing by the angel statue.


?: There’s a lot of secrets to this movie, isn’t there (Laughs)
?: Is there really a secret to it? (Laughs)
?: How many secrets is that now? (Laughs)
?: The third secret.


- The design of the new Seventh Heaven is different from the old one that was destroyed. The new bar is located in Edge, a city that was built around Midgar so that the ruins are concealed.


# Wolf appears next to sword.

Nomura: See the wolf here? There’s a great meaning to it.
?: Is that the old sword?
Nomura: Yes, it’s Cloud’s old sword.
?: But the wolf’s taking shelter behind it now (Laughs)
?: "Oh, so cold…" (Laughs)
?: That’s going to be the fourth secret now.
?: Fourth now? (Laughs)
Nomura: The wolf’s quite important, you know. Think about what it means.
?: All I can think about are the number of secrets right now (Laughs)
?: Well, it’s definitely the fourth secret now (Laughs).


- Meaning to the wolf mentioned later.

- The story takes place within a 3 day period in the movie and the weather was set appropriately such as the direction of the wind and how strong it was.

- In the scene where Kadaj knocks Cloud’s sword to the ground, it was written in the script that he “ignores and knocks it away from the spot as if it was never there” but, in the final version it was only kicked to the ground.

- The lighting in the scene where Kadaj and his two companions appear were revised many times.


# Bike scene where Yazoo and Loz leaps down hill to go after Cloud.

Nomura: Hmmm, what happened to the “vroom” sound here.

Nomura: Loz turns on the engine and makes the “vroom vroom” sounds himself.
?: Loz is my two year old son.
(Laughs)
?: He’s always making funny noises, “Vroom! Vroom! Bang Bang!”
?: So that’s where the sounds came from.
?: Yeah. And besides that, all he can say is, “play with me”.
(Laughs)
?: Don’t they say that in Manga? (Laughs)


- One of the commentators said, “It’s impossible for the bikes to move like that”, and Nozue answers, “It’s CGI after all.” It appears Nomura was after the impossible since it was CGI they were using.

- The large sword Cloud uses during the bike chase scene is referred to by Nomura as the “First Sword”, the first sword of the six Cloud carries with him. When his sword gets knocked away, Nomura wants the viewer to imagine him going off to search for it.


# Remnants leaves Cloud behind without his First Sword.

Nomura: His First Sword was knocked away but I’m sure he goes off to look for it at this point. Have fun imagining that part.
?: He looks really upset here.
?: Must be crying rivers. (Laughs)
?: So he goes off to pick up his sword at this part.
?: He couldn’t find it, could he? (Laughs)
?: “Where could it be…”
?: Wow, it sure got knocked far away. (Laughs)

# Cloud on his way up the path to Healin Lodge

?: This is the part after he found his First Sword again?
?: Yeah. This scene takes place afterwards.


- “Healin Lodge” was a temporary name but, it ended up being left as it was. It was imagined as a hot spring resort for Rufus. There is a slope that leads up to the entrance but thinking that it would be rough for Rufus on a wheelchair, an elevator was designed for him but wasn’t shown in the movie sighs Nomura. The wheelchair was motion captured and remains in the studio.

- Facial animation was added to Cloud for the first time when he speaks with Rufus. They concentrated on his eyes for his expressions as they thought that was most appropriate for him.


# Cloud talking to Rufus at the Healin Lodge.

Nomura: One of his hands isn’t moving so you don't notice it.
?: Is he holding it already?
Nomura: He is.
?: What’s “it”?
?: You don’t know? (Laughs)
Nomura: Jenova’s head. He probably…
?: He’s probably been holding onto it all this time.
?: All the way until the second half of the movie.
Nomura: I had tried to watch this part with the thought that he held onto it the whole time in mind but, it didn’t give me that feeling. It was more like his left hand was wounded and that’s why it wasn’t moving. It was planned so that you wouldn’t notice until it was revealed later but, it’s a shame really.
?: So he had it the whole time?
Nomura: He did.
?: Really? He really had it the whole time??
Nomura: If you look at the way Rufus is just now, it makes you think he has nothing in his left hand but when you think about it, he should have it. His arm doesn’t look like it’s injured at all (Laughs)
?: Did Reno and Rude know he was holding onto it?
Nomura: There’s no way they would know.
?: Yeah, you’re right.


- When Rufus had his left hand hidden, he was holding Jenova’s head. Many of the staff didn’t know.

- Not known if Reno and Rude knew where Jenova’s head was. Tells you later in the movie.

- Cloud lives in the ruins of the church.

- Various additional scenes and changes were made to enhance the flow of the movie due to the scene where Marlene saw the box full of Materia.

- A kind of black “pus” flows out from the Stigma and originally it looked like an unbearable thing. A lot happened to tone down the substance’s appearance. What you see in the movie is the toned down version.

- Even though Rufus was holding Jenova’s head with Kadaj before him, he wasn’t agitated. He enjoyed watching how Kadaj was reacting to the situation.

- The place where Cloud’s original sword lies is where Zack died. It’s set there as a gravestone. The script for the scene where Cloud sticks the sword back into the ground was revised many times.

- The Kingdom Hearts motion capture staff helped with the scene were Loz arrives at the church. Scenes that were used during the auditions for Loz’s motion capture actor were also used here. Originally Nomura wanted a very quiet tune added to the fighting scene but it ended it as a piano score.


# Loz arrives at the church.

?: Loz went there to play, didn’t he?
?: Feels like he can be a good friend.
?: He probably doesn’t feel the same way (Laughs)
?: Gulp.


- Someone commented they want to go have a drink with Loz.

- Since they couldn’t watch through the whole movie to check everything, only the important scenes were adjusted and shown in the Venice Film Festival. During the premiere, the movie slipped off from the projection screen and Nomura was really worried. Later, the sound recording was completed on the last day just before the showing at Tokyo International Film Festival,.

- It was the layout staff that suggested the Fanfare melody being added to Loz’s phone.

- Originally, Marlene threw a stone at Loz. Taking into account the scene where Marlene sees the box of Materia, they changed it so that she threw Materia instead.

- Eye movements were adjusted in millimeters.

- The girl holding the Moogle doll gained popularity. When the Moogle doll appeared during the oversea premieres, viewers got very excited.

- Cloud’s face was redone many times in the scene where he rushes over to Tifa in the church. It took a lot of work to adjust the lighting so that his eyebrows would give the right impression.

- The scene where Marlene looks at the box of Materia was added so that viewers would get the idea that Cloud was looking around for the Materia, realizing that it was gone and Loz had taken it.


# Cloud passes out from the Geostigma.

?: The camera seemed to be moving towards Cloud and Tifa. Who was it that was running towards them?
Nomura: Secret.
?: Secret? (Laughs)
Nomura: Look, there’s the wolf again.
?: Is that the sixth secret? (Laughs)
?: No, it’s the fifth.
?: The secrets are all about numbers (Laughs)
?: Just watch [the movie] (Laughs)


- When Cloud passes out due to the pain from his Geostigma, the screen goes white and the camera shakes as someone runs towards them. It was only revealed that they were Rude and Reno after Cloud wakes up back in Seventh Heaven and the same commentator asked Nomura the question again.

- They redid Cloud’s face many times as he wakes up from the bed. It was hard work getting the lighting right.

- The scene where Kadaj attaches the Materia to his arm was added due to the scene where Marlene saw the box of Materia. Even though the production staff told Nomura that they wouldn’t be able to add in the scene on time, he stressed many times about how important the scene was and it was eventually added just in time.


# Back to Seventh Heaven.

?: There’s the angel statue again.
Nomura: Yes, there it is.
?: Is there really a meaning behind it? (Laughs)
Nomura: There’s a huge meaning to it.
?: Seriously?

Nomura: I can’t reveal it yet.
?: You’re making us answer the question (Laughs)
Nomura: I want everyone to think about it.
?: Ah, so you’re raising the question for us.
Nomura: That’s right. Think about what it means.
?: I see, so even you have to think about the answer yourself (Laughs)
?: No, no, no (Laughs)
?: What a brilliant answer.
?: Yeah, he’s right (Laughs)
?: That’s quite a pattern you’ve got going [with the secrets] (Laughs)


- In the scene where Tifa was saying “Dilly dally, shilly shally (Zuru Zuru)”, Cloud turned round in surprise because he never knew Rude and Reno were standing there. Tifa knew they were there, however.

- It took 4 hours to do the 5 minute English narration recording used in the E3 promotional video.

- Morikubo was doubtful about playing Kadaj’s voice because he was such a difficult character but he gave it his best anyway.

- In the scene where some black substance leaks into the water, the staff asks what it was. Nomura says it was the colour coming off Kadaj’s clothes but it was really his will spreading into the water.

- When Cloud was heading towards the Forgotten City, the staff had planned for Aerith to appear behind Cloud on his bike. The motion capture for the scene was done but since Nomura thought it would be too scary, they revised the script.

- The staff took care in making the scene of Aerith’s appearance seem like an illusion so that she didn’t seem like a ghost.

- As Cloud sped towards Kadaj and his companions towards the spray of bullets, Loz’s arm was glowing. This was added in to give viewers the impression that he too had attached the Materia into his body by this point in the movie.

- All the children became superhuman because they had drunk the water with Kadaj’s will in it, “Sephirizing” them.

- Yazoo’s bullets couldn’t hit Cloud not because of his bad marksmanship but because Cloud was simply too strong.

- It was hard adding in the voices during the fight scenes in the Forgotten City due to timing.

- During the layout of the battle scenes, Yazoo walks towards Cloud shooting at him after Loz knocks down the tree. This was later taken out during the retakes and revised with him slashing at Cloud with his gun but was then returned to the way it was again.

- Vincent’s mantle was hard to do in the scene where he rushes out to save Cloud as it was done so that it looked as if he was a phantom.

- Most of the scene where Vincent and Cloud talks with one another was done during the early stages of production. Only very minor adjustments were made but hardly any.

- Most of the scenes shown in the Venice Film Festival version of the movie were revised later and so, can’t be seen in the final version of the movie such as the one where Cait Sith isn't on top of Red XIII.

- Vincent’s voice actor, Suzuki was originally the one doing the title call for the movie’s promotional videos At the time, the voice actor for Vincent hadn’t been decided yet. His part in the PV got him the role.

- Nojima was worried that viewers wouldn’t get the idea Vincent didn’t have a phone when he spread out his mantle.

- Cloud and Vincent’s personality are similar so it was hard drawing out their differences but it went well in the end.

- Tifa’s motion capture actress Aoki done the scene where she says “Did we lose to our memories?” with so much passion that all the male staff’s heart ached. Adding in the voice later to that scene was a lot of hard work.

- During the game’s production, the point of Vincent’s shoes were rounded. It was the FFVII producer Kitase who told him to make them pointed later. The reason was that it didn’t suit his character.

- Kitase was the one who named Vincent while Nomura named all the other characters. Kitase seemed to have given Vincent a lot of thought.

- Reno acted as if he was surprised that he wasn’t told the whereabouts of Jenova’s head and was angry about it. He was actually angry that Yazoo was making a fool of him. Turns out they never knew Rufus had it all along.


# Scene with Kadaj and Rufus in a building.

?: How many secrets is that now?
?: I’ve forgotten.
?: We just can’t keep count (Laughs)
?: The first was the opening message and the second was the birds. Maybe the number of secrets is the same as the number of birds?
?: There’s that many secrets? (Laughs)
?: Way too many.


- The scenes where Kadaj and Rufus are together in a building were added later. There’s a meaning to the number 13 but they don’t say what it is.


- Just my speculation but, in Chinese (or other Sino, Chinese related languages such as Korean and Japanese I think) the number 13 is a lucky number. Just like how the number 4 sounds like “death/shi”, the number 13 sounds like “will live/san”. Since Rufus jumped off the building and survived while both Elena and Tseng who were supposed to be “half dead” is also alive, I wouldn’t be surprised took this in mind and decided to pick this number.


- Jenova was attached to the meteor that fell towards the Planet. Nomura had a hard time designing Jenova during the game’s production.


# Scene with Mako flowing through the pipes.

Nomura: Are those pipes transparent? I was wondering why they made them transparent during the game but, it’s still a mystery to me.


- Both of the scenes where Marlene saw the box of Materia and where Kadaj summons Bahamut Shin from the building, made Nomura add more content to the movie to enhance the flow. The Materia to summon Bahamut Shin was inside the box that Marlene saw.

- The name Bahamut Shin (or “Sin” if you use the Kunrei Romanization system.) came from Japanese fighter planes such as Kai, Zero, Shin.

- Instead of “We-” “Can’t beat this.” when Rude and Reno saw Bahamut Shin, they originally said, “Un-“ “Believable” as can be seen in the deleted scenes.

- It was the animator who suggested that the boy who Reno was trying to save, sticks his fingers into Reno’s nostrils.

- The staff wasn’t sure whether they were going to let Bahamut Shin fire his Mega Flare (?) or not.

- The scene where Reno and Rude were blown away by the Mega Flare’s explosion was motion captured. Due to the limited size of the studio, the motion capture actors couldn’t get blown away too far so it was hard to complete.

- It was hard doing the motion capture scenes where the characters had to run around. There were limits as to how far they could run.

- The crowds were controlled by a simulator and not motion captured.

- It was the layout staff who suggested Rude had an extra pair of sunglasses. They already put the idea in since the rough planning stage. There were many bad suggestions during the time but Nomura thought this one was interesting so he left it in.


# Midgar sign burning.

?: Wow, only the sign’s burning.
?: You can see the Midgar sign clearly.
?: Is it really burning or it on fire because it's filled with some kind of hatred? (Laughs)

Nomura: What’s Bahamut digging for?
Nozue: Kadaj thought his Mother was here.
Nomura: And Kadaj ordered it to dig there after he summoned it.

# Denzel runs towards Bahamut.

Nomura: What’s that boy going to do?


- Kadaj ordered Bahamut Shin to dig where the monument was, thinking that Jenova’s head was there.

- All the commentators laughed and said that the way Barret’s gun arm transformed was impossible. Nomura then came up with the answer, “the power of the future.”

- It was hard putting Red XIII and Cait Sith together such as keeping their movements flowing correctly.

- There’s no limit to the energy that Barret can accumulate in his gun.

- Yuffie’s clothing wasn’t designed by Nomura but by the female staff, following the Japanese taste. Even though it wasn’t his own design, he liked Yuffie’s clothing the best out of all the characters.

- Barret’s clothes were designed in accordance with art director, Yuusuke Naora. His tattoos were done by Luz (who also designed the motifs on the cap and T-shirt in the LE pack) and were only completed towards the second half of the movie.

- Mechanics, creature designer, Takayuki Takeya wondered if Bahamut Shin could be beaten when he looked at it.

- The fight with Bahamut Shin was done with the Weapon battles from the game in mind, so that viewers could get the feeling that the whole party was working together to fight it.

- Bahamut Shin’s size was about 5 stories high. Actual dimensions hadn’t been set.

- The scene where Cloud gets a boost from each of his companions was called the Relay Battle, something that was homage to the ending of the game where Cloud stretched out his hand towards the hand in the light.

- During the Relay Battle, someone says, “That’s ignoring the laws of physics, isn’t it?” and Nomura’s reply was, “They won the battle because they were doing the impossible.”

- Rufus’ fight with Kadaj, the Bahamut battle and the Turks’ fight with Yazoo and Loz all occurred simultaneously.

- Rufus’ gun was originally designed to be small enough to fit into the sleeve.

- Mechanics, creature designer Takyuki Takeya worked on the bike designs early in the production stage.

- Vincent had said that Tseng and Elena were half dead so there were talks of whether they were alive because Vincent lied or it was because of Shinra technology.

- Originally, Loz was supposed to be flung away with Cloud swinging his sword at him during the bike chase scene but, he gets repelled by the flaps on Fenrir that conceals Cloud’s swords instead.

- When the bike continued to move even though the accelerator wasn’t being used, Nomura wanted the viewer to think of the bike in auto-cruise mode. A futuristic bike.

- The scene where Loz uses his legs to throw the bike was only an idea at first but was added later.

- The gun Cloud sliced apart belonged to Yazoo and the smoke that came from its remains was barely added in time towards the end of the production.

- The explosives Reno and Rude were carrying were originally planned to look like the round bombs used in the game Bomberman but, Nomura wanted the scene to cool so they were changed. The bombs Rude made were low in explosive power and were only flashy.

- The bike Fenrir was modeled on a 1:1 scale and was designed by speaking with several bike manufacturers meaning it could have cost millions to make. It would have been a disaster if the real thing broke but, since this was a CGI movie, that wasn’t going to happen.


# Kadaj inside the church.

Nomura: You can see the machine guns attached to the front of the bikes here.
?: Ah, I see.
Nomura: It was such a waste that we couldn’t make use of them at all.
?: And Kadaj’s crying out in regret (Laughs)


- There are machine guns attached to the front of the remnant’s bikes. Not once have they been used in the movie but during the production stage, there were scenes where they were used.

- The scene where water comes gushing into the air in the church was homage to the original game’s ending where the Lifestream comes rushing out of the ground. The same camera angles were used. Visual Works just couldn't get enough of modelling water and Nomura joked about a water machine gun.

- There was a scene where Cloud and Kadaj makes their way up the ruins as they fought but it was cut to reduce the movie’s tempo.

- The staff had planned on having Cloud and his companions gather together in the scene where Kadaj was looking down at him.

- Nomura wanted to put Kadaj much higher up than where he was standing in the movie but due to the height limitations of the studio during motion capture, this was adjusted accordingly.

- The Kadaj battle scene didn’t take place during the evening originally. It was supposed to be daytime.

- Nomura was the one who suggested Cid said “Go jump off”. Those who played the game should get a laugh out of the scene.

- Art director Naora asked for Sierra’s interior to be revised after the exterior of the ship was finalized.

- It was planned for both Cid and Barret to say, “He’s got 10 minutes.” But it ended up with only Barret saying it.

- In the scene where Cloud jumps away from the Sierra, he smirks because he was imagining what his companions onboard were talking about, leaving everything to him.

- A suggestion was made to let Kadaj eat Jenova during the scene where he was going to absorb it.

- The staff wasn’t allowed to let the viewers see inside the box.

- Even though the box was too small to fit a head inside, viewers were supposed to use their imagination.

- Note that co-director Nozue said that “Jenova’s head” was just a given name and hinted that the box actually contained cells in the Prologue book interview.

- Sephiroth battle was originally supposed to start in the evening.

- The black streams that Sephiroth summoned was a negative Lifestream composed of those who died due to Geostigma. It was a good contrast with Cloud standing in the bright evening light.

- The motion capture done for the scene where Sephiroth says he thought of a present was done by Kindgom Hearts’ motion capture staff.

- Producer Kitase decided that they couldn’t make any other character stronger than Sephiroth in the world of FFVII.

- Only the places where Sephiroth cut through were burning because those points were where all his power gathered and scattered.


# Cloud lies against a wall and Sephiroth stabs him.

Nomura: Surprised you, didn’t it? I was surprised when I saw that the sword pierced through his arm. I wanted Sephiroth to pierce his chest.
?: Get the ambulance, the ambulance. (Laughs)
Nomura: I wanted it to be more shocking.


- Even though Cloud was pierced through his arm, Director Nomura had wanted Sephiroth to stab him through the chest.

- Cloud’s sword was designed to be composed of 6 swords because Nomura wanted to finish off Sephiroth with the same move that was used in the game. The finishing blow is known as Omnislash Version 5 due to many revisions during the production process.

- Originally the church scene was supposed to follow right after Sephiroth was defeated but, because of all the extra scenes they added, the movie was lengthened to 100 minutes instead of the planned 60 minutes.

- Advent Children was made with the theme of “family” in mind.


# Back on board the Sierra, the party jumps in joy.

Nomura: Pay attention to Vincent here.
(Laughs)
Nomura: Not much reaction from him, is there? Even though everyone else is so happy.


- Nomura really wanted a scene to show the link between Tifa and Aerith and so the scene where Tifa says, “Somehow I knew you were there.” inside the airship was added.

- One of the commentators didn’t know Cloud gets shot and was genuinely surprised when he saw the scene for the first time. Yazoo used Loz’s gun at this point.

- The glowing Materia on Loz and Yazoo’s arms were attached to them when they were in the Forgotten City.


# Cloud in a white background.

Nomura: Here, Cloud’s eyes stayed open until the final version of the movie was made. I want you to imagine this scene with his eyes open.
?: I can, quite a bit (Laughs)
Nomura: You know how scary that looks? (Laughs)

Nomura: So I got them to close his eyes.


- Cloud’s eyes were left open for the whole scene where Aerith touches Cloud’s forehead and he says, “Mother?” during the developing stages of the movie.

- The wolf represents where Cloud’s mind remains, appearing on the hill where Zack got shot, in the Forgotten City and the church. Once all the matters were finally settled, the wolf disappears. The wolf represents Cloud’s regrets.

- The scene where Cloud wakes up in the puddle inside the church was one that the staff had been thinking about since the early stages of the movie.

- It was difficult to cast Red XIII.

- The scene where the children jumps into the water and where Aerith, Zack appears was the scene that Nomura wanted to show the most.


?: So, we’re leaving those secrets untold? (Laughs)
Nomura: Eh? What are you talking about? You mean what's the secret behind the number of birds that were flying over the ruins? OK, I’ll tell you what it is.
?: Ah, so you didn't forget. But tell us about that message that was written at the opening first.
Nomura: Oh, that message, well- Oops, the movie’s finished.
?: Terrible (Laughs)
Nomura: What a shame.


End of DVD Commentary


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Old May 8, 2006, 01:45 AM Local time: May 8, 2006, 12:45 AM #381 of 800
Okay. The NA voice acting was just utter crap. Then I come to find out the subs are word for word? My bootleg copy has a better translation then this! Oh, and if anyone will suffer my pain, does the phrase "You big meanie" ring a bell? I turned it off as soon as I heard that.

I was speaking idiomatically.
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Old May 8, 2006, 02:36 AM #382 of 800
for me I was kind of shock to hear Denzel shout Son of a bitch at bahamut >.> I think it doesn't fit him very well XD

What kind of toxic man-thing is happening now?

Last edited by Inhert; May 8, 2006 at 02:26 PM.
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Old May 8, 2006, 05:08 AM Local time: May 8, 2006, 12:08 AM #383 of 800
I started laughing when he said that, even if he was trying to be angry... The way he says "bitch" is like...so quick and high-pitched...snicker.

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Old May 8, 2006, 04:00 PM #384 of 800
Save from starting a new thread and on a related note, the Square-Enix conference had some true real-time footage of Crisis Core for the PSP:
Quote:
Here's our first real footage of FFVII Crisis Core for the PSP. Stars Zack of Soldier fame, apparently, and there's a ton of Sephiroth in here (down, boys 'n girls). No gameplay footage, only real-time cutscenes, but it looks amazing for a PSP game.
Hopefully the footage will find it's way online before the day is over.

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Old May 8, 2006, 04:06 PM #385 of 800
Just read it. It sounds nice, but Crisis Core was a given. I hope for a more major announcement (how long is SE's conference). At this point, though, it no longer matters if it's FFVII, FFXIII, or anything from FF. I just want to see what Square can do with the PS3.

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Old May 8, 2006, 10:12 PM Local time: May 8, 2006, 10:12 PM #386 of 800
They didn't happen to mention what type of game Crisis Core will be, did they? I've heard strategy-RPG and action-RPG.

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Old May 9, 2006, 01:20 PM #387 of 800
Not enough material to make a new thread over, but...





For PSP, that looks pretty damn good.

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Old May 9, 2006, 01:31 PM Local time: May 9, 2006, 11:31 AM #388 of 800
Zack is fighting Sephiroth? Are they just sparring or something? It certainly looks very good for PSP. O.o Hack, even if it were for PS2, it isn't too bad either. Although I wonder just what scope does the game offer in terms of the environments and game play.

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Old May 9, 2006, 04:26 PM Local time: May 9, 2006, 01:26 PM #389 of 800
I wonder if it's just the angle or Sephiroth is really using a regular katana. It looks smaller than usual.

I was speaking idiomatically.
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Old May 9, 2006, 06:59 PM Local time: May 9, 2006, 04:59 PM #390 of 800
Originally Posted by WolfDemon
I wonder if it's just the angle or Sephiroth is really using a regular katana. It looks smaller than usual.
It gets like that when it's cold.

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Old May 9, 2006, 07:01 PM Local time: May 9, 2006, 06:01 PM #391 of 800
Originally Posted by evergreen
It gets like that when it's cold.
That line combined with the dude from Old Boy grinning like a crazy man made me burst out laughing.

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Old May 9, 2006, 08:19 PM #392 of 800
THIS IS WHY WE NEED PROPS FOR INDIVIDUAL POSTS.

COME ON BOBO.







YES, I EXPECT YOU'RE READING THIS THREAD.

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Old May 11, 2006, 08:12 PM Local time: May 11, 2006, 08:12 PM #393 of 800
Has anyone made a general FF7 Compilation thread? I can't seem to find it...

Anywho, since it's at least FF7 related....check the link.

Seems Dirge of Cerberus is also going mobile with DoC: Lost Episode. What. The. Fuck. Since when did cell phones become the new gaming console? SE, you asshats, release things like this on the PSP and/or DS. Not a cell phone.

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Old May 11, 2006, 09:30 PM #394 of 800
well i'm not sure but I think that those little game in Japan are really popular and since everyone in Japan have a cellphone (like everyone have a watch) and their are more powerful than ours, they can play those video game much like a handle console

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Old May 12, 2006, 12:10 AM Local time: May 11, 2006, 11:10 PM #395 of 800
Seeing as how a Dirge of Cerberus thread hasn't been started (couldn't find one anyway), and I didn't feel like making, I'll announce it here. Here's a list of the additions, changes, and removals that the NA version of DoC will receive, incase no one knew already.
  • Vincent runs 1.2 times faster
  • New double jump move
  • Shooting and melee attacks can be performed in midair
  • Dive-roll dodge move replaced with a dash move
  • Limit Break no longer uses MP, but need to find single-use LB items
  • No Easy, Normal and Hard only
  • Extra Hard unlocked when Normal or Hard is beaten
  • Extra Hard has 40 special missions, unlocked as you play through
  • Character model viewer, artwork and sound galaries unlockable through bonus (I think they meant special) missions
  • No online multiplayer mode
Apparently the online multiplayer got removed because of the "unpopularity" of their Play Online service. As well as the fact that it would require the PS2 HD which very few players have (hell, only the peeps who purchased FFXI for the PS2 got it).

Source: http://www.gamespot.com/e3/e3story.h...916&pid=924449

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Old May 12, 2006, 12:15 AM #396 of 800
Not surprised they took out multiplayer. I was mildly interested, but few members means little fun. The problem, though, is that I'm told multiplayer has some key story details on certain characters. I hope that information is retained somewhere else, but not likely.

The character/image/sound galleries are a nice touch though. But what about the issues with hit detection or the imprecise aiming? I hope those got fixed too. If all goes well, DoC can be both FFVII fanservice AND fun to play. Hopefully.

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Old May 12, 2006, 12:27 AM Local time: May 11, 2006, 11:27 PM #397 of 800
Ah yes, I forgot to mention that those 40 secret missions actually are "adapted directly from the previous multiplayer content." So it was indeed retained.

Not sure about the aiming, but they did mention that slow down when drawing your weapon in aim mode has been fixed.

I was speaking idiomatically.
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Old May 12, 2006, 12:29 AM #398 of 800
Oh, all's well then. Any word about the voice acting? I'm certain Steven Blum will reprise his role, but I really hope Romano is back as Yuffie, considering how Yuffie-heavy the game is.

Maybe the thread should now be called "Official FFVII Compilation Thread". I'm sure a few members would appreciate all the FFVII talk bundled into one thread.

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Old May 12, 2006, 12:33 AM Local time: May 11, 2006, 10:33 PM #399 of 800
Originally Posted by Hantei
Seeing as how a Dirge of Cerberus thread hasn't been started (couldn't find one anyway), and I didn't feel like making, I'll announce it here. Here's a list of the additions, changes, and removals that the NA version of DoC will receive, incase no one knew already.[/url]
But, uh, they haven't removed Gackt?

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Old May 12, 2006, 12:43 AM Local time: May 11, 2006, 10:43 PM #400 of 800
I'm not sure Gackt is very popular here in America, but maybe they'll keep him in since

Spoiler:
His character is only seen rarely in the game
.
So when does Dirge of Cerberus hit US Shores?

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